User talk:Jeancey/Iih

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Dunmer:

Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells

Nord:

Aside from his natural resistance to shock, immunity to frost, ability to shield himself, and a natural frost damage spell, he knows no spells.

Aside from her natural resistance to shock, immunity to frost, ability to shield herself, and a natural frost damage spell, she knows no spells.

Argonian:

Like all Argonians, he is immune to poison, has a resistance to disease, and can breathe underwater, but otherwise knows no spells.

Like all Argonians, she is immune to poison, has a resistance to disease, and can breathe underwater, but otherwise knows no spells.

Bosmer:

Aside from his natural resistance to disease, and the ability to command animals, he knows no spells.

Aside from her natural resistance to disease, and the ability to command animals, she knows no spells.

Imperial:

Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.

Aside from her natural charm and ability to absorb fatigue from others, she knows no spells.

Altmer:

Aside from his natural weaknesses to fire, frost, shock and magicka, his natural bonus to magicka, and resistance to disease, he knows no spells.

Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows no spells.

Breton:

Aside from his natural bonus and resistance to magicka, and his ability to shield himself for short periods, he knows no spells.

Aside from her natural bonus and resistance to magicka, and her ability to shield herself for short periods, she knows no spells.

Redguard:

Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time, but otherwise knows no spells

Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time, but otherwise knows no spells.

Khajiit:

Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.

Like all Khajiit, she can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.

Orc:

Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility, but otherwise knows no spells.

Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of agility, but otherwise knows no spells.


(WIP)

Can we change it to this way for easier correcting when copy-pasted on NPC articles? Dragon Guard  (talk) 18:56, 2 January 2015 (GMT)