User talk:Datacaust/Sandbox

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Prod?[edit]

I think this has more reason to be a page than The Paranoid Roof Watcher. Though I'll admit that it's not much of a page, right now. There are unique items, unleveled loot/creatures, NPC's et cetera. What are your criteria for saying "not much of a quest"? If I had not accidently stumbled upon Dire Warren I would never have known about any of this.Datacaust 02:05, 30 December 2010 (UTC)

Its not the fact that it has no information, all pages started like this. I proposed its deletion because after reading the NPC pages i found that Traelius is hard to access and has no dialogue, looking here i found they all have a 'storyline'; i feel this lacks one. The roof watcher has a note that starts the 'quest' whilst this would start where it finishes. Im sorry but for these reasons i think this isnt a quest. Im willing for others to disagree with my proposal as thats part of the process. I hope you understand why i did that. - Emoboy64 02:22, 30 December 2010 (UTC)
You feel this lacks a story. Have you read Alyssa's Journal?Datacaust 02:44, 30 December 2010 (UTC)
I read through the small discussion last night, which lead me to reread the journals. While I'm not 100% sure, I'd like to see the page, as the complicated location of Traelius and the sad departure of Alyssa is worth mentioning and there is definitely a story to tell. Still, I think you (Datacaust) should create a Sandbox for now, simply to see if you can gather up enough information and tell the story in an interesting way. Consider this an "Oppose" from me, as we have plenty of non-journal quest pages and this little side-quest is worthy of its own page. --Krusty 06:37, 30 December 2010 (UTC)
I'm not convinced that having this as a quest is the right thing to do. Dictionary.com defines "quest" as "a search or pursuit made in order to find or obtain something", and I don't think we have that here. In the Paranoid Roof Watcher, you have to seek the hidden treasure after you find the note. In Bittneld and Emfrid your reward is a happy ending and their thanks.
In this case, finding Traelius first doesn't lead to a quest to find Alyssa because he simply attacks you. Finding Alyssa first doesn't really lead to a quest either, because if you try to track down each NPC that gets mentioned in-game you'd spend a lot of time on wild-goose chases. If there was some way in which you could bring news of Alyssa's death to Traelius, or return her bow to him, or something like that, I'd call this a quest. As it stands, I think there will be enough detail on the NPC pages.
On the other hand, I suppose the Illegal Cargo doesn't have a reward either. If this quest page can be fleshed out a bit, it may as well be kept. rpeh •TCE 13:01, 30 December 2010 (UTC)
Sorry for my unproffesional editing, I assumed people would want to help out with that once I took the first step. I'm an inclusionist basically, and I like to try to look at these things from the perspective of the new player, the veteran player and the game designer. Discovering Alyssa's Body, her bow, the glass arrows (not available at my level), the diseased scalon (ditto) and her journal starts the "quest". Reading her journal leads you to the waterfall and then to her husband, his journal, a full set of apprentice alchemy gear et cetera. I didn't find the wild-goose or a mention of any other NPC in the game, I assume these things are not in Dire Warren :P. If your a collector of unique items, like me, you will be coming here. What was intended with these characters is obviously a story, a tragedy no less. The ending is a bit of an anti-climax I'll admit. This can be finished up with a bit of roleplaying; lead Traelius back to the body of his wife and kill him. Now place their bodies in an eternal embrace. Blammo! Instant Romeo and Juliet. I'm not sure what to do next here, there isn't anybody who really believes this shouldn't be up without using statements like "I don't think" or "I feel", which sounds like opinion. I'm doneDatacaust 16:55, 30 December 2010 (UTC)

Deletion Discussion[edit]

Still opposed to deletion.Datacaust 18:57, 31 December 2010 (UTC)

I think that the story is interesting, and it is supported by he fact that you can get a unique weapon, but I wouldn't say that there is enough to warrant a page. But, it is important to be consistent. Perhaps a new set of criteria should be voted on? --DKong27 Talk Cont 19:05, 31 December 2010 (UTC)
I still think this is worthy of a Sandbox attempt by you, Datacaust. However, as the page stands it is not worth keeping and will be deleted in the very near future. I'd recommend that you copy/paste your work from here, put it in a Sandbox and create the walkthroughs. When you're done, make a link to the Sandbox and start a discussion on the Community Portal. Like I said, I will most likely support it - let me know if you have any questions. --Krusty 10:39, 7 January 2011 (UTC)
As I originally proposed this for deletion, I still think it doesn't warrant a page, however if the work goes into it then there is no reason to remove it. I propose giving it maybe a week or two for it to be complete, or at the least very least to have work put into it at a rate that suggests it will work as a 'quest' page. After this period of time if no significant effort has been made in the progress of the page, that it be deleted. Thats my suggestion and view. - Emoboy64 15:17, 7 January 2011 (UTC)
I agree with Krusty. Rather than deleting the page, I'd suggest it be moved into Datacaust's user space to be worked on there. As it stands, there's nowhere near enough for it to be kept. rpeh •TCE 15:33, 7 January 2011 (UTC)
Fair enough.Datacaust 16:18, 7 January 2011 (UTC)