User talk:Jak Atackka/Archive

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This is an archive of past User talk:Jak Atackka discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Welcome![edit]

Hello Jak Atackka and welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:

If you, on the other hand, would like to spice up your userpage, take a look at this link:

  • Userboxes: near complete list of userboxes, including a guide to make your own

When you're editing, it's always a good idea to leave edit summaries to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes ~~~~. Also, the "show preview" button is a great way to view the changes you've made so far without actually saving the page (our patrollers really appreciate it!).

Feel free to practice editing in the sandbox or discuss the games in the forums. If you need any help, don't hesitate to contact one of our mentors. Have fun! (Eddie The Head 09:42, 14 December 2011 (UTC))

Response to difference between lower and upper case dragon letters.[edit]

Your logic here is faulty. In the game there is no clear difference between lower and upper case letters in spoken dragon tongue. When writing, the double letter symbols are simply to compensate for the fact that the original language was written with three claws. Without the symbols representing two letter the walls would be far too large. Technically the translations should be all in lower case anyway. Either way this is invalid as I am no longer contributing to the dragon language pages, feel free to add more unnecessary changes that clutter up the pages, such as the ridiculous roman character transliteration, which can be seen simply by hovering the mouse over the dragon symbols.

Category Links[edit]

If you want to post a category link as a link, just put a colon in front of it: [[:Category:Skyrim-Places-Unknown_(0)s]]. Robin Hoodtalk 08:11, 6 January 2012 (UTC)

Section Transclusion[edit]

Discussion moved to UESPWiki:Community Portal#Section Transclusion

Skyrim:A_Few_Words_with_You[edit]

Hi. Where did you want the link in the note to go? Skyrim:A_Few_Words_with_You --Jreynolds2Talk 04:44, 11 January 2012 (UTC)

You mean Skyrim:Favor013QuestGiverFaction? It would be best if it redirected to Category:Skyrim-Factions-Favor013QuestGiverFaction, which lists the people that are a part of that faction. With factions, in general the page itself is meaningless, but the category is useful. I fixed the link myself, but if you see similar instances I think you should have them link to the category. If you get heat over it, tell them that I told you to do it.
A bit of advice when linking to a Category page: you have to type a colon : before the link, e.g. [[:Category:Skyrim-Factions-Awesomefaction]]. Jak Atackka 05:25, 11 January 2012 (UTC)
The faction links will be created here pretty soon. elliot (talk) 05:27, 11 January 2012 (UTC)

Quest Item formatting[edit]

I think the formatting issue is something I've done. Trying to track it down now. Can you hold off until I figure out what happened. Thanks! Robin Hoodtalk 07:54, 15 January 2012 (UTC)

Okay, never mind, I think it was you. :) Didn't notice we were all but editing on top of each other there. I think you're good to go now. Robin Hoodtalk 07:59, 15 January 2012 (UTC)
Alright then. I noticed that too, but your edit was better than mine. ?• JATalk 08:03, 15 January 2012 (UTC)
I'll document it in a sec, but now that I know it's working, any time you have an item name that's longer than 20 characters, you'll have to specify a savename parameter for {{Quest Item Data}} as well as the normal name. You can see that I've done that for Shahvee's Stupidly Long Name Amulet ;) on Quest Items, then you use the shortened name when you call {{Quest Item}}, as I did on Dungeon Delving. Robin Hoodtalk 08:07, 15 January 2012 (UTC)
Thanks! That solves a lot of problems. ?• JATalk 08:08, 15 January 2012 (UTC)

Immortal & Invincible & Invisible in DRAGON language[edit]

Hi I was wondering if you know how Immortal & Invincible & Invisible are in DRAGON language. Thanks in advance. — Unsigned comment by Iskojj4ttlu (talkcontribs) at 15:02 on 17 January 2012

Thanks for the quick reply[edit]

Ok so Unahzaal is of eternal (Immortal) how about Invincible and Invisible? Thanks in advance. — Unsigned comment by Iskojj4ttlu (talkcontribs) at 21:04 on 17 January 2012

Spacing before docs[edit]

Just FYI, the extra line break before the {{/Doc}} in the Quest Item Data template isn't actually necessary as long as the entire rest of the template is in <includeonly></includeonly> tags. It's only when there's something outside those tags that it becomes a problem. Robin Hoodtalk 04:44, 18 January 2012 (UTC)

Okay, thanks! Since you're here, {{Quest Item Data}} isn't formatting quite correctly. For some reason, the Quest line is not indenting correctly. ?• JATalk 04:53, 18 January 2012 (UTC)
Are you referring to what Elliot just fixed, or something else? Can you give me an example? PS, further to Elliot's fix, you should also change the <br>*s to actual line-breaks then a *. Robin Hoodtalk 05:17, 18 January 2012 (UTC)
I've been changing the <br>s to actual line breaks. I fixed that problem, but Elliot's recent fix created a new problem. Look under Skyrim:Quest Items in the next couple of minutes as I finish up converting. ?• JATalk 05:20, 18 January 2012 (UTC)
For your next project, cuz I just know you were looking for one :), try to track down where all you're putting <br>s and line-breaks in and make sure you need them. Specifically, try to move them inside any appropriate #if statements and the like. That's why your Quest lines are appearing off-centre vertically—they're "centred", just with a lot of blank lines after them. Robin Hoodtalk 05:33, 18 January 2012 (UTC)
Thanks for the fix! Both to Robin Hood and Elliot! ?• JATalk 05:41, 18 January 2012 (UTC)
(edit conflict) I was actually just working on that. This is how I separated it:
{{#if:{{{enchantment|{{{quest|{{{notes|}}}}}}}}}
    |{{!!}}
|}} 

{{{enchantment|}}} 

{{#if:{{{quest|}}}
   |{{#if:{{{enchantment|}}}
      |<br>
      | 
    }}
   Quest: '''[[Skyrim:{{{quest}}}|{{{questalt|{{{quest|}}}}}}]]'''
}} 

{{#if:{{{notes}}}
   |{{#if:{{{enchantment|{{{quest|}}}}}}
      |<br>
      |
    }}
|}} 
{{{notes|}}}
So, I think I fixed the problems. There were too many |}} throughout the template. Plus, I put the {{{notes|}}} inside the parser function to save space. elliot (talk) 05:42, 18 January 2012 (UTC)

Userspace Patroller[edit]

I've just made you a User Patroller. You easily meet the criteria and you're making a lot of userspace edits right now, which will no longer need patrolling. If you don't want to be a UP, let me know and I'll take it off again. rpeh •TCE 08:28, 22 January 2012 (UTC)

Alright. ?• JATalk 08:39, 22 January 2012 (UTC)

License information?[edit]

Do you have the correct license information for File:User-userbox-N64 Logo.png? If you can't find one, we may need to delete it. Thanks! elliot (talk) 19:34, 22 January 2012 (UTC)

Crap, I completely spaced that part. I'm getting permission right now, but if I don't get it within the next three days, go ahead and delete the image. ?• JATalk 21:41, 22 January 2012 (UTC)
Got the author's permission and added the license to the file's page. ?• JATalk 07:04, 25 January 2012 (UTC)

WordWall[edit]

Are your changes to the {{WordWall}} template all working now? I just want to know so I can patrol the whole set of changes. I just checked at random, and they look okay. I think you can get rid of the <br>s, but that shouldn't matter either way, I don't think. Robin Hoodtalk 02:40, 30 January 2012 (UTC)

Go ahead and patrol them. I'm just trying to set it so you can hide the headers by defining the hide parameter. ?• JATalk 02:43, 30 January 2012 (UTC)
So {{WordWallExt}} should work now, after my latest edit. If you you use a template within a template, you still have to set the parameters. But everything should be good now. elliot (talk) 04:26, 30 January 2012 (UTC)
Thank you very much. ?• JATalk 04:29, 30 January 2012 (UTC)

Funny thing with those templates...[edit]

I noticed as I deleted those (! and !) templates you made that they had been created before - and deleted for the same reason, they don't work. Created and deleted by me actually, like 4 years ago. Anyhow, I thought it was mildly amusing. --TheRealLurlock Talk 03:41, 30 January 2012 (UTC)

Yeah, I noticed the irony in that as well. Maybe we should put a warning on those pages that says, WARNING: Do not create this template. This template will not work the way you want it to. Whatever reason you may be using it for, it can be done another way. ?• JATalk 03:45, 30 January 2012 (UTC)
Maybe if it happens again. Two times in over four years isn't that big a deal, really. Plus, you should get a warning message when creating a page which was previously deleted, so hopefully that should clue people in that it was probably deleted for a good reason... --TheRealLurlock Talk 04:21, 30 January 2012 (UTC)
Alright. ?• JATalk 04:26, 30 January 2012 (UTC)

Profanity[edit]

I noticed that you removed some profanity from a talk page. While it was quite a large amount of profanity and it's not against policy to remove it, I thought I might direct you to this on my talk page.

