Text defines in Morrowind are special strings within dialogue and message boxes, that are replaced at runtime.
For dialogue, they begin with %, and for message boxes, they start with ^.
Any character can follow a sequence, so if "%pcrace" is "Redguard", "%pcraces" is "Redguards".
% (or ^ in messageboxes) followed by any global variable will be replaced with the value of that variable.
All sequences are case insensitive.
Built in defines are evaluated before global variables, so if there is a global variable pcnamea = 50, "^pcnamea" will be the name of the character followed by a, not 50.
Global variables with a % or ^ in them do not behave sensibly (as might be expected).
Global variables with names that are partially contained in other global names (eg. testglobal and testglobala) work correctly (i.e "^testglobala" does not give the value of testglobal followed by a).
List of defines
|actionactivate||Button for activate|
|actionback||Button for Back|
|actionforward||Button for Forwards|
|actionjournal||Button for open journal|
|actionreadyitem||Button for draw weapon|
|actionreadymagic||Button for ready Magic|
|actionrestmenu||Button for rest|
|actionslideleft||Button for left strafe|
|actionslideright||button for right strafe|
|actionmenumode||Button to open inventory|
|actionuse||Button to use current (magic / weapon)|
|actioncrouch||Button for crouch / sneak|
|actionrun||button to run|
|actiontogglerun||button to toggle running|
|actionjump||button to jump|
|actionnextweapon||button for next weapon|
|actionprevweapon||button for previous weapon|
|actionnextspell||button for next spell|
|actionprevspell||button for previous spell|
|class||speakers class (players in messagebox)|
|crimegoldturnin||amount of gold needed to pay a guard when catched|
|name||speakers name (players in messagebox)|
|pccrimelevel||players current bounty|
|pcrace||players race (this one is strange, as there is a global (short) variable of the same name, but it gives a string when used)|
|race||speakers race (players in messagebox)|
|cell||The cell the player is currently in|
The following only work in dialogue (empty in messageboxes):
|nextpcrank||players next rank in the speakers faction|
|pcnextrank||probably the same as above|
|pcrank||players rank in current faction|
|rank||speakers rank in their faction|