ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Siphoning
ULTIMATES
12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
SKILLS
1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
4
Malevolent Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.
20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Cripple I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4488 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Cripple II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4532 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Cripple III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4576 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
20
Debilitate I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4642 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
20
Debilitate II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4686 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
20
Debilitate III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4741 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
20
Debilitate IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
20
Crippling Grasp I
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1161 Magic Damage and an additional 4220 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
20
Crippling Grasp II
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1173 Magic Damage and an additional 4260 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
20
Crippling Grasp III
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1186 Magic Damage and an additional 4310 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
20
Crippling Grasp IV
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
30
Siphoning Strikes IV
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
PASSIVES
18
Catalyst II
After drinking a potion you gain 20 Ultimate.
27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.
36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.
50
Transfer II
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.