Online:Vanus Galerion

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Vanus Galerion
(lore page)
Location Stirk, The Black Forge, The Great Shackle, The Orchard, The Reaver Citadel
Race Altmer Gender Male
Reaction Friendly
Other Information
Follower During Breaking the Shackle, The Harvest Heart
Faction(s) Mages Guild
Psijic Order (formerly)
Vanus Galerion

Vanus Galerion, also known as the Great Mage, is the founder of the Mages Guild and one of the most famous users of magic in the history of Tamriel.

Related Quests[edit]


Circus of Cheerful Slaughter[edit]

A vision of Vanus at the Circus of Cheerful Slaughter

A flashback vision of Vanus is created by Sheogorath in the Circus of Cheerful Slaughter, speaking to Valaste:

Vanus Galerion: "You have a rare mind, Valaste. Not once in a century is a Mer with your talent born. We have accepted your application to join our august and storied Mages Guild."
Valaste: "This is the proudest day of my life, Guildmaster. Thank you."

He can later be seen saying "Sheogorath is so much smarter than I am.... I'm like a child before him...."

Messages Across Tamriel[edit]

If you have completed the Council of the Five Companions, Vanus will come to you once you have reached a safe area—-like a city.

Vanus Galerion: "Ah, good! I found you! Speak with me a moment, if you would."

If you walk away and ignore him, he will instead tell you to meet him at your Capital City [verification needed — see talk page]

Vanus Galerion: "Fine, be about your business. I shall be in [CITY], waiting for you!"

Otherwise can then speak with him to find out what he wants.


Covenant Version[edit]

At this point you will need to go to Wayrest or meet him there later[verification needed — see talk page]. However you go about it, he can be found near the Wayrest Wayshrine, where he will explain he has a plan to bring the fight to Molag Bal.

"Greetings, Adept. Good to see you in person. I am Vanus Galerion, head of the Mages Guild you so ably serve. I have need of your assistance." [verification needed — is his dialogue different if you are not part of the Mages Guild?]
My assistance?
"Yes, it's high time Tamriel was free of Molag Bal's grip. The Anchors, the Daedra, the undead … they devastate our fragile mortal plane.
I have a plan, and I need your help. I think you're the only one who can help me see this done."
What do you want me to do?
"I want you to meet with Copper Dariah, leader of the Ring of Daggers. She'll be at the Mages Guild in Daggerfall city. Even Emeric's personal agents think my idea is sound!
I'll be along shortly, I just have a few final preparations to make."
I'll see you there.

After going to Daggerfall and speaking with Copper Dariah, Vanus will arrive after she and Marisette discuss their wagers.

Copper Dariah: "What should we bet?" [verification needed — see talk page]
Marisette: "A hundred gold says there's an attempt on our lives within the week."
Copper Dariah: "That's a sucker bet! The Hidden Armigers have hit us at least once a week for the past three months."
Marisette: "All right. Three hundred says when the Dominion spies contact us, it'll be Cariel, not Razum-dar."
Copper Dariah: "Cariel? That wench knows better than to show her face around me. Mark my words, I'm going to have to hunt her down to slit her throat."
Marisette: "And after you do, that three hundred gold will buy you enough ale to celebrate for a year!"
Copper Dariah: "I'll take that bet!"
Marisette: "And share the ale, if you win. Let's go. We have a lot of work to do."
<Vanus appears through the doors.>
Vanus Galerion: "Apologies for my lateness."
<Copper Dariah and Marisette leave.>

Dominion Version[edit]

(?)[verification needed — any significant differences in Vanus' dialogue]

Pact Version[edit]

(?)[verification needed — any significant differences in Vanus' dialogue]

His Plan[edit]

Vanus will explain he had been discussing his plan with the Fighters Guild leaders.

"Thank you for coming so quickly, champion.
I've been consulting with Countess Hakruba of the Fighters Guild. Both of our guilds believe the time has come to take the fight to Coldharbour, but this places us in a delicate political position."
What's the problem?
"Trust, as always. The alliance leaders will never agree to join forces, and if our guilds only work with one alliance, the other two will see it as a betrayal.
For both guilds, our neutrality is our strength. We can't afford to take sides."
Is the situation really that dire?
"The war in Cyrodiil has been long and bloody, and all three alliances are spread thinly. They can't commit resources to an assault on Coldharbour without making themselves vulnerable.
I want to bring all three leaders together. Maybe cut a deal."
What do you need from me?
"You're in a unique position. You can speak with authority, but you're not an alliance leader. You're respected. You have a reputation. They may let you get a word in before they leap at each other's throats.
In short, you're the perfect diplomat."
You want me to speak with the alliance leaders?
"I found the perfect meeting place. A neutral location, far from disputed territories—an island called Stirk.
I can get you an audience with each leader, and provide magical transportation. You just need to convince them to travel to Stirk."
I'll do my best.
"That's all I ask.
I'll open the portal. I think it's best that I travel with you, and make introductions as a neutral party. That might make things easier."

Convincing High-King Emeric[edit]

dialogue needed

Convincing the Jorunn the Skald-King[edit]

After explaing his plan, Vanus will have created a portal next to him to Mournhold where he will walk up to Skald-King Jorrun to begin introductions, only to be interrupted.

Thrush: "Watch yourselves, outsiders. Give us a good reason, and the Armigers will cut you down where you stand!"
Hopper: "We'll burn you …."
Longfin: "Freeze you …."
Scathecraw: "And shatter you …."
Thrush: "Any questions? I didn't think so."
Jorunn the Skald-King: "Silence, Thrush! Master Galerion, please continue."
Vanus Galerion: "My companion hopes to speak with you about the impending Coldharbour crisis."
Jorunn the Skald-King: "I have heard tales of this one. The Skald-King favors the bold, even among his enemies! Come, champion. let us speak."

After you convince Jorunn, you can speak with Vanus who will be pleased with how it went.

"That went well, I think. Shall we move on?"
Where to next?

Convincing Queen Ayrenn[edit]

When you ask who you are going to visit next, he may talk about Queen Ayrenn.

