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Skyrim talk:Alduin's Bane/Archive 1

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This is an archive of past Skyrim talk:Alduin's Bane discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Glitch

There seems to be a glitch during this battle. I was unable to inflict any noticable harm on Alduin by any means (Frostbite, Flames, Magical Sword), even with the gameplay setting on the easiest setting (Novice). I'll note that I had previously "defeated" Alduin with this exact character earlier with (relative) ease, but had to reload back to this save after encountering the glitch in Season Unending, where you cannot talk to either the Jarl, nor his assistant. Hides-in-shadows 22:40, 13 November 2011 (UTC)

I encountered the same glitch. I'm attempting to load the save I made right before I went into the Time-Wound, seeing if that helps at all. I noticed that I was able to deal damage right after I came out, but I died and reloaded the autosave and noticed I couldn't do damage then. Let's see if this works. I got it to fix that way. I'm assuming reloading a save before you went into the Time-Wound fixes it. Eavath 00:26, 15 November 2011 (UTC)
I managed to fix this glitch by fast traveling as i had a save right before getting into combat. 11:32, 08 January 2012 (EST) — Unsigned comment by 24.128.210.193 (talk)
I have a friend of mine who got this same problem (not me I really mean an actual friend), but he encountered this problem when he had maxed out his player level to 81 and a half. He tried reloading a previous save but got no new results. I don't know much else but I'm going to attempt to do the same thing in my profile, max my level and then fight Alduin at the throat of the world. This way I can find out if it was pure bad luck on my friends behalf or if it is worth worrying about. Amun-Ra Battlehorn 01:06, 9 July 2012
this was bad luck on your friend i did it and i beat him no problem and i am maxed — Unsigned comment by 74.131.63.153 (talk) at 06:55 on 17 October 2012
And here it is 2013 and this game-wrecking bug still isn't fixed. Someone needs to lose their job over this. 174.6.51.17 10:29, 16 January 2013 (GMT)
I'm sorry you're experiencing difficulty with this, but this doesn't really add to the discussion. If you know of a new or better workaround than what's listed on the page, please provide it here. The bug has been confirmed and is now noted as such on the article. — ABCface 19:04, 17 January 2013 (GMT)

() I was having the same issue. My character is also maxed. fast travel at the beginning of the fight. then go right back. it worked for me. I fast traveled to dragonrend (Dragonsreach?), idk if this made a difference — Unsigned comment by 24.140.164.108 (talk) at 15:19 on 5 September 2013‎

It appears that saving right before combat starts, then fast-traveling and returning, may fix this bug. I will add it to the article. --Xyzzy Talk 16:24, 5 September 2013 (GMT)

Alduin never approaches (bug)

I'm currently having an issue (PC version) where, during the scene while reading the scroll at the time-wound, the ancient heroes say "[...] Alduin approaches" and then nothing happens. I just wait while a half dozen or so dragons circle and that's it. [I also have this bug] — Unsigned comment by Sotanaht (talkcontribs) at 05:38 on 15 November 2011

the solution is that after you read the elder scroll at the wound, don't touch a button or don't click or don't even move the mouse an inch. only after you hear alduin 88.132.143.118 00:09, 26 November 2011 (UTC)
I tried to do the solution with this bug but it still didnt work I have no idea what to do? — Unsigned comment by 74.15.95.72 (talk) at 02:12 on 15 June 2013

The Elder Scroll

After the quest is completed, the Elder Scroll remains in your inventory, and is still marked as a quest item, so it can't be dropped or stored. This is a problem, as the damned thing weighs 20 pounds! There are no notes that I could find in game suggesting anything to be done with it. Based on something I read someplace here on the site, I went up to the College of Winterhold and spoke to the orc in the Arcaneum; there's a conversation option to give it to him. He'll give you money for it. I got 2000 gold at level 44, no idea if it's level based. --QuillanTalk 22:03, 23 November 2011 (UTC)

