ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
Vampire
Werewolf
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Vampire
ULTIMATES
5
Blood Scion IV
335 Ultimate
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
SKILLS
1
Eviscerate IV
2295 Magicka
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Eviscerate I
2295 Magicka
Rend an enemy, dealing 2249 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Eviscerate II
2295 Magicka
Rend an enemy, dealing 2273 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Eviscerate III
2295 Magicka
Rend an enemy, dealing 2298 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Eviscerate IV
2295 Magicka
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
1
Blood for Blood I
2295 Health
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 60% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
1
Blood for Blood II
2295 Health
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 65% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
1
Blood for Blood III
2295 Health
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 70% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
1
Blood for Blood IV
2295 Health
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
1
Arterial Burst I
2295 Magicka
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
1
Arterial Burst II
2295 Magicka
Rend an enemy, dealing 2348 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
1
Arterial Burst III
2295 Magicka
Rend an enemy, dealing 2374 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
1
Arterial Burst IV
2295 Magicka
Rend an enemy, dealing 2399 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
2
Blood Frenzy IV
700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
4
Vampiric Drain IV
4320 Magicka
Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
6
Mesmerize IV
3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
9
Mist Form IV
3780 Magicka
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
PASSIVES
1
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
7
Dark Stalker II
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
8
Strike from the Shadows II
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
9
Undeath II
Reduces your damage taken by up to 30% based on your missing Health.
6
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
10
Unnatural Movement II
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.