"Elden Root. We should have a somewhat warmer reception there, as I have known Queen Ayrenn for quite some time.
That being said, I expect that she'll be accompanied by heavily armed guards. Ayrenn is friendly, but not foolish."

On you arrive in the throne room of Elden Root, Vanus will walk up Queen Ayrenn on the dias.

Vanus Galerion: "Greatly Esteemed Queen Ayrenn Arana Aldmeri, it is my great honor to present to you …."
Queen Ayrenn: "Vanus, you're so formal! I remember you the patience you and kindess you showed an awkward freckled waif all those years ago on fair Summerset! You captured this child's heart then, and it remains with you to this day."
Vanus Galerion: "You warm an old man's heart, my Queen. I remember well those halcyon days."
Queen Ayrenn: "As do I, my old friend. Sorry about all these guards. I'm told they're necessary. These are dark days."
Vanus Galerion: "A wise precaution, my Queen. My counsel would be no different. If you'll permit it, my companion would like to speak with you."
Queen Ayrenn: "Ah yes. Let me meet this hero I've so much about. It's not often the heroic deeds of one who, by all rights, should be considered a mortal enemy, reach my ears. Come, let's talk."

After convincing Queen Ayrenn to attend the meeting, Vanus will be ready to return to finalize the preparations .

"I didn't think it possible. Well done! We must return and begin the preparations."
Let's go.

Once you have arrived at the Fighters Guildhall, Vanus will explain that was the easy part.

"All three leaders have agreed to join us on Stirk. Now comes the tricky part."
That wasn't the tricky part?
"Individually, the leaders are rational, even reasonable. But get them together, and … well, you'll see soon enough."

The Weight of Three Crowns[edit]

"Everything's been prepared. Are you ready to travel to the summit?"
I'm ready

He will then open a portal to Stirk. However, if you leave before starting the quest Vanus will eventually find you and tell you to make your way back to the Guildhall.

Vanus Galerion: "Why did you run off? I was just preparing the portal! Please, return to [PLACE] as soon as you can."

You will then automatically start the quest.

Once on the island, he will be waiting for you alongside Countess Hakruba.

"Welcome to the island of Stirk. Representatives from all three alliances are gathering at the meeting place. It's just up ahead, through the ruins."
Have the alliance leaders arrived?
"I'm told they'll be arriving at the meeting site by portal any moment.
After all the bloodshed in Cyrodiil, I fear the leaders won't be quick to trust one another. Perhaps you can help them see the wisdom in cooperation."
I'll do my best.
"I don't envy you the task.
We've already assembled quite a team of experts for the Coldharbour invasion itself. I'll try to introduce you to some of them on the way to the meeting. Lead on!"
Vanus Galerion: "Two kings and a queen with barely a thimble of patience between them. Reaching a compromise will be no small task, I promise you."

He and Hakruba will become your followers, if you try and speak with him he will just say, "Let's get to the summit point. Lead on."

Meeting the Experts[edit]

He will first point out Lady Laurent with Stibbons.

"Look, it's Lady Laurent!"

As you approach, she will be yelling at Stibbons.

Lady Clarisse Laurent: "Careful with that, you clumsy fool! Do hurry it up. We're missing everything!"
Vanus Galerion: "I never weary of your charms, Lady Laurent."
Lady Clarisse Laurent: "Vanus Galerion, as I live and breathe! Thank you so much for this opportunity. I had no idea the summit was to be held on the legendary island of Stirk!"
Vanus Galerion: "It seemed a fitting choice. It was here that the leaders of the First Era assembled the All Flags Navy to do battle with the Sload."
Lady Clarisse Laurent: "I can't wait to see what surprises Molag Bal's realm has in store for us!"
Vanus Galerion: "We are waging war, not embarking on a sightseeing expedition, milady."
Lady Clarisse Laurent: "Fear not, Vanus. I can take care of myself and my useless lump of a manservant."
<Lady Laurent walks back to Stibbons.>
Lady Clarisse Laurent: "Stibbons! Haven't you finished tying those bags yet? You really are hopeless."
Vanus Galerion: "Farewell, milady. We must dash. We're expected at the summit"

Further along the path is Telenger the Artificer, it is quickly clear that Vanus and he have an acrimonious relationship.

Vanus Galerion: "Wonderful. It's Telenger."

When you approach the snide remarks intensify.

Vanus Galerion: "Here's Telenger the Artificer, himself! Must it always take a crisis to pull you away from your toys, Telly?"
Telenger the Artificer: "Vanus. Your robes smell of failed experiments and your words of failed wit."
Vanus Galerion: "Tell me, Telly, what Dwemer rubbish pit did you crawl out of this week?"
Telenger the Artificer: "You really must learn to respect your betters, old friend."
Vanus Galerion: "Do let me know when one happens by, won't you?"
<Vanus turns away and leaves.>
Vanus Galerion: "I don't have the time or the energy, Telenger, so I'll bid you good day."

After you will arrive at the Fighters Guild camp and Vanus will point out Captain Alphaury.

Vanus Galerion: "The captain is in charge of security, Alphaury, is over there."
Countess Hakruba: "Captian Alphaury. Has the island been secured?"
Captain Alphaury: "Aye. All ships have been diverted away from the island, and the wards are in place."
Countess Hakruba: "And the alliance leaders?"
Captain Alphaury: "They'll be here any moment. You three should get over there as soon as you can."
Countess Hakruba: "We're on our way. Thank you, Captain."
<Countess Hakruba walks away.>
Countess Hakruba: "We must make haste."

The Summit Meeting[edit]

Once you arrive at the meeting point, Caldien will start to announce the leaders as they arrive.