The price seems to be fixed, as I got the same amount at a much lower level. I've yet to reach any level above 25. --188.203.162.222 17:11, 26 November 2011 (UTC)
Well I went to Alftand as Septimus Signus directed, negotiated the dungeon, completed the puzzle, picked up the elder scroll, and fast travelled to the Throat of the world.. only to find that the Elder Scroll was not in my inventory. I went back to the place where I found it and it was gone. What should I do??? 99.117.4.130 02:13, 24 February 2012 (UTC)
Long after completing the quest line I went to the Arcanaeum and sold the Elder Scroll to the orc Urag gro-Shrub for 2000 gold, hoping to free up some inventory weight. My carried weight before and after the transaction were exactly the same and the Elder Scroll was no longer in my inventory. I restored to the save point before the transaction and dropped every item possible, leaving only quest items and items of zero weight (arrows and keys mostly). My carried weight showed as zero, despite having numerous items which purported to have non-zero carry weight - including: the Elder Scroll (wt=20), Gallus's Encoded Journal (wt=1), 23 of the Stones of Barenziah (wt=0.5 each), Lisbet's Dibella Statue (wt=2), Curious Silver Mold (wt=1), and the Sapphire Claw (wt=0.5). 24.117.23.48 02:48, 18 April 2012 (UTC)
well, yeah.. quest items like those don't weigh anything. 166.248.110.246 01:55, 26 May 2012 (UTC)

Dragonbane

Dragonbane was by far the easiest way to down him at this stage. 2-3 hits in one landing did it - no Marked for Death or shock spells necessary. (Dragonbane can be found back in Sky Haven Temple, in the loot room opposite the wall that Esbern was reading.) — Unsigned comment by Trep35 (talkcontribs) at 23:28 on 5 December 2011

Time Wound never disappears?

I expected it to disappear when I finished the cutscene but it's still there even after the main quest. --85.131.79.92 10:09, 22 December 2011 (UTC)

After finnishing with Alduin's Bane quest I have blurred vision. I heared from one of the npcs that reading the elder srcoll give you eye damage, but is this so or is it a bug? — Unsigned comment by 41.213.79.168 (talk) at 11:35 on 28 December 2011

Blurry eyes

After finishing Alduin's bane I have blurred vision. I heard from one of the npcs that reading the elder scroll gives you eye damage. Is this the reason for my blurred vision and what is the cure? — Unsigned comment by 41.213.79.168 (talk) at 11:40 on 28 December 2011

It's only temporary. If you are familiar with the lore, the scroll itself pretty much was intended to make the reader blind in the first place (I know you mentioned it, but just expanding it a little). The scroll does impair your vision for a short while, but if it persists, it could be a bug. — Unsigned comment by 130.157.32.235 (talk) at 23:26 on 1 March 2012
I'm having this problem as well. I've slept for days, traveled all over, did other quests and my vision persists to be blurry! It's sooo annoying! Please someone provide tips to solving this problem. If there is a console command please post it. — Unsigned comment by 128.189.159.189 (talk) at 13:04 on 11 April 2012
I've not had this happen, but it sounds to me like the blur effect of reading the scroll didn't clear up correctly (just as the slow motion from bows can be saved into a file so that it becomes semi-permanent). If this is the case, the best course of action might be to simply read the scroll again and hope this knocks the game out of the peculiar state it's in. 31.109.172.60 20:07, 8 August 2012 (UTC)

Glitch: Vision won't continue.

I'm having a problem where I read the elder scroll and receive the vision, but after things have cleared up and I'm looking into the past, the guy (presumably one of the heroes) runs up the road, the first dragon lands, and they just stare at each other. The hero runs past me, then the first dragon lands, he walks forward toward the dragon, and stands there with his battleaxe out, staring at him, while the dragon just stares back. I'm able to look around, the dragons still fly around in the sky, and there animations are still going, but they're not continuing the scene. I even tried giving it about 10 or 15 minutes, nothing's happened. I tried previous saves, even to go so far back as before getting the Elder Scroll from Blackreach; I've also gone about doing other things and coming back. So, what's going on? Anyone else having this problem, and is there a fix? I'm on Xbox 360, by the way. — Unsigned comment by 70.58.49.50 (talk) at 19:28 on 6 January 2012‎

Explanation.

