Online:Patch/2.5.0

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Released on June 26 2016.

Welcome to The Elder Scrolls Online v2.5.0. We know you've been waiting to re-customize your characters, and we have added even more options for this.

Similar to previous ones, this update comes in two parts–a DLC game pack and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Shadows of the Hist DLC game pack and the free costume dyes. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC game pack content and areas, but you will still have any items you earned while you had access. Any dyed costumes will retain their applied dyes.

If you do not have an active ESO Plus membership you can purchase the DLC game pack for 1,500 crowns via the in-game Crown Store.

Get ready to conquer two all-new 4 player dungeons, with all the features, challenges, and rewards they have to offer. Or test your skills in the improved Trials Hel Ra Citadel and Aetherian Archive or the Dragonstar Arena in the base game patch.

Look fabulous while adventuring with the new character customization features and the new name, race, and appearance change services in the Style Parlor. Capture towns in Cyrodiil, enjoy improved Undaunted loot, or dig into the re-balances racial passives.

In addition to all the new features and major updates, we have made many fixes and improvements to existing content.

We hope you enjoy our latest update, which will be approximately 5.6GB in size, and look forward to reading your feedback about Update 11 and Shadows of the Hist!

New Features / Updates / Big Changes[edit]

Shadows of the Hist DLC Game Pack[edit]

Two New Dungeons![edit]

Grab three friends and prepare to take on the Cradle of Shadows and Ruins of Mazzatun, two all-new Argonian-themed dungeons that make up the Shadows of the Hist DLC game pack. These dungeons scale to the group leader's level, just like every other dungeon in ESO, and offer a Normal and Veteran mode and new item sets to collect. Here are a few details about each:

Cradle of Shadows

The Argonians of the Dark Brotherhood need your help against a cadre of rogue assassins who threaten to hurl all of Black Marsh into bloody chaos. Fight your way into the Cradle of Shadows to uncloak the secrets of the twisted Silken Ring!

The Cradle of Shadows dungeon features three new item sets, challenging new achievements with an appearance reward, and a new monster mask set.

Ruins of Mazzatun

Venture into Mazzatun, the "Puzzle City" of the Xit-Xaht tribe of Argonians, who have been forcing other Lizardfolk to work as slave labor on a project that has driven their masters mad! Can you free them in time?

The Ruins of Mazzatun dungeon features three new item sets, challenging new achievements with an appearance reward, and a new monster mask set.

New Title[edit]

In Update 11, you'll be able to obtain three new titles. One is available exclusively from the Shadows of the Hist dungeons. The other two are available by completing Trials. (See the Base Game Patch New Features for details.)

  • Hist-Shadow: Complete Veteran Cradle of Shadows and Veteran Ruins of Mazzatun to earn this title.

New Monster Mask Sets[edit]

Two new Monster Mask sets are being introduced in Update 11—both are attainable in the new Shadows of the Hist dungeons. The Mighty Chudan Monster Mask set is available in the Ruins of Mazzatun, and the Velidreth Monster Mask set is available in the Cradle of Shadows.

New Item Sets[edit]

There are six new item sets being introduced in Update 11. Here are the details:

Shadows of the Hist Loyalty Reward: Drunk Personality[edit]

A new "Drunk" collectible personality is available by purchasing the Shadows of the Hist DLC game pack and visiting either the Cradle of Shadows or Ruins of Mazzatun! Using this personality will allow you to take on a new inebriated attitude by changing the way you stand, move, and even emote.

Dark Brotherhood[edit]