Okay, thanks for the info. ?• JATalk 23:05, 2 February 2012 (UTC)
It's one of those "fun" things that's always a bit of a judgement call. Robin Hoodtalk 23:13, 2 February 2012 (UTC)
I can understand dropping an f-bomb here or there, but that post in particular was ridiculous. Moving forward, though, I'll use more discretion when editing out profanity. ?• JATalk 23:18, 2 February 2012 (UTC)
There's no question that that post was over the top. Some will edit out the profanity, others would probably revert the whole thing and request that the user try again without the profanity. Either way, what you did was well within guidelines. I just like to make sure that people who are removing profanity, even when they were right to do so, know that it's not our policy to remove every last four-letter word...just when it's excessive or offensive/abusive. :) Robin Hoodtalk 23:36, 2 February 2012 (UTC)

Cookie[edit]

Choco chip cookie.png
You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Good work on the trainer icons! Robin Hoodtalk 09:12, 2 February 2012 (UTC)
Thank you! ?• JATalk 00:10, 3 February 2012 (UTC)

Testing[edit]

This is a test... ?• JATalk 06:29, 5 February 2012 (UTC)

And another test... ?• JATalk 06:36, 5 February 2012 (UTC)

Days Since...[edit]

Have you managed to view {{ForYMD}} yet? I think that is what you were aiming for. elliot (talk) 06:46, 6 February 2012 (UTC)

I checked it out. I need the total number of days passed in days (as a single number). The code for ForYMD is geared towards getting the difference between the first and second dates, not the total number of days since. I have absolutely no idea if it will work. ?• JATalk 06:48, 6 February 2012 (UTC)
Try using this as just one subtemplate (Template:DaysSince/Core):
{{#expr: 
        + (({{{year|{{CURRENTYEAR}}}}} - 1) * 365)
        + ((({{{year|{{CURRENTYEAR}}}}} - 1) - (({{{year|{{CURRENTYEAR}}}}} - 1) mod 4)) / 4)     
        - ((({{{year|{{CURRENTYEAR}}}}} - 1) - (({{{year|{{CURRENTYEAR}}}}} - 1) mod 100)) / 100)
        + ((({{{year|{{CURRENTYEAR}}}}} - 1) - (({{{year|{{CURRENTYEAR}}}}} - 1) mod 400)) / 400) 
 
        + {{ #ifexpr:    
                     ({{{month|{{CURRENTMONTH}}}}} - 1) < 8 
                     | ( ({{{month|{{CURRENTMONTH}}}}} - 1) * 30.5 round 0) 
                     | ( ({{{month|{{CURRENTMONTH}}}}} - 1) * 30.5 + 0.9 round 0 ) 
          }} 
        - {{ #ifexpr: ({{{month|{{CURRENTMONTH}}}}} <= 2) | 0 |  
             {{ #ifexpr:  
                     ({{{year|{{CURRENTYEAR}}}}} / 4) = ({{{year|{{CURRENTYEAR}}}}} / 4 round 0)         
                      and ({{{year|{{CURRENTYEAR}}}}} / 100 != {{{year|{{CURRENTYEAR}}}}} / 100 round 0)
                | 1 | 2 
             }}
          }}
        + {{ #ifexpr: ({{{month|{{CURRENTMONTH}}}}} <= 2) | 0 |
             {{ #ifexpr:
                     ({{{year|{{CURRENTYEAR}}}}} / 400) = ({{{year|{{CURRENTYEAR}}}}} / 400 round 0) 
                | 1 | 0 
             }}
          }} 
        + {{{day|{{CURRENTDAY}}}}}
 }}{{#ifexpr: {{{year|{{CURRENTYEAR}}}}} < 1 |
        _ERROR_
   }}

And this as the main template:

{{#expr:
     + {{DaysSince/Core
                   |month = {{{month2|{{{5|{{CURRENTMONTH}}}}}}}}
                   |day = {{{day2|{{{6|{{CURRENTDAY}}}}}}}}
                   |year = {{{year2|{{{4|{{CURRENTYEAR}}}}}}}}
       }}
     - {{DaysSince/Core
                   |month = {{{month1|{{{2|{{CURRENTMONTH}}}}}}}}
                   |day = {{{day1|{{{3|{{CURRENTDAY}}}}}}}}
                   |year = {{{year1|{{{1|{{CURRENTYEAR}}}}}}}}
       }} }}

It's basically what Wikipedia uses. elliot (talk) 06:59, 6 February 2012 (UTC)

Wow, thanks. I was trying to use loop functions, which apparently the wiki doesn't have. I should've probably looked this up before wasting the time making a non-functioning template :) ?• JATalk 07:10, 6 February 2012 (UTC)
Where did you get that template? I want to link to it in the doc. ?• JATalk 07:24, 6 February 2012 (UTC)
wikipedia:Template:Age in days. elliot (talk) 07:27, 6 February 2012 (UTC)
You can do loop functions in a slightly different fashion from what you might be used to by using #splitargs. It's a bit more roundabout than a for...next loop as offered by other extensions, but it has a couple of advantages as well. If you want an example of it in action, look at {{Calendar}}, where it "loops" through the subtemplate in the sense that the #splitargs command calls it 31 times with just 1 through 31 as parameters. Where it's more flexible than a standard for...next loop is in the fact that it can pass on unnamed variables to the subtemplate (or another template), which is the sort of thing that {{Parameters}} is doing. Robin Hoodtalk 08:09, 6 February 2012 (UTC)

EditsPerDay[edit]

I suspect you're on a hiding to nothing with this: the output from that page works in a very odd way. I tried doing something similar to your template a while back and couldn't get it working no matter what I tried. rpeh •TCE 19:05, 6 February 2012 (UTC)

The problem is that #expr only likes actual variables, not tokens/pointers to variables. The only way around that so far is to use #load/#save. Since you're here, could you please modify Special:Editcount/user to #save the number of edits made? That would fix part of the problem. ?• JATalk 19:07, 6 February 2012 (UTC)
Nope, I can't do that. I don't mean won't I mean can't. Those special pages link into the wiki software and can't be edited, even by admins. rpeh •TCE 19:09, 6 February 2012 (UTC)
Crud. Well then, is there any way to #load a template while passing variables into it? Or to call the function once and then reference the results later? I'm coming from a C++ and Java background, so I don't know much about the way the wiki functions. ?• JATalk 19:11, 6 February 2012 (UTC)
Not quite sure what you mean there. #load will load any #saved data. If you mean passing a template to the page param (or the variable name param) of the load function, then Yes you can. rpeh •TCE 19:17, 6 February 2012 (UTC)
I'm trying to do something along these lines:
 {{#load: {{DaysSince|year=2011|month=11|day=15}} | result}}
?• JATalk 19:20, 6 February 2012 (UTC)
You don't need to use load and save there. Just make the template output the string as normal (ie as text) and you can use #local or #define to store it:
{{#local:result|{{DaysSince|year=2011|month=11|day=15}}}}
. rpeh •TCE 19:24, 6 February 2012 (UTC)
It's worth mentioning the #return keyword too. Not necessary in this instance, but you may need it elsewhere. rpeh •TCE 19:25, 6 February 2012 (UTC)