Caldien: "High King Emeric of the Daggerfall Covenant."
<High King Emeric walks to the center.>
Caldien: "Queen Ayrenn of the Aldmeri Dominion."
<Queen Ayreen arrives.>
Caldien: "Jorunn Skald-King of the Ebonheart Pact."
<Skald-King Jorunn takes his place.>

The talks start but swiftly breakdown:

Queen Ayrenn: "We must put aside our differences and work together or this assault is doomed from the start."
High King Emeric: "How do we know this isn't a ruse? A clever plan to divert out forces while your armies take the Imperial City?"
Jorunn the Skald-King: "I thought backstabbing was your favorite tactic, Emeric!"
Queen Ayrenn: "Please! Are you both so arrogant? Your weapons are children's toys compared to the horrors that Molag Bal commands!"
High King Emeric: "I will not wager the future of my people on the word of snow barbarian and an adolescent female. I fear for Tamriel's future if either of you were to sit upon the Ruby Throne!"
Jorunn the Skald-King: "Since when do you care about your people? You never lift a finger except to count your gold!"
Vanus Galerion: "Please, my lords! This bickering is pointless!"
Jorunn the Skald-King: "What a waste of time!"
<Jorunn goes back to his camp.>
Queen Ayrenn: "Obstinate fools, both of you!"
<Ayrenn returns to her camp.>
High King Emeric: "What a mess. Apologies, Vanus, but I'm going to check on my Lion Guard."
<Emeric leaves for his camp.>

After the fiasco, you can speak with the Countess and Vanus. Vanus will not be surprised at the outcome.

"This is going about as well as I expected, unfortunately."
How can we make them see reason?
"Even if we can get them to stop bickering, they'll never agree to send troops to Coldharbour. That would leave Cyrodiil unprotected."
The guilds can lead the attack, but only if all three leaders agree.
"An interesting idea, but they need to stop bickering long enough to consider it.
Why don't you visit each of them in their camps? See if you can reason with them individually."

If you speak with him again, he will say, "The summit's in your hands. It's up to you to determine how we move forward."

Once you have spoken with the three leaders and got them to consider the idea, you can tell Vanus the news.

"Any luck? Or are they still at an impasse?"
They're considering the idea, but they're not convinced.
"I hope they come to their senses soon. We're going to lose the element of surprise."
They don't trust each other.
"With very good reason! But the sooner they come to an agreement—
Does the air feel strange to you? That's odd. All of a sudden it feels like a storm is approaching."
A storm? Vanus, what's wrong?
"I have an ill feeling about this."

An Unwelcome Guest[edit]

Vanus witnessing Molag Bal

After that portentous comment from Vanus, Caldien begins to cry out.

Caldien: "He … he has arrived! I can't …"
<Caldien crouches down in pain and Vanus runs up to them.>
Vanus Galerion: "Caldien! What's happening?"
Caldien: "Go! Get away from me! Run!"
Vanus Galerion: "Caldien?" [verification needed — see talk page]

Caldien's body begins to hovers off the ground, restrained by magic. And then a flash of light blinds you temporarily. As your vision clears, a familiar voice will begin to speak.

Molag Bal: "These are the great leaders of Tamriel? Pathetic. But how convenient to have them gathered together in one place, so I can crush them like insects."
<Countess Hakruba rushes at the projection of the Daedric Prince.>
Countess Hakruba: "Molag Bal!"
Vanus Galerion: "Stay back, Countess!"
Molag Bal: "The insects fight back! How amusing, and yet so very sad"
Molag Bal: "All of Nirn shall be mine!"
"—Who said the Guilds can't work together?"

Molag Bal's projection disappears and Caldien falls to the ground dead. The Countess and Archmage leap into action.

Countess Hakruba: "Protect the leaders! Defeat Molag Bal's minions and close the unstable rifts!"
Vanus Galerion: "I'll do what I can to keep any more rifts from opening, defend me!"
Countess Hakruba: "My pleasure, Vanus. Who said the Guilds can't work together?"

Once the rifts and the champions have been destroyed you can return to a dismayed Vanus who realizes the element of surprise is gone.

"I thought we were safe here. Hidden from the enemy. The God of Schemes grows more powerful by the day!"
Then we must act quickly!
"Agreed. There's no time to waste. We must take the fight to him!"
Can you open a portal to Coldharbour?
"Yes, at the Ayleid Well at the center of the island."
Perhaps this attack will convince the leaders to cooperate.
"After that terrible display of power, I don't think they have much choice."

Vanus will then call out to the leaders and give a speech.

Vanus Galerion: "Honored leaders! You have seen the face of our enemy!"
Vanus Galerion: "Molag Bal threatens every living being in Tamriel! The Mages Guild and the Fighters Guild have agreed to join forces to launch an assault on Coldharbour!"
Countess Hakruba: "Trust in us! Sanction our actions! Give us your blessings! We will not let you down!"
High King Emeric: "Vanus is right. The Guilds are our best and only choice. Send them to Coldharbour!"
Jorunn the Skald-King: "I hate to admit it, but I agree with Emeric."
Queen Ayrenn: "As do I. It appears that much of the distrust between out alliances was sown and nurtured by the God of Schemes."
Countess Hakruba: "Molag Bal thrives on deception and chaos, but if you'll forgive me, this Alliance War is of your own making."
Vanus Galerion: "Countess Hakruba. Gather the surviving members of both Guilds in the Stirk Interior. The champion and I will go there new to open the portal."
Countess Hakruba: "We'll be right behind you, Vanus."
<Vanus begins to head towards the valley.>
Vanus Galerion: "The time has come, Champion."
Countess Hakruba: "Let's go!"

Opening the Portal[edit]

Once you enter the Portal Valley you will hear Vanus say a quick prayer.

Vanus Galerion: "Stendarr protect us all."

When all the people heading for Coldharbour are gathered at the portal location, you can speak with Vanus.

"We're as ready as we shall ever be."
Is this everyone?
"Unfortunately, yes. It's not the massive army we'd hoped for, but now that Molag Bal knows we're coming, a smaller group might be our only hope of slipping into Coldharbour undetected."
Let's do this.
"It's difficult to predict where you will emerge once you reach Coldharbour. Be on your guard, my friend."

Vanus will then create the portal and enter it, leaving everyone else to follow.

Vanus Unleashed[edit]

After arriving in Coldharbour, Vanus' location will be unknown until you find a message from his projection. Once you have learnt of his ill-fated attempt to break the Great Shackle and his subsequent capture, you will need to enter The Black Forge, gather his essences and restore them to him. When you find him, Vanus will be in a cage high above the floor.

Vanus Galerion: "Place the essences in the magicka conduits. That should disrupt the binding spell that seals the cage."

Once you have the placed the essences in the conduits, he will be released and the essences will enter him.