New Motifs

  • Akatosh
    • The Chapters (or rarely, the full Book) are occasionally found in the reward for the Daily Quest to defeat the champions of the Kvatch Arena.
    • Pearl Sand, the style item for the Akatosh style, is guaranteed to come from that same Daily Quest reward. It also occasionally drops from those bosses. Grains of Pearl Sand, the raw version of the style item, can be found in resource nodes throughout the Gold Coast. Your chance of obtaining Grains of Pearl Sand increases with your knowledge of the style.
  • Dark Brotherhood
    • The Chapters (or rarely, the full Book) are available by completing Sacraments for the Dark Brotherhood. The better your performance, the more likely you are to obtain a piece of the Motif.
    • Black Beeswax, the style item for the Dark Brotherhood style, is occasionally obtained by completing Contracts for the Dark Brotherhood.
  • Minotaur
    • The Chapters (or rarely, the full Book) are occasionally found in the reward for the Daily Quest to kill Limenauruus, the giant Minotaur, in the Gold Coast.
    • Oxblood Fungus, the Style Item for the Minotaur style, is guaranteed to come from that same Daily Quest reward. It also occasionally drops from that boss. Oxblood Fungus Spores, the raw version of the style item, can be found by killing lesser Minotaurs all throughout the Gold Coast. Your chance of obtaining Oxblood Fungus Spores increases with your knowledge of the style.

Base Game Patch[edit]

Hel Ra Citadel and Aetherian Archive Improvements[edit]

Venture once again into Hel Ra Citadel and Aetherian Archive!

  • Both Trials now feature a Normal and Veteran version.
  • Monsters have had their difficulty increased as well as their rewards.
  • Items and Weapon Sets obtained in the Trial have been updated to scale up to max level, which is Champion 160.
  • Both Trials will scale to the level of the Trial leader, much like Dungeons do currently.
  • When you start the Trial at max level (Champion 160) in Veteran mode, you will qualify for the Leaderboards.
  • Six older item sets have been updated and drop in Aetherian Archive at Champion 160. They are:
  • Seven older item sets have been updated and drop in Hel Ra Citadel at Champion 160. They are:

Dragonstar Arena Improvements[edit]

Test your strength against the denizens of the Dragonstar Arena!

  • Monsters have had their difficulty increased as well as their rewards.
  • Items and Weapon Sets obtained in the Arena have been updated to scale up to max level, which is Champion 160.
  • Four older item sets have been updated and drop in Dragonstar Arena at Champion 160. They are:

Name Change (Crown Store)[edit]

Players can now change their character's names using Name Change tokens from the Crown Store! Once purchased these tokens may be utilized at the character select screen to select a new name for one character. The token will not be consumed until a valid name is successfully chosen, and players canceling the change will retain their token accordingly.

Appearance and Race Change (Crown Store)[edit]

In addition to changing character names, you can now change your characters' appearance as well as their race. Appearance and Race Change Tokens are available through the Crown Store and as with Name Change Tokens, these may be utilized at the character select screen. Appearance change allows for complete modification of the character's appearance, including but not limited to hair styles and colors, adornments, face and body markings, facial features, eye color, age, body and face shape, as well as selected voice.

Race Change Tokens take this a step further, allowing for the character to become any valid available race for the character and account. (Note: The Imperial Race and the Any Race, Any Alliance upgrades may be required in some circumstances.) When changing your character's race, any Skill Points spent on the Racial Skill Line will be refunded and the progress made in that Skill Line will be transferred to the new race.

Cyrodiil Town Capture[edit]

Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.

We look forward to watching battles in these towns and expect the gameplay here to provide a different offering than the style of combat found at Keeps and Resources. Have fun out there, and we'll see you on the battlefield!

Champion Points[edit]

The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation). The Champion Point experience curve has been automatically adjusted with this new cap so that earlier Champion Points require less experience and can be earned faster.

Racial Passive Abilities[edit]

To support the new Race Change feature, racial passive abilities for each race have been adjusted and rebalanced. Each race now has a flavorful and thematic non-combat bonus added to the first free passive ability of their skill line. Weaker passive abilities have been also improved to help with the overall combat viability and balance of each race. Please see the Base Game Patch Combat & Gameplay notes for full details.

Undaunted Chests Improvements[edit]

We've improved the rewards from the Undaunted chests! Now, the items you obtain from these chests will always scale all the way up to your current level and Champion Rank. We've also increased the availability of Monster Set Shoulder items in these chests: You will always find a Monster Set Shoulder piece in the Gold chest, often in the Silver chest, and occasionally in the Bronze chest.

Leather Material from Clothier Surveys[edit]

Clothier Survey sites of all tiers now include a small number of a new Furrier Trap harvest node, which can only be found at these locations. These Furrier Traps may be harvested for raw leather material at the same tier as the clothier plant nodes.

