ESO Skills
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Loading skill data...
Use the controls below to set your character stats and update all skill tooltips. Click on any skill to
focus it in the above tooltip.
Level
Health
Magicka
Stamina
Spell Damage
Weapon Damage
Skill Coefficients
Show Skill Coefficients
DRAGONKNIGHT
Ardent Flame
Draconic Power
Earthen Heart
NECROMANCER
Bone Tyrant
Grave Lord
Living Death
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
Daedric Summoning
Dark Magic
Storm Calling
TEMPLAR
Aedric Spear
Dawn's Wrath
Restoring Light
WARDEN
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Legerdemain
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Emperor
Support
Volendrung
RACIAL
Argonian Skills
Breton Skills
Dark Elf Skills
High Elf Skills
Imperial Skills
Khajiit Skills
Nord Skills
Orc Skills
Redguard Skills
Wood Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
Ardent Flame
ULTIMATES


12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard I
250 Ultimate
Call down a battle standard, dealing 306 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard II
250 Ultimate
Call down a battle standard, dealing 309 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard III
250 Ultimate
Call down a battle standard, dealing 312 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Shifting Standard I
225 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard II
225 Ultimate
Call down a battle standard, dealing 319 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard III
225 Ultimate
Call down a battle standard, dealing 322 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard IV
225 Ultimate
Call down a battle standard, dealing 326 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Standard of Might I
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Standing in the area increases your damage done and reduces damage taken by 12%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might II
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Standing in the area increases your damage done and reduces damage taken by 13%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might III
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Standing in the area increases your damage done and reduces damage taken by 14%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might IV
250 Ultimate
Call down a battle standard, dealing 316 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Standing in the area increases your damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing 981 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.
SKILLS


1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 821 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip I
2295 Magicka
Lash an enemy with flame, dealing 795 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip II
2295 Magicka
Lash an enemy with flame, dealing 803 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip III
2295 Magicka
Lash an enemy with flame, dealing 812 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 821 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Molten Whip I
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 60 for 5 seconds. This effect can stack up to 3 times.
While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast.

1
Molten Whip II
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 65 for 5 seconds. This effect can stack up to 3 times.
While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast.

1
Molten Whip III
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 70 for 5 seconds. This effect can stack up to 3 times.
While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast.

1
Molten Whip IV
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 75 for 5 seconds. This effect can stack up to 3 times.
While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast.

1
Flame Lash I
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 945 Flame Damage and heal you for 1659 Health over 2 seconds. This effect can occur once every 3 seconds.
Targeting Off Balance enemies grants you a more powerful attack which deals increased damage and heals you.

1
Flame Lash II
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 955 Flame Damage and heal you for 1677 Health over 2 seconds. This effect can occur once every 3 seconds.
Targeting Off Balance enemies grants you a more powerful attack which deals increased damage and heals you.

1
Flame Lash III
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 965 Flame Damage and heal you for 1695 Health over 2 seconds. This effect can occur once every 3 seconds.
Targeting Off Balance enemies grants you a more powerful attack which deals increased damage and heals you.

1
Flame Lash IV
2295 Magicka
Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 976 Flame Damage and heal you for 1713 Health over 2 seconds. This effect can occur once every 3 seconds.
Targeting Off Balance enemies grants you a more powerful attack which deals increased damage and heals you.


4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 410 Flame Damage and an additional 820 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the burning status effect.

4
Searing Strike I
2970 Magicka
Slash an enemy with flame, dealing 397 Flame Damage and an additional 795 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the burning status effect.

4
Searing Strike II
2970 Magicka
Slash an enemy with flame, dealing 401 Flame Damage and an additional 800 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the burning status effect.

4
Searing Strike III
2970 Magicka
Slash an enemy with flame, dealing 405 Flame Damage and an additional 810 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the burning status effect.

4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 410 Flame Damage and an additional 820 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the burning status effect.

4
Venomous Claw I
2525 Stamina
Rake an enemy with your claw, dealing 422 Poison Damage and an additional 840 Poison Damage over 10 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 17% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw II
2525 Stamina
Rake an enemy with your claw, dealing 422 Poison Damage and an additional 840 Poison Damage over 10 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 18% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw III
2525 Stamina
Rake an enemy with your claw, dealing 422 Poison Damage and an additional 840 Poison Damage over 10 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 19% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw IV
2525 Stamina
Rake an enemy with your claw, dealing 422 Poison Damage and an additional 840 Poison Damage over 10 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 20% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Burning Embers I
2970 Magicka
Slash an enemy with flame, dealing 411 Flame Damage and an additional 820 Flame Damage over 10 seconds. Heals you for 69% of the total damage inflicted when the effect ends. Enemies hit by the initial hit are afflicted with the burning status effect.
Heals you for a percentage of the total damage inflicted when the effect ends.

4
Burning Embers II
2970 Magicka
Slash an enemy with flame, dealing 411 Flame Damage and an additional 820 Flame Damage over 10 seconds. Heals you for 71% of the total damage inflicted when the effect ends. Enemies hit by the initial hit are afflicted with the burning status effect.
Heals you for a percentage of the total damage inflicted when the effect ends.

4
Burning Embers III
2970 Magicka
Slash an enemy with flame, dealing 411 Flame Damage and an additional 820 Flame Damage over 10 seconds. Heals you for 73% of the total damage inflicted when the effect ends. Enemies hit by the initial hit are afflicted with the burning status effect.
Heals you for a percentage of the total damage inflicted when the effect ends.

4
Burning Embers IV
2970 Magicka
Slash an enemy with flame, dealing 411 Flame Damage and an additional 820 Flame Damage over 10 seconds. Heals you for 75% of the total damage inflicted when the effect ends. Enemies hit by the initial hit are afflicted with the burning status effect.
Heals you for a percentage of the total damage inflicted when the effect ends.


20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 615 Flame Damage and an additional 610 Flame Damage over 10 seconds.

20
Fiery Breath I
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 596 Flame Damage and an additional 595 Flame Damage over 10 seconds.

20
Fiery Breath II
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 602 Flame Damage and an additional 600 Flame Damage over 10 seconds.

20
Fiery Breath III
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 609 Flame Damage and an additional 605 Flame Damage over 10 seconds.

20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 615 Flame Damage and an additional 610 Flame Damage over 10 seconds.

20
Noxious Breath I
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 633 Poison Damage and an additional 630 Poison Damage over 10 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280.
Converts into a Stamina ability and deals Poison Damage. Applies Major Fracture to enemies.

20
Noxious Breath II
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 639 Poison Damage and an additional 635 Poison Damage over 10 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280.
Converts into a Stamina ability and deals Poison Damage. Applies Major Fracture to enemies.

20
Noxious Breath III
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 646 Poison Damage and an additional 640 Poison Damage over 10 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280.
Converts into a Stamina ability and deals Poison Damage. Applies Major Fracture to enemies.

20
Noxious Breath IV
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 653 Poison Damage and an additional 650 Poison Damage over 10 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280.
Converts into a Stamina ability and deals Poison Damage. Applies Major Fracture to enemies.

20
Engulfing Flames I
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 616 Flame Damage and an additional 615 Flame Damage over 10 seconds. Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of 10% bonus damage taken. Current value 0%.
Affected enemies take more damage from all Flame Damage attacks based on how high your Spell Damage is.

20
Engulfing Flames II
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 616 Flame Damage and an additional 615 Flame Damage over 10 seconds. Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of 10% bonus damage taken. Current value 0%.
Affected enemies take more damage from all Flame Damage attacks based on how high your Spell Damage is.

20
Engulfing Flames III
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 616 Flame Damage and an additional 615 Flame Damage over 10 seconds. Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of 10% bonus damage taken. Current value 0%.
Affected enemies take more damage from all Flame Damage attacks based on how high your Spell Damage is.

20
Engulfing Flames IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 616 Flame Damage and an additional 615 Flame Damage over 10 seconds. Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of 10% bonus damage taken. Current value 1%.
Affected enemies take more damage from all Flame Damage attacks based on how high your Spell Damage is.


30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 492 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip I
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 477 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip II
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 482 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip III
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 487 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 492 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Empowering Chains I
3780 Magicka
Launch a fiery chain to grasp and pull you to an enemy, dealing 493 Flame Damage and granting you 2 uses of Empower, increasing the damage of your next 2 Light Attacks by 40%. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead. Grants Empower after being pulled.

30
Empowering Chains II
3780 Magicka
Launch a fiery chain to grasp and pull you to an enemy, dealing 498 Flame Damage and granting you 2 uses of Empower, increasing the damage of your next 2 Light Attacks by 40%. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead. Grants Empower after being pulled.

30
Empowering Chains III
3780 Magicka
Launch a fiery chain to grasp and pull you to an enemy, dealing 503 Flame Damage and granting you 2 uses of Empower, increasing the damage of your next 2 Light Attacks by 40%. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead. Grants Empower after being pulled.

30
Empowering Chains IV
3780 Magicka
Launch a fiery chain to grasp and pull you to an enemy, dealing 509 Flame Damage and granting you 2 uses of Empower, increasing the damage of your next 2 Light Attacks by 40%. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead. Grants Empower after being pulled.

30
Unrelenting Grip I
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 493 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip II
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 498 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip III
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 503 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 509 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.


42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 633 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.

42
Inferno I
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 613 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.

42
Inferno II
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 619 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.

42
Inferno III
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 626 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.

42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 633 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.

42
Flames of Oblivion I
2160 Magicka
Activate an aura of flames which launches a fireball at 2 enemies every 5 seconds, dealing 633 Flame Damage. While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. This ability scales with your highest offensive stats.
Also grants Major Savagery while slotted. Hits an additional enemy.

42
Flames of Oblivion II
2160 Magicka
Activate an aura of flames which launches a fireball at 2 enemies every 5 seconds, dealing 639 Flame Damage. While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. This ability scales with your highest offensive stats.
Also grants Major Savagery while slotted. Hits an additional enemy.

42
Flames of Oblivion III
2160 Magicka
Activate an aura of flames which launches a fireball at 2 enemies every 5 seconds, dealing 646 Flame Damage. While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. This ability scales with your highest offensive stats.
Also grants Major Savagery while slotted. Hits an additional enemy.

42
Flames of Oblivion IV
2160 Magicka
Activate an aura of flames which launches a fireball at 2 enemies every 5 seconds, dealing 653 Flame Damage. While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. This ability scales with your highest offensive stats.
Also grants Major Savagery while slotted. Hits an additional enemy.

42
Cauterize I
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 633 Health. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize II
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 639 Health. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize III
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 646 Health. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize IV
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 653 Health. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats.
Fireball heals allies instead of damaging enemies and increases the radius.
PASSIVES


18
Combustion II
Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina.

8
Combustion I
Increases the damage of your Burning and Poisoned status effects by 25%. When you apply Burning to an enemy, you restore 250 Magicka. When you apply Poisoned to an enemy, you restore 250 Stamina.

18
Combustion II
Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina.


27
Warmth II
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.

14
Warmth I
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 15% for 3 seconds.

27
Warmth II
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.


36
Searing Heat II
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 33% and the duration by 4 seconds.

22
Searing Heat I
Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.

36
Searing Heat II
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 33% and the duration by 4 seconds.


50
World in Ruin II
Increases the damage of your Flame area of effect abilities by 6%. Decreases the cost of your Stamina Poison abilities by 25%.

