User:HMSVictory/IFL

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Developer Responses[edit]

This section lists a number of responses given by Bethesda's developers when queried about certain aspects of the games.


Why Don't Clothes in Morrowind Have a Health Rating?[edit]

"The tailors of Morrowind, due to the unusually harsh environments, have been forced to use unusual materials for their clothing needs. While they first experimented with a wool woven from the fur of the waste rat, this proved to be unpopular. The material, while fairly durable, stank to high heaven when wet. Additionally, the scent tended to attract other waste rats, making the garments especially unsuitable for children and the elderly.

After many years of searching the continent for a suitable material (now referred to as the Great Chafing), the intrepid craftsmen discovered the silk of the blight moth. Though not truly a blighted creature, it's coloration resembled the ash grey left by the mysterious disease infecting the land. The silk, it turned out, was incredibly resilient, pliable, and easy to work with. It also readily accepted magicks, making it a popular material for enchanters. After years of experimentation, tailors perfected the weaving of this delicate silk into thread.

Today, you'll find almost all of the clothing of Morrowind is made of this super strong blight moth silk, as it never degrades, is highly resistant to damage from the elements, and even seems to repair itself from damage. Lo, the wonders of Morrowind."

Mark "BlueDev" Nelson


Why Are All Dark Elves so Skinny? Where Are the Fat Dunmer?[edit]

"Since there are no horses in Morrowind, the locals have to run to get to places. As a result, they get a lot of exercise and stay slim."

Mark "BlueDev" Nelson


Back in 1994, a TES game called Oblivion was designed (or so some sources say). TES4: Oblivion isn't the same game as the Oblivion that was designed in 1994, of course, but what happened to this Oblivion that never came to be?[edit]

"There really wasn't a plan for TES IV: Oblivion back when we mentioned it during the production of Daggerfall. Truthfully, during that production, it was all we could do to make the game, though we were definitely daydreaming of what could be done with future games in the series. Really, it was surprising enough that we could do a second TES game, since the sales of Arena were not that great - more a little cult hit."

Ted Peterson


Is Malacath truly a Daedra Prince? A certain Morrowind book called The True Nature of Orcs claims that he is not a Daedra Prince, while most other books claim that he is one.[edit]

"Now if I answered questions like that, what fun would people interested in research and ambiguity in the TES world have? But if you want my opinion, Malacath is a Prince of Oblivion, the equal of Azura, Boethiah, Sheogorath, Mehrunes Dagon, and all the others. It’s possible (though, again, more of a traditional belief than anything else – no one is alive who could say for certain) that Malacath came into existence in a different way that the others, but nowadays, he is powerful, and evoked whenever someone has felt betrayed … which in Tamriel is quite often."

Ted Peterson

Developer Comments[edit]

This section lists some comments made by the developers about the more mysterious areas of TES lore.

Dwarven Myth and Legend[edit]

"This myth and legend takes place long, long ago, before the Empire was established, and even before the northerners touched foot on Tamrielic shorelines. Elves (Dunmer) were the predominant race of the continent, alongside the much smaller races of beastmen. A traveling band of elves were crossing through a mountainous range in the northeastern region of Tamriel. They encountered a friendly group giants and established relations amongst the two races. The giants had never encountered any human-like races and were bewildered at the small appearance of the elves. The towering giants stood many, many heads over them. The elves of course, were really not too much different in appearance or size than a typical human, but the giants were not aware of this since they had never seen a human. The giants labeled the elves as "Dwarves", claiming that they were just smaller versions of themselves. Over several years, this tag became a widespread label, and these Elves were known as Dwarves.

The Dumner translation of the word Dwarf is Dwemer. So, strangely enough, all Dunmer would use the term "Dwemer", while the northerners/newcomers rerered to this ancient race as Dwarves, taking on the translation of the giants. It is unknown, but perhaps the newcomers encountered the giants before they did the elves.

Little is known as to the significance of this legend, but it is told to children all over Tamriel. Many would swear by it while many others will claim it is simply a bogus story."

Gary "Wormgod" Noonan