() That was the first thing I tried and it didn't work. The problem is that when it is transcluding a template, it doesn't save the resulting text as text; it saves it as a token (or pointer, same thing) which is then converted to text when it all renders. At least that is my understanding of it. The problem is, #expr's can't take tokens/pointers, it needs the actual varaiable. The only workaround is to #save it; the #loaded variable is an actual variable, which #expr can handle. That's my problem. However, #return may work - I'll test it out. ?• JATalk 21:49, 6 February 2012 (UTC)

Okay, now I'm officially out of ideas. The wiki needs to have a built-in function that converts a token/pointer directly into the variable itself. Sadly, that's way beyond me. ?• JATalk 22:57, 6 February 2012 (UTC)
You can try pulling the edit count from the api, but I am not too sure if that is possible. elliot (talk) 07:41, 8 February 2012 (UTC)
Interesting. I'm sure I could #explode it and get the number, but how would I get the text from the page itself to use in the template? Wait a minute... Let me see what happens if I #explode the result of the transclusion. ?• JATalk 07:44, 8 February 2012 (UTC)
(Edit) Nevermind, blowing up the result doesn't fix it :)

Unsigned posts[edit]

I got 2 small remarks: I've seen you've signed a post with the unsigned tag in 1 edit, then replied in another edit. You can do both in 1 edit. Also, the date (specifically the time) you've put in the unsigned tag is unclear, as you said it was 10-something, while I saw the actual edit was 18-something server time. Most people don't add the exact time, just the day, but if you're going to add the time, you ought to put it there correctly and clearly. These are just 2 small remarks, no big deal at all, but since I had 2 I thought I would just mention them. I know I sound "anal" as you'd put it, so don't take this the wrong way ;) ~ Dwarfmp 21:44, 10 February 2012 (UTC)

Sorry about that. I was distracted, which is why I did it in two edits, but thanks for pointing out the time discrepancy. I'll watch out for that for now on. And by the way, I'm glad when people point out those little imperfections, because then I can fix it. ?• JATalk 21:49, 10 February 2012 (UTC)
Mainly, I'm pointing out the two edit thing to balance out my unnecessery multiple edits. I get away with it because I barely make any edits and they don't have to be patrolled :D (don't worry, that's only a joke, partially). Thanks, and especially thanks for signing the lazy IP's posts ~ Dwarfmp 21:53, 10 February 2012 (UTC)
Sure thing. I went ahead and fixed it. I also changed my local time to the server's time, so that way I don't do that again. Jeez, is it really almost 10:00 pm over in Britain? ?People over there must think we're vampires or something :) • JATalk 21:54, 10 February 2012 (UTC)

#preview[edit]

Have you seen the metatemplate preview function {{#preview:<parameter name>|<parameter entry>}} yet? Basically, as long as it is on the page and previewed via "Show Preview" it will show you the template based on the coding within the template (even if it isn't saved). This might save you some time with edits. elliot (talk) 01:46, 11 February 2012 (UTC)

It never seems to work right when I use it, but I'll try it out for this mini-project. ?• JATalk 01:47, 11 February 2012 (UTC)
I am pretty sure they only work in the Template namespace. elliot (talk) 02:18, 11 February 2012 (UTC)
Yeah, I asked Nephele if she could make it work everywhere, but there was some reason it couldn't. In User space, you can use a #define or #local instead in most cases, though. Robin Hoodtalk 02:20, 11 February 2012 (UTC)

Thanks![edit]

Thanks for this! I was planning on doing but 50 different things grabbed my attention away from it. Thanks for clearing that up. :) elliot (talk) 09:15, 11 February 2012 (UTC)

Sure thing! ?• JATalk 20:37, 11 February 2012 (UTC)

Cheese Is Just Cheesy[edit]

User-Count Marius Caro-Cheese.jpg

While your |header=cheese in the {{Morrowind Town Table}} calls is cute, it's customary to use something like "yes" or "1". Otherwise, it can mislead someone into thinking that "cheese" is an important value in the template. Given the coding, you could have left the header parameter out altogether, actually. Robin Hoodtalk 09:13, 13 February 2012 (UTC)

Sorry about that. I'll just use yes or 1 from now on. ?• JATalk 18:29, 13 February 2012 (UTC)
No worries. I wouldn't go changing them back or anything, it's just good practice to use things that other templaters will expect. Robin Hoodtalk 22:46, 13 February 2012 (UTC)
It looks like Alfwyn got most of them and I got the stragglers. It was pretty easy to find them; all you had to do was search the MW, TR, and BM namespaces for "cheese" :) ?• JATalk 22:48, 13 February 2012 (UTC)

Word Wall[edit]

Can you have a look at the Word Wall on Unrelenting Force, please? It's still done as a table, perhaps because it's only one word, and if I try to use the WordWall template, it fills in the other two automatically, but I don't know what (if any) text to enter. I think it was you and Chris3145 that mostly worked on it, but if I'm wrong, please feel free to redirect me. Thanks! Robin Hoodtalk 00:13, 14 February 2012 (UTC)

You've come to the right person :) I had set it as a plain table, since at the time it made more sense than altering the already-iffy template to handle it. I'm going to experiment with the template to make word2, translation2, word3, and translation3 optional. ?• JATalk 00:16, 14 February 2012 (UTC)
Okay, it works now. I'm going to do another quick test so that Throw Voice will be compatible as well. ?• JATalk 00:57, 14 February 2012 (UTC)
I had this nice reply all typed out to you and here I get an edit conflict and find out you're already done, making most of my reply irrelevant. :) Glad to hear it went well. Robin Hoodtalk 01:01, 14 February 2012 (UTC)
Don't you hate it when that happens? Oh well :) I also fixed it so that Throw Voice is now compatible. The craziest thing is, it worked the first time I tried it. Nothing ever works the first time I try it! :) ?• JATalk 01:16, 14 February 2012 (UTC)

Thanks[edit]

Choco chip cookie.png
You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Do I need to tell you why? Br3admax 01:25, 14 February 2012 (UTC)
Thank you! :) ?• JATalk 01:36, 14 February 2012 (UTC)
By the way, I'm trying to get ready to patrol, sometime in the furure. How do you count your "constructive" edits quickly.--Br3admax 04:19, 14 February 2012 (UTC)
Well, User, UESPWiki, and all Talk page edits don't count (even they constitute a large part of patrolling :/), so that shrinks your edit count quite a bit. Judging by the edits of yours I see, about a third to a half of them are just typos, hyperlinking, and fixing vandalism. If I were you, I'd hold off on nominating yourself for a while longer. I did the same exact thing, and I nominated myself too early. The problem wasn't that I wasn't doing a lot of work - the problem was that few people were aware of it yet. Wait a while until you become more well-known, and you should be set. ?• JATalk 04:28, 14 February 2012 (UTC)
I would suggest asking to become a Userpatroller first. That'll get your name a bit more noticed and give you a feel for what full Patrollership is like. Also, you can find a quick count of your edits at Special:Editcount/Br3admax. I can't speak for others, but you're one of the people on my mental list of noticeable editors. You weren't quite at the point where I would've approached you to become a Patroller (not to mention your content-space edit count being slightly shy yet), but you're definitely close, so keep up what you've been doing, try out Userpatroller, and when you run for full Patroller, you'll have my vote.
Oh and Jak, the reason we ask for those edits to be in content space instead of talk space is because those pages are usually more complex to edit, and since you're potentially Patrolling there, you need to demonstrate a good understanding that you know how to deal with them. Robin Hoodtalk 04:54, 14 February 2012 (UTC)

Welcoming new users[edit]

Welcoming users is a nice thing to do, but please don't welcome user who haven't made any edits. There are many people who sign up and never use their account (or at least never edit), welcoming every user would clog up the recent changes and create a lot of unnecessary pages. There have been discussions (or at least A discussion) on this in the past without a clear policy being brought up, but seeing as welcoming people who've made at least 1 edit would prevent clogging up, that seems playing it safe to me. If you feel like I'm putting you "in your place", so to speak, don't worry about it, because I used to welcome every new user for a while too ~ Dwarfmp 02:27, 19 February 2012 (UTC)

Okay, that's fine. I wasn't sure if there was a precedent or not. Thanks for the heads up! ?• JATalk 02:31, 19 February 2012 (UTC)

Congratulations![edit]

Per your successful nomination, I've added you to the patroller user group! Your prize? A BRAND NEW TON OF RED EXCLAMATION POINTS!!! Figuratively, of course, we've yet to find a way to physically assault you with exclamation points, but we're working on it.