Vanus Galerion: "Ah, health and vitality! Welcome back!"
Vanus Galerion: "And now stamina returns. How I've missed you, old friend!"
Vanus Galerion: "Ah, much better! Now follow me out of this foul place! Then we can talk."

Once outside, you can find him looking at the Great Shackle from across a bridge. When you speak with him, he will admit he may have made a mistake before.

"Perhaps I shouldn't have attempted this by myself."
So, this is the Great Shackle?
"Yes, the Great Shackle. Where the Planemeld begins and ends. I thought I could deal with it on my own, but I was wrong.
You have restored me, released me from captivity. With your continued help, we can end this threat once and for all."

Breaking the Shackle[edit]

After rescuing Vanus, he will immediately go into his plan for the Great Shackle.

"The time has come. The Great Shackle must be destroyed."
What can I do to help?
"Stay close and follow my every command. Taking down the Great Shackle—the primary conduit for the Planemeld—requires precision and the careful application of destructive spells.
As it so happens, I am a master of destructive spells."
Let's go destroy the Great Shackle.
"This won't be easy. Is there anything else you want to ask me before we move out?"
What else can you tell me about the Great Shackle?
"What can I tell you that isn't obvious? The Great Shackle is the ultimate version of Molag Bal's Dark Anchors, a massive weapon capable of completing the Planemeld of its own accord.
It would be a fascinating device if it wasn't so terrifying."
Is there a plan you want to share with me?
"They wanted to use my energy to power the Shackle. That indicates to me that the Shackle utilizes some form of energy.
Disrupting that flow of energy may be key to destroying the Great Shackle. I'll know more once we get inside."
Then let's get moving. (Option appears once both questions have been asked.)

As you follow him across the bridge he will talk about the shackle.

Vanus Galerion: "The Shackle sends metaphysical chains of energy across the planar chaos to latch onto our world."
Vanus Galerion: "While the Dark Anchors have been able to pull portions of Nirn into Coldharbour, the Great Shackle has the power to steal our entire world."

When he arrives at the warded door, he will attempted to break it.

Vanus Galerion: "A barrier spell on the door? How pedestrian! Give me a moment and I'll open the way."
<Vanus starts levitating and casts the spell.>
Vanus Galerion: "I must be weaker than I thought. That took a lot out of me. Once we get inside, you take the lead."

If you talk to him before entering he will say, "Lead on. I'm right behind you. Let's see what secrets this installation holds."

Once inside the Great Shackle, Vanus will start following you around. When you talk to him he will just say, "Lead on. I'm right behind you. Let's see what secrets this installation holds."

Vanus Galerion: "I need to conserve my energy for dealing with the Shackle, so I leave the hacking and slashing up to you."
Vanus Galerion: "We need to locate the source of energy that provides the power for the shackle."

When you enter the room with the Magicka Conduit:

Vanus Galerion: "Remarkable! This could be what we were looking for."
Vanus Galerion: "Very interesting. It appears to be similar to the cage I was imprisoned in at the Black Forge. Examine this pedestal and tell me what you make of it."

When you touch the conduit:

Vanus Galerion: "No! What have you done! Oh, wait. You reversed the energy flow. Good work! Now go upstairs and find the other conduits."

Before you go upstairs, you can ask Vanus some questions about the conduit.

"Well done! You reversed the flow of energy. Find the other conduits and let's return the stolen life force to that poor creature."
What do you think this thing is?
"This contraption resembles the device I was imprisoned in. It draws life force from the imprisoned creature to power the Shackle.
If we can reverse the flow of energy, we should be able to return the stolen life force to that poor creature."
Reverse the energy flow. Got it.
"I believe that the other conduits are located on the walkway above us. The passage on the other side of the chamber looks like it might lead upstairs."
What are you going to do?
"I am going to finish my examination of this device, of course. Then I'll determine what our next move must be."

After you you use the conduits, you can meet Vanus, Cadwell and possibly Sage Tirora and Treva outside the door to the Mooring.

"I never expected that reversing the conduits would cause that poor creature to explode. Ah, well. Live and learn.
This door leads to the Great Mooring. We're almost there!"

The Mooring[edit]

Once you enter the Mooring, Vanus will run up to the Great Shackle, followed by the others.

Vanus Galerion: "Let's move out! The Great Shackle isn't going to destroy itself, you know?"
Cadwell: "Have at thee, vile Shackle! We're going to give you damned good thrashing!"
Vanus Galerion: "Defend me while I cast this extremely powerful and fantastically impressive spell."

As the waves of Dremora and Atronachs come at you will, you will occasionally hear Vanus yell at you.

Vanus Galerion: "Keep them off me! I have to concentrate and even the least distraction can be disastrous!"
Vanus Galerion: "Deal with those creatures! Must I do everything on this mission?"
Vanus Galerion: "It must be electrifying to watch a master such as I while I work."
Vanus Galerion: "I need more time. Don't let those creatures get past you!"

Once the Great Shackle is destroyed, Vanus will congratulate himself, only for Cadwell to chime in.

Vanus Galerion: "I did it. The Great Shackle has been shattered! The threat of the Planemeld is no more!"
Cadwell: "Jolly good! And, as soon as you deal with the planar vortex, everything will be right as rain!"
Vanus Galerion: "What? Explain yourself, man! What planar vortex?"
Cadwell: "The Shackle formed a planar vortex. Kind of like an Oblivion straw that will suck Nirn right through and into Coldharbour. Quite amazing how I knew that!"
Vanus Galerion: "Enough! We can discuss this back in the Hollow City. I'll open a portal before this entire place collapses on top of us!"

When you enter the portal you will find yourself outside the Mages Guildhall in The Hollow City.

"We have accomplished great things this day, my faithful friend!"
Is the Great Shackle destroyed?
"Was there ever any doubt? Between your skills and my formidable magical prowess, the destruction of the Shackle was a foregone conclusion.
We aren't finished yet, however. Cadwell claims that we have more to do if we are to truly save Nirn."

Army of Meridia[edit]

Vanus will want to head into the Guild Hall to immediately start planning once he arrives in the city.