New Achievements[edit]

Update 11 introduces new achievements for the Shadows of the Hist dungeons—Cradle of Shadows and Ruins of Mazzatun—and the scaled Trials.

Ability Tooltip Tags[edit]

Several abilities will now display the primary role (tank, healer, damage) for which they are best suited.

World Building[edit]

A few new buildings were added to several zones, and the zone maps were updated accordingly. These buildings are not accessible at this time. In some of these locations, wildlife, and/or bystanders were removed or adjusted to make way for the new construction. In addition, some residents have been moved from their homes, and those buildings are no longer accessible. These changes are in preparation for the upcoming release of Player Housing.

Console Text Chat (Partially on PTS)[edit]

The addition of text chat for console versions of ESO is partially on the PTS with the release of this patch, as a new "Text Chat" menu in the Gamepad UI.

New Motif[edit]

One new crafting motif is available from the Maw of Lorkhaj.

  • Dro-m'Athra
    • The Chapters (or rarely, the full Book) are available by completing the Quest to clear the Maw of Lorkhaj. You will always obtain a piece of the Motif from this quest, regardless of whether the quest is completed on Normal or Veteran mode.
    • Defiled Whiskers, the style item for the dro-m'Athra style, are found in that same Quest reward. They are also obtained by killing bosses in the Maw of Lorkhaj: Occasionally from bosses on Normal mode, a guaranteed drop from every boss on Veteran mode, and multiple Defiled Whiskers from defeating Rakkhat on Veteran Hard mode.

New Titles[edit]

In Update 11, you will be able to obtain two new titles by completing Trials.

  • Mageslayer: Defeat the Mage Celestial in Veteran Aetherian Archive, while the Trial is scaled to Champion 160 to earn this title.
  • Shehai Shatterer: Defeat the Warrior Celestial in Veteran Hel Ra Citadel, while the Trial is scaled to Champion 160 to earn this title.
  • Please note that the Dye Stamps (Crown Store) and the feature to trade bind-on-pickup items in Dungeons & Trials to group members will be in Update 11, but are not coming to the PTS until the second incremental patch.

Available Templates[edit]

We will be supplying four Shadows of the Hist character templates: one template per alliance that is level 49 and one alliance-agnostic template that is level 50 with 300 Champion Points. In addition, we've made some improvements to the crafting options included in templates:

  • All crafting lines except Provisioner will be maxed out. This will be addressed in a future PTS patch.
  • You will have full knowledge of all Equipment Traits, including Nirnhoned.
  • You will receive a new item, "The Ultimate Crafting Crate". This crate contains:
    • 10x of "The Alchemist's Crate"
    • 10x "The Crafter's Materials Crate"
    • 1x "Crafter's Limitless Library"
    • 1x "The Traveled Crafter's Crate"
  • Their contents are as follows:
    • "The Alchemist's Crate" contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
    • "The Crafter's Materials Crate" contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
    • "The Crafter's Limitless Library" contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you'd like to learn, or you can just read all the books and learn everything.
    • "The Traveled Crafter's Crate" contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.

Known Issues[edit]

Audio[edit]

Voice-Over

  • Not all new text has its voice-over in place, including that in in the Ruins of Mazzatun and Cradle of Shadows dungeons.

Costume Dyes[edit]

  • Some taller hats may not entirely fit on the screen when using a dye station.
  • Some costumes do not properly show their dye channels in the dye station. They appear to be unable to be dyed in the dye station UI. They actually are dyeable if you use random colors, but you cannot yet dye the channels individually.

Crafting[edit]

  • Damage Health, Drain Health, and Gradual Ravage Health potions are dealing damage multiple times per tick.

Miscellaneous[edit]

  • Heavy sacks in Cradle of Shadows and Ruins of Mazzatun are awarding players with rank one materials regardless of their crafting passive level.
  • New achievements do not yet have their final icons.
  • It is possible to complete the Shadowplay achievement in normal Cradle of Shadows instead of veteran as intended.
  • Help screens have not been updated for Update 11 features.
  • Updates to the loot for Maw of Lorkhaj will arrive in a later PTS incremental patch.
  • The achievements "Ruins of Mazzatun Challenger" and "Cradle of Shadows Challenger" do not yet have their final rewards. Expect to see these in a future PTS!