39
World in Ruin I
Increases the damage of your Flame area of effect abilities by 3%. Decreases the Stamina cost of your Poison abilities by 12%.

50
World in Ruin II
Increases the damage of your Flame area of effect abilities by 6%. Decreases the cost of your Stamina Poison abilities by 25%.
Draconic Power
ULTIMATES


12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 1541 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap I
125 Ultimate
Launch yourself at an enemy, dealing 1492 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap II
125 Ultimate
Launch yourself at an enemy, dealing 1508 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap III
125 Ultimate
Launch yourself at an enemy, dealing 1524 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 1541 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Take Flight I
110 Ultimate
Launch yourself at an enemy, dealing 1717 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight II
110 Ultimate
Launch yourself at an enemy, dealing 1735 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight III
110 Ultimate
Launch yourself at an enemy, dealing 1754 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight IV
110 Ultimate
Launch yourself at an enemy, dealing 1773 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Ferocious Leap I
125 Ultimate
Launch yourself at an enemy, dealing 1537 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 8744 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap II
125 Ultimate
Launch yourself at an enemy, dealing 1537 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 8840 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap III
125 Ultimate
Launch yourself at an enemy, dealing 1537 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 8936 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 1537 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 9032 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.
SKILLS


1
Spiked Armor IV
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.

1
Spiked Armor I
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 17 seconds. While active, the armor returns 139 Magic Damage to any enemy that uses a direct damage attack against you.

1
Spiked Armor II
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 18 seconds. While active, the armor returns 140 Magic Damage to any enemy that uses a direct damage attack against you.

1
Spiked Armor III
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 19 seconds. While active, the armor returns 142 Magic Damage to any enemy that uses a direct damage attack against you.

1
Spiked Armor IV
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.

1
Hardened Armor I
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You gain a damage shield that absorbs up to 1311 damage for 6 seconds. This portion of the ability scales off your Max Health. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You gain a damage shield after casting.

1
Hardened Armor II
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You gain a damage shield that absorbs up to 1325 damage for 6 seconds. This portion of the ability scales off your Max Health. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You gain a damage shield after casting.

1
Hardened Armor III
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You gain a damage shield that absorbs up to 1339 damage for 6 seconds. This portion of the ability scales off your Max Health. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You gain a damage shield after casting.

1
Hardened Armor IV
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You gain a damage shield that absorbs up to 1354 damage for 6 seconds. This portion of the ability scales off your Max Health. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You gain a damage shield after casting.

1
Volatile Armor I
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You release a spray of spikes around you, causing enemies hit to take 954 Magic Damage over 10 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You release a spray of spikes around you, causing enemies hit to take damage over time.

1
Volatile Armor II
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You release a spray of spikes around you, causing enemies hit to take 960 Magic Damage over 10 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You release a spray of spikes around you, causing enemies hit to take damage over time.

1
Volatile Armor III
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You release a spray of spikes around you, causing enemies hit to take 972 Magic Damage over 10 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You release a spray of spikes around you, causing enemies hit to take damage over time.

1
Volatile Armor IV
2700 Magicka
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You release a spray of spikes around you, causing enemies hit to take 984 Magic Damage over 10 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you.
You release a spray of spikes around you, causing enemies hit to take damage over time.


4
Dark Talons IV
4050 Magicka
Call forth talons from the ground, dealing 615 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.

4
Dark Talons I
4050 Magicka
Call forth talons from the ground, dealing 596 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.

4
Dark Talons II
4050 Magicka
Call forth talons from the ground, dealing 602 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.

4
Dark Talons III
4050 Magicka
Call forth talons from the ground, dealing 609 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.

4
Dark Talons IV
4050 Magicka
Call forth talons from the ground, dealing 615 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.

4
Burning Talons I
4050 Magicka
Call forth talons from the ground, dealing 616 Flame Damage to enemies near you, an additional 620 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons II
4050 Magicka
Call forth talons from the ground, dealing 622 Flame Damage to enemies near you, an additional 624 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons III
4050 Magicka
Call forth talons from the ground, dealing 629 Flame Damage to enemies near you, an additional 632 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons IV
4050 Magicka
Call forth talons from the ground, dealing 636 Flame Damage to enemies near you, an additional 640 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Deals additional damage over time.

4
Choking Talons I
4050 Magicka
Call forth talons from the ground, dealing 616 Magic Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 7 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Affected enemies deal less damage.

4
Choking Talons II
4050 Magicka
Call forth talons from the ground, dealing 616 Magic Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 8 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Affected enemies deal less damage.

4
Choking Talons III
4050 Magicka
Call forth talons from the ground, dealing 616 Magic Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 9 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Affected enemies deal less damage.

4
Choking Talons IV
4050 Magicka
Call forth talons from the ground, dealing 616 Magic Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 10 seconds. An ally near the talons can activate the Ignite synergy, dealing 1022 Magic Damage to all enemies held within them.
Affected enemies deal less damage.


20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.

20
Dragon Blood I
4320 Magicka
Draw on your draconic blood to heal for 30% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.

20
Dragon Blood II
4320 Magicka
Draw on your draconic blood to heal for 31% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.

20
Dragon Blood III
4320 Magicka
Draw on your draconic blood to heal for 32% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.

20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.

20
Green Dragon Blood I
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 20% and healing received by 8% for 20 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood II
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 20% and healing received by 8% for 21 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood III
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 20% and healing received by 8% for 22 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 20% and healing received by 8% for 23 seconds.
You also gain Major Endurance and Minor Vitality.

20
Coagulating Blood I
4320 Magicka
Draw on your draconic blood to heal for 954, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds.
Now heals based on Max Magicka and Spell Damage.

20
Coagulating Blood II
4320 Magicka
Draw on your draconic blood to heal for 964, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 21 seconds.
Now heals based on Max Magicka and Spell Damage.

20
Coagulating Blood III
4320 Magicka
Draw on your draconic blood to heal for 974, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 22 seconds.
Now heals based on Max Magicka and Spell Damage.

20
Coagulating Blood IV
4320 Magicka
Draw on your draconic blood to heal for 985, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 23 seconds.
Now heals based on Max Magicka and Spell Damage.


30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale I
4050 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale II
3960 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale III
3870 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Plate I
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate II
3690 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate III
3600 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate IV
3510 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Dragon Fire Scale I
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 616 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale II
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 622 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale III
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 629 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale IV
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 636 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.


42
Inhale IV
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 307 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 615 Flame Damage to nearby enemies.

42
Inhale I
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 298 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 596 Flame Damage to nearby enemies.

42
Inhale II
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 301 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 602 Flame Damage to nearby enemies.

42
Inhale III
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 304 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 609 Flame Damage to nearby enemies.

42
Inhale IV
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 307 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 615 Flame Damage to nearby enemies.

42
Deep Breath I
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies.
First hit interrupts enemies that are casting.

42
Deep Breath II
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 311 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies.
First hit interrupts enemies that are casting.

42
Deep Breath III
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 314 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies.
First hit interrupts enemies that are casting.

42
Deep Breath IV
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 318 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies.
First hit interrupts enemies that are casting.

42
Draw Essence I
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Second hit refunds Magicka for each enemy struck.

42
Draw Essence II
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 622 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Second hit refunds Magicka for each enemy struck.

42
Draw Essence III
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 629 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Second hit refunds Magicka for each enemy struck.

42
Draw Essence IV
4050 Magicka
Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 636 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Second hit refunds Magicka for each enemy struck.
PASSIVES


18
Iron Skin II
Increases the amount of damage you block by 10%.

8
Iron Skin I
Increases the amount of damage you block by 4%.

18
Iron Skin II
Increases the amount of damage you block by 10%.


27
Burning Heart II
While a Draconic Power ability is active, your healing received is increased by 12%.

14
Burning Heart I
While a Draconic Power ability is active, your healing received is increased by 6%.

27
Burning Heart II
While a Draconic Power ability is active, your healing received is increased by 12%.


36
Elder Dragon II
Increases your Health Recovery by 5% for each Draconic Power ability slotted. Current bonus: 0%. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range.

22
Elder Dragon I
Increases your Health Recovery by 2% for each Draconic Power ability slotted. Current bonus: 0%. Increases the range of your melee attacks by 1 meter. This effect only applies to instant cast attacks with a 5 meter range.

36
Elder Dragon II
Increases your Health Recovery by 5% for each Draconic Power ability slotted. Current bonus: 0%. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range.


50
Scaled Armor II
Increases your Spell Resistance by 3300.

39
Scaled Armor I
Increases your Spell Resistance by 1320.

50
Scaled Armor II
Increases your Spell Resistance by 3300.
Earthen Heart
ULTIMATES


12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 10 seconds.

12
Magma Armor I
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 7 seconds.

12
Magma Armor II
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 8 seconds.

12
Magma Armor III
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 9 seconds.

12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 10 seconds.

12
Magma Shell I
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell II
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 123 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell III
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 124 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 126 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Corrosive Armor I
200 Ultimate
Oxidize the green dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 122 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Deals Poison Damage, and your direct attacks ignore Physical Resistance while active.

12
Corrosive Armor II
200 Ultimate
Oxidize the green dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 123 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Deals Poison Damage, and your direct attacks ignore Physical Resistance while active.

12
Corrosive Armor III
200 Ultimate
Oxidize the green dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 124 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Deals Poison Damage, and your direct attacks ignore Physical Resistance while active.

12
Corrosive Armor IV
200 Ultimate
Oxidize the green dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 126 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Deals Poison Damage, and your direct attacks ignore Physical Resistance while active.
SKILLS


1
Stonefist IV
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 2.5 seconds. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.

1
Stonefist I
3443 Stamina
Slam an enemy with solid rock, dealing 818 Physical Damage and applying a stack of Stagger to them for 2.5 seconds. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.

1
Stonefist II
3443 Stamina
Slam an enemy with solid rock, dealing 826 Physical Damage and applying a stack of Stagger to them for 2.5 seconds. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.

1
Stonefist III
3443 Stamina
Slam an enemy with solid rock, dealing 835 Physical Damage and applying a stack of Stagger to them for 2.5 seconds. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.

1
Stonefist IV
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 2.5 seconds. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.

1
Obsidian Shard I
4050 Magicka
Slam an enemy with molten rock, dealing 159 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 1109 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage and no longer applies Stagger to the enemy.

1
Obsidian Shard II
4050 Magicka
Slam an enemy with molten rock, dealing 159 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 1121 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage and no longer applies Stagger to the enemy.

1
Obsidian Shard III
4050 Magicka
Slam an enemy with molten rock, dealing 159 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 1133 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage and no longer applies Stagger to the enemy.

1
Obsidian Shard IV
4050 Magicka
Slam an enemy with molten rock, dealing 159 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 1145 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage and no longer applies Stagger to the enemy.

1
Stone Giant I
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 5 seconds, which increases their damage taken by 42 per stack. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.
Enemies affected by Stagger now take increased damage from all sources.

1
Stone Giant II
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 5 seconds, which increases their damage taken by 43 per stack. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.
Enemies affected by Stagger now take increased damage from all sources.

