Skyrim talk:Containment

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Major Glitch Quest Doesn't Start[edit]

After I noticed an odd glitch in the previous quest at stage 99 were the eye of magnus overloads and the arch-mage dies and Mirabelle Ervine brings the quest to completion but dose not give me containment. Arncano stops messing with the eye and in a rather amusing way walked out of his barrier and I could speak to him like nothing happened. Ervine gets up and walks around, with agina normal dialog. Then when I went outside, know one even gave a darn that savos what dead (Ervine ironically said "Oh know how could this have happened" despite the fact that she was there but that's just regular dialog for one a corpse is found). Tolfdir was sleeping in the hall of attainment and no matter what I do or how many times I reload the save noting fixes it. I have completed the whole quest line on another save game but it makes me mad because I went back and made the Nordic warrior that I currently play us perpetually perfect. I did the whole main quest, Won the Civil War for the true high king The Companions (cured my lycanthropy), The thevies Giuld (but note until the nightingale part because I want him to go to sovenguard not nocturnal's place.). But the point is I made this perfect level forty character and I did every quest like I wanted after learning from the many glitches and failures of his predecessors and this is like a kick in the head.I play on the 360 if that helps solve the problem.Emperor Ray IV 17:16, 13 December 2011 (UTC)

This happened to me too, but I play on the PC. I found a way to get back on the quest line using the console, but I had to skip over this quest and go to the next one, even doing that. I couldn't find any way to actually play through the Containment quest, possibly because it is MG05 and Revealing the Unseen (the prerequisite) is MG06. In any case here are the console commands to use if this happens to you:
  1. setstage MG07 0 : Start the quest after Containment (The Staff of Magnus)
  2. player.additem 000a34f8 1 : Quest item from Containment (Torc of Labyrinthian)
  3. player.additem 000f1b33 1 : Quest reward from Containment (Savos Aren's Amulet)
68.32.170.29 06:33, 1 January 2012 (UTC)
How do i enter this in? — Unsigned comment by 70.30.134.191 (talk) at 19:46 on 30 January 2012
I have this problem, and unfortunately I'm on Xbox so can't use console codes. I've also been a bit of a daft apeth and not saved nearly as much as I should have done so my last save is was back at the quest to retrieve the stolen books. I'd rather not have to go back to that so is there any workaround for this? Oh, and suitable autosaves are non existent... Stupid glitches! *sigh* 82.132.236.33 17:09, 28 August 2012 (UTC)
Does this have a known fix yet? I'm on Xbox, but I can port my profile to a PC game if I absolutely need to. In fact, I set it up for my computer (which doesn't even have shader 3, so I had to use an emulator) and dd the code "setstage mg05 10" And nothing happened. 216.246.130.20 13:27, 9 June 2013 (GMT)

Recommendation: Do this quest at night[edit]

My first time doing this quest (about 1 am), the Magic Anomalies ended up killing Ranmir on his way home from the tavern. While not an essential/important character, I still wanted to avoid his death. (Plus, I still had a few miscellaneous quests involving him that I haven't completed.) I tried dropping the difficulty to the easiest level, but he was surrounded and swiftly killed.

I found that starting the quest (leaving from the College) around 3 or 4 am solved this problem -- Ranmir was safely back in Birna's Oddments. I imagine doing the quest other times of the day could result in other NPC deaths. Shadowmere was also a helpful distraction for the Anomalies. — Unsigned comment by 66.41.40.163 (talk) at 06:49 on 26 December 2011

Chicken zombie[edit]

In the fight apparently a chicken was killed, so Arneil raised it as a zombie. Of course it couldn't fight for him, but "Arniel's chicken" was running around the place, until it finally burned up into a pile of ashes. It dropped a chicken breast. Very funny, actually. — Unsigned comment by 174.21.174.197 (talk) at 07:51 on 19 January 2012

I have this problem too on the Xbox, I can not fix it through any of the ways listed,help? — Unsigned comment by 70.30.134.191 (talk) at 19:45 on 30 January 2012

Restoration Levelling[edit]

On what basis is this included in the article? There is no indication on how one presumably can level Restoration effectively so I'm not quite sure why it is included. — Unsigned comment by 99.235.60.236 (talk) at 19:42 on 21 March 2012

At high levels, the Anomalies have a ridiculously low attack (at least when I did it), and because there are ten of them you can just stand still, let them attack you, and train your Restoration. I mentioned this in particular because of their relatively low attack at higher levels and their large numbers, making them the high-level equivalent of Skeevers. I rephrased the note to make this more clear. • JATalk 19:34, 16 April 2012 (UTC)

Conflicting Information[edit]

On the Magic Anomaly section of the Monsters page, it says "They drop various levels of soul gems, occasionally filled with petty to grand-level souls, making them a good target for players who use Enchanting," while the quest page says "The anomalies, when killed, have a chance at dropping a charged soul gem, possibly a black." Call me crazy, but I don't think 'petty to grand' is equal to 'black'. Not to mention how Anomalies always drop a charged soul gem. --RandomPlayer268 08:09, 3 April 2012 (UTC)

Thanks for pointing this out. Both pages have now been edited for consistency and accuracy, though the wording could probably be improved. ABCface 18:03, 3 April 2012 (UTC)

Alternative[edit]

I ran back to the college to get one of the apprentices to help. When I exited the hall of attainment, all the anomalies were now in the courtyard instead of terrorizing the town. All the other mages rushed out and joined the chaos. Even the librarian came out to help. I think one of them raised the dead archmage in the process. — Unsigned comment by 184.145.27.251 (talk) at 09:36 on 23 May 2012

Extra Anomalies After Quest[edit]

I just had an anomaly spawn on the path between the college and Winterhold after the quest was complete and I'd killed all 10 anomalies. Before I post this on the page, I wanted to post it here and see if anyone else has had this happen. It's always possible it's just a one-off or that it's a bug caused by USLEEP or some other mod. Robin Hood  (talk) 22:42, 23 January 2016 (UTC)

It happened to me too. There's an anomaly that always spawns there after starting The Staff of Magnus. If you kill it it respawns after a few in-game days away from Winterhold, but it stays dead for good after you finish The Eye of Magnus and its ghostly remains disappear after some in-game days away from Winterhold. Tested with Skyrim SE v1.5.97 with all CC content installed. Defqon1 (talk) 10:07, 26 December 2019 (GMT)
Good catch! Once I knew where to look, it was easy to find what triggered the spawn. Since it is indeed part of The Staff of Magnus, I won't note it on this page, as it's unrelated to this quest and entirely normal behaviour for TSOM. Robin Hood  (talk) 18:53, 26 December 2019 (GMT)