Style Parlor[edit]

  • If you are wearing a hair override when you use an appearance change token, it is possible that your character will appear without hair on the character select screen. This issue will resolve itself once you enter the game.
  • Some hairs may not have their final names or icons.
  • Changing appearance change sliders will cause the character to snap back to the default position each time.
  • If you have a Personality equipped before using a Race or Appearance change, the Personality animations will not play on the Character Select screen after using the Change token until after that character has loaded into the game.

New Construction[edit]

  • If you load into the game and become stuck inside of a building, wall, tree, or some other recent construction, please attempt to use a Wayshrine to escape, or use /stuck.
  • Some of you may load into the game and suffer fall damage, or fall below the terrain due to recent building construction.

Dark Brotherhood Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monster Abilities

  • Bodyguards
    • 'Til Death can no longer do the following:
      • Target another BodyguardTarget swarmers or other low-difficulty monstersTarget summoned monsters
  • Minotaur
    • Elemental Weapon no longer cancels its cast if the target moves behind the Minotaur while a cast is in progress.
  • Minotaur Shaman
    • Pillars of Nirn is no longer interruptable. Also, it now requires line of sight to the target before it will begin channeling.
  • River Troll
    • It is now more difficult to cancel Lope's cast by running away from a River Troll.

Quests & Zones[edit]

General

  • A Ghost from the Past: Green-Venom-Tongue should now hold his lantern and not lose it randomly throughout your journey.
  • Gold Coast: Additional resource nodes have been added to Jerall Mountains Logging Track and Blackwood Borderlands.
  • Kvatch Arena: Completing the event and being on its credit list will now reward the appropriate amount of experience.

Imperial City Fixes & Improvements[edit]

Alliance War[edit]

General

  • Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.

Combat & Gameplay[edit]

Monster Abilities

  • Nullifier
    • Negate Magic no longer prevents crowd-control against targets inside the bubble.
  • Xivkyn Elite
    • Drain Essence is now easier to see.

Dungeons & Group Content[edit]

Imperial City Prison

  • The Overfiend will no longer slide on the ground when initially engaged.
  • The Flesh Pool effect will no longer erroneously appear on player characters.

Quests & Zones[edit]

Arena District

  • Daedric Bombardment now always draws when it fires.
  • Monsters in the Arena District will now reset if players attempt to pull them outside the arena area.
  • Visual effects on captives in the Imperial City Arena will now correctly end when the boss is killed before they are set free.

Quests

  • The Imperial Standard: Fixed an issue that would cause some players this quest who succeed in defending the outer doors in Imperial City * Nobles District from getting credit for the events and thus continuing to further defend Imperial City from the onslaught of the Daedric Horde.
  • The Sublime Brazier: The Dremora attacking the barricade will no longer path through the barricade once hit by a ballista.

Orsinium Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Argonian Behemoth: The collision area for this monster has been expanded to better reflect its shape and size.

Quests & Zones[edit]

General

  • Many maps throughout Wrothgar have been updated for better accuracy.
  • Habasah in Orsinium will now be appropriately grumpy when you intrude in her home.

Thieves Guild Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monster Abilities

  • Haj Mota
    • Fixed an issue that was resulting in this monster getting stuck underground.

Justice System[edit]

General

  • The tooltip for the Thieves Guild passive skill Swiftly Forgotten now correctly displays the appropriate amount of bounty reduction for players at all levels.

Quests & Zones[edit]

General

  • Players will now be consistently prompted for the boat to Abah's Landing.

Base Game Fixes & Improvements[edit]

Alliance War[edit]

General

  • Honorguard NPCs no longer break stealth via their Damage over time abilities.

Art & Animation[edit]

Fixture & Terrain

  • Fixed a variety of camera collision issues that were resulting in the camera passing through objects.
  • Fixed various collision issues that allowed player characters to become stuck and/or enter objects they should not be able to.
  • Fixed a number of issues with textures that were getting stretched out.
  • Fixed many instances of visual anomalies on in