On a more serious note, welcome to the team. If you have any questions, feel free to ask me or any other patroller or administrator. --AKB Talk Cont Mail 01:31, 21 February 2012 (UTC)

Cool, thanks! ?• JATalk 02:07, 21 February 2012 (UTC)
Echo "congrats" and, probably more meaningfully: thanks. All the stuff you've done and are doing for the wiki is really impressive to me. --JRTalk E-mail 02:32, 21 February 2012 (UTC)
Welcome to the team! Robin Hoodtalk 03:58, 21 February 2012 (UTC)
It's about time. Yay! :) Alphabetface 06:41, 21 February 2012 (UTC)
Sorry I haven't done much since I've become a Patroller. I've been doing some, um, research. I just got Daggerfall running, and I have to say, it's quite a bit better than Arena. And of course I've been hacking away at Skyrim. Still on my first profile! ?• JATalk 04:57, 22 February 2012 (UTC)

() Congrats from me as well. And good luck on DF. A month later, I am still in the tut dungeon lol. ESQuestion?EmailContribs 05:01, 22 February 2012 (UTC)

Thanks! Do you have any idea where I could obtain a *legal* copy of Redguard? That game looks very fun, but I can't seem to find it anywhere. ?• JATalk 05:16, 22 February 2012 (UTC)
I spent the past hour looking, because I was curious myself, but found nothing. The only options I see are:
  1. Get it illegally, which I don't recommend because Bethesda deserves their money for their hard work getting us good games.
  2. Look around in some games stores that sell older games. I don't know if their is one near where you live, and don't know if they would have a copy of the game, but their is a store called CGX or something. I went to one in Texas where I used to live and they had N64, PS1, original Xbox, and all kinds of other old games. They may have a copy of the game.
Sorry, but that is all the information I can give you have searching hundreds of sites. Get lucky. ESQuestion?EmailContribs 08:21, 22 February 2012 (UTC)
Thanks for the tips! I would love to get it legally, although you can't even get it illegally (not that I'd know...). I'll just have to cross my fingers, or wait until Bethesda releases it in 2016 for the Elder Scrolls' 20th anniversary. ?• JATalk 23:01, 22 February 2012 (UTC)
Yay! Managed to pick up a copy on eBay. ?• JATalk 05:31, 2 March 2012 (UTC)
Wow, so far Redguard is incredible. The story is even better than, well, every other TES storyline (and that's saying a lot). I love how they call the Imperial leader there "Fatboy". ?• JATalk 08:41, 2 March 2012 (UTC)

Improving my user page[edit]

Whoever reads this, I'm looking at revamping my user page to 4.0. In case you are wondering why it's 4.0, here are the different versions so far: 1.0, 2.0, 2.2, and 3.0. I want to do some purty HTML/CSS stuff, like Eric Snowmane, rpeh, Elliot, and RobinHood70 (and others who aren't coming to mind). Tips? ?• JATalk 06:08, 23 February 2012 (UTC)

I just used <div Style> and made a basic table. That is all mine is. If you want to do something similar, just copy and paste it, changing the information where you need to. Mine would be the easiest, as I haven't transcluded anything. The others have so many different elements transcluded into the page that it would take several subpages, and a bit of work to accomplish the job. Robin's and Elliot's pages have a lot, but looking at rpeh's page, it seems to be many instances of just one box to create the column, with user boxes and the image on either side. ESQuestion?EmailContribs 07:27, 23 February 2012 (UTC)
Actually, I used rpeh's code for the boxes to help make {{SkyrimBox}}. Thanks for the pointers! I don't want to just copy someone else's user page, because that's cheating :). As for subsections and all that jazz, I have no problem with those (in fact, I'm using 8 subpages right now). I do really like how clean your page is, and how clearly it is divided. I'm sure I'll use parts of your code, I just don't want to use all of it. ?• JATalk 07:36, 23 February 2012 (UTC)
I'd give you pointers if I could, but honestly, it was so long ago when I designed most of it, I've forgotten most of what I was doing. :P Be wary of transparent picture overlays like I've done...they block everything underneath, which is a PITA. As I recall, an underlay wouldn't work or something...I just don't remember why. Robin Hoodtalk 08:05, 23 February 2012 (UTC)
I'd like to battle a dragon of a different type each time I visit your talk page. In 3-D. --JRTalk E-mail 01:38, 24 February 2012 (UTC)
I would, but that would kill the servers. About half of the entire site's bandwidth would be dedicated to my user page, which is only viewed about twice a day by me. ?• JATalk 01:41, 24 February 2012 (UTC)

Need Help with Editing Bug Section of Dragon Research Quest[edit]

Hello, I am new at contributing but have had edited successfully a half dozen times on other game wiki sites. I have been playing Skyrim since its release and have over 700 playing hours. I am in my third character (trying out mage/archer combination). I was following the College of Winterhold main quest line and was puzzled why, after killing a dragon, "Speak to Esbern" popped up. So I searched Esbern on this wiki (my favorite resource for Skyrim information) and found that the Dragon Research quest is quite bugged. In fact, I believe this is a new bug as it is not noted in the bug section for this quest. I had completed Alduin's Wall and gone no futher with the Blades. I tried editing the bug section to the Dragon Research quest page but it did not save and gave a edit conflict message. The message suggested a mentor and I have seen many of your comments while reading this Skyrim wiki. Please, could you help me understand what I was doing wrong? Below is the edit that was rejected:


  • You can get this quest without starting Dragon Hunting quest and without any Blade recruits (PC Patch 1.4). After completing Aduin's Wall, while travelling to Labyrinthian on the Staff of Magnus quest (College of Winterhold), I was attacked by, and killed, the Eldersblood Peak Dragon (previously killed, so no soul absorbed). Immediately after killing dragon, "Speak to Esbern" popped up and was under Miscellaneous Quests. When I spoke to Esbern he requested a dragon bone and a dragon scale. "Bring a Dragon Scale and a Dragon Bone to Esbern" was under Miscellaneous Quests. Gave Esbern the dragon scale and dragon bone, he then gave me Esbern's Potion. Drinking it did not add any affect - doing the console command to add spell noted above worked. However, using the console command to complete objective did not have any impact and "Bring a Dragon Scale and a Dragon Bone to Esbern" is still under Miscellaneous Quests. (with 4 ~'s to sign)


Maeve 22:07, 25 February 2012 (UTC)

I just tried making my original edit 2nd person vice 1st person, still got the edit conflict message. I do need some mentoring as on formatting etc. Help, please. Maeve 22:28, 25 February 2012 (UTC)

Okay, a few general pointers. One: Always avoid "I". Use "you" or "the player" instead. That's just to help keep this website professional. Two: You should only sign your posts/edits to the Talk page of an article - the article itself should read something like an encyclopedia entry or a game guide, not a forum. That's just to keep the website professional. That's ok, though, we all make those kinds of mistakes.
The only part of that glitch I would mention is the part about how you can randomly receive the quest without recruiting any Blades, and I'm assuming from your post without killing Paarthurnax. Also, an (edit conflict) is caused by trying to make an edit and submitting it after someone else made the edit. It's just bad timing. Just try again and you should be ok. ?• JATalk 22:30, 25 February 2012 (UTC)
Thank you for the help. I will try again. Yep - without killing Paarthurnax too. Maeve 08:41, 26 February 2012 (UTC)