"I would love to explore this lost city, but apparently we still have much to do. This planar vortex that Cadwell describes concerns me greatly.
Let's head inside and formulate a new plan to deal with this danger."
What are your thoughts on the current situation?
"If what Cadwell says is true, our job isn't finished here. And I'm positive we got the Daedric Prince's attention at the Shackle. He won't be too happy about what we did to his toys.
That means we need to hit him before he hits us."
What do you suggest?
"I need to consult with my colleagues in the Mages Guild. We need to gather whatever information we can on this planar vortex. I hate going into a situation blind."
Anything I can do to help?
"Let the mages inside know that I'll be joining them in a moment. I need to finish with Cadwell and the Groundskeeper first.
I don't know about you, but I find them both to be more than a little … peculiar."
Reuniting with the Mages Guild

Once you go inside and speak with the mages, particularly Nalia—who can't believe that Vanus survived, the mer himself will come in and announce himself.

Manis Dral: "Ah, my old friend! I thought we'd lost you."
Nalia: "What? It … it can't be!"
Vanus Galerion: "So good to see you all again, my friends! I'm glad we all made it here safely."
Nalia: "Vanny! You're alive! That's wonderful!"
Vanus Galerion: "Ah, dear Nalia! My heart fills with delight at the sight of you! Yes, I am safe."
Gabrielle Benele: "Where have you been, old friend? Trying to win the war all by yourself again?"
Vanus Galerion: "Well, yes, but I ran into a bit of trouble. Our friend here showed up and lent me a hand."
Nalia: "Well, then, you have our thanks. I'm not sure we could have gone on without … without Vanus …."
Vanus Galerion: "Cheer up, dear Nalia. I'm here now. But our mission isn't finished. We have to destroy the planar vortex and end the Planemeld."
Manis Dral: "Do you have a plan, old friend?"
Vanus Galerion: "I know what we need to do, I'm just not sure how we go about doing it. We need to discuss this with the Fighters Guild. We need a council of war."

When you talk to Vanus after his reunion with his fellow friends, he will assure you.

"I will take it from here, my friend. We have many things to do before we can assault the planar vortex.
Continue to build our forces. I promise we won't march against Molag Bal without you."

The Chapel of Light[edit]

Once you have also rescued King Laloriaran Dynar and gathered enough survivors, a council of war will be held in the Chapel of Light. Vanus can be found at the side of King Dynar. When you speak with him he will mention he has figured out a way to bypass the Chasm to reach the vortex.

"With the slightest amount of assistance from the Mages Guild, I have figured out how to cross the Chasm and reach the planar vortex. The effort, however, will require the work of our combined forces.
King Dynar will explain everything shortly."

After you speak with the king, the meeting will begin.

King Laloriaran Dynar: "Attention, please! I have called you all here because the moment of destiny fast approaches."
King Laloriaran Dynar: "The Great Shackle has been destroyed, but not before a planar vortex was established. We must destroy this vortex before it sucks the very essence of Nirn into Coldharbour."
King Laloriaran Dynar: "The Fighters Guild shall deal with the Chasm's defenders, but blades have little power against magic."
Vanus Galerion: "And that's where my mages come in."
Vanus Galerion: "Out scouts report that some kind of magical fixtures block access to the path across the Chasm. Mages there already work on a way to overcome these fixtures, and we are prepared to lend our strength when the main force arrives."
Sergeant Kamu: "A sound plan. Plays to our unique strengths. But this one wonders, what if the mages can't ridiculous question! Of course my mages can overcome this magic!"
Cadwell: "Ah, magic! The solution to all life's problems. I love magic! It's so … magical."
King Laloriaran Dynar: "I have absolute confidence in Vanus and his mages."
Gabrielle Benele: "Thank you, your lordship. But to be honest with you, I'm not feeling as confident as Vanus about this."
King Laloriaran Dynar: "We shall fight with all our strength. There is no other option. Lives will be lost, but hopefully a world will be saved."
King Laloriaran Dynar: "Know that the Chasm is only the first stage of this battle. The planar vortex abides within the very heart of the Molag Bal's lair."
Darien Gautier: "Oh, this just gets better and better!"
Gabrielle Benele: "Darien! Mind your tongue!"
King Laloriaran Dynar: "Darien only seeks to lighten a tense situation. Still, we have to try. To do nothing is to doom Tamriel to certain destruction."
Darien Gautier: "Well, when you put it that way, there are a lot of lovely ladies that need to be saved …."
Vanus Galerion: "Yes, well, be that as it may, we launch out assault on the Chasm immediately. The King needs to talk to the champion and I must discuss some final details with the mages. The rest of you have your own preparations to see to, I'm sure."

Vanus and everyone else will leave the Chapel, leaving only you and King Dynar.

Crossing the Chasm[edit]

Once Molag Grunda is dead, Vanus will appear through the door.

Cadwell: "Well, that was disappointing. Hardly worked up a sweat!"
Cadwell: "I'm more than ready to get out of this awful place. Meet me outside, there's a good chap." [verification needed — this line did not appear in my playthrough.]
Vanus Galerion: "Well done! With Molag Grunda defeated, the entirety of the Chasm is now under our control."
Vanus Galerion: "Gathwen is rounding up the troops. I asked her to keep an eye on Darien, as well. He's a terror with a sword, but sometimes I think he takes too many chances."
Vanus Galerion: "Meet me outside. We have things to discuss and I find these Daedric halls extremely distasteful."

You can follow Vanus and Cadwell outside to the Orchard Wayshrine.

"While you were lollygagging, we secured the area."
So the Chasm is clear?
"You did well, my friend. Thanks to your efforts, we control the Chasm and can freely move troops between the Hollow City and the front lines.
Take a moment to collect your thoughts, then come see me again. This gauntlet we must run is far from over."

The Harvest Heart[edit]

If you don't start the next mission immediately, you can hear him complain "Vampires! Why did it have to be vampires?"

"As soon as you're ready, we have another mission that could use your unique approach."
What's the problem this time?
"Vampires. The region beyond is crawling with them! Worse, anyone we send in there is turned into one of the foul monsters.
And do you see the structure that looms on the horizon? I believe that's one of Molag Bal's infamous Harvest Hearts."
What do I need to do?
"Eager and confident. I like that!
I need you to collect blood from the vampires. It's an integral component in the pacification ritual I will perform. Use the blood to mark their lairs. I'll meet you near the Heart when you're finished."
You can count on me.

