ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage


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DRAGONKNIGHT
NECROMANCER
Bone Tyrant
Grave Lord
Living Death
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Living Death
ULTIMATES
12
Reanimate IV
335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
SKILLS
1
Render Flesh IV
4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1232 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 15%.
4
Expunge IV
1940 Health
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
20
Life amid Death IV
3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 821 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.
30
Spirit Mender IV
4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 468 Health. Creates a corpse on death.
42
Restoring Tether IV
0 Magicka
Siphon the last remnants of life from a corpse, healing for 1908 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
PASSIVES
18
Curative Curse II
While you have a negative effect on you, your healing done is increased by 8%.
27
Near-Death Experience II
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
14
Near-Death Experience I
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 10% in proportion to the severity of the target's wounds.
27
Near-Death Experience II
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
36
Corpse Consumption II
When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
50
Undead Confederate II
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 200.