Skyrim talk:Sorex Vinius

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take over[edit]

What will he do if his father is really dead, will he take over the inn? If He did take over the inn and i have married with him and i killed him, does the inn belong to me?(Vvardfell 15:09, 24 January 2012 (UTC))

He probably will take over the inn as is the case in most shops of Skyrim. I don't think the inn belongs to you if you kill him though:)RIM 16:52, 24 January 2012 (UTC)

Walking outside Windhelm?[edit]

Is there a reason I found him walking around outside Windhelm? Does he have some sort of schedule for it or has he bugged out? EDIT: He seems to have parked in Temple of Mara. 78.82.38.95 08:39, 19 February 2012 (UTC)

i've found him dead outside of solitude. Kotekzot (talk) 17:10, 25 October 2012 (GMT)

... his father passes[edit]

(000c1a3a-dialogue: "...it'll be mine when he kicks off." , the notes even change "kicks off" to "croaks", these are euphemisms for "die", not "retire")

There is no link to this dialog, nor does Google find it. There are no such "notes" in the Notes section.

"He expects to take over the inn when his father passes (see bugs)."

A more accurate statement is "... inn from his father." The sentence is complete, and comprehensive, without the qualifications. Dialog (by his father) also indicates that he will inherit whenever his father retires.

Please stop adding extraneous and useless euphemisms to the text.
--DayDreamer (talk) 06:51, 28 December 2012 (GMT)

The dialogue ABC was referring to is actual game data found in CSList (← this is the link to the dialogue, which includes the notes), and she is correct before. It is not extraneous and useless at all; it is accurate. And like ABC explained, it has nothing to do with his father's retirement, but his father's death ("croak" is a slang for "die"). ~ Psylocke 07:13, 28 December 2012 (GMT)
And I'm looking at the actual CK data using the actual CK as it exists at this moment. His father talks about retirement. The sentence is erroneous. Also, just because he doesn't take over from his father on the Xbox or PS3, doesn't mean it doesn't work elsewhere.
--DayDreamer (talk) 07:38, 28 December 2012 (GMT)
I'm just going to chime in here. If you are using PC, a third party mod might have changed it. We can't assume people have that mod here, and change things to reflect them. Also, you are being extremely rude in your responses and edit summaries, I would suggest you tone it down a bit. That's coming from an objective third party (me). Jeancey (talk) 07:43, 28 December 2012 (GMT)
Please point to an actual rudeness, rather than speaking in generalities. Links are helpful in explanation.
--DayDreamer (talk) 07:49, 28 December 2012 (GMT)
(edit conflict) "Please stop adding extraneous and useless euphemisms to the text." That is rude. Remember always assume good faith. also your edit summary of "discuss before edit warring" is also not assuming good faith. Psylocke is NOT edit warring at all. Jumping to that conclusion is hasty and rude (in my opinion at least). As for the actual discussion at hand, his FATHER says retire, but the son says kick off, meaning die. Therefore, his father expects his son to take over when he retires, while his son expects him to die BEFORE retiring. If we are talking about the sons expectations, then it should be die. Jeancey (talk) 07:54, 28 December 2012 (GMT)
By definition, edit warring is continuing to revert a change (as Psylocke did) after a request to go to the Talk. And "please" is the essence of politeness.
--DayDreamer (talk) 08:03, 28 December 2012 (GMT)

() Using your internal database: You know, I ought to retire and leave you to run the Skeever, son!
--DayDreamer (talk) 07:49, 28 December 2012 (GMT)

I'm with Psylocke and ABC here, death, not retirement. The sentence refers to what Sorex expects, not to what his father plans to do. Silence is GoldenBreak the Silence 07:51, 28 December 2012 (GMT)

() ABC started by removing the USKP bug fix. Turns out that ABC doesn't have a PC. She wasted our time trying to figure out what wasn't working. I talked on her Talk page. She continues to make this change. I'm tired of folks just making things up. I'll re-write the sentence entirely, so that it's very clear how the game works, and not some interpretation of dialogue text (one of 2 things that could be said, so many folks never even hear that). And we don't need useless euphemisms. Dead is dead. "Passes" is never mentioned.
--DayDreamer (talk) 08:03, 28 December 2012 (GMT)