Jak - Please check out my new user page. Alphabetface saw my notes to you and set me up. Still need to learn how to link my handle "Maeve" to my username "Smithmon4444" - but will do that tomorrow night as it's past my bed time now. Maeve 05:22, 1 March 2012 (UTC). Think I just did it Maeve 05:28, 1 March 2012 (UTC)

A Request[edit]

Hey, I need someone to do me a favor. You need to have the PC version of Skyrim to do this. I'm thinking about creating a 3D book reader for all TES books (for personal use definitely and if it could be set up maybe for wiki use) and I need a few examples of book files to see how they are saved. I need these books:

Any help would be greatly appreciated! ?• JATalk 02:00, 7 March 2012 (UTC)

Books aren't saved as individual files per se, they're stored as part of the larger ESM file. In the Construction Kit, you see various data about the book, like name, weight, value, etc. The actual text of them looks like this:
Ruins of Kemel-Ze

[pagebreak]

The Ruins of Kemel-Ze by Rolard Nordssen


[pagebreak]

<img src='img://Textures/Interface/Books/Illuminated_Letters/W_letter.png'>ith the acclamations of the Fellows of the Imperial Society still ringing in my ears, I decided to return to Morrowind immediately. It was not without some regret that I bade farewell to the fleshpots of the Imperial City, but I knew that the wonders I had brought back from Raled-Makai had only scratched the surface of the Dwemer ruins in Morrowind. Even more spectacular treasures were out there, I felt, just waiting to be found, and I was eager to be off. I also had before me the salutary example of poor Bannerman, who was still dining out on his single expedition to Black Marsh twenty years ago. That would never be me, I vowed.

With my letter from the Empress in hand, this time I would have the full cooperation of the Imperial authorities. No more need to worry about attacks from superstitious locals. But where should I look next? The ruins at Kemel-Ze were the obvious choice. Unlike Raled-Makai, getting to the ruins would not be a problem. Also known as the "Cliff City", Kemel-Ze lies on the mainland side of the Vvardenfel Rift, sprawling down the sheer coastal cliff. Travelers from the east coast of Vvardenfel often visit the site by boat, and it can also be reached overland from the nearby villages without undue hardship.

Once my expedition had assembled in Seyda Neen, with the usual tedious complications involved in operating in this half-civilized land, we set out for the village of Marog near the ruins, where we hoped to hire a party of diggers. My interpreter, Tuen Panai, an unusually jolly fellow for a Dark Elf who I had hired in Seyda Neen at the recommendation of the local garrison commander, assured me that the local villagers would be very familiar with Kemel-Ze, having looted the site for generations. Incidentally, Ten Penny (as we soon came to call him, to his constant amusement) proved invaluable and I would recommend him without hesitation to any of my colleagues who were planning similar expeditions to the wilds of Morrowind.

At Marog, we ran into our first trouble. The hetman of the village, a reserved, elegant old fellow, seemed willing to cooperate, but the local priest (a representative of the absurd religion they have here, worshiping something called the Tribunal who they claim actually live in palaces in Morrowind) was fervently against us excavating the ruins. He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress's letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down. No doubt this was just a standard negotiating tactic arranged among the villagers to increase their pay. In any event, once the priest had stalked off muttering to himself, no doubt calling down curses upon the heads of the foreign devils, we soon had a line of villagers eager to sign on to the expedition.

While my assistant was working out the mundane details of contracts, supplies, etc., Master Arum and I rode on to the ruins. By land, they can only be reached using narrow paths that wind down the face of the cliff from above, where any misstep threatens to send one tumbling into the sea foaming about the jagged rocks below. The city's original entrance to the surface must have been in the part of the city to the northeast - the part that fell into the sea long ago when the eruption of Red Mountain created this mind-bogglingly vast crater. After successfully navigating the treacherous path, we found ourselves in a large chamber, open to the sky on one side, disappearing into the darkness on the other. As we stepped forward, our boots crunched on piles of broken metal, as common in Dwarven ruins as potsherds in other ancient sites. This was obviously where the looters brought their finds from deeper levels, stripping off the valuable outer casings of the Dwarven mechanisms and leaving their innards here - easier than lugging the intact mechanisms back up to the top of the cliff. I laughed to myself, thinking of the many warriors unwittingly walking around Tamriel with pieces of Dwarven mechanisms on their backs. For that, of course, is what most "Dwarven armor" really is - just the armored shells of ancient mechanical men. I sobered when I thought of how exceedingly valuable an intact mechanism would be. This place was obviously full of Dwarven devices, judging from the litter covering the floor of this vast chamber - or had been, I reminded myself. Looters had been working over this site for centuries. Just the casing alone would be worth a small fortune, sold as armor. Most Dwarven armor is made of mismatched pieces from various devices, hence its reputation for being bulky and unwieldy. But a matched set from an intact mechanism is worth more than its weight in gold, for the pieces all fit together smoothly and the wearer hardly notices the bulk. Of course, I had no intention of destroying my finds for armor, no matter how valuable. I would bring it back to the Society for scientific study. I imagined the astonished cries of my colleagues as I unveiled it at my next lecture, and smiled again.

I picked up a discarded gear from the piles at my feet. It still gleamed brightly, as if new-made, the Dwarven alloys resisting the corrosion of time. I wondered what secrets remained hidden in the maze of chambers that lay before me, defying the efforts of looters, waiting to gleam again in the light they had not seen in long eons. Waiting for me. It remained only to find them! With an impatient gesture to Master Arum to follow, I strode forward into the gloom.

Master Arum, Ten Penny and I spent several days exploring the ruins while my assistants set up camp at the top of the cliff and hauled supplies and equipment from the village. I was looking for a promising area to begin excavation -- a blocked passage or corridor untouched by looters that might lead to completely untouched areas of the ruins.

We found two such areas early on, but soon discovered that the many winding passages bypassed the blockage and gave access to the rooms behind. Nevertheless, even these outer areas, for the most part stripped clean of artifacts by generations of looters, were full of interest to the professional archaeologist. Behind a massive bronze door, burst from its hinges by some ancient turmoil of the earth, we discovered a large chamber filled with exquisite wall-carvings, which impressed even the jaded Ten Penny, who claimed to have explored every Dwarven ruin in Morrowind. They seemed to depict an ancient ritual of some kind, with a long line of classically-bearded Dwarven elders processing down the side walls, all seemingly bowing to the giant form of a god carved into the front wall of the chamber, which was caught in the act of stepping forth from the crater of a mountain in a cloud of smoke or steam. According to Master Arum, there are no known depictions of Dwarven religious rituals, so this was an exciting find indeed. I set a team to work prying the carved panels from the wall, but they were unable to even crack the surface. On closer examination the chamber appeared to be faced with a metallic substance with the texture and feel of stone, impervious to any of our tools. I considered having Master Arum try his blasting magic on the walls, but decided that the risk of destroying the carvings was too great. Much as I would have preferred to bring them back to the Imperial City, I had to settle for taking rubbings of the carvings. If my colleagues in the Society showed enough interest, I was sure a specialist could be found, perhaps a master alchemist, who could find a way to safely remove the panels.

I found another curious room at the top of a long winding stair, barely passable due to the fall of rubble from the roof. At the top of the stair was a domed chamber with a large ruined mechanism at its center. Painted constellations were still visible in some places on the surface of the dome. Master Arum and I agreed that this must have been some kind of observatory, and the mechanism was therefore the remains of a Dwarven telescope. To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being. The existence of this observatory suggested, however, that this room had once been above the surface. Closer examination of the structure revealed that this was indeed a building, not an excavated chamber. The only other doorways from the room were completely blocked, and careful measurements from the top of the cliff to the entry room and then to the observatory revealed that we were still more than 250 feet below the present ground level. A sobering reminder of the forgotten fury of Red Mountain.