When you accept his task, he will wonder why you haven't left already.

"What are you still doing here? The vampires won't bleed themselves, you know."
Why do I need to collect vampire blood?
"I have my preparations to deal with, and you have yours.
The first step is to make sure the ritual targets the correct creatures. Marking the vampires' lairs with their own blood will guarantee this."
And how will the spell pacify the vampires?
"In the most expedient manner possible. The ritual unleashes a magic that tracks down the blood and targets the creatures connected to it."
And then what happens?
"Then the vampires will become mindless beasts, no longer capable of posing any threat.
I've been developing this ritual for years, but I've never had the chance to test it until now. If this works, it could be a major breakthrough against vampirism."
Why is this place called the Orchard?
"Just another of Molag Bal's clever witticisms, I suppose. It's an orchard from which he plucks the fruit of his vampiric creations.
Or something poetic and disturbing like that. But we have a ritual to prepare for."
Tell me more about the Harvest Heart.
"I've read accounts of these foul artifacts. Molag Bal uses them to enslave large communities and to empower specific parts of his divine portfolio.
In this case, I believe the Heart is greatly increasing the rate at which the vampirism spreads."
Can we destroy the Heart?
"Not easily. But that's where my ritual comes in. By the time I finish casting it, the Heart will be no more and the vampires will no longer pose a threat to our forces."

Once you have marked the Vampire Lairs with blood and made your way to the Harvest Heart, you can find Vanus arguing with the vampire that kept pleading with you as you did your task.

Vanus Galerion: "Back foul temptress! I'll hear no more of your lies!"
Virgar the Red: "Such a stubborn Elf! Perhaps your companion will be more willing to listen to reason."

If you speak with him then, he will warn you, "We can't trust this one. Her pleasing form hides a hideous and powerful monster."

After hearing her proposal, Vanus will be against trusting her.

"You can't seriously be considering her proposal, can you? She's a confounded vampire, for Magnus's sake!"
You don't think we can trust her?
"She's an elder vampire! Setting those monsters free will be like ringing the dinner bell in a Nord feast hall before the meal is ready!
Her so-called children see us as food and nothing more. The only logical solution is to perform my ritual."
I'll help you turn the vampires into mindless beasts.
"Of course you will. No other decision makes any sense.
I'll follow you into the ritual sites. Protect me while I cast my spells and we'll have the army on the move again in no time."
I need to talk to Virgar the Red before I make a decision.
"Really? You need to consult with a monster before you agree to help the great and powerful Vanus Galerion?
Oh, very well. Do what you must. I'll wait here until you reach a decision."

At this point you will have choice to either side with Vanus or Virgar.

Siding with Vanus Galerion[edit]

needs branch played through. After you have brought him to the two ritual site, you will need to return to the Harvest Heart, where Vanus will need you for the next part of the ritual.

Vanus Galerion: "Come. I need to explain the next steps to you. At this, we can't afford for anything to go wrong."

Siding with Virgar the Red[edit]

Despite helping Virgar, Vanus will contribute to the final part of the ritual. If you ask him about it, he will say:

"I've prepared the ritual site, and I'll assist the vampire with her spell. But if she betrays us and our world is destroyed, I'll never speak to you again."

While you destroy the binding totems to the Heart, Vanus will assist with the ritual. If you try and talk to him, he will just say, "It's too late to change our minds now. Destroy those binding totems and leave us to our work!"

Once it is done, Vanus will call out to you.

Vanus Galerion: "The Harvest Heart is destroyed!"

If you talk to Vanus he will mention wanting to test the effects of his planned ritual, "I hope this was all worth it. I was so looking forward to turning their minds to jelly."

After you have spoken with Virgar he will hope you made the right call, "Thanks to you, the vampires are no longer controlled by Molag Bal. I hope we don't live to regret this outcome."

The Citadel Must Fall[edit]

After passing through the Orchard, you can find Vanus with other members of the army just outside the citadel. As you approach you will find him talking to a familiar Dremora.

Vanus Galerion: "Be gone [sic], foul creature! We don't have time for your games."
Lyranth: "Mortals are always so amusing. I offer information, aid for your quest and you shun me."
Vanus Galerion: "You expect me to trust a creature of the planes? Ridiculous!"
Lyranth: "A mer as arrogant as a kyn. How delightful! I do so love watching egotistical braggarts stumble."
Lyranth: "I may allow you to reconsider and accept my offer. Of course, I may not. I haven't decided yet."
<Lyranth teleports away.>
Vanus Galerion: "You there. Find out where that creature is lurking. I want her watched."

If you talk with Vanus afterwards, he will grudgingly admit that the vampires kept their word.

"Well, so far the vampires have remained true to their word. They allowed us to pass through the Orchard without any resistence [sic].
I wonder how long our good fortune will last?"

Otherwise he will say.

Was that a Dremora you were talking to? (Appears once The Citadel Must Fall is started)
"Oh, you saw that exchange, did you? Why does every extraplanar creature I meet want to talk to me? Am I wearing a welcome sign around my neck? Do I look like I carry Dremora snacks in my pockets?
Where is the respect for my rank and my station?"
She may have had important information to share.
"And she may have been sent to provide false information. To lead us blindly into an ambush—or worse!
No, we shall not deal with Dremora, especially in this place. I ordered one of the fighters to keep an eye on that one."

Once you have collected and activated the four portal stones in the old Mages Guild building, Vanus will arrive through the portal.

