Skyrim Mod:Mod File Format/ALCH

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Internally, all alchemy items (food, drinks, potions, and poisons), enchantments, ingredients, scrolls and spells derive from the same object, MagicItem, and thus share a similar structure.

Auto-calc: The auto-calculated potion value is the total of all effect costs. The CK displays the sum of rounded down costs, while the game uses the rounded down value of the exact sum to determine the gold value of a potion.

C Field Name Type/Size Info
+ EDID EditorID zstring Max 0x200 bytes, including null terminator.
+ OBND ObjectBounds OBND Always 12 bytes even if all 0s
- FULL FullName lstring Full (in-game) name
- KSIZ KSIZ uint32 KYWD count
* KWDA KWDA formid[KSIZ] Array of KYWD formids
- MODL Model MODL Ground Model
- ICON Icon zstring Inventory icon filename
- MICO MessageIcon zstring Message icon filename
- YNAM PickupSound formid Pickup SNDR
- ZNAM DropSound formid Drop SNDR
+ DATA Weight float Item weight
+ ENIT EnchantedItem struct 20 bytes
uint32 Potion Value
uint32 Flags
0x00001 - ManualCalc
0x00002 - Food
0x10000 - Medicine
0x20000 - Poison
formid Addiction - Unknown use
dword AddictionChance
formid UseSound SNDR
* Effects Effect[] One entry per effect.
Effect
+ EFID EffectID formid Magic Effect MGEF
+ EFIT EffectItem struct 12 bytes
float Magnitude
uint32 Area of Effect
uint32 Duration (0 = instant)

For auto-calc purposes, the game calculates the cost of an effect as:

effect_base_cost * (Magnitude * Duration / 10) ^ 1.1

A Magnitude < 1 is treated as 1, and a Duration of 0 as 10.

* CTDA Conditions CTDA Conditions on the effect.