  • (Optional) After defeating Alduin, the Elder Scroll remains in your inventory as a quest item. You have the option of taking and donating it to the College of Winterhold by speaking to the book keeper, Urag gro-Shub. He will gladly take the 20 weight valued item off of your hands and reward you with praise as well as gold.

To those that recognise this edit, I deleted it because I think it is irrelevant on this page about something you can do with the Elder Scroll. It has no consequence on any other part of the Main Quest line if you sell or don't sell it, so that is my whole reasoning to take it off. I thought it was a good idea to explain why I took it off. Thanks. JackTurbo95 15:55, 7 February 2012 (UTC)

This is good, but I think it should be stated somewhere that the Elder Scroll does not actually consume 20 pounds of your limited carrying capacity, it's weightless like all quest items. People start to panic when they see that they can't drop the scroll combined with how much it appears to weigh, and might think they've stumbled upon a bug within the quest itself. This would account for about 90% of problems people seem to have with the scroll. 31.109.172.60 20:10, 8 August 2012 (UTC)

It is not necessary to read the scroll in time wound.

On my first character, I read my scroll inside The White Phial in Windhelm and I got teleported to The Throat of The World after the cutscene.--AtrumVentus 04:33, 26 February 2012 (UTC)

I read it in Breezeholm with no effect.Obax 23:04, 18 June 2012 (UTC)

Glitch fix

With the invincible alduin glitch i tested the fix for the ps3 where you restart the ps3 during the battle after the dialog and it worked fine for me. — Unsigned comment by 67.219.227.73 (talk) on 9 April 2012

Had the same problem and this fix worked for me as well.
338 79.197.138.17 01:52, 16 July 2012 (UTC) Bee
The problem exists on the xbox 360 as well. I had to delete the update from my system and clear the cache. That cleared the issue right up and he was pretty easy after that. 70.77.241.32 09:53, 10 March 2013 (GMT)

Bugs fixed by patches?

From the quest page:

At this point, there is a bug affecting PC users.

I am running Skyrim on the PC with the latest patches, and I was able to progress through this quest with no trouble. It appears that, if these bugs are still present, they are not a given. I think the above note on the quest page should be removed. It implies that a bug always occurs. Consensus? --Xyzzy 16:14, 15 April 2012 (UTC)

No bug here either. Vely►Talk►Email 16:16, 15 April 2012 (UTC)
Its been over a week with no objections, so I'll remove the bug note. --Xyzzy 20:27, 23 April 2012 (UTC)

() The bug starting with "If you obtain the Elder Scroll before first meeting Paarthurnax, and use the dialog option "I have the Elder Scroll" immediately after receiving a quest to get the Scroll..." I think has also been patched. I got the scroll a long time ago, beat Dawnguard, and just now started doing the main quest and I have had no issues. It may be time to omit this bug. --FordGT90Concept (talk) 11:13, 23 October 2012 (GMT)

Nord Heroes cannot get Alduin to do anything

Nord Heroes use shout. Alduin falls to ground. Alduin does nothing when he on ground. Stays like this for hours. Heroes attack, Alduin just stands there. If you teleport out using the console, you have two Alduins. One that looks like he is having a seizure or something. If you kill off the one that is flying, the good dragon Paarthanax or whatever his name is will attack the other Alduin, then you have to fight the other alduin, but even if you beat him, he'll just keep on respawning and you'll never finish beating him. — Unsigned comment by 70.160.70.221 (talk) on 3 May 2012

Jagged Crown Bug

I removed the bug (below) regarding the Jagged Crown, as it is not clear what the bug exactly is, given that the Stormcloak questline is not involved with this quest at all.

