Tribunal talk:Gedna Relvel

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

"Leveling" Bug[edit]

Can't believe nobody else has noticed this before with all the complaints of this NPC being "impossible" at high levels. The leveling does not occur as it should due to a scripting bug. With a fully patched installation of Morrowind/Tribunal/Bloodmoon, the script "Plague_Gedna" contains the following:

if ( GetJournalIndex "MS_CrimsonPlague" == 140 )
        if ( doonce == 0 )
                set level to player->GetStat Level
                Set healthchange to ( level * 100 )
                set fatiguechange to ( level * 400 )
                set magickachange to ( level * 300 )
                modhealth, healthchange
                modhealth, fatiguechange
                modhealth, magickachange
                set doonce to 1
        endif
endif

Note how "modhealth" is repeated 3 times, when it should be "modhealth" then "modfatigue" then "modmagicka". This means if you are level 50, Gedna Relvel will have health of 40,700 (700 + 50 * 100 + 50 * 400 + 50 * 300) instead of the intended 5,700. Fatigue and magicka will be unmodified. This script is included with the Morrowind Patch Project, but as of 1.6.5b this has not been fixed. Only the following line is changed in MPP:

                set level to ( player->GetLevel )

To make this character level as intended, here is how the script should read:

if ( GetJournalIndex "MS_CrimsonPlague" == 140 )
        if ( doonce == 0 )
                set level to ( player->GetLevel )
                set healthchange to ( level * 100 )
                set fatiguechange to ( level * 400 )
                set magickachange to ( level * 300 )
                modhealth, healthchange
                modfatigue, fatiguechange
                modmagicka, magickachange
                set doonce to 1
        endif
endif

-- DeJuan N. Onley (talk) 02:21, 26 September 2012 (GMT)

Leveling Notes[edit]

Unrelated to the bug above, the page claims that Gedna's level changes to the PC level, but this doesn't appear to be the case (verified by looking at script and using "GetLevel" in console), at least on the PC. Only health is modified. If you fix the above bug, health, magicka, and fatigue will be modified. Should this claim be removed or does Gedna's level change only on consoles (if so we should specify that)? -- DeJuan N. Onley (talk) 12:08, 26 September 2012 (GMT)

GetStat is not a command[edit]

This whole function is broken because it fails to detect the players level with GetLevel, but instead tries this GetStat Level. I've tested this lich in game and GetStat with the console and there is no such command. I'm using the GOTY stand-alone, and also GOTY Steam.

You're correct that even with that patch, the script is broken, but should we list the values of the modded creature or talk about the vanilla game?

Lukish (talk) 08:25, 30 December 2012 (GMT)

Bug Fixed?[edit]

Adding a new sub-section, as the above discussion is nearly 10 years old.

I have tested this on a save file that is almost entirely vanilla, save for my use of Morrowind Code Patch. I have noticed that the health boost bug does not occur in my game, but that Gedna's health, magicka and fatigue do not scale with my level, either. Given what Lukish and DeJuan have said above about the entire script being broken, I'm not sure why anyone should have encountered the health bug whatsoever.

As a side note, Gedna Relvel is still inordinately strong. My character is level 70 with all attributes and nearly all major/minor skills maxed. Gedna's stats for me are:

  • Level: 40
  • Health: 700
  • Fatigue: 1000
  • Magicka: 1000

All of her attributes are set to 100. I have not checked her skills since Get[Skill] crashes my game.

I did not have much trouble with Gedna because my character apparently deals damage more quickly than she can cast, but where my own health is 690 and therefore eliminates the chance of Gedna's 300-600 point destruction spell killing me in one hit, it is possible that lower level characters will die before having the ability to strike her. Dark Elves, Nords, and Argonians will also have an advantage, as they will be majorly resistant (or immune) to one of the three spell effects (i.e. fire, frost or poison, respectively). I'll add a note to the page regarding this, since it affects player strategies --Thalass (talk) 18:51, 11 June 2020 (UTC)

There were some incorrect details in my original note above. I've corrected these. However, now I am unsure why anyone was encountering this bug if the script was broken by default. Surely the values currently listed on the page (which match the numbers I've reported above) are the correct ones; how was this bug first noted? Has anyone actually encountered the health bug, or is it strictly theoretical based on the broken script? --Thalass (talk) 20:17, 11 June 2020 (UTC)
Having looked a bit at it before, my guess is, that the bug only happened with the unofficial patch installed, which seems to have patched (at some time?) only half of the bug, replacing "player->GetStat Level" with "player->GetLevel". If doing that, the other half of the bug (just increasing health three times) kicks in in full force. --Alfwyn (talk) 20:50, 11 June 2020 (UTC)
That would be my guess as well. In which case this wasn't a Morrowind bug but a Mod bug (and a bug which in any case might now be fixed by subsequent updates to the Morrowind Patch Project). I think it might be worth editing the page to reflect this, as the UESP practice is generally to comment on Morrowind's quirks only. I've edited some other aspects of the page in the meanwhile. --Thalass (talk) 23:51, 11 June 2020 (UTC)