Psylocke DID go to the talk page. When there is a contentious edit, it is normal for the page to be reverted to what it WAS until consensus is reached. Psylocke was not edit warring, but just following procedure. Jeancey (talk) 08:29, 28 December 2012 (GMT)
DayDreamer: You said "By definition". Where did you get this from? If it is from Wikipedia, then your definition is inaccurate. Let's review what happened. Firstly, you reverted to your initial revision before ABC's edit, indicating simply "see Talk". I read your 1st post above, double checked with game data, and then reverted your edit (to what it was before, like Jeancey said) and clearly explained my revert. However, instead of discussing the issue on the talk page, like what you claimed you were doing, you reverted again to your own revision and hypocritically stated "discuss before edit warring". From how I see it, you are the one edit warring.
Now, back to the issue at hand. While playing in-game, Corpulus never "retires" in the game. In fact, I don't think any of the 100+ store owners retire. These store owners (innkeepers included) are only replaced when they die. It only makes sense that the article reflects that, like what Silencer mentioned. ~ Psylocke 08:48, 28 December 2012 (GMT)
Okay, I just read through the entire ridiculous edit war and this discussion and it is going nowhere fast. First of all, both of you should know that we quote the actual dialogue – without trying to interpret what it means. This means that, in the end, all your attempts will end up being replaced with a simple “He will take over the inn, should anything happen to his father”. Then, in another section, the dialogue will be added and people can decide what to make of it. Second, it doesn’t matter who edit wars – point is, you’re both wasting time and space discussing something that will never end up on the finished page anyway. --Krusty (talk) 09:56, 28 December 2012 (GMT)
Krusty: I don't think simply dismissing this discussion and saying it is ridiculous or wasting time and space is a good way to end it. DayDreamer was unsatisfied with an issue since early Dec, and we're trying to address it in this discussion. And I'm sure we all know that we quote the actual dialogue.
Well, just for good measure, this discussion actually is going somewhere. What I mentioned above—"While playing in-game, Corpulus never "retires" in the game. In fact, I don't think any of the 100+ store owners retire. These store owners (innkeepers included) are only replaced when they die."—is pretty much in line with what Krusty said: "This means that, in the end, all your attempts will end up being replaced with a simple “He will take over the inn, should anything happen to his father”". Is everyone agreeable with this? Also, like I said, this applies to many store owners, and it is documented in the various stores' place summary. ~ Psylocke 15:39, 28 December 2012 (GMT)
I've looked at the pages of all the other merchants in the game and it's always the same two formulas: "Should anything happen to X, Y will take over the store" or "If X dies, Y will take over" etc.. I don't think we should make an exception because Mr DayDreamer here doesn't like it especially given the fact that, as pointed out before, no matter what the dialogue between them Corpulus will never retire. Anyway I agree that this is going nowhere simply for the fact that DayDreamer is clearly too obtuse and can't be reasoned with. Elakyn (talk) 16:06, 28 December 2012 (GMT)
Excellent, because that's exactly what I was trying to do (remove the interpretation and stick to the facts). As Krusty says, we aren't supposed to interpret the dialog. As stated above, my original attempted fix was "He expects to take over the inn from his father." No muss, no fuss, no bother. BTW, on the PS3 and Xbox, about half of the dialog never shows up. You need USKP to see it all.
--DayDreamer (talk) 23:06, 28 December 2012 (GMT)

You need practice![edit]

When I entered Solitude for the first time with my new character, a Redguard werewolf Companion, I watched the funeral and Sorex walked over to me and said "You need practice!" I've never had any NPC say that to any of my characters and I've been playing for 8 years. Is this something unique to Sorex or was he randomly commenting on some skill that's still 15? (It's a new character, after all.) Emma of Falkreath (talk)