Online:Tamriel Guard

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The Tamriel Guard are the law-enforcing guards found in most settlements across Tamriel. They are responsible for collecting gold from players with bounties, or killing them if they refuse. Guards are also responsible for general security and will attack any hostile creatures or NPCs that pass near them.

Aldmeri Dominion Daggerfall Covenant Ebonheart Pact Neutral

Gameplay[edit]

Guards are usually found patrolling most towns and settlements, if there are non-hostile NPCs around. Guards will only react to players with bounties, if one passes near enough. When stopped by a guard, you will have 15 seconds to decide whether to pay your bounty or flee.

Paying Your Bounty[edit]

If you choose to pay, that amount of gold is deducted from your inventory and all stolen goods on your person will be confiscated. Your status will be restored to "Upstanding".

Appears only with Thieves Guild

ClemencyCrown Store[edit]

The Thieves Guild skill line adds a third option for guards. Once per day you can ask a guard for Clemency (to let you off with a warning). They will not arrest you, or take any money or any stolen items. Additionally, guards will not accost you for one minute from this point, giving you time to locate an Outlaws Refuge or leave the area.

Fleeing[edit]

If you have insufficient gold, or choose to flee, the guard will immediately attack. Fleeing will raise your bounty, and mark you as "Kill on Sight" for the duration of the chase. As such, you are advised not to run into other guards when fleeing from the first one, since the damage dealt can quickly add up. If you get far enough, the guard will give up and return to his or her original spot. If you are killed, gold will be deducted from your inventory to pay your bounty, and all stolen items are confiscated.

The Thieves Guild skill line offers aid for fleeing criminals. The Timely Escape skill allows you to use Footpads to escape a chase, but only in cities with refuges.

Combat[edit]

Guards are extremely tough and have massive amounts of health (comparable to a trials boss) making them essentially invincible. They are always equipped with either a one-handed weapon and shield, or a two-handed weapon, along with other skills listed below. When fighting a guard, always flee, since the damage dealt by a guard is programmed to increase the longer the fight lasts. Crowd control and rooting effects may help you put some distance between you and a guard, but guards can break free from them.

One-Hand and Shield[edit]

  • Basic melee attack
  • Shield Charge, which knocks you over.
  • Power Bash, knocks player down and does high damage.
  • Fiery Grip, pulls player towards the guard.
  • Dark Talons, roots player in place.
  • Silver Bolts, a ranged attack.

Two-Handed[edit]

  • Basic melee attack
  • Uppercut, knocks player back doing high damage.
  • Critical Charge, stuns the player.
  • Petrify, stuns player.
  • Dark Talons, roots player in place.
  • Silver Bolts, a ranged attack.

Dialogue[edit]

Guard dialogue consists of an opening line where they tell you to pay your bounty, a line for paying the bounty, and a line for running away/failing to pick an action within the allotted time limit after you've been caught. Dialogue spoken by a character depends on their race and voice actor.

Female Argonian
"I do believe I'm supposed to ask you to pay your fine. Or was I going to offer you a glass of wine?"
"(?)"
"(?)"
"When life hands you a rotten mudcrab, your only option is to pay your fine and beg for the law's mercy."
"(?)"
"(?)"
Unsorted Argonian
"I erect the spine of 'pay your bounty so I can get back to my patrol.'"
"Pleasure doing business with you."
"Attack the Guard? Great idea!"
"Sithis can't forgive your crimes, but you are in luck. The law accepts gold."
"Praise the egg! The bounty is paid."
"I expected more of you, villain!"
"The law is a river--fight it and you will drown. So pay me your bounty ... or take a deep breath."
"Wise decision."
"This will cost you, vermin."
"The waters of justice flow downhill. Pay your fine or ... what were we talking about? Right, the bounty."
"You paid your bounty? That's wonderful news!"
"Didn't I warn you not to do that?"
"I've had a hard day. Don't give me any grief, criminal scum!"
"All right, I guess we're done here."
"You just cracked the egg, scum!"
"I hate to claim an egg before it hatches, but I assume you will pay your bounty?"
"Compensation for your debt has been received!"
"You can't outrun the wamasu!"
"You give me gold, I make this go away. Just don't ask what the money's for"
"Your gold flows like a fresh spring."
"You should have paid the gold!"
"My scales moisten in your presence. I desire much from you, but I must settle for your bounty."
"I erect the spine of bashful farewell."
"The wind of justice must blow."


Unsorted Dunmer
"By the Three, my rights and duties. Ha! Right now my right and duty is to squeeze you for gold."
"Hmm. Pleasure doing business."
"I love a good chase!"
"By Almsivi, I'll have your bounty or I'll have your hide."
"Begone from my sight."
"Is this how you choose to die?"
"You're just another lowlife fetcher who broke the law and got caught. Now you have to pay."
"Now get lost, scum."
"This should be easy!"


Female Khajiit
"This one has a thing for criminals. That's why I got into this line of work. But I still need to collect your bounty."
"I hope that was good for you, too."
"This one hates rejection!"
"This one wonders, will you pay your bounty or will you die?"
"This one always collects her bounties."
"I love it when they try to run!"
Male Khajiit
"Please don't make this one get his fur dirty! Not for one so pathetic as you. Just pay your bounty."
"Go away now, smelly one!"
"Another rat to be rid of, then!"


Unsorted Khajiit
"If not for poor choices, this one thinks you would never make decisions. Pay up, yes?"
"Good decision. On your way now."
"Don't say this one didn't warn you!"
"I mean you no harm. But if you refuse to pay the bounty for your crimes, this one must fight you."
"There is wisdom in your choice."
"If that is your wish."
"Aren't you in trouble now? Fortunately, I can make trouble go away. I just need a little gold, yes?"
"This will do nicely."
"There's nowhere you can hide from me!"
"Allow me to introduce myself. I am the guard who will be collecting your bounty, yes?"
"The law forgives you, my friend!"
"Very well. Pain it is!"
"You don't look violent. That's good, as this one prefers to deal with civilized scoundrels."
"Well, that worked out in everyone's favor."
"I don't want to chase you!"
"This one thinks you ugly and stupid, like all muskarse criminals."
"Leave now before I get angry."
"This one hoped you'd refuse!"
"Halt, walker. It seems that your crimes have caught up with you. Time to pay the fine, yes?"
"This one thanks you for your cooperation."
"Then I'm obliged to use force!"
"You have a bounty to pay. This one takes it straight to the guard commander. Promise!"
"Sleek. Now walk on."
"Where do you run, dung-eater?"
"I hope you reach for coin, and not a weapon. Paying the bounty is much easier."
"Easy, yes? You are free to go."
"That was not a request!"
"This one believes you should be punished, since you were stupid enough to get caught."
"Move along or I'll charge you again."
"I hoped you wouldn't listen to reason!"


Notes[edit]

  • No guards can be found in Cyrodiil or Coldharbour since the Justice System is not implemented in those zones.
  • Gold stored in banks cannot be confiscated by guards.
  • Polished Shillings can sometimes be found when pickpocketing a guard.
  • Throwing mud balls at a guard will result in a bounty. This can be done with the Mud Ball Pouch or a Mud Ball consumable, or during the quest Mud Ball Merriment.
  • Fleeing from a guard in an indoor area is extremely difficult, since you cannot open doors while receiving damage.
  • With enough damage output it's technically possible to reduce a guard's health to zero, although even this does not kill them.