1
Stone Giant III
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 5 seconds, which increases their damage taken by 44 per stack. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.
Enemies affected by Stagger now take increased damage from all sources.

1
Stone Giant IV
3443 Stamina
Slam an enemy with solid rock, dealing 844 Physical Damage and applying a stack of Stagger to them for 5 seconds, which increases their damage taken by 45 per stack. Enemies who are affected with Stagger 3 times are stunned for 2.5 seconds, and have all stacks of Stagger removed from them.
Enemies affected by Stagger now take increased damage from all sources.


4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

4
Molten Weapons I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 27 seconds.

4
Molten Weapons II
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 28 seconds.

4
Molten Weapons III
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 29 seconds.

4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

4
Igneous Weapons I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 42 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons II
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 43 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons III
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 44 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 45 seconds.
Increases the duration and increases the radius.

4
Molten Armaments I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with fully-charged Heavy Attacks is increased by 35% while active.
Your own damage with fully-charged Heavy Attacks is increased.

4
Molten Armaments II
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with fully-charged Heavy Attacks is increased by 40% while active.
Your own damage with fully-charged Heavy Attacks is increased.

4
Molten Armaments III
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with fully-charged Heavy Attacks is increased by 45% while active.
Your own damage with fully-charged Heavy Attacks is increased.

4
Molten Armaments IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with fully-charged Heavy Attacks is increased by 50% while active.
Your own damage with fully-charged Heavy Attacks is increased.


20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 722 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.

20
Obsidian Shield I
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 699 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.

20
Obsidian Shield II
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 706 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.

20
Obsidian Shield III
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 714 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.

20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 722 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.

20
Igneous Shield I
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 722 damage. Your own damage shield absorbs 1806 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield II
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 729 damage. Your own damage shield absorbs 1825 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield III
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 737 damage. Your own damage shield absorbs 1845 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 745 damage. Your own damage shield absorbs 1865 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds.
Increased shield strength on self.

20
Fragmented Shield I
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 722 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 5 seconds.
Increases duration of Major Mending.

20
Fragmented Shield II
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 729 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 5 seconds.
Increases duration of Major Mending.

20
Fragmented Shield III
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 737 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 5 seconds.
Increases duration of Major Mending.

20
Fragmented Shield IV
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 745 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 5 seconds.
Increases duration of Major Mending.


30
Petrify IV
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 410 Magic Damage. This stun cannot be blocked or dodged.

30
Petrify I
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 397 Magic Damage. This stun cannot be blocked or dodged.

30
Petrify II
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 401 Magic Damage. This stun cannot be blocked or dodged.

30
Petrify III
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 405 Magic Damage. This stun cannot be blocked or dodged.

30
Petrify IV
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 410 Magic Damage. This stun cannot be blocked or dodged.

30
Fossilize I
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 411 Magic Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize II
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 415 Magic Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize III
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 420 Magic Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize IV
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 424 Magic Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Shattering Rocks I
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 411 Magic Damage and their next attack used within 4 seconds heals its target for 822. This stun cannot be blocked or dodged.
Enemy's next attack heals their target.

30
Shattering Rocks II
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 415 Magic Damage and their next attack used within 4 seconds heals its target for 822. This stun cannot be blocked or dodged.
Enemy's next attack heals their target.

30
Shattering Rocks III
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 420 Magic Damage and their next attack used within 4 seconds heals its target for 822. This stun cannot be blocked or dodged.
Enemy's next attack heals their target.

30
Shattering Rocks IV
4050 Magicka
Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 424 Magic Damage and their next attack used within 4 seconds heals its target for 822. This stun cannot be blocked or dodged.
Enemy's next attack heals their target.


42
Ash Cloud IV
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second.

42
Ash Cloud I
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second.

42
Ash Cloud II
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second.

42
Ash Cloud III
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second.

42
Ash Cloud IV
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second.

42
Cinder Storm I
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 209 every 1 second.
Heals for more.

42
Cinder Storm II
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 211 every 1 second.
Heals for more.

42
Cinder Storm III
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 213 every 1 second.
Heals for more.

42
Cinder Storm IV
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 215 every 1 second.
Heals for more.

42
Eruption I
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and dealing 139 Flame Damage every 1 second. Deals 616 Flame Damage immediately.
Damages instead of healing. Deals some damage instantly.

42
Eruption II
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and dealing 140 Flame Damage every 1 second. Deals 622 Flame Damage immediately.
Damages instead of healing. Deals some damage instantly.

42
Eruption III
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and dealing 142 Flame Damage every 1 second. Deals 629 Flame Damage immediately.
Damages instead of healing. Deals some damage instantly.

42
Eruption IV
5670 Magicka
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and dealing 143 Flame Damage every 1 second. Deals 636 Flame Damage immediately.
Damages instead of healing. Deals some damage instantly.
PASSIVES


18
Eternal Mountain II
Increases duration of your Earthen Heart abilities by 20%.

8
Eternal Mountain I
Increases duration of your Earthen Heart abilities by 10%.

18
Eternal Mountain II
Increases duration of your Earthen Heart abilities by 20%.


27
Battle Roar II
When you cast an Ultimate ability, you restore 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost.

14
Battle Roar I
When you cast an Ultimate ability, you restore 23 Health, 23 Magicka, and 23 Stamina for each point of the Ultimate's cost.

27
Battle Roar II
When you cast an Ultimate ability, you restore 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost.


36
Mountain's Blessing II
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.

22
Mountain's Blessing I
When you cast an Earthen Heart ability, you and your group members gain Minor Brutality for 10 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.

36
Mountain's Blessing II
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.


50
Helping Hands II
When you cast an Earthen Heart ability, you restore 990 Stamina.

39
Helping Hands I
When you cast an Earthen Heart ability, you restore 495 Stamina.

50
Helping Hands II
When you cast an Earthen Heart ability, you restore 990 Stamina.
Bone Tyrant
ULTIMATES


12
Bone Goliath Transformation IV
250 Ultimate
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.

12
Bone Goliath Transformation I
250 Ultimate
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 17 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.

12
Bone Goliath Transformation II
250 Ultimate
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 18 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.

12
Bone Goliath Transformation III
250 Ultimate
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 19 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.

12
Bone Goliath Transformation IV
250 Ultimate
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.

12
Pummeling Goliath I
250 Ultimate
CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 633 Physical Damage.
Gain an AoE Bash attack

12
Pummeling Goliath II
250 Ultimate
CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 639 Physical Damage.
Gain an AoE Bash attack

12
Pummeling Goliath III
250 Ultimate
CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 646 Physical Damage.
Gain an AoE Bash attack

12
Pummeling Goliath IV
250 Ultimate
CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 653 Physical Damage.
Gain an AoE Bash attack

12
Ravenous Goliath I
250 Ultimate
CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 437 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Gain an aura that drains nearby enemies of their health.

12
Ravenous Goliath II
250 Ultimate
CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 441 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Gain an aura that drains nearby enemies of their health.

12
Ravenous Goliath III
250 Ultimate
CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 446 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Gain an aura that drains nearby enemies of their health.

12
Ravenous Goliath IV
250 Ultimate
CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 451 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Gain an aura that drains nearby enemies of their health.
SKILLS


1
Death Scythe IV
3240 Magicka
Slice into your enemy's life force, dealing 615 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

1
Death Scythe I
3240 Magicka
Slice into your enemy's life force, dealing 596 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

1
Death Scythe II
3240 Magicka
Slice into your enemy's life force, dealing 602 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

1
Death Scythe III
3240 Magicka
Slice into your enemy's life force, dealing 609 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

1
Death Scythe IV
3240 Magicka
Slice into your enemy's life force, dealing 615 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.

1
Ruinous Scythe I
2754 Stamina
Slice into your enemy's life force, dealing 633 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Physical Damage. Every third cast will set enemies Off Balance.

1
Ruinous Scythe II
2754 Stamina
Slice into your enemy's life force, dealing 639 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Physical Damage. Every third cast will set enemies Off Balance.

1
Ruinous Scythe III
2754 Stamina
Slice into your enemy's life force, dealing 646 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Physical Damage. Every third cast will set enemies Off Balance.

1
Ruinous Scythe IV
2754 Stamina
Slice into your enemy's life force, dealing 653 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Physical Damage. Every third cast will set enemies Off Balance.

1
Hungry Scythe I
3240 Magicka
Slice into your enemy's life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.
Gain a heal over time.

1
Hungry Scythe II
3150 Magicka
Slice into your enemy's life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.
Gain a heal over time.

1
Hungry Scythe III
3060 Magicka
Slice into your enemy's life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.
Gain a heal over time.

1
Hungry Scythe IV
2970 Magicka
Slice into your enemy's life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.
Gain a heal over time.


4
Bone Armor IV
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. Creates a corpse when the effect completes.

4
Bone Armor I
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 17 seconds. Creates a corpse when the effect completes.

4
Bone Armor II
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 18 seconds. Creates a corpse when the effect completes.

4
Bone Armor III
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 19 seconds. Creates a corpse when the effect completes.

4
Bone Armor IV
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. Creates a corpse when the effect completes.

4
Beckoning Armor I
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes.
Pulls in ranged enemies. Reduces the cost as the ability ranks up.

4
Beckoning Armor II
2610 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes.
Pulls in ranged enemies. Reduces the cost as the ability ranks up.

4
Beckoning Armor III
2520 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes.
Pulls in ranged enemies. Reduces the cost as the ability ranks up.

4
Beckoning Armor IV
2430 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes.
Pulls in ranged enemies. Reduces the cost as the ability ranks up.

4
Summoner's Armor I
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 12%. Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities.

4
Summoner's Armor II
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 13%. Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities.

4
Summoner's Armor III
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 14%. Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities.

4
Summoner's Armor IV
2700 Magicka
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities.


20
Bitter Harvest IV
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 360 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.

20
Bitter Harvest I
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 349 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.

20
Bitter Harvest II
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 352 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.

20
Bitter Harvest III
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 356 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.

20
Bitter Harvest IV
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 360 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.

20
Deaden Pain I
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 361 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 30%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain Major Protection

20
Deaden Pain II
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 364 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 30%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain Major Protection

20
Deaden Pain III
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 368 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 30%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain Major Protection

20
Deaden Pain IV
0 Magicka
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 372 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 30%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain Major Protection

20
Necrotic Potency I
0 Magicka
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 361 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain more Ultimate per corpse.

20
Necrotic Potency II
0 Magicka
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 364 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain more Ultimate per corpse.

20
Necrotic Potency III
0 Magicka
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 368 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain more Ultimate per corpse.

20
Necrotic Potency IV
0 Magicka
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 372 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Gain more Ultimate per corpse.


30
Bone Totem IV
4050 Magicka
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

30
Bone Totem I
4050 Magicka
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 7.5 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

30
Bone Totem II
4050 Magicka
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 8 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

30
Bone Totem III
4050 Magicka
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 8.5 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

30
Bone Totem IV
4050 Magicka
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

30
Remote Totem I
3510 Magicka
Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.

30
Remote Totem II
3420 Magicka
Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.

30
Remote Totem III
3330 Magicka
Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.

30
Remote Totem IV
3240 Magicka
Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.

30
Agony Totem I
4050 Magicka
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 144 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 8%.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.