Alduin dies after fight

I encountered a game breaking bug on PC and I'm trying to find a fix. At first, I attacked Alduin and got the glitch where he would not take damage. I fixed this by returning to my desktop, but when I defeated Alduin, he died. He did the animation as if he had died in Sovngarde and then ragdolled. I tried restarting Skyrim to no avail. Ragewin 12:25, 7 June 2012 (UTC)

This bug may happen if the line "bEssentialTakeNoDamage" has been set to 0 in Skyrim.ini. I fixed it by modifying the line back to "bEssentialTakeNoDamage=1". 37.160.34.253 22:43, 5 February 2013 (GMT)

Unable to hurt Alduin

I'm successfully using Dragonrend to ground him, and me, Shadowmere and Paarthanax are all hitting him with everything we've got (in my case, this includes Dragonbane) and Alduin's health is not going down even one bit. As a result, I've had my ass handed to me several times in a row now, and I can only assume my comrades are suffering the same fate once I'm dead and gone... Any ideas? I'm on the xbox, just fyi, so no console. I will try an earlier savegame if I have to, but it's been a while since I last saved, so I don't especially want to do that... Obax 22:23, 18 June 2012 (UTC)

An old save did the trick. I'm wondering if I got caught in the bug whereby attacking before the end of the speeches makes Alduin invincible. I though the speeches were over, but maybe not... Obax 23:13, 18 June 2012 (UTC)

No Damage to Alduin

Still confirmed on xbox as of 7/25/2012. If you attack Alduin before his initial dialogue and Parthurnaax tells you to use Dragonrend, you will deal no damage and enter into a never ending battle, unless you die or fix. Sometimes the bug can cause Parthurnaax to permanently land as well, which is annoying, especially for AOE effects. Confirmed fix: Reboot console, reload from before parthurnaax tells you to Dragonrend. OptimalGrime 17:30, 25 July 2012 (UTC)

If you do not have a close save nearby, just run down to high hrothgar enter-exit, and he will be vulnerable again — Unsigned comment by 93.136.37.58 (talk) at 03:32 on 27 March 2013

Dawnguard

I was wondering if it is possible to use the elder scroll you get from the dawn guard quest line in this quest 68.231.197.3 01:55, 5 August 2012 (UTC)

No, lore wise, it has to be the Elder Scroll of Dragon. This was the scroll used to send Alduin forward in time and is also the one with the Dovahkiin's prophecy.--Br3admax 20:12, 8 August 2012 (UTC)
You still get the same scroll, though. You need to complete Discerning the Transmundane to get the scroll that's used in both the main quest and the Dawnguard questline. Vely►t►e 20:18, 8 August 2012 (UTC)
You don't need to complete Transmundane to get the scroll. You just have to go through Blackreach to the Tower of Mzark; once you encode the lexicon in Mzark the scroll is waiting there for you to pick up, no need to manufacture the fake Dwemer blood to continue with the core story if that's what you want to do. --99.245.236.172 04:55, 19 September 2012 (GMT)

Paarthurnax Rimming the Sky

Upon completion of this quest, the quest marker moves to Paarthurnax. Speaking to him might cause him to suddenly pop upwards into the air while his dialogue plays out, his voice getting increasingly quiet as he gets further away until he can't be heard at all. While he is doing this, he's spinning in circles, and the quest marker continually moves from left to right. Once dialogue is over, he will come back to earth and perch on the word wall monument. 31.109.172.60 19:31, 8 August 2012 (UTC)

Another bug?

I'm not quite sure if this is a bug or not.

When I first started trying to do the battle with Alduin, as soon as he would finish speaking he would start attacking me with multiple ice attacks so that I died almost instantly. If I survived with potions, his attacks would inevitably get to me too quickly for me to use potions, so I would die before I could strike him. It sounded like some kind of magic-machine gun, he was attacking so fast.

I thought this was a bug so I reloaded my saves until he quit doing that and instead attacked me as normal, but then I had the bug where he would take no damage. It looked like I could either die before I could kill him or not be able to kill him at all.

I ended up reloading one of the saves where he attacked me incessantly and then activating god mode on the console because I was sick of trying to work around this, after an hour of reloading saves.— Unsigned comment by 108.85.57.180 (talk) at 21:29 on 9 August 2012