I did the quest yesterday at level 67, no health bug, which was disappointing. I have Morrowind Project Patch and some graphics Mod installed. CyD (talk) 05:52, 16 October 2022 (UTC)

With OpenMW (should not matter), current GotY version files, and the Patch for Purists, the bug is fixed. Health, Fatigue, and Magicka all scale as expected. 67.247.12.46 04:01, 17 August 2023 (UTC)

Does Paralysis really work?[edit]

Although Gedna Relvel isn't supposed to be resistant to Paralysis, she resists it every single time I try casting it on her. I don't think I've gotten it to work once, and all the while she's still running around firing off her spells at me. However, there is still a way to disable her. I've found that Hand-to-Hand attacks work rather well, assuming you can dodge or resist her spells long enough to hit her. Once she goes down, you can trap her by continuously punching her, same as any other opponent. She won't be able to get up long enough to cast a spell. This is the only way I've been able to stop her from attacking. — Unsigned comment by FrozenWolf150 (talkcontribs) at 20:37 on 28 December 2012‎

It does work, the problem may be that she has 100 Willpower, which gives a resistance to Paralysis, and it checks against the caster's Willpower and Illusion skill. Which might need to be increased.
Attacking fatigue instead of health will work effectively here because of the script bug, which put the stat bonuses all into health. Lukish (talk) 15:24, 29 December 2012 (GMT)
Edit: I've only gotten this lich with exactly 700 HP, see bugs above, removing note about the Paralyze being especially helpful. Lukish (talk) 08:25, 30 December 2012 (GMT)
I found that Paralysis does work, and with 100 Willpower and 44 Illusion, it worked maybe 1/3 of the time. With a glass jinkblade it's easy to whack her a few times until you hear the paralysis sound effect, then switch to something a little more heavy-hitting (Daedric Daikatana would be my choice) until it wears off. The annoying thing is, if you hit her again with the jinkblade while she's paralyzed, and she resists, the existing paralysis will wear off too. So... don't do that.67.247.12.46 03:54, 17 August 2023 (UTC)

Gedna Relvel's spells had no effect.[edit]

When I was fighting Gedna Relvel I noticed her spells were doing no damage. Turns out if your character is a Nord wearing the Dragonbone Cuirass and Helseth's Ring you're totally immune to Gedna's Damage Spell. — Unsigned comment by 129.79.46.35 (talk)

Well yeah, considering the Royal Signet Ring makes you basically invulnerable by itself. —Legoless (talk) 21:21, 18 December 2015 (UTC)

Bethesda.Net Bug Fix[edit]

Is the Health bug really fixed in the free Bethesda.Net release of the game? If so this needs to be noted. —Legoless (talk) 16:23, 12 May 2019 (UTC)

It seems to have been a confusion what the bug was about [1], the problem is not the multiplier there, but the three "modhealth" in a row. There is currently no evidence that there was a change in Tribunal.esm. --Alfwyn (talk) 10:42, 3 April 2020 (GMT)

Page Changes[edit]

I've moved (and substantially re-worded) the strategies for beating Gedna and placed them on the associated quest page, Crimson Plague. I am including a note here so that it is clear the information wasn't deleted. In general, quest strategies tend to be stored on the quest pages rather than the NPC pages, as it keeps the NPC pages more streamlined. For example, see The Missing Hand with reference to Salas Valor, or the tips for battling Almalexia on The Mad God vs. Almalexia, which lacks this info. --Thalass (talk) 23:51, 11 June 2020 (UTC)

Initial testing of getstat level: Returns float[edit]

I don't understand why this was so difficult, but after testing the command in console, we clearly see that getstat level does indeed elicit a return value.

Gyq5xsh.png

Perhaps the weird bugs people have reported to experience with the lich are credible. And if so, they sound like the product of the unexpected behavior this function, which evidently "doesn't exist", might well produce.

With that said, it is possible that the lich is working as intended, and by that I mean, well, strangely.

My hunch is that the code started as an accident, turned into a prank, and Bethesda ultimately decided to keep as is after they tested it some.

For me it just says getstat command not found. Either you have something that adds that function (though clearly broken or it'd return 2) or one of my patches/extenders removed it since it's not usable anyway. Either way the lich shouldn't be bugged for us.
Basically the search is for a mod/patch with a getstat function that actually works. If it does then this enemy gets health buffed to a crazy extent, even 8x more than what was intended. 24.253.237.19 07:18, 28 September 2022 (UTC)
That's the OpenMW console. If you try it in Morrowind.exe, you get a "command not found error". This is with a fresh install of the GOTY edition (1.6.1820). -- 68.46.4.243 05:01, 20 February 2023 (UTC)