30
Agony Totem II
4050 Magicka
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 9.7 seconds, reducing damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 144 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 8%.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.

30
Agony Totem III
4050 Magicka
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 10.3 seconds, reducing damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 150 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 8%.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.

30
Agony Totem IV
4050 Magicka
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 11 seconds, reducing damage taken by 8%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 156 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 8%.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.


42
Grave Grasp IV
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%.

42
Grave Grasp I
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 3.5 seconds and inflicting Minor Maim for 3.5 seconds, reducing their damage done by 15%.

42
Grave Grasp II
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 4 seconds and inflicting Minor Maim for 4 seconds, reducing their damage done by 15%.

42
Grave Grasp III
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 4.5 seconds and inflicting Minor Maim for 4.5 seconds, reducing their damage done by 15%.

42
Grave Grasp IV
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%.

42
Ghostly Embrace I
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Each patch can immobilize one enemy for 3 seconds.
Can immobilize targets.

42
Ghostly Embrace II
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Each patch can immobilize one enemy for 3.3 seconds.
Can immobilize targets.

42
Ghostly Embrace III
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Each patch can immobilize one enemy for 3.7 seconds.
Can immobilize targets.

42
Ghostly Embrace IV
3780 Magicka
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Each patch can immobilize one enemy for 4 seconds.
Can immobilize targets.

42
Empowering Grasp I
3780 Magicka
Summon skeletal claws from the ground, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Hitting you or your allies grants them Empower for 5 seconds, increasing the damage of their next Light Attack by 40%. Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.
Empowers allies and strengthens your summons.

42
Empowering Grasp II
3690 Magicka
Summon skeletal claws from the ground, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Hitting you or your allies grants them Empower for 5 seconds, increasing the damage of their next Light Attack by 40%. Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.
Empowers allies and strengthens your summons.

42
Empowering Grasp III
3600 Magicka
Summon skeletal claws from the ground, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Hitting you or your allies grants them Empower for 5 seconds, increasing the damage of their next Light Attack by 40%. Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.
Empowers allies and strengthens your summons.

42
Empowering Grasp IV
3510 Magicka
Summon skeletal claws from the ground, snaring your enemies by 50% for 5 seconds and inflicting Minor Maim for 5 seconds, reducing their damage done by 15%. Hitting you or your allies grants them Empower for 5 seconds, increasing the damage of their next Light Attack by 40%. Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.
Empowers allies and strengthens your summons.
PASSIVES


18
Death Gleaning II
WITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina.

8
Death Gleaning I
WITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within 28 meters of you, restore 100 Magicka and Stamina.

18
Death Gleaning II
WITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina.


27
Disdain Harm II
Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.

14
Disdain Harm I
Reduce the damage you take from damage over time abilities by 7% while you have a Bone Tyrant ability active.

27
Disdain Harm II
Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.


36
Health Avarice II
Increase your Healing Received by 2% for each Bone Tyrant ability slotted. Current bonus: 0%.

22
Health Avarice I
Increase your Healing Received by 1% for each Bone Tyrant ability slotted. Current bonus: 0%.

36
Health Avarice II
Increase your Healing Received by 2% for each Bone Tyrant ability slotted. Current bonus: 0%.


50
Last Gasp II
Increase your Max Health by 1250.

39
Last Gasp I
Increases your Max Health by 625.

50
Last Gasp II
Increase your Max Health by 1250.
Grave Lord
ULTIMATES


12
Frozen Colossus IV
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.

12
Frozen Colossus I
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 981 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.

12
Frozen Colossus II
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 991 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.

12
Frozen Colossus III
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1002 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.

12
Frozen Colossus IV
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.

12
Pestilent Colossus I
225 Ultimate
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013, 1064, and 1118 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
Deals Disease Damage. The Colossus deals more damage with each smash.

12
Pestilent Colossus II
225 Ultimate
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1024, 1075, and 1130 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
Deals Disease Damage. The Colossus deals more damage with each smash.

12
Pestilent Colossus III
225 Ultimate
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1035, 1087, and 1142 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
Deals Disease Damage. The Colossus deals more damage with each smash.

12
Pestilent Colossus IV
225 Ultimate
CRIMINAL ACT Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1046, 1099, and 1154 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
Deals Disease Damage. The Colossus deals more damage with each smash.

12
Glacial Colossus I
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. The final smash stuns all enemies hit for 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
The final smash stuns all enemies hit.

12
Glacial Colossus II
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. The final smash stuns all enemies hit for 3.3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
The final smash stuns all enemies hit.

12
Glacial Colossus III
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. The final smash stuns all enemies hit for 3.7 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
The final smash stuns all enemies hit.

12
Glacial Colossus IV
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
The final smash stuns all enemies hit.
SKILLS


1
Flame Skull IV
2700 Magicka
Lob an explosive skull at an enemy, dealing 739 Flame Damage. Every third cast of this ability deals 20% increased damage.

1
Flame Skull I
2700 Magicka
Lob an explosive skull at an enemy, dealing 716 Flame Damage. Every third cast of this ability deals 20% increased damage.

1
Flame Skull II
2700 Magicka
Lob an explosive skull at an enemy, dealing 723 Flame Damage. Every third cast of this ability deals 20% increased damage.

1
Flame Skull III
2700 Magicka
Lob an explosive skull at an enemy, dealing 731 Flame Damage. Every third cast of this ability deals 20% increased damage.

1
Flame Skull IV
2700 Magicka
Lob an explosive skull at an enemy, dealing 739 Flame Damage. Every third cast of this ability deals 20% increased damage.

1
Venom Skull I
2295 Stamina
Lob an explosive skull at an enemy, dealing 760 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.

1
Venom Skull II
2295 Stamina
Lob an explosive skull at an enemy, dealing 768 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.

1
Venom Skull III
2295 Stamina
Lob an explosive skull at an enemy, dealing 776 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.

1
Venom Skull IV
2295 Stamina
Lob an explosive skull at an enemy, dealing 785 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.

1
Ricochet Skull I
2700 Magicka
Lob an explosive skull at an enemy, dealing 739 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies.
The third cast of the skull will bounce to other nearby enemies.

1
Ricochet Skull II
2700 Magicka
Lob an explosive skull at an enemy, dealing 747 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies.
The third cast of the skull will bounce to other nearby enemies.

1
Ricochet Skull III
2700 Magicka
Lob an explosive skull at an enemy, dealing 755 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies.
The third cast of the skull will bounce to other nearby enemies.

1
Ricochet Skull IV
2700 Magicka
Lob an explosive skull at an enemy, dealing 763 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies.
The third cast of the skull will bounce to other nearby enemies.


4
Blastbones IV
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1232 Flame Damage to all enemies nearby. Creates a corpse on death.

4
Blastbones I
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1193 Flame Damage to all enemies nearby. Creates a corpse on death.

4
Blastbones II
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1206 Flame Damage to all enemies nearby. Creates a corpse on death.

4
Blastbones III
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1219 Flame Damage to all enemies nearby. Creates a corpse on death.

4
Blastbones IV
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1232 Flame Damage to all enemies nearby. Creates a corpse on death.

4
Blighted Blastbones I
2295 Stamina
CRIMINAL ACT Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1267 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 30% Creates a corpse on death.
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.

4
Blighted Blastbones II
2295 Stamina
CRIMINAL ACT Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1280 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 30% Creates a corpse on death.
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.

4
Blighted Blastbones III
2295 Stamina
CRIMINAL ACT Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1294 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 30% Creates a corpse on death.
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.

4
Blighted Blastbones IV
2295 Stamina
CRIMINAL ACT Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1308 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 30% Creates a corpse on death.
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.

4
Stalking Blastbones I
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1233 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
The skeleton deals more damage the longer it chases the target.

4
Stalking Blastbones II
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1246 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
The skeleton deals more damage the longer it chases the target.

4
Stalking Blastbones III
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1260 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
The skeleton deals more damage the longer it chases the target.

4
Stalking Blastbones IV
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1273 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
The skeleton deals more damage the longer it chases the target.


20
Boneyard IV
4950 Magicka
Desecrate the ground at the target location, dealing 1221 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.

20
Boneyard I
4950 Magicka
Desecrate the ground at the target location, dealing 1188 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.

20
Boneyard II
4950 Magicka
Desecrate the ground at the target location, dealing 1199 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.

20
Boneyard III
4950 Magicka
Desecrate the ground at the target location, dealing 1210 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.

20
Boneyard IV
4950 Magicka
Desecrate the ground at the target location, dealing 1221 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.

20
Unnerving Boneyard I
4950 Magicka
Desecrate the ground at the target location, dealing 1232 Frost Damage over 10 seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by 5280. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
Reduces the resistances of enemies in the area.

20
Unnerving Boneyard II
4950 Magicka
Desecrate the ground at the target location, dealing 1243 Frost Damage over 10 seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by 5280. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
Reduces the resistances of enemies in the area.

20
Unnerving Boneyard III
4950 Magicka
Desecrate the ground at the target location, dealing 1254 Frost Damage over 10 seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by 5280. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
Reduces the resistances of enemies in the area.

20
Unnerving Boneyard IV
4950 Magicka
Desecrate the ground at the target location, dealing 1265 Frost Damage over 10 seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by 5280. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
Reduces the resistances of enemies in the area.

20
Avid Boneyard I
4950 Magicka
Desecrate the ground at the target location, dealing 1232 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
You can use your own synergy.

20
Avid Boneyard II
4950 Magicka
Desecrate the ground at the target location, dealing 1243 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
You can use your own synergy.

20
Avid Boneyard III
4950 Magicka
Desecrate the ground at the target location, dealing 1254 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
You can use your own synergy.

20
Avid Boneyard IV
4950 Magicka
Desecrate the ground at the target location, dealing 1265 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
You can use your own synergy.


30
Skeletal Mage IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 280 Shock Damage. Creates a corpse on death.

30
Skeletal Mage I
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 272 Shock Damage. Creates a corpse on death.

30
Skeletal Mage II
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 274 Shock Damage. Creates a corpse on death.

30
Skeletal Mage III
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 277 Shock Damage. Creates a corpse on death.

30
Skeletal Mage IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 280 Shock Damage. Creates a corpse on death.

30
Skeletal Archer I
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 2% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.

30
Skeletal Archer II
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 3% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.

30
Skeletal Archer III
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 4% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.

30
Skeletal Archer IV
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.

30
Skeletal Arcanist I
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 281 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.

30
Skeletal Arcanist II
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 284 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.

30
Skeletal Arcanist III
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 287 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.

30
Skeletal Arcanist IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 290 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.


42
Shocking Siphon IV
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.

42
Shocking Siphon I
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1512 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.

42
Shocking Siphon II
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1512 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.

42
Shocking Siphon III
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1512 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.

42
Shocking Siphon IV
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.

42
Detonating Siphon I
0 Stamina
Violently drain the last spark of life from a corpse, dealing 1548 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. If the siphon lasts its full duration it causes the corpse to explode, dealing an additional 633 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
Converts into a Stamina ability and deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.

42
Detonating Siphon II
0 Stamina
Violently drain the last spark of life from a corpse, dealing 1548 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. If the siphon lasts its full duration it causes the corpse to explode, dealing an additional 639 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
Converts into a Stamina ability and deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.