Are you sure your character wasn't just too underpowered for this quest? It is very easy to spend your perk points on things that don't improve your chances in a difficult fight like this one. --XyzzyTalk 04:37, 10 August 2012 (UTC)
I don't remember exactly what my stats were, but I think I was around level 40 with 75 or so heavy armor, so not too bad. Also, the part where he attacked m too frequently for me to respond only occured when I was able to deal damage, when it was occured taht he was unable to be harmed, he was attacking me on the same freqeuncy as in a normal dragon fight. — Unsigned comment by 108.85.57.180 (talk) at 02:05 on 14 August 2012
There is a lot more to winning a tough fight like this than your armor skill level. The type and quality of your armor and weapons (as well as tempering level), Block skill level, magic/elemental resistance, and total Health all play a big part, and that's just for a warrior-type character. You need to check all of these things and determine if your character is underpowered.
If you think there may be a bug that is making Alduin invulnerable, and you are playing on the PC, you could use the console command tgm to make yourself invulnerable, and just beat on him when he lands to see if his health bar does drop or not. If his health bar doesn't budge, maybe you have encountered a bug. --XyzzyTalk 04:46, 14 August 2012 (UTC)
I've encountered this as well. I defeated Alduin easily enough on my first character, but on my second, he started attacking with those strange ice attacks. The attacks were the same strength no matter what the gaming difficulty was set at and the Nord Heroes would all last barely seconds until Alduin turned to me. The attacks weren't like anything I'd seen in Alduin's arsenal and were delivered so fast that there wasn't even time to shout Dragonrend and have him land. It definitely wasn't a case of being underpowered. — Unsigned comment by 95.149.91.82 (talk) at 22:28 on 21 September 2012‎
I guess that this would qualify as a bug, then. Can you add a good, basic description of it to the article? --Xyzzy Talk 03:50, 22 September 2012 (GMT)

Elder Scroll vanishes in past as well as present

I accidentally read the Elder Scroll while still somewhat short of the Time-Wound, and it did precisely nothing. It also disappeared from my inventory. So, I went back to a previous save, and found out it had disappeared there as well! No idea what to do other than to use setstage -- thank goodness I play on the PC. --174.6.51.17 06:29, 19 October 2012 (GMT)

Alduin is circling The Throat of The World

I am on PC and after I went to The Throat of The World and read the Elder Scroll as I was supposed to, I did encounter the glitch where the ancient nord heroes (the Tongue's I would assume) battled Alduin but nothing had happened, just staring each other down. Thankfully going back to a previous save had fixed that issue -(after a few minutes of trying to fix it with everything I knew, even the setstage cheat it didn't work so using the most recent save was my last resort.) - HOWEVER, after it had come to be my time to fight alduin I successfully did so, and afterwards I found a peculiar visitor on the mountain. One whom I thought I had defeated... Alduin. Alduin was back, but he was not going to be friendly. In fact I could kill him again, but not as a mission. In fact it almost ignored him and acted like he were a normal dragon, not The World-Eater. During the battle my weapon of choice was Mehrune's Razor (along with player.setav health at an ashamedly high ammount of 5200 or so). But, I am glad to say that THERE IS a fix (if there are those of you out there with the same issue (I just figured it out) You have to be careful of how you click on him and either the cheat 'kill' or 'markfordelete' will work, if he does not disappear then perhaps you should try and click on him again, maybe you didn't click on him correctly?

If anyone else suffers from that problem I hope that helped? 68.47.144.207 23:56, 20 December 2012 (GMT) Cancerous

Immediate game crash after the cutscene to learn Dragonrend

Everything goes well, reading the scroll, learning dragonrend. Then when you leave the vision, right about when the game is supposed to make a auto-save after leaving this cutscene, it instead decides to do a CTD (Crash to Desktop) Reloading/Re-doing does not seem to work, keeps crashing everytime after exiting the cutscene. — Unsigned comment by 88.159.164.27 (talk) at 04:25 on 22 February 2013

Reading the Scroll Dropped My Thralls and Despawned Their Armor

I had two thralls with me at Throat of the World for the Alduin fight. When I read the scroll they dropped. When I came out of the scroll trance they were dead and they had no armor. I re-thralled them and they immediately entered battle (naked). They respawned new armor when we fast traveled out, but their old sets of enchanted/improved armor were gone. They kept their weapons, only armor was affected. — Unsigned comment by Secret Jedi (talkcontribs) at 13:51 on 30 April 2013