This discovery led us to focus our attentions downward. Since we now knew approximately where the ancient surface lay, we could rule out many of the higher blocked passages. One wide passage, impressively flanked with carven pillars, particularly drew my interest. It ended in a massive rockfall, but we could see where looters had begun and then abandoned a tunnel through this debris. With my team of diggers and Master Arum's magery to assist, I believed we could succeed where our predecessors had failed. I therefore set my team of Dark Elves to work on clearing the passage, relieved finally to be beginning the real exploration of Kemel-Ze. Soon, I hoped, my boots would be stirring up dust that had lain undisturbed since the dawn of time.

With this exciting prospect before me, I may have driven my diggers a bit too hard. Ten Penny reported that they were beginning to grumble about the long days, and that some were talking of quitting. Knowing from experience that nothing puts heart back into these Dark Elves like a taste of the lash, I had the ringleaders whipped and the rest confined to the ruins until they had finished clearing the passageway. Thank Stendarr for my foresight in requisitioning a few legionnaires from Seyda Neen! They were sullen at first, but with the promise of an extra day's wages when they broke through, they soon set to work with a will. While these measures may sound harsh to my readers back in the comforts of civilization, let me assure you that there is no other way to get these people to stick to a task.

The blockage was much worse than I had first thought, and in the end it took almost two weeks to clear the passage. The diggers were as excited as I was when their picks finally broke through the far end into emptiness, and we shared a round of the local liquor together (a foul concoction, in truth) to show that all was forgiven. I could hardly restrain my eagerness as they enlarged the hole to allow entry into the chamber beyond. Would the passage lead to entire new levels of the ancient city, filled with artifacts left by the vanished Dwarves? Or would it be only a dead end, some side passage leading nowhere? My excitement grew as I slid through the hole and crouched for a moment in the darkness beyond. From the echoing sounds of the stones rattling beneath my feet, I was in a large room. Perhaps very large. I stood up carefully, and unhooded my lantern. As the light flooded the chamber, I looked around in astonishment. Here were wonders beyond even my wildest dreams!

As the light from my lamp filled the chamber beyond the rock fall, I looked around in astonishment. Everywhere was the warm glitter of Dwarven alloys. I had found an untouched section of the ancient city! My heart pounding with excitement, I looked around me. The room was vast, the roof soaring up into darkness beyond the reach of my lamp, the far end lost in shadows with only a tantalizing glimmer hinting at treasures not yet revealed. Along each wall stood rows of mechanical men, intact except for one oddity: their heads had been ritually removed and placed on the floor at their feet. This could mean only one thing -- I had discovered the tomb of a great Dwarven noble, maybe even a king! Burials of this type had been discovered before, most famously by Ransom's expedition to Hammerfell, but no completely intact tomb had ever been found. Until now.

But if this was truly a royal burial, where was the tomb? I stepped forward gingerly, the rows of headless bodies standing silently as they had for eons, their disembodied eyes seeming to watch me as I passed. I had heard wild tales of the Curse of the Dwarves, but had always laughed it off as superstition. But now, breathing the same air as the mysterious builders of this city, which had lain undisturbed since the cataclysm that spelled their doom, I felt a twinge of fear. There was some power here, I felt, something malevolent that resented my presence. I stopped for a moment and listened. All was silent.

Except... it seemed I heard a faint hiss, regular as breathing. I fought down a sudden surge of panic. I was unarmed, not thinking of danger in my haste to explore past the blocked passage. Sweat dripped down my face as I scanned the gloom for any movement. The room was warm, I suddenly noticed, much warmer than the rest of the labyrinth thus far. My excitement returned. Could I have found a section of the city still connected to a functioning steam grid? Pipes ran along the walls, as in all sections of the city. I walked over and placed my hand on one. It was hot, almost too hot to touch! Now I saw that in places where the ancient piping had corroded, small jets of steam were escaping -- the sound I had heard. I laughed at my own credulity.

I now advanced quickly to the far end of the room, giving a cheerful salute to the ranks of mechanical soldiers who had appeared so menacing only moments before. I smiled with triumph as the light swept back the darkness of centuries to reveal the giant effigy of a Dwarven king standing on a raised dais, his metal hand clutching his rod of office. This was the prize indeed! I circled the dais slowly, admiring the craftsmanship of the ancient Dwarves. The golden king stood twenty feet tall under a freestanding domed cupola, his long upswept beard jutting forward proudly as his glittering metal eyes seemed to follow me. But my superstitious mood had passed, and I gazed benevolently on the old Dwarven king. My king, as I had already begun to think of him. I stepped onto the dais to get a better look at the sculpted armor. Suddenly the eyes of the figure opened and it raised a mailed fist to strike!

I leaped to one side as the golden arm came crashing down, striking sparks from the steps where I had stood a moment before. With a hiss of steam and the whir of gears, the giant figure stepped ponderously out from under its canopy and strode towards me with frightening speed, its eyes tracking me as I scrambled backwards. I dodged behind a pillar as the fist whistled down again. I had dropped my lantern in the confusion, and now I crept into the darkness outside the pool of light, hoping to slip between the headless mechanisms and thus escape back to the safety of the passageway. Where had the monster gone? You would think that a twenty-foot golden kind would be hard to miss, but he was nowhere to be seen. The guttering lamp only illuminated a small part of the room. He could be hiding anywhere in the gloom. I crawled faster. Without warning, the dim ranks of Dwarven soldiers in front of me went flying as the monstrous guardian loomed before me. He had cut off my escape! As I dodged backwards, blow after blow whistled down as the implacable machine followed me relentlessly, driving me into the far corner of the room. At last there was nowhere left for me to go. My back was to the wall. I glared up at my foe, determined to die on my feet. The huge fists lifted for one final blow.

The room blazed with sudden light. Bolts of purple energy crackled across the metal carapace of the Dwarven monster, and it halted, half-turning to meet this new threat. Master Arum had come! I was about to raise a cheer when the giant figure turned back to me, unharmed by the lightning bolt hurled by Master Arum, determined to destroy this first intruder. I shouted out "Steam! Steam!" as the giant raised his fist to crush me into the floor. There was a hiss and a gust of bitter cold and I looked up. The monster was now covered with a shell of ice, frozen in the very moment of dispatching me. Master Arum had understood. I leaned against the wall with relief.

The ice cracked above me. The giant golden king stood before me, the shell of ice falling away, his head swiveling towards me in triumph. Was there no stopping this Dwarven monstrosity?! But then the light faded from his eyes, and his arms dropped to his sides. The magical frost had worked, cooling its steam-driven energy.

As Master Arum and the diggers crowded around me, congratulating me on my narrow escape, my thoughts drifted. I imagined my return to the Imperial City, and I knew that this would be my greatest triumph yet. How could I possibly top this find? Perhaps it was time to move on. Recovering the fabled Eye of Argonia... now that would be a coup! I smiled to myself, reveling in the glory of the moment but already planning my next adventure.