"You did it again, my fearless friend! Well done!
With the Dremora caught between my powerful mages and King Dynar's relentless fighters, they won't know which way to turn."
The two-pronged attack is under way. What's the next step?
"The Mages Guild and the Fighters Guild will complete the conquest of the Citadel. But we need someone to storm the pyramid stronghold and deal with the leader of this installation, Valkynaz Seris.
That someone, my friend, is you."
Take out the Valkynaz, got it.
"Your common vernacular aside, that is indeed the critical task. Valkynaz Seris has a key to the Labyrinth. Eliminating the Valkynaz and obtaining that key are critical components to our success here."
I have other questions.
"Your curiosity knows no bounds! Very well, ask away."
What is the Labyrinth?'
"Part of Molag Bal's stronghold. It's a maze of tunnels that lead to the Endless Stair.
No doubt the path is littered with traps and dangers, but we must push on. Cadwell tells us that the portal to the planar vortex awaits us at the Endless Stair."
Who is Valkynaz Seris?
"As far as I can tell, he's a trusted servant of Molag Bal. Not only does he command the forces of this Citadel, but he also has access to the Dark Lord himself."

After you have stormed the pyramid, slain and retrieved the key, you can find Vanus just to the north, down the road with some of the other amassed forces.

"I hope you brought the key. We're ready to make the final push, but we're finished if we can't get inside.
This is our last chance to save our world. It's all or nothing now."
I have the key that opens the way to the Labyrinth.
"How odd that the Dremora aided us against her kyn and Molag Bal. She must have had a powerful thirst for vengeance.
Anyway, it appears as if we are once again in your debt. Thank you, my brave friend."

The Final Assault[edit]

The Initial Attack[edit]

With the key in hand, the attack force is ready for the final push.

"Our forces have gathered and are ready to move. We need to find the planar vortex and end the Planemeld once and for all."
I have the key to the Labyrinth.
"Well done! Then we still have a chance!
We sent in a small force to cause a distraction. They probably won't survive, but they should keep the enemy busy while we get the rest of our troops inside. We need to make sure their sacrifice isn't in vain."
What do you want me to do?
"We want you to get in there and open the Labyrinth before we send in the entire force and reveal our numbers.
Hahnin and Gabrielle can brief you on the battle plans for the Fighters Guild and Mages Guild strike teams that will follow after you."
I'll speak to Hahnin and Gabrielle.
"After you receive your briefings from Hahnin and Gabrielle, select a soldier to accompany you on your mission. Choose carefully, for our plan hinges on you opening the way into the Labyrinth.
This is our last strike. Make it count."

Once you have spoken the two guild commanders, Vanus will remind you that you need to pick a companion. You can ask him if can join you.

"You must decide which companion to take on the initial assault. You need to travel light and move quickly, for speed is essential.
Each of these soldiers has worked with you before. You know what each of them can do and who will serve you best."
I think you'd be the best choice to aid me.
"That goes without saying, but King Dynar needs me with the main force during the initial assault. My portals are the best way to move our troops around.
Perhaps once we clear the way to the Labyrinth I'll be able to join you."

After you have entered the Endless Stair and sealed the portal, you can head towards the Labyrinth Entrance where Vanus will teleport in.

Vanus Galerion: "As soon as I sensed that you sealed Molag Bal's portal, I figured it was safe enough to follow you."
Vanus Galerion: "Gabrielle has assembled a team of mages and scholars to aid you inside the Labyrinth, as we need all of the fighters for the main assault."

You can talk with him to see what your next set orders are.

"Now that we don't have to worry about overwhelming hordes of reinforcements, we're sending in the main assault force.
While they keep Molag Bal's minions busy, you need to navigate the Labyrinth and find the portal to the planar vortex."
You want me to enter the Labyrinth on my own?
"Of course not. Even I am not so foolish as to enter Molag Bal's inner sanctum myself. Gabrielle and her mages will accompany you inside."
How will I know the planar vortex when I find it?
"Oh, you'll know the source of our world's destruction when you see it. Just find a way through the Labyrinth. And try not to let the deadly traps and horrible monsters kill you.
Now go. And good luck."

After you talk him, he will teleport back to the main assault.

Vanus Galerion: "Don't lose hope, my friend. We're depending on you!"

The Labyrinth[edit]

When you and Gabrielle escape from the Statue Room deep in the Labyrinth, Cadwell will teleport in with Vanus in tow.

Cadwell: "I knew I'd find them here! Interesting. I've never been to this area before but it's … breathtaking!"
Vanus Galerion: "Cadwell, your mastery of portals does you proud!"

You can talk with him to see how the rest of the assault is going.

"Cadwell takes some getting used to, I must admit, but he really is an amazing fellow. He ….
Wait a moment! What happened? Where's the rest of your team?"
The doors sealed behind us. Only Gabrielle and I made it this far.
"Well, the others will have to fend for themselves for the time being. I'll send Cadwell to find them shortly.
Things are looking grim outside, by the way. We've lost many fine men and women already, and the battle is far from over."
What happened?
"Even without his portal, Molag Bal has the ability to throw an unlimited number of forces at us. We're holding our own, but just barely.
Winning isn't our goal, though. We just need to survive long enough for someone to reach the planar vortex."
Who have we lost?
"Far too many. Hahnin was caught by surprise and wiped out, along with a large number of Fighters Guild soldiers. King Dynar's group was also ambushed, but he managed to fight his way out of it. Many were wounded, though.
Time is running out."
How can you just teleport around like this?
"Thank Cadwell for that small favor. I'm not sure how he does it, but I think he's grown so attached to Coldharbour that he's actually become a part of it.
Unfortunately, he can only teleport one other person at a time, and it is a lengthy process."
Let's finish this.
"The portal that leads to the planar vortex is just around the bend. Molag Bal won't let you simply walk up to it, though. He's going to do everything he can to stop you.
I'll provide what help I can—and, as usual, it will be considerable. Now go!"

The Planar Vortex[edit]

Vanus will be one of the allies that Meridia will bring inside the Planar Vortex. You can talk to him before the final stretch.