Invincible Alduin not fixed by patch

Invincible Alduin was not fixed by the patch. It just happened to me again. Reloaded autosave 10 times just to be sure. Tried magic, shouts and physical attacks. No damage. Kept attacking for 20+ minutes on some. — Unsigned comment by 24.9.159.248 (talk) at 21:17 on 17 June 2013

We need some more verification here. Is this a new character after 1.9 was installed? Bugs are not always fixed on a save file when a patch is added. It is highly unusual for a fix from the game makers not to actually work. Silence is GoldenBreak the Silence 23:46, 18 June 2013 (GMT)
Alduin remained invincible after patching; would be grounded after Dragonrend but took no damage from any attack. New character created after 1.9 was installed, Dawnguard and Dragonborn installed, no mods. I was able to make him act normally by loading the auto-save after using the Elder Scroll while he was speaking, fast-traveling elsewhere and then immediately returning. --Helmar (talk) 05:27, 14 July 2013 (GMT)
I'm also suffering this bug with a post 1.9 character.
Legendary Edition on Steam, fresh install, completely up to date and a character started only a couple of days ago.
It would appear their "Fix" didn't fix it.--2.222.56.212 07:25, 14 July 2013 (GMT)

Alduin workaround

After you come back from time travel somewhere else as he speaks come back he is fixed. — Unsigned comment by 173.218.99.5 (talk) at 05:38 on 26 June 2013‎

Which bug are you referring to? --Xyzzy Talk 17:21, 29 June 2013 (GMT)

Flashback filter bug

This doesn't have anything to do with machine speed: The filter has a finite range and doesn't track the camera movement at high speeds close enough --68.202.59.244 20:42, 13 August 2013 (GMT)

I assume you're referring to the bug that was recently removed, and if so, I would agree with its removal. Regardless of the reason, this isn't a bug that's particularly notable as it's not something that's going to affect your quest in any significant way. — ABCface 23:23, 13 August 2013 (GMT)

Another invincible Alduin bug - moved from article

If you Die right after you defeat Alduin, when it reloads you he will become invincible.

This sounds like it may just be a one-off bug, and may be just about impossible to recreate, short of using console commands to kill Alduin and/or yourself. --Xyzzy Talk 18:59, 15 August 2013 (GMT)

It's not a one off. It happened to me an hour ago and i've just spent the last hour testing it. Each time i reloaded a save from before i talked with Arngeir, learned Clear Skies, spoke with Parthunaxx, used the Elder Scroll to learn Dragonrend, and when Alduin would show up i would let him kill me.
When the autosave reloaded Alduin was invincible. Everytime. 82.132.212.133 16:49, 28 October 2013 (GMT)
Please direct all further input to the identical topic below. --Xyzzy Talk 22:24, 28 October 2013 (GMT)

Blades Armor Remark?

I was wearing Blades Armor during this quest (unenchanted) and Alduin said something like "You may wear the armor of your predecessors, but you are not their equals!" I'm not sure about the exact quote and I don't want to mess up the article. Does that line exist or was I daydreaming? 208.54.4.222 01:21, 16 August 2013 (GMT)

The closest dialogue I found was "You may have picked up the weapons of my ancient foes, but you are not their equal!". --Xyzzy Talk 01:44, 16 August 2013 (GMT)
Yeah that was the quote! Thanks! I was just asking because I didn't see that in the notes section.208.54.4.222 05:41, 16 August 2013 (GMT)
Generally, specific dialogue like that is only noted on quest pages if it's particularly relevant to the quest itself. It does belong on Alduin's page though, where it's currently stated in the notes section. — ABCface 05:49, 16 August 2013 (GMT)
I think that quote is a reference to Dragonrend. At one point I thought it was because I was wielding Nord Hero weapons, but I've heard Alduin say it with all kinds of equipment combinations now. --Morrolan (talk) 02:23, 6 September 2013 (GMT)

Bugs Cleanup

  • If you obtain the Elder Scroll before first meeting Paarthurnax, and use the dialogue option "I have the Elder Scroll" immediately after receiving a quest to get the Scroll, you will advance the quest but the time anomaly will not be present and the quest marker will not appear. You have to leave by foot or fast travel and return once the quest marker appears at the Throat of the World.
  • If you take a follower to the fight with you before you read the Elder Scroll, when you come back to the present, your follower can get "stuck" in the past.
    • On PC This can be fixed by typing into the console prid <follower refID> and then enable.
    • This can be avoided by commanding your follower to wait a short distance away before reading the Elder Scroll.
  • If you save during Alduin's dialogue, he will just continue to flap his wings and hover. Nothing will happen and you cannot continue the quest. A fix is to load the autosave from coming out of the past and the scene will play out as normal.