42
Detonating Siphon III
0 Stamina
Violently drain the last spark of life from a corpse, dealing 1548 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. If the siphon lasts its full duration it causes the corpse to explode, dealing an additional 646 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
Converts into a Stamina ability and deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.

42
Detonating Siphon IV
0 Stamina
Violently drain the last spark of life from a corpse, dealing 1548 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. If the siphon lasts its full duration it causes the corpse to explode, dealing an additional 653 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
Converts into a Stamina ability and deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.

42
Mystic Siphon I
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1152 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%.
You restore Magicka while siphoning the corpse.

42
Mystic Siphon II
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1188 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%.
You restore Magicka while siphoning the corpse.

42
Mystic Siphon III
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1224 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%.
You restore Magicka while siphoning the corpse.

42
Mystic Siphon IV
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1260 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%.
You restore Magicka while siphoning the corpse.
PASSIVES


18
Reusable Parts II
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.

8
Reusable Parts I
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 25%.

18
Reusable Parts II
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.


27
Death Knell II
Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted. Current bonus: 0%.

14
Death Knell I
Increases your Critical Strike Chance against enemies under 25% Health by 5% for each Grave Lord ability slotted. Current bonus: 0%.

27
Death Knell II
Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted. Current bonus: 0%.


36
Dismember II
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.

22
Dismember I
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 750.

36
Dismember II
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.


50
Rapid Rot II
Increases your damage done with damage over time effects by 15%.

39
Rapid Rot I
Increases your damage done with damage over time effects by 7%.

50
Rapid Rot II
Increases your damage done with damage over time effects by 15%.
Living Death
ULTIMATES


12
Reanimate IV
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

12
Reanimate I
350 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

12
Reanimate II
345 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

12
Reanimate III
340 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

12
Reanimate IV
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

12
Renewing Animation I
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5000 Magicka and Stamina for each ally you attempt to resurrect.
You restore Magicka and Stamina for each ally you attempt to resurrect.

12
Renewing Animation II
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5100 Magicka and Stamina for each ally you attempt to resurrect.
You restore Magicka and Stamina for each ally you attempt to resurrect.

12
Renewing Animation III
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5200 Magicka and Stamina for each ally you attempt to resurrect.
You restore Magicka and Stamina for each ally you attempt to resurrect.

12
Renewing Animation IV
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you attempt to resurrect.
You restore Magicka and Stamina for each ally you attempt to resurrect.

12
Animate Blastbones I
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.
You consume other corpses in the area and summon Blastbones.

12
Animate Blastbones II
330 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.
You consume other corpses in the area and summon Blastbones.

12
Animate Blastbones III
325 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.
You consume other corpses in the area and summon Blastbones.

12
Animate Blastbones IV
320 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.
You consume other corpses in the area and summon Blastbones.
SKILLS


1
Render Flesh IV
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1232 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.

1
Render Flesh I
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1193 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.

1
Render Flesh II
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1206 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.

1
Render Flesh III
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1219 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.

1
Render Flesh IV
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1232 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.

1
Resistant Flesh I
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1233 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Grant resistances to the target equal to half the amount healed.

1
Resistant Flesh II
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1246 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Grant resistances to the target equal to half the amount healed.

1
Resistant Flesh III
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1260 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Grant resistances to the target equal to half the amount healed.

1
Resistant Flesh IV
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1273 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Grant resistances to the target equal to half the amount healed.

1
Blood Sacrifice I
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1233 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. Consumes a corpse near you when cast to heal a second target.
Consumes a corpse to heal a second target.

1
Blood Sacrifice II
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1246 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. Consumes a corpse near you when cast to heal a second target.
Consumes a corpse to heal a second target.

1
Blood Sacrifice III
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1260 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. Consumes a corpse near you when cast to heal a second target.
Consumes a corpse to heal a second target.

1
Blood Sacrifice IV
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1273 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%. Consumes a corpse near you when cast to heal a second target.
Consumes a corpse to heal a second target.


4
Expunge IV
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.

4
Expunge I
2000 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.

4
Expunge II
1980 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.

4
Expunge III
1960 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.

4
Expunge IV
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.

4
Expunge and Modify I
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 500 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
You restore Magicka and Stamina for each negative effect removed.

4
Expunge and Modify II
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 505 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
You restore Magicka and Stamina for each negative effect removed.

4
Expunge and Modify III
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 510 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
You restore Magicka and Stamina for each negative effect removed.

4
Expunge and Modify IV
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
You restore Magicka and Stamina for each negative effect removed.

4
Hexproof I
1940 Health
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Increases the amount of negative effects removed.

4
Hexproof II
1920 Health
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Increases the amount of negative effects removed.

4
Hexproof III
1900 Health
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Increases the amount of negative effects removed.

4
Hexproof IV
1880 Health
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Increases the amount of negative effects removed.


20
Life amid Death IV
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 821 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.

20
Life amid Death I
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 795 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.

20
Life amid Death II
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 803 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.

20
Life amid Death III
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 812 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.

20
Life amid Death IV
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 821 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.

20
Renewing Undeath I
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 822 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 795 Health over 5 seconds.
Consuming a corpse also removes negative effects.

20
Renewing Undeath II
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 831 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 800 Health over 5 seconds.
Consuming a corpse also removes negative effects.

20
Renewing Undeath III
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 840 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 810 Health over 5 seconds.
Consuming a corpse also removes negative effects.

20
Renewing Undeath IV
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 849 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 820 Health over 5 seconds.
Consuming a corpse also removes negative effects.

20
Enduring Undeath I
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 822 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Can consume multiple corpses to increase the duration of the heal over time.

20
Enduring Undeath II
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 831 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 800 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Can consume multiple corpses to increase the duration of the heal over time.

20
Enduring Undeath III
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 840 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 810 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Can consume multiple corpses to increase the duration of the heal over time.

20
Enduring Undeath IV
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 849 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 820 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Can consume multiple corpses to increase the duration of the heal over time.


30
Spirit Mender IV
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 468 Health. Creates a corpse on death.

30
Spirit Mender I
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 454 Health. Creates a corpse on death.

30
Spirit Mender II
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 458 Health. Creates a corpse on death.

30
Spirit Mender III
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 463 Health. Creates a corpse on death.

30
Spirit Mender IV
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 468 Health. Creates a corpse on death.

30
Spirit Guardian I
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 469 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
Some of the damage you take is transferred to the spirit instead.

30
Spirit Guardian II
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 474 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
Some of the damage you take is transferred to the spirit instead.

30
Spirit Guardian III
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 479 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
Some of the damage you take is transferred to the spirit instead.

30
Spirit Guardian IV
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 484 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
Some of the damage you take is transferred to the spirit instead.

30
Intensive Mender I
2160 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 939 Health. Creates a corpse on death.
The spirit heals for twice the amount, but lasts half as long and costs half as much.

30
Intensive Mender II
2160 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 949 Health. Creates a corpse on death.
The spirit heals for twice the amount, but lasts half as long and costs half as much.

30
Intensive Mender III
2160 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 959 Health. Creates a corpse on death.
The spirit heals for twice the amount, but lasts half as long and costs half as much.

30
Intensive Mender IV
2160 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 969 Health. Creates a corpse on death.
The spirit heals for twice the amount, but lasts half as long and costs half as much.


42
Restoring Tether IV
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1908 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.

42
Restoring Tether I
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1872 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.

42
Restoring Tether II
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1872 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.

42
Restoring Tether III
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1908 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.

42
Restoring Tether IV
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1908 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.

42
Braided Tether I
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
Also heals allies in a radius around you.

42
Braided Tether II
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
Also heals allies in a radius around you.

42
Braided Tether III
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1980 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
Also heals allies in a radius around you.

42
Braided Tether IV
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1980 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
Also heals allies in a radius around you.

42
Mortal Coil I
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1152 Stamina over 12 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
You restore Stamina while siphoning the corpse.

42
Mortal Coil II
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1188 Stamina over 12 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
You restore Stamina while siphoning the corpse.

42
Mortal Coil III
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1224 Stamina over 12 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
You restore Stamina while siphoning the corpse.

42
Mortal Coil IV
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1944 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1260 Stamina over 12 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
You restore Stamina while siphoning the corpse.
PASSIVES


18
Curative Curse II
While you have a negative effect on you, your healing done is increased by 8%.

8
Curative Curse I
While you have a negative effect on you, your healing done is increased by 4%.

18
Curative Curse II
While you have a negative effect on you, your healing done is increased by 8%.


27
Near-Death Experience II
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.

14
Near-Death Experience I
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 10% in proportion to the severity of the target's wounds.

27
Near-Death Experience II
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.


36
Corpse Consumption II
When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.

22
Corpse Consumption I
When you use an ability on a corpse, you generate 5 Ultimate. This effect can occur once every 16 seconds.

36
Corpse Consumption II
When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.


50
Undead Confederate II
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 200.

39
Undead Confederate I
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 100.

50
Undead Confederate II
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 200.
Assassination
ULTIMATES


12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke I
70 Ultimate
Ravage an enemy with a swift strike, dealing 1308 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke II
70 Ultimate
Ravage an enemy with a swift strike, dealing 1322 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke III
70 Ultimate
Ravage an enemy with a swift strike, dealing 1336 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Incapacitating Strike I
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. While slotted you gain Reave, which restores 85 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike II
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. While slotted you gain Reave, which restores 90 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike III
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. While slotted you gain Reave, which restores 95 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Soul Harvest I
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 7 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest II
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 8 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest III
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 9 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest IV
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
SKILLS


1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade I
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 397 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade II
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 401 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade III
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 405 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Killer's Blade I
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 422 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 1748 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.

1
Killer's Blade II
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 422 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 1767 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.

1
Killer's Blade III
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 422 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 1786 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.

1
Killer's Blade IV
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 422 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 1805 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.

1
Impale I
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 411 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Allows you to use the ability at range.

1
Impale II
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 411 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Allows you to use the ability at range.

1
Impale III
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 411 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Allows you to use the ability at range.

1
Impale IV
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 411 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Allows you to use the ability at range.


4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

4
Teleport Strike I
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 477 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

4
Teleport Strike II
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 482 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

4
Teleport Strike III
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 487 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

4
Lotus Fan I
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 493 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 735 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan II
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 493 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 740 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan III
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 493 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 750 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 493 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 755 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Ambush I
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 506 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
Converts to a Stamina ability, and grants you Empower, increasing the damage of your next attack.

4
Ambush II
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 511 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
Converts to a Stamina ability, and grants you Empower, increasing the damage of your next attack.

4
Ambush III
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 517 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
Converts to a Stamina ability, and grants you Empower, increasing the damage of your next attack.

4
Ambush IV
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 522 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
Converts to a Stamina ability, and grants you Empower, increasing the damage of your next attack.


20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 26 seconds.

20
Blur I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 20 seconds.

20
Blur II
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 22 seconds.

20
Blur III
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 24 seconds.

20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 26 seconds.

20
Mirage I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 25% and increasing your Physical and Spell Resistance by 1320 for 26 seconds.
Grants Minor Resolve, increasing your Physical and Spell Resistance.

20
Mirage II
3690 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 25% and increasing your Physical and Spell Resistance by 1320 for 26 seconds.
Grants Minor Resolve, increasing your Physical and Spell Resistance.