Wabbajack

[pagebreak]

Wabbajack


[pagebreak]

<img src='img://Textures/Interface/Books/Illuminated_Letters/L_letter.png'>ittle boys shouldn't summon up the forces of eternal darkness unless they have an adult supervising, I know, I know. But on that sunny night on the 5th of First Seed, I didn't want an adult. I wanted Hermaeus Mora, the daedra of knowledge, learning, gums, and varnishes. You see, I was told by a beautiful, large breasted man who lived under the library in my home town that the 5th of First Seed was Hermaeus Mora's night. And if I wanted the Oghma Infinium, the book of knowledge, I had to summon him. When you're the new king of Solitude, every bit of knowledge helps. Normally, you need a witches coven, or a mages guild, or at least matching pillow case and sheets to invoke a prince of Oblivion. The Man Under the Library showed me how to do it myself. He told me to wait until the storm was at its height before shaving the cat. I've forgotten the rest of the ceremony. It doesn't matter. Someone appeared who I thought was Hermaeus Mora. The only thing that made me somewhat suspicious was Hermaeus Mora, from what I read, was a big blobby multi-eyed clawed monstrosity, and this guy looked like a waistcoated banker. Also, he kept calling himself Sheogorath, not Hermaeus Mora. Still, I was so happy to have successfully summoned Hermaeus Mora, these inconsistencies did not bother me. He had me do some things that didn't make any sense to me (beyond the mortal scope, breadth, and ken, I suppose), and then his servant happily gave me something he called the Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Maybe the Wabbajack is the Book of Knowledge. Maybe I'm smarter because I know cats can be bats can be rats can be hats can be gnats can be thats can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine. I must be smart, for the interconnective system is very clear to me. Then why, or wherefore do people keep calling me mad? Wabbajack. Wabbajack. Wabbajack.

Note that everything between the Showhide tags is copied absolutely verbatim - they use a variant of HTML to format their books. For the Herbalists' Guide, see here and just ignore the Book Summary. Robin Hoodtalk 04:12, 7 March 2012 (UTC)
Excellent - thanks! I have two more questions. One - what font do they use? If it's a special font that they made, then just send me the file and I'll figure it out. Two - do the page sizes ever change? I've read dozens of books in-game, and I don't think they change page sizes, but I've never paid too much attention. ?• JATalk 06:23, 7 March 2012 (UTC)
Unfortunately, the answer is "don't know" to both questions. There's nothing anywhere I can find easily that tells me what the default font is, nor are there any font files that I can see in a quick search (though I'm sure they're around somewhere). I don't see any ability to change the page size anywhere, but it's possible that that's controlled somewhere non-obvious. Robin Hoodtalk 07:07, 7 March 2012 (UTC)

Mobile Site[edit]

Since you said on the CP that you often edit on your IPhone, I thought I should point you toward this site, if you haven't already seen it. It was started a while back, and while it is quite basic, it's also very handy. Kitkat TalkContribE-mail 06:03, 8 March 2012 (UTC)

Cool, thanks for pointing me that way. It's a bit rough around the edges, but it's better than I thought it would be. From what I understand, having the website auto-detect what device you're using is entirely possible. Once the mobile site is totally cleaned up, then we can set it as default to mobile devices.
(I just finished posting a long-winded comment on the CP, so this might be longer than usual)
  • One major issue that needs to be fixed is multiple columns. From what I know about mobile web design (which is admittedly little), you can only have one column of content. Wikipedia's mobile site is a great example of how to format a wiki.
  • The search function seems to be broken. For example, if I search for "Dragon", it returns that there are no pages titled "Dragon", even though there is one under Skyrim: Dragon. The other possible choices (which are annoyingly listed only four at a time) seem to be in alphabetical order, not sorted by relevance.
  • The edit window is too wide in portrait view. The buttons (Save page, Show preview, and Show changes) are nice and big, which is nice.
Again, this is still low on my list, now because it's mostly complete. I'd love to work on this, although I'm sure that Daveh, Nephele, or any of the more experienced site admins will beat me to it. Ah well; I've still got that 3D book viewer to work on. One at a time, now! ?• JATalk 06:48, 8 March 2012 (UTC)

Good Luck![edit]

Hey, just noticed your update, good luck on your finals! Alphabetface 06:47, 9 March 2012 (UTC)

Just saw it myself, so here's someone else wishing you good luck! Robin Hoodtalk 07:31, 9 March 2012 (UTC)
I, on the other hand, must deny your request for a break. Like JPMorgan being "too big to fail," you are too useful to take time off. Under the authority of, of ... um, well ... I guess I actually have to also say "good luck" with your little side project, and hurry back. :p --JRTalk E-mail 09:56, 9 March 2012 (UTC)
Haha, thanks everybody! I don't have to do any studying today, so I've been working on the book reader for the past couple of hours. Here's what I have so far, if anyone is interested:
The code
<html>
<head>
<script type="text/javascript"><!--  // All of the Javascript code

var i = 0;
var type = "note";
var title = "Alethius's Notes";

var pages = new Array();
pages[0]="Salonia<br><br>We've been saddled with some researchers who can't go four steps without examining somethings and they fight about as well as you'd think... probably worse. Stromm at least has some magical competence but none of them can swing a sword. Erj and Krag seem up to something so I'll have to keep an eye on them, but Staubs assures me they're trustworthy."
pages[1]="Alethius";

function onPageLoad() {
 document.getElementById("title").innerHTML = title;
 document.getElementById("title2").innerHTML = title;
 loadFormat();
 changeContent('0');
 if(type == "book") { listPages(); }
}

function changeContent(q,r) {
 if((q >= 0) && (q < pages.length)) {
  var pageNum = "";
  var pageNum2="";
  i=q;
  if( r != "r" ) {
   document.getElementById("page1").innerHTML = pages[i];
   if(i == 0) {pageNum = "Inside Cover";} else {pageNum = "Page " + i;}
   if(type == "book") { document.getElementById("pageNum").innerHTML = pageNum; }
   i++;
  }
  if(type == "book") {
   if( r != "l" ) {
    document.getElementById("page2").innerHTML = pages[i];
    if((i == (pages.length - 1)) && (pages[i]=="")) { pageNum2 = "Back Cover";} else { pageNum2 = "Page " + i;}
    if(type == "book") { document.getElementById("pageNum2").innerHTML = pageNum2; }
   }
  }
 }
}

function listPages() {
 var br = "";
 var a = "";
 for(q=0;q<pages.length;q+=2) {
  if(q==0) {br="";} else {br="<br>";}
  document.getElementById("pageLinks").innerHTML = document.getElementById("pageLinks").innerHTML + br + "<a href='javascript:changeContent(" + q + ")'>" + q + "</a>";
 }
}


function checkKey() {
 if (type == "book") {
  if (window.event.keyCode == 37) {
   changeContent(i-3);
  }
  if (window.event.keyCode == 39) {
   changeContent(i+1);
  }
 }
 if (type == "note") {
  if (window.event.keyCode == 38) {
   changeContent(i-2);
  }
  if (window.event.keyCode == 40) {
   changeContent(i);
  }
 }
}

function loadFormat() {
 if(type == "book") {
  document.getElementById("allContent").innerHTML = "<table width=50% bgcolor=\"#F6EFD5\" border=3 cellspacing=3 style=\"font-family: Lucida Calligraphy;\"><tr><td id=\"pageLinks\" width=10></td><td width=50% onClick=\"javascript:changeContent(i-3)\"><table width=100%><tr><td id=\"page1\" height=300 valign=\"top\"></td></tr></table><table align=\"center\"><tr><td id=\"pageNum\"></td></tr></table></td><td width=50% onClick=\"javascript:changeContent(i+1)\"><table width=100%><tr><td id=\"page2\" height=300 valign=\"top\"></td></tr></table><table align=\"center\"><tr><td id=\"pageNum2\"></td></tr></table></tr></table>To turn the pages, use the arrow keys or click on the page.";
 }
 else if(type == "note") {
  document.getElementById("allContent").innerHTML = "<table width=520 border=0 cellpadding=52 style=\"font-family: Viner Hand ITC, Lucida Calligraphy; font-size:1.45em; \"><tr><td id=\"page1\" width=100% onClick=\"javascript:changeContent(i)\" height=640 style=\"background-image: url(http://i.imgur.com/Zf0G0.png); background-repeat: no-repeat;\" valign=top></td></table>To scroll through the note, use the arrow keys or click on the note.";
 }
}
//--> If you are reading this then you need to enable Javascript.
</script>