"Meridia and Molag Bal have always hated each other with a fiery passion, but that hatred has cost so many of our lives.
I have a notion to show them both why Vanus Galerion's power should be feared!"
How do you like our chances?
"Chances? I don't believe in luck or fortune. We'll win this day with blood and magic, or we'll die trying.
I won't lie to you. I doubt we can win this fight. But that doesn't mean we won't try."
We can't fail.
"No, we can't. But we're not the chosen ones. We're not heroes of destiny fated to succeed.
We're simply soldiers—brothers and sisters fighting for what they care about. We're united, and that makes us strong. That's what's important here."
That's why we'll win this fight.
"It's good to know your faith hasn't wavered. These men and women follow you. They face death itself to fight at your side. They will stand with you until the end.
Don't disappoint them."
Talk is cheap. We have no choice but to win.
"Remember who you're talking to, champion! But … you're right.
Know that these people trust you. They'll follow you to the end of the world—and I guess they have. Don't let them down. Their faith is a burden you have to bear."
What happens to the Mages Guild if we fail?
"The same thing that happens to everybody. The world ends and everyone dies. And that's the best scenario.
More likely, they'll all become soul shriven slaves in Coldharbour."
Vanus readies the Light of Meridia with Gabrielle.

After you destroy the Dark Anchors, you will be ambushed by Molag Bal's council and your allies banished. Once you slay the council, Meridia will appear with your companions. Vanus and Gabrielle will focus on readying the Light of Meridia for use.

Vanus Galerion: "Gabrielle, focus all your energy into this! We can't let up!"
Gabrielle Benele: "I'm doing … my … best!"
Darien Gautier: "You deal with the crystal! We'll take care of our new guests."

You, Darien and King Dynar will defend them from the Dremora attackers. Soon the Light will be ready though Meridia will be at her limit.

Meridia: "You must hurry! My shield can't withstand much more of this!"
Vanus Galerion: "Almost … there!
Gabrielle Benele: "I can feel it, Vanus! We can beat this! We can—Darien, behind you!"
Darien Gautier: "Have no fear, beautiful Gabrielle! I have this under control!"
King Laloriaran Dynar: "You have to hurry! We can't hold them back much longer."
Meridia: "The light is ready! Quickly, release it!"
Molag Bal: "No! You cannot do this! I cannot fail!"
Gabrielle Benele: "Darien! Get back here! Darien!"

After you unleash the Light of Meridia you will glow with golden light and your vision will go white.

After the Assault[edit]

You will wake up in the Chapel of Light, Vanus will be with Gabrielle and a dying King Laloriaran Dynar.

If you speak to him, he will say

"I fear the King's wounds are too extensive for us to heal. He … he doesn't have much time left."

After you speak with King Dynar and complete the quest, Vanus will mourn him and everyone else that died.

"We will honor the Ayleid King for his sacrifice this day. We will honor… everyone's sacrifice this day."
What happened out there?
"I'm still trying to work that out myself. When you touched the light, you erupted in holy flame. We thought we had lost you, truth be told.
I've never seen destruction like that before. Even Molag Bal reeled in pain from its touch."
Are we the only ones left?
"I don't know. Anyone not in the vortex should have been protected from the blast, but I have no way to know if they survived the actual assault.
Anyone inside besides us … I can only imagine the light took them quickly."
I'm ready to go home.
"As am I, my friend. As am I.
Let's leave this place once and for all. May the companions we lost along the way find their own way home."

Through a Veil Darkly[edit]

"Good to see you again, my friend! I sent that message stone days ago. I was worried it hadn't reached you. Let me set aside what I was working on and then we can get down to business."
Why have you been trying to contact me?
"I appear to have a message for you. From an Oracle. It came to me in a most ... distressing manner. But civilized people don't converse via projection. It isn't proper. Meet me at the Mages Guildhall in (Daggerfall/Davon's Watch/Vulkhel Guard). We can speak there."
What's wrong with speaking here?
"The effort required to sustain this projection is a waste of magicka. Important business should be conducted in person, and the Oracle's revelation deserve a modicum of privacy. Besides, no one else can see me. You appear to be talking to yourself."
All right. I'll meet you at the Mages Guild in (Daggerfall/Davon's Watch/Vulkhel Guard).

When you meet him at the Mages Guildhalls in the alliance starting cities:


Inside the Mines of Khuras, you can summon Vanus in the Old Wyrd Site and speak to him:


When the ritual is complete, Oracle Marive's projection will appear. When you speak to Vanus he will say:

"Go on. The projection isn't going to talk to itself.
And really, I'm basically blazing with magical energy. I fear that if I get too close, I'll overwhelm Marieve's simple spell and this opportunity to communicate will be lost."

After Marieve is spoken to, you can talk with Vanus again:

"Summerset is the ancient home of the High Elves. I was born and raised there. Marieve's vision suggests a threat to the island. There are people I need to warn.
As for Artaeum, it's the home of the Psijic Order. It doesn't currently reside on Nirn."
What do you mean Artaeum doesn't currently reside on Nirn?
"The island vanished three-hundred-and-fifty years ago. The Ritemaster hid it in some pocket plane for who knows what purpose. I studied at the Ceporah Tower during my time with the Order, but Psijic magic was too flashy for my taste."
Why won't you help me save the Oracle?
"I've done more than enough. My break from the Order and the subsequent formation of the Mages Guild has never sat well with my former teachers. If this involves the Psijics, I won't do anyone any good by insinuating myself deeper into this affair."
Who are these chaos-bringers that the Oracle mentioned?
"I have my suspicions. They're obviously connected to the dark princes that Marieve mentioned, but beyond that ….
I don't think they plan to harm the Oracle. At least not immediately. They have something more insidious in mind."
What do you think they want with the Oracle?
"Probably the same thing everyone wants. To get her to reveal something they want to know. And I'm concerned it might involve the Psijic Order.
Marieve's abilities allow her to unveil hidden things and find lost places. Places such as Artaeum."
What's the Psijic Order?
""The Psijic Order is a monastic society that follows the Old Ways of magic. I belonged to the Order myself back in the day, before a disagreement over another member led me to break ranks and form the Mages Guild.
We no longer see eye to eye."
(?) (Default option)
"Because they might be able to use her to locate Artaeum. At least, that's my working theory.
I will alert the Mages Guild of Summerset about the threat and then go to the guildhall in Skywatch. Meet me there after you retrieve the Oracle."
I've been to Artaeum and met Ritemaster Iachesis. (If The Queen's Decree has been completed)
"Yes, I think I heard something about that. I still have a few contacts, you understand.
But there's still the matter of Marieve. Shouldn't you be getting to Bewan now? Find me at the Skywatch guildhall later and let me know how things turned out."


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