These bugs have sat unconfirmed long enough. Silence is GoldenBreak the Silence 21:34, 17 August 2013 (GMT)

Odahviing not losing health

I'm up to the bit where i have to defeat and capture Odahviing and every time i attack it no health is being removed from its health bar, i load previous saves but this problem still continues can someone please explain what is happening — Unsigned comment by 124.150.105.119 (talk) at 08:50 on 25 August 2013

Use Dragonrend to lure him backwards into the trap. This is part of the quest The Fallen, though, not Alduin's Bane. — ABCface 22:11, 25 August 2013 (GMT)

Bug not fixed

  • Alduin may become invincible during the fight.
    • This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.

That may be in the change notes, but I can confirm this bug (specifically, following interrupting Alduin's dialogue after the Elder Scroll vision) still remains following this patch. Perhaps this is an additional bug to the last one. How should this be mentioned in the article? --JCrue (talk) 15:50, 20 September 2013 (GMT)

Are you playing on a new game or an old game? Many patch fixes do not apply to preexisting save games but will apply to new ones. Vely►t►e 17:01, 20 September 2013 (GMT)
Yes, I am playing with a character created since this update. --JCrue (talk) 21:20, 23 September 2013 (GMT)
I can also confirm this. I'm playing on PC with a two week old character and have just spent the last hour testing this bug as i noted in one of the above sections:
Each time i reloaded a save from before i talked with Arngeir, learned Clear Skies, spoke with Parthunaxx, used the Elder Scroll to learn Dragonrend, and when Alduin would show up i would let him kill me. When the autosave reloaded Alduin was invincible. Everytime. 82.132.212.133 16:56, 28 October 2013 (GMT)
I think it's pretty obvious that this bug was not patched properly. I'll edit the article accordingly. --Xyzzy Talk 22:26, 28 October 2013 (GMT)

Gormlaith kills Odahviing

During the vision of the Tongues' defeat of Alduin, a familiar looking red dragon mocks the heroes and is promptly slain by Gormlaith. Could this mean that it was Gormlaith who originally killed Odahviing before he was resurrected by Alduin, or is it just another dragon that looks like him? Seeing as Odahviing was one of Alduin's closest servants, it does seem likely that he would be present at that battle to herald Alduin's arrival. Norowane (talk) 19:56, 5 October 2013 (GMT)

I do not believe that was Odahviing. The red tinting of the shade is likely to blame for the similarity. Even if they shared the same model, there wouldn't be any official way to confirm this unless a developer note hidden away in the game says so. Unless someone wants to try to confirm it that way, there isn't much else to talk about that wouldn't just be speculation. --AKB Talk Cont Mail 20:38, 5 October 2013 (GMT)
The script that launches the timetravel animation sequence is called (surprisingly enough) ElderScrollScript. I found it on CSList at [1]. However CSList doesn't give details of what's in the animation sequence, it looks like it's in something called an IMAD which I don't know what it is. --Morrolan (talk) 00:42, 6 October 2013 (GMT)
See Skyrim Mod:Mod File Format for a list of record types. --Xyzzy Talk 00:48, 6 October 2013 (GMT)
Well, now I know that it's an Image Space Modifier, but I still don't know what that is. ;) It sounds like an animation thing though. This is the CSList for it. --Morrolan (talk) 02:49, 6 October 2013 (GMT)
It's MQ206Dragon1REF, based off of MQ206Dragon, which uses a fire dragon template. In scripts, the dragon is merely referred to as "dragon" and not Odahviing. So it's just a generic dragon. Vely►t►e 03:36, 6 October 2013 (GMT)


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