<title id="title"></title>
</head>


<body onload="onPageLoad()" onKeyDown="checkKey()">

<h1 id="title2">My First Interactive Book</h1>

<a id="allContent"></a>

</body>

</html>
If you want to see it in action, go to this excellent HTML test bed [1], copy & paste the code into the box, and click "show the output". Be aware that this is my first Javascript program ever, so I'm just glad that it works. I'm sure that there is a much more efficient way of doing this - this is just what I have so far. Notice that I'm using a font that just looks pretty close to the text used in-game.
I have a question for you more experienced Javascript users. As you can tell, the pages are currently based on an array. This was the easiest way to set it up. There are two solutions to getting this to be accurate. 1) Create some code that allows the long string of text to be spread across multiple pages, somehow be indexed, and just use that. 2) Create a code that converts the standard HTML-style text used into an array. The first solution is better, but I have absolutely no idea how to do it. The second solution is simpler, but it will be fairly difficult to implement. Thoughts? ?• JATalk 21:59, 10 March 2012 (UTC)
Updated. It now allows books as well as notes. Sadly, it's still array-based. It's currently set to load a note to demonstrate it. They use the Viner Hand ITC font, although you'll have to download it to see it. I chose Alethius's Notes because it was the first one in my inventory :p. And no, this does not violate my WikiBreak. I don't have to study today, and I just happen to be doing something wiki-related :D ?• JATalk 05:42, 11 March 2012 (UTC)

() Can someone out there on the PC do me a huge favor? Can you please take a screenshot of The Book of Fate, while reading it? It's in Calixto's House of Curiosities. I need a background image for a book, and that book is perfect (because it's totally blank). Don't worry about the HUD or anything of that - I can edit those out. The book needs to be 640 pixels tall, so any screenshot on a decent-sized monitor will work. Thanks in advance! ?• JATalk 05:04, 12 March 2012 (UTC)

Does File:SR-object-The-Book-of-Fate.jpg do it for you? --JRTalk E-mail 11:50, 12 March 2012 (UTC)
Perfect! Thank you! ?• JATalk 17:28, 12 March 2012 (UTC)

Forbidden Legend[edit]

Hey Jak. I took the liberty and removed your notice on the Featured Article nom for Forbidden Legend. At this point, there’s absolutely nothing wrong with the article (nor will there probably be in the future) and it is unhealthy to scare new users away at this point. Hope you’re okay with that decision. --Krusty 07:54, 11 March 2012 (UTC)

Okay. Maybe it should be mentioned that the article is currently under discussion, with a link to the CP topic. That way, people will understand Nephele's comments. ?• JATalk 08:05, 11 March 2012 (UTC)
Well, she does a good job at linking to the discussion, and I created a heartfelt link myself, so hopefully people can understand what is going on. --Krusty 08:19, 11 March 2012 (UTC)
Okay, that's fine. Probably should've read your edit before replying :) ?• JATalk 08:33, 11 March 2012 (UTC)

Valthume[edit]

Hey, way to go on doing a MUCH better job than I did on cleaning up that mess. I didn't even know where to start! ABCface 03:31, 15 March 2012 (UTC)

Haha, don't worry about it. It's just like opening a jar - I opened it because you loosened it :) ?• JATalk 04:48, 15 March 2012 (UTC)

About Town Descriptions[edit]

Hello, thanks so much for noticing that post on Rpeh's wall! I didn't realize he was out of commission, I've been away for quite a long time myself. I saw that you said that you edited Marog's description, but on the places page I still see the same message of "Please add a description for this location" :x Is it a client-side problem, or does the wiki just take a while for any change to avalanche through the whole system completely? Zhukant 08:38, 18 March 2012 (UTC)

I'm guessing Jak just forgot to save it, as I see no edits to Tamriel Rebuilt any time around his post. I just copied and pasted what he suggested on rpeh's talk page and the Places page looks fine now. Robin Hoodtalk 09:24, 18 March 2012 (UTC)
Man, how do you guys keep track of each other's posts like that? Whenever I go into the "recent changes" thing it's always such a crazy amount of new edits that I can't imagine finding a small herring of a post someone made on someone else's page… Sorry, this is off-topic now. But thanks for making that happen! Now I'll know how to do it myself :) Zhukant 16:51, 18 March 2012 (UTC)
I have every Patroller and Admin on my Watchlist. Truthfully, I almost never look at Recent Changes unless I'm patrolling. Robin Hoodtalk 21:12, 18 March 2012 (UTC)

Userboxes Subpage[edit]

Hey Jak Atackka! Just wanted to let you know I zapped your userboxes page for you. If you decide you need it back for some reason, just yell ;). –Eshetalk 18:13, 27 March 2012 (UTC)

Another request[edit]

Could anybody out there with good screenshot capabilities please do me a favor? It appears that The Book of the Dragonborn has very small words inscribed on its borders written in the Dragon Language. Could you please take a very hi-res screenshot of the front and back cover in your inventory? My HDTV is too fuzzy to read it, just to give you an idea of how small the writing is. Thanks a bunch!

If you're up to it, have you ever dropped a book and opened it by physically grabbing either of the covers and moving the book? It always flips to the save page, roughly half way through the book, and I'm curious if the text you see actually says anything or if it's just filler. Any help would be appreciated! • JATalk 17:47, 30 March 2012 (UTC)

File:Skyrim-temp-DragonbornBook.jpg|thumb|left It's not your HDTV that's the problem, I think. The text looks blurry even in the original. I even tried loading the high-res texture packs, but if there was a difference, it wasn't much. This is obviously not showing everything, it's just to give you an idea. If you can make heads or tails of that, you're doing better than I am! Robin Hoodtalk 19:33, 30 March 2012 (UTC)

() Wow, no kidding. I could faintly make out a handful of letters, but this might be destined to never be translated, just like Calcelmo's Stone. Damn you, cursed stone! Oh well, thanks anyways! • JATalk 19:41, 30 March 2012 (UTC)

Something that can extract the files from the game data might be able to get the NIF file, then we could convert it to a jpg (or whatever) and see if that's any clearer, but I don't have any file extractors for Skyrim yet, and I've heard reports that they're using some funky new NIF format that not a lot of NIF editors can handle. You can always try the forums and see if you can find someone who's more into texture modding...they're sure to be able to get a direct NIF extraction. Robin Hoodtalk 19:47, 30 March 2012 (UTC)
A quick Google search came up with NifSkope. Would it work? • JATalk 20:01, 30 March 2012 (UTC)
I don't know. I seem to remember reading that there was an add-on, or it needed the most recent version or something. But even NifSkope is just for viewing the NIF...you still need to get the file out of the BSA file. Not sure what's out there for Skyrim...haven't really needed one yet. :) Robin Hoodtalk 22:19, 30 March 2012 (UTC)
Haha, ok. I just found this and it looks like it's not that horrific of a process. Again, thanks for helping out so much. • JATalk 01:51, 31 March 2012 (UTC)
Yeah, I didn't figure a BSA extractor would be too hard to find. If I recall, the NIF file actually describes the shape of the object as well as the textures to show, and the textures will be in DDS files. There are various converters and viewers out there for DDS files, including one that allows Photoshop to open them directly (or at least nVidia offers one...dunno if ATI has anything similar). Once you've got the right DDS file and opened or converted it, then you know you're looking at the real deal...if you can't read the letters there, you won't be able to read them anywhere. Robin Hoodtalk 08:14, 31 March 2012 (UTC)

Spam vs. Nonsense[edit]

This is completely minor and not a big deal at all, but please sometime when you have time review the wiki policy regarding what constitutes spam vs. nonsense. I'm referring specifically to this diff. Once again, entirely minor and not generally an issue, but the distinction is important and I was briefly confused. Thanks! —SkoomaManiac TalkContribs 01:42, 31 March 2012 (UTC)

Haha, sorry about that. I was watching TV, saw this edit, and typed in the first thing that popped into my mind. Still, thanks for calling that one out. • JATalk 01:46, 31 March 2012 (UTC)
No problem; I actually figured you were distracted. Not a big deal; still thought I'd make the distinction just in case. Thanks Jak! —SkoomaManiac TalkContribs 01:47, 31 March 2012 (UTC)