20
Mirage III
3600 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 25% and increasing your Physical and Spell Resistance by 1320 for 26 seconds.
Grants Minor Resolve, increasing your Physical and Spell Resistance.

20
Mirage IV
3510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 25% and increasing your Physical and Spell Resistance by 1320 for 26 seconds.
Grants Minor Resolve, increasing your Physical and Spell Resistance.

20
Phantasmal Escape I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 25% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2.5 seconds.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape II
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 25% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 3 seconds.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape III
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 25% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 3.5 seconds.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 25% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Grants snare and immobilization immunity for a short duration.


30
Mark Target IV
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 3612. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.

30
Mark Target I
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 17 seconds. When a marked enemy dies, you heal for 3497. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.

30
Mark Target II
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 18 seconds. When a marked enemy dies, you heal for 3535. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.

30
Mark Target III
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 19 seconds. When a marked enemy dies, you heal for 3573. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.

30
Mark Target IV
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 3612. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.

30
Piercing Mark I
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 27 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 2709. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark II
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 28 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 2709. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark III
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 29 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 2709. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark IV
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 2709. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Reaper's Mark I
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 5419, and you gain Major Berserk, increasing your damage done by 25% for 5 seconds. This portion of the ability scales off your Max Health. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.

30
Reaper's Mark II
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 5478, and you gain Major Berserk, increasing your damage done by 25% for 5 seconds. This portion of the ability scales off your Max Health. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.

30
Reaper's Mark III
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 5538, and you gain Major Berserk, increasing your damage done by 25% for 5 seconds. This portion of the ability scales off your Max Health. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.

30
Reaper's Mark IV
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 5597, and you gain Major Berserk, increasing your damage done by 25% for 5 seconds. This portion of the ability scales off your Max Health. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.


42
Grim Focus IV
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1479 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

42
Grim Focus I
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1432 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

42
Grim Focus II
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1447 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

42
Grim Focus III
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1463 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

42
Grim Focus IV
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1479 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

42
Relentless Focus I
2295 Stamina
Focus your senses for 54 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 1520 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus II
2295 Stamina
Focus your senses for 56 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 1536 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus III
2295 Stamina
Focus your senses for 58 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 1553 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus IV
2295 Stamina
Focus your senses for 1 minute, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 1570 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Merciless Resolve I
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 1627 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.
The spectral bow does more damage and heals for more.

42
Merciless Resolve II
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 1644 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.
The spectral bow does more damage and heals for more.

42
Merciless Resolve III
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 1662 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.
The spectral bow does more damage and heals for more.

42
Merciless Resolve IV
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 1680 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.
The spectral bow does more damage and heals for more.
PASSIVES


18
Master Assassin II
Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%.

8
Master Assassin I
Increases your Weapon and Spell Damage by 5% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%.

18
Master Assassin II
Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%.


27
Executioner II
When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.

14
Executioner I
When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 938 Magicka or Stamina, whichever maximum is higher.

27
Executioner II
When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.


36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0.

22
Pressure Points I
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. Current bonus: 0.

36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0.


50
Hemorrhage II
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1320 for 20 seconds.

39
Hemorrhage I
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1320 for 10 seconds.

50
Hemorrhage II
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1320 for 20 seconds.
Shadow
ULTIMATES


12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.

12
Consuming Darkness I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.

12
Consuming Darkness II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.

12
Consuming Darkness III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.

12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.

12
Bolstering Darkness I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Major Protection remains on you and your allies even after leaving the area.

12
Bolstering Darkness II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Major Protection remains on you and your allies even after leaving the area.

12
Bolstering Darkness III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Major Protection remains on you and your allies even after leaving the area.

12
Bolstering Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Major Protection remains on you and your allies even after leaving the area.

12
Veil of Blades I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 380 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 384 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 388 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 392 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 3312 Health over 4 seconds.
Enemies in the area take damage over time.
SKILLS


1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 821 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

1
Veiled Strike I
2295 Magicka
Slash an enemy, dealing 795 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

1
Veiled Strike II
2295 Magicka
Slash an enemy, dealing 803 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

1
Veiled Strike III
2295 Magicka
Slash an enemy, dealing 812 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 821 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

1
Surprise Attack I
2295 Stamina
Slash an enemy, dealing 844 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 2% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance.

1
Surprise Attack II
2295 Stamina
Slash an enemy, dealing 844 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 3% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance.

1
Surprise Attack III
2295 Stamina
Slash an enemy, dealing 844 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 4% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance.

1
Surprise Attack IV
2295 Stamina
Slash an enemy, dealing 844 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance.

1
Concealed Weapon I
2295 Magicka
Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 22%.
While slotted, your Movement Speed while Sneaking or invisible is increased.

1
Concealed Weapon II
2295 Magicka
Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 23%.
While slotted, your Movement Speed while Sneaking or invisible is increased.

1
Concealed Weapon III
2295 Magicka
Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 24%.
While slotted, your Movement Speed while Sneaking or invisible is increased.

1
Concealed Weapon IV
2295 Magicka
Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.
While slotted, your Movement Speed while Sneaking or invisible is increased.


4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak I
4320 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak II
4230 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak III
4140 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadowy Disguise I
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise II
3960 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise III
3870 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise IV
3780 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Dark Cloak I
4050 Magicka
Shroud yourself in protective shadow to heal for 507 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%.
No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer.

4
Dark Cloak II
4050 Magicka
Shroud yourself in protective shadow to heal for 512 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%.
No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer.

4
Dark Cloak III
4050 Magicka
Shroud yourself in protective shadow to heal for 518 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%.
No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer.

4
Dark Cloak IV
4050 Magicka
Shroud yourself in protective shadow to heal for 523 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%.
No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer.


20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.

20
Path of Darkness I
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 2 seconds after leaving the path.

20
Path of Darkness II
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 2.7 seconds after leaving the path.

20
Path of Darkness III
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 3.3 seconds after leaving the path.

20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.

20
Twisting Path I
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 210 Magic Damage to enemies in the target area every 1 second.
Path affects a larger conal area and deals damage.

20
Twisting Path II
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 212 Magic Damage to enemies in the target area every 1 second.
Path affects a larger conal area and deals damage.

20
Twisting Path III
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 214 Magic Damage to enemies in the target area every 1 second.
Path affects a larger conal area and deals damage.

20
Twisting Path IV
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 216 Magic Damage to enemies in the target area every 1 second.
Path affects a larger conal area and deals damage.

20
Refreshing Path I
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 210 Health to you and allies in area every 1 second.
Path also heals you and your allies.

20
Refreshing Path II
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 212 Health to you and allies in area every 1 second.
Path also heals you and your allies.

20
Refreshing Path III
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 214 Health to you and allies in area every 1 second.
Path also heals you and your allies.

20
Refreshing Path IV
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 216 Health to you and allies in area every 1 second.
Path also heals you and your allies.


30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds.

30
Aspect of Terror I
4050 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds.

30
Aspect of Terror II
3960 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds.

30
Aspect of Terror III
3870 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds.

30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds.

30
Mass Hysteria I
3780 Magicka
Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 2 seconds.
Increases the amount of targets who can be feared.

30
Mass Hysteria II
3780 Magicka
Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 2.3 seconds.
Increases the amount of targets who can be feared.

30
Mass Hysteria III
3780 Magicka
Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 2.7 seconds.
Increases the amount of targets who can be feared.

30
Mass Hysteria IV
3780 Magicka
Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds.
Increases the amount of targets who can be feared.

30
Manifestation of Terror I
3780 Magicka
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 30 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered.

30
Manifestation of Terror II
3780 Magicka
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 40 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered.

30
Manifestation of Terror III
3780 Magicka
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 50 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered.

30
Manifestation of Terror IV
3780 Magicka
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 1 minute. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered.


42
Summon Shade IV
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 145 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.

42
Summon Shade I
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 12 seconds. The shade slashes at an enemy, dealing 141 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.

42
Summon Shade II
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 13 seconds. The shade slashes at an enemy, dealing 142 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.

42
Summon Shade III
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 14 seconds. The shade slashes at an enemy, dealing 144 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.

42
Summon Shade IV
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 145 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.

42
Dark Shade I
4050 Magicka
Summon a shade versions of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 292 Magic Damage and occasionally whirlwinds all enemies around it, dealing 292 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade II
4050 Magicka
Summon a shade versions of yourself to attack an enemy and fight at your side for 16 seconds. The shade slashes at an enemy, dealing 295 Magic Damage and occasionally whirlwinds all enemies around it, dealing 295 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade III
4050 Magicka
Summon a shade versions of yourself to attack an enemy and fight at your side for 17 seconds. The shade slashes at an enemy, dealing 298 Magic Damage and occasionally whirlwinds all enemies around it, dealing 298 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade IV
4050 Magicka
Summon a shade versions of yourself to attack an enemy and fight at your side for 18 seconds. The shade slashes at an enemy, dealing 301 Magic Damage and occasionally whirlwinds all enemies around it, dealing 301 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Shadow Image I
4050 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 15 seconds. The shade shoots at an enemy, dealing 146 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image II
4050 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 16 seconds. The shade shoots at an enemy, dealing 147 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image III
4050 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 17 seconds. The shade shoots at an enemy, dealing 149 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image IV
4050 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds. The shade shoots at an enemy, dealing 150 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position.
PASSIVES


18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.

8
Refreshing Shadows I
Increases your Health, Stamina, and Magicka Recovery by 7%.

18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.


27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds

14
Shadow Barrier I
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing your Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 3 seconds.

27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds


36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.

22
Dark Vigor I
Increases your Max Health by 2% for each Shadow ability slotted. Current bonus: 0%.

36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.


50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.

39
Dark Veil I
Increases the duration of your non-invisibility based Shadow abilities by 1 second.

50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
Siphoning
ULTIMATES


12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.

12
Soul Shred I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1227 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.

12
Soul Shred II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1240 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.

12
Soul Shred III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1253 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.

12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.

12
Soul Siphon I
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1267 Health and an additional 3304 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon II
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1280 Health and an additional 3336 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon III
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1294 Health and an additional 3376 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon IV
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1308 Health and an additional 3408 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Tether I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 220 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1280 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 222 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1294 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 224 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1308 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 227 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
SKILLS


1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 369 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife I
2700 Magicka
Steal an enemy's life force, dealing 358 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife II
2700 Magicka
Steal an enemy's life force, dealing 361 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife III
2700 Magicka
Steal an enemy's life force, dealing 365 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 369 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Funnel Health I
2700 Magicka
Steal an enemy's life force, dealing 369 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals up to 2 targets instead of 1.

1
Funnel Health II
2700 Magicka
Steal an enemy's life force, dealing 373 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals up to 2 targets instead of 1.

1
Funnel Health III
2700 Magicka
Steal an enemy's life force, dealing 377 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals up to 2 targets instead of 1.

1
Funnel Health IV
2700 Magicka
Steal an enemy's life force, dealing 381 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals up to 2 targets instead of 1.

1
Swallow Soul I
2700 Magicka
Steal an enemy's life force, dealing 739 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.

1
Swallow Soul II
2700 Magicka
Steal an enemy's life force, dealing 747 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.

1
Swallow Soul III
2700 Magicka
Steal an enemy's life force, dealing 755 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.

1
Swallow Soul IV
2700 Magicka
Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.


4
Malevolent Offering IV
568 Health
Sacrifice your essence, healing an ally in front of you for 1232 Health but draining your own Health over 8 seconds.

4
Malevolent Offering I
568 Health
Sacrifice your essence, healing an ally in front of you for 1193 Health but draining your own Health over 8 seconds.

4
Malevolent Offering II
568 Health
Sacrifice your essence, healing an ally in front of you for 1206 Health but draining your own Health over 8 seconds.

4
Malevolent Offering III
568 Health
Sacrifice your essence, healing an ally in front of you for 1219 Health but draining your own Health over 8 seconds.

4
Malevolent Offering IV
568 Health
Sacrifice your essence, healing an ally in front of you for 1232 Health but draining your own Health over 8 seconds.

4
Shrewd Offering I
460 Health
Sacrifice your essence, healing an ally in front of you for 1233 Health but draining your own Health over 8 seconds.
Reduces the cost.

4
Shrewd Offering II
460 Health
Sacrifice your essence, healing an ally in front of you for 1246 Health but draining your own Health over 8 seconds.
Reduces the cost.

4
Shrewd Offering III
460 Health
Sacrifice your essence, healing an ally in front of you for 1260 Health but draining your own Health over 8 seconds.
Reduces the cost.

4
Shrewd Offering IV
460 Health
Sacrifice your essence, healing an ally in front of you for 1273 Health but draining your own Health over 8 seconds.
Reduces the cost.

4
Healthy Offering I
568 Health
Sacrifice your essence, healing an ally in front of you for 1233 Health but draining your own Health over 8 seconds. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%.
Increases your healing done for the duration.

4
Healthy Offering II
568 Health
Sacrifice your essence, healing an ally in front of you for 1246 Health but draining your own Health over 8 seconds. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%.
Increases your healing done for the duration.

4
Healthy Offering III
568 Health
Sacrifice your essence, healing an ally in front of you for 1260 Health but draining your own Health over 8 seconds. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%.
Increases your healing done for the duration.

4
Healthy Offering IV
568 Health
Sacrifice your essence, healing an ally in front of you for 1273 Health but draining your own Health over 8 seconds. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%.
Increases your healing done for the duration.


20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1224 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1188 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1200 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1212 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1224 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.

20
Debilitate I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1230 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them.
Increases the snare potency and applies Minor Magickasteal to enemies hit.

20
Debilitate II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1242 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them.
Increases the snare potency and applies Minor Magickasteal to enemies hit.

20
Debilitate III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1254 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them.
Increases the snare potency and applies Minor Magickasteal to enemies hit.

20
Debilitate IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1266 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them.
Increases the snare potency and applies Minor Magickasteal to enemies hit.

20
Crippling Grasp I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 411 Magic Damage and an additional 1025 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact.

20
Crippling Grasp II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 415 Magic Damage and an additional 1025 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact.

20
Crippling Grasp III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 420 Magic Damage and an additional 1025 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact.

20
Crippling Grasp IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 424 Magic Damage and an additional 1025 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact.


30
Siphoning Strikes IV
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1438 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.

30
Siphoning Strikes I
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1393 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.

30
Siphoning Strikes II
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1408 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.

30
Siphoning Strikes III
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1423 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.

30
Siphoning Strikes IV
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1438 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.

30
Leeching Strikes I
1148 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes II
1058 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes III
968 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes IV
878 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks I
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks II
1260 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks III
1170 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks IV
1080 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.


42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 615 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

42
Drain Power I
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 596 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

42
Drain Power II
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 602 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

42
Drain Power III
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 609 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 615 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

42
Power Extraction I
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 633 Disease Damage to all nearby enemies. If an enemy is hit, you reduce their Weapon and Spell Damage by 185 for 8 seconds and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Converts to a Stamina ability that deals Disease damage. Enemies hit have their Weapon and Spell Damage reduced.

42
Power Extraction II
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 633 Disease Damage to all nearby enemies. If an enemy is hit, you reduce their Weapon and Spell Damage by 190 for 8 seconds and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Converts to a Stamina ability that deals Disease damage. Enemies hit have their Weapon and Spell Damage reduced.

42
Power Extraction III
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 633 Disease Damage to all nearby enemies. If an enemy is hit, you reduce their Weapon and Spell Damage by 195 for 8 seconds and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Converts to a Stamina ability that deals Disease damage. Enemies hit have their Weapon and Spell Damage reduced.

42
Power Extraction IV
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 633 Disease Damage to all nearby enemies. If an enemy is hit, you reduce their Weapon and Spell Damage by 200 for 8 seconds and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Converts to a Stamina ability that deals Disease damage. Enemies hit have their Weapon and Spell Damage reduced.

42
Sap Essence I
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 205 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence II
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 207 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence III
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 209 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 211 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.
PASSIVES


18
Catalyst II
After drinking a potion you gain 20 Ultimate.

8
Catalyst I
After drinking a potion you gain 10 Ultimate.

18
Catalyst II
After drinking a potion you gain 20 Ultimate.


27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.

14
Magicka Flood I
Increases your Max Magicka by 4% while a Siphoning ability is slotted.

27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.


36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.

22
Soul Siphoner I
Increases your healing done by 2% for each Siphoning ability slotted. Current bonus: 0%.

36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.


50
Transfer II
Casting a Siphoning ability generates 2 Ultimate. This effect can occur once every 4 seconds.

39
Transfer I
Casting a Siphoning ability generates 1 Ultimate. This effect can occur once every 4 seconds.

50
Transfer II
Casting a Siphoning ability generates 2 Ultimate. This effect can occur once every 4 seconds.
Daedric Summoning
ULTIMATES


12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.

12
Summon Storm Atronach I
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.

12
Summon Storm Atronach II
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.

12
Summon Storm Atronach III
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.

12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.

12
Greater Storm Atronach I
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
Increases the health and duration of the atronach.

12
Greater Storm Atronach II
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
Increases the health and duration of the atronach.

12
Greater Storm Atronach III
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
Increases the health and duration of the atronach.

12
Greater Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
Increases the health and duration of the atronach.

12
Summon Charged Atronach I
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 818 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second, and periodically deals 818 Shock Damage to enemies around it. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
The atronach gains a powerful area of effect attack.

12
Summon Charged Atronach II
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 826 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second, and periodically deals 826 Shock Damage to enemies around it. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
The atronach gains a powerful area of effect attack.

12
Summon Charged Atronach III
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 835 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second, and periodically deals 835 Shock Damage to enemies around it. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
The atronach gains a powerful area of effect attack.

12
Summon Charged Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 844 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 409 Shock Damage every 1 second, and periodically deals 844 Shock Damage to enemies around it. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 25% for 8 seconds.
The atronach gains a powerful area of effect attack.
SKILLS


1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 245 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 410 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar I
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 238 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 397 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar II
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 240 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 401 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar III
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 243 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 405 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 245 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 410 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Clannfear I
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 253 Physical Damage, while its tail spike hits nearby enemies for 253 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you and the clannfear for 2709. The clannfear remains until killed or unsummoned.
You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks now scale off your Max Stamina.

1
Summon Unstable Clannfear II
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 255 Physical Damage, while its tail spike hits nearby enemies for 255 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you and the clannfear for 2738. The clannfear remains until killed or unsummoned.
You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks now scale off your Max Stamina.

1
Summon Unstable Clannfear III
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 258 Physical Damage, while its tail spike hits nearby enemies for 258 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you and the clannfear for 2768. The clannfear remains until killed or unsummoned.
You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks now scale off your Max Stamina.

1
Summon Unstable Clannfear IV
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 261 Physical Damage, while its tail spike hits nearby enemies for 261 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you and the clannfear for 2798. The clannfear remains until killed or unsummoned.
You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks now scale off your Max Stamina.

1
Summon Volatile Familiar I
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 246 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 411 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar II
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 248 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 415 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar III
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 251 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 420 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 254 Shock Damage. Once summoned, you can activate the familiar's special ability for 4500 Magicka, dealing 424 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.


4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 1026 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse I
2970 Magicka
Curse an enemy with a destructive rune, dealing 994 Magic Damage to the target and 457 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse II
2970 Magicka
Curse an enemy with a destructive rune, dealing 1004 Magic Damage to the target and 462 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse III
2970 Magicka
Curse an enemy with a destructive rune, dealing 1015 Magic Damage to the target and 467 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 1026 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Prey I
2430 Magicka
Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 20% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey II
2340 Magicka
Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 20% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey III
2250 Magicka
Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 20% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey IV
2160 Magicka
Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 20% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Haunting Curse I
2970 Magicka
Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse II
2970 Magicka
Curse an enemy with a destructive rune, dealing 1038 Magic Damage to the target and 477 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 1038 Magic Damage to the target and 477 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse III
2970 Magicka
Curse an enemy with a destructive rune, dealing 1049 Magic Damage to the target and 482 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 1049 Magic Damage to the target and 482 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 1060 Magic Damage to the target and 487 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 1060 Magic Damage to the target and 487 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.


20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 245 Shock Damage and its kicks deal 245 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2465 Health. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight I
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 238 Shock Damage and its kicks deal 238 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2387 Health. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight II
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 240 Shock Damage and its kicks deal 240 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2413 Health. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight III
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 243 Shock Damage and its kicks deal 243 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2439 Health. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zaps deal 245 Shock Damage and its kicks deal 245 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2465 Health. The winged twilight remains until killed or unsummoned.

20
Summon Twilight Tormentor I
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zaps deal 493 Shock Damage and its kicks deal 493 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2970 Magicka, causing it to deal 50% more damage to enemies above 50% Health for 15 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor II
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zaps deal 498 Shock Damage and its kicks deal 498 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2970 Magicka, causing it to deal 51% more damage to enemies above 50% Health for 15 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor III
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zaps deal 503 Shock Damage and its kicks deal 503 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2970 Magicka, causing it to deal 52% more damage to enemies above 50% Health for 15 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor IV
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zaps deal 509 Shock Damage and its kicks deal 509 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2970 Magicka, causing it to deal 53% more damage to enemies above 50% Health for 15 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Matriarch I
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 246 Shock Damage and its kicks deal 246 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2466 Health. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch II
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 246 Shock Damage and its kicks deal 246 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2493 Health. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch III
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 246 Shock Damage and its kicks deal 246 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2520 Health. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch IV
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 246 Shock Damage and its kicks deal 246 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2547 Health. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.


30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2465 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

30
Conjured Ward I
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2387 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

30
Conjured Ward II
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2413 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

30
Conjured Ward III
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2439 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2465 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

30
Hardened Ward I
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3288 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward II
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3324 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward III
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3360 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3396 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Empowered Ward I
4050 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2466 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

30
Empowered Ward II
3960 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2466 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

30
Empowered Ward III
3870 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2466 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

30
Empowered Ward IV
3780 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2466 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.


42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 5%

42
Bound Armor I
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 33% for 3 seconds. While slotted, your Max Magicka is increased by 5%

42
Bound Armor II
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 34% for 3 seconds. While slotted, your Max Magicka is increased by 5%

42
Bound Armor III
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 35% for 3 seconds. While slotted, your Max Magicka is increased by 5%

42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 5%

42
Bound Armaments I
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 342 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 5% and Light Attack damage is increased by 10%.
Converts into a Stamina ability and increases your damage done with Light Attacks. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments II
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 345 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 6% and Light Attack damage is increased by 10%.
Converts into a Stamina ability and increases your damage done with Light Attacks. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments III
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 349 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 7% and Light Attack damage is increased by 10%.
Converts into a Stamina ability and increases your damage done with Light Attacks. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments IV
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 353 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8% and Light Attack damage is increased by 10%.
Converts into a Stamina ability and increases your damage done with Light Attacks. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Aegis I
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 37% for 3 seconds. While slotted, your Max Magicka is increased by 5% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 1320.
Passively grants Minor Resolve and increases the amount of damage you can block as the ability ranks up.

42
Bound Aegis II
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 38% for 3 seconds. While slotted, your Max Magicka is increased by 6% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 1320.
Passively grants Minor Resolve and increases the amount of damage you can block as the ability ranks up.

42
Bound Aegis III
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 39% for 3 seconds. While slotted, your Max Magicka is increased by 7% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 1320.
Passively grants Minor Resolve and increases the amount of damage you can block as the ability ranks up.

42
Bound Aegis IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 1320.
Passively grants Minor Resolve and increases the amount of damage you can block as the ability ranks up.
PASSIVES


18
Rebate II
You restore 1452 Magicka when one of your Daedric Summoning pets is killed or unsummoned.

8
Rebate I
You restore 726 Magicka when one of your Daedric Summoning pets is killed or unsummoned.

18
Rebate II
You restore 1452 Magicka when one of your Daedric Summoning pets is killed or unsummoned.


27
Power Stone II
Reduces the cost of your Ultimate abilities by 15%.

14
Power Stone I
Reduces the cost of your Ultimate abilities by 8%.

27
Power Stone II
Reduces the cost of your Ultimate abilities by 15%.


36
Daedric Protection II
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.

22
Daedric Protection I
Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

36
Daedric Protection II
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.


50
Expert Summoner II
Increases your Max Health by 8% while you have a Daedric Summoning pet active.

39
Expert Summoner I
Increases your Max Health by 4% while you have a Daedric Summoning pet active.

50
Expert Summoner II
Increases your Max Health by 8% while you have a Daedric Summoning pet active.
Dark Magic
ULTIMATES


12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic I
225 Ultimate
Create a globe of magic suppression for 9 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic II
225 Ultimate
Create a globe of magic suppression for 10 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic III
225 Ultimate
Create a globe of magic suppression for 11 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Suppression Field I
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 184 Magic Damage every 0.5 seconds.
The globe also damages enemies standing inside it.

12
Suppression Field II
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 186 Magic Damage every 0.5 seconds.
The globe also damages enemies standing inside it.

12
Suppression Field III
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 188 Magic Damage every 0.5 seconds.
The globe also damages enemies standing inside it.

12
Suppression Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 190 Magic Damage every 0.5 seconds.
The globe also damages enemies standing inside it.

12
Absorption Field I
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 184 Health every 0.5 seconds.
The globe also heals you and your allies standing inside it.

12
Absorption Field II
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 186 Health every 0.5 seconds.
The globe also heals you and your allies standing inside it.

12
Absorption Field III
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 188 Health every 0.5 seconds.
The globe also heals you and your allies standing inside it.

12
Absorption Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 190 Health every 0.5 seconds.
The globe also heals you and your allies standing inside it.
SKILLS


1
Crystal Shard IV
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1076 Magic Damage.

1
Crystal Shard I
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1042 Magic Damage.

1
Crystal Shard II
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1053 Magic Damage.

1
Crystal Shard III
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1064 Magic Damage.

1
Crystal Shard IV
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1076 Magic Damage.

1
Crystal Blast I
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1077 Magic Damage and stunning them for 2 seconds. Also damages enemies near the initial target for 1077 Magic Damage.
Stuns the enemy and deals area of effect damage around them.

1
Crystal Blast II
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1088 Magic Damage and stunning them for 2 seconds. Also damages enemies near the initial target for 1088 Magic Damage.
Stuns the enemy and deals area of effect damage around them.

1
Crystal Blast III
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1100 Magic Damage and stunning them for 2 seconds. Also damages enemies near the initial target for 1100 Magic Damage.
Stuns the enemy and deals area of effect damage around them.

1
Crystal Blast IV
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1112 Magic Damage and stunning them for 2 seconds. Also damages enemies near the initial target for 1112 Magic Damage.
Stuns the enemy and deals area of effect damage around them.

1
Crystal Fragments I
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1077 Magic Damage. Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments II
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1088 Magic Damage. Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments III
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1100 Magic Damage. Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments IV
2970 Magicka
Conjure dark crystals to bombard an enemy, dealing 1112 Magic Damage. Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.


4
Encase IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

4
Encase I
4320 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

4
Encase II
4230 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

4
Encase III
4140 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

4
Encase IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

4
Shattering Prison I
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 616 Magic Damage when the effect ends.
Deals damage when effect ends.

4
Shattering Prison II
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 622 Magic Damage when the effect ends.
Deals damage when effect ends.

4
Shattering Prison III
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 629 Magic Damage when the effect ends.
Deals damage when effect ends.

4
Shattering Prison IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 636 Magic Damage when the effect ends.
Deals damage when effect ends.

4
Restraining Prison I
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Gain Major Vitality, increasing your healing received by 30% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison II
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4.7 seconds. Gain Major Vitality, increasing your healing received by 30% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison III
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 5.3 seconds. Gain Major Vitality, increasing your healing received by 30% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds. Gain Major Vitality, increasing your healing received by 30% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.


20
Rune Prison IV
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison I
3780 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison II
3690 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison III
3600 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison IV
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Cage I
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 616 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage II
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 622 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage III
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 629 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage IV
3510 Magicka
Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 636 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Defensive Rune I
3510 Magicka
Place a rune of protection on yourself for 1 minute. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune II
3510 Magicka
Place a rune of protection on yourself for 1.3 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune III
3510 Magicka
Place a rune of protection on yourself for 1.7 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune IV
3510 Magicka
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.


30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange I
3240 Stamina
Bargain with darkness to restore 7726 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange II
3240 Stamina
Bargain with darkness to restore 7847 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange III
3240 Stamina
Bargain with darkness to restore 7968 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Deal I
2700 Magicka
Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.
Reduces the cost and converts Magicka into Health and Stamina instead.

30
Dark Deal II
2610 Magicka
Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.
Reduces the cost and converts Magicka into Health and Stamina instead.

30
Dark Deal III
2520 Magicka
Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.
Reduces the cost and converts Magicka into Health and Stamina instead.

30
Dark Deal IV
2430 Magicka
Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.
Reduces the cost and converts Magicka into Health and Stamina instead.

30
Dark Conversion I
2431 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Has reduced cost.

30
Dark Conversion II
2341 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Has reduced cost.

30
Dark Conversion III
2251 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Has reduced cost.

30
Dark Conversion IV
2161 Stamina
Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Has reduced cost.


42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 615 Magic Damage and immobilizing the enemy for 2 seconds.

42
Daedric Mines I
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 596 Magic Damage and immobilizing the enemy for 2 seconds.

42
Daedric Mines II
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 602 Magic Damage and immobilizing the enemy for 2 seconds.

42
Daedric Mines III
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 609 Magic Damage and immobilizing the enemy for 2 seconds.

42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 615 Magic Damage and immobilizing the enemy for 2 seconds.

42
Daedric Tomb I
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds. When a mine is triggered it explodes, dealing 616 Magic Damage and immobilizing the enemy for 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb II
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds. When a mine is triggered it explodes, dealing 622 Magic Damage and immobilizing the enemy for 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb III
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds. When a mine is triggered it explodes, dealing 629 Magic Damage and immobilizing the enemy for 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds. When a mine is triggered it explodes, dealing 636 Magic Damage and immobilizing the enemy for 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Minefield I
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 616 Magic Damage and immobilizing the enemy for 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield II
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 622 Magic Damage and immobilizing the enemy for 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield III
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 629 Magic Damage and immobilizing the enemy for 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield IV
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 636 Magic Damage and immobilizing the enemy for 2 seconds.
You place 5 mines around you instead of 3.
PASSIVES


18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your abilities 6%.

8
Unholy Knowledge I
Reduces the Health, Magicka, and Stamina costs of your abilities 3%.

18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your abilities 6%.


27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 874. This effect scales off your Max Health and can occur once every 0.5 seconds.

14
Blood Magic I
When you hit an enemy with a directly applied Dark Magic ability, you heal for 437. This effect scales off your Max Health and can occur once every 0.5 seconds.

27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 874. This effect scales off your Max Health and can occur once every 0.5 seconds.


36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.

22
Persistence I
After blocking an attack, your next Health, Magicka, or Stamina ability costs 7% less.

36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.


50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1320 for 20 seconds.

39
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1320 for 10 seconds.

50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1320 for 20 seconds.
Storm Calling
ULTIMATES


12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 844 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 760 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 818 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 736 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 826 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 744 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 835 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 752 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 844 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 760 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Power Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 929 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 836 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 939 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 845 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 949 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 854 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 959 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 863 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Energy Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1102 Magicka. Light Attacks become lightning bolts, dealing 844 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 760 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Light and Heavy Attacks restore Magicka.

12
Energy Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1122 Magicka. Light Attacks become lightning bolts, dealing 853 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 768 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Light and Heavy Attacks restore Magicka.

12
Energy Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1141 Magicka. Light Attacks become lightning bolts, dealing 862 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 776 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Light and Heavy Attacks restore Magicka.

12
Energy Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1161 Magicka. Light Attacks become lightning bolts, dealing 871 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 785 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Light and Heavy Attacks restore Magicka.
SKILLS


1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 307 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby.

1
Mages' Fury I
2430 Magicka
Call down lightning to strike an enemy, dealing 298 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby.

1
Mages' Fury II
2430 Magicka
Call down lightning to strike an enemy, dealing 301 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby.

1
Mages' Fury III
2430 Magicka
Call down lightning to strike an enemy, dealing 304 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby.

1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 307 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby.

1
Mages' Wrath I
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 477 Shock Damage to other enemies nearby.
Increases the damage dealt to other enemies nearby.

1
Mages' Wrath II
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 482 Shock Damage to other enemies nearby.
Increases the damage dealt to other enemies nearby.

1
Mages' Wrath III
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 487 Shock Damage to other enemies nearby.
Increases the damage dealt to other enemies nearby.

1
Mages' Wrath IV
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 492 Shock Damage to other enemies nearby.
Increases the damage dealt to other enemies nearby.

1
Endless Fury I
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 2430 Magicka.
Restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury II
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 3240 Magicka.
Restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury III
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4050 Magicka.
Restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka.
Restores Magicka if the target dies after this ability dealt damage to them.


4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 81 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280.

4
Lightning Form I
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 79 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280.

4
Lightning Form II
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 79 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280.

4
Lightning Form III
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 80 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280.

4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 81 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280.

4
Hurricane I
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds. The winds grow in damage and size, increasing up to 150% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5280 and your Movement Speed by 10%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Hurricane II
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds. The winds grow in damage and size, increasing up to 150% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5280 and your Movement Speed by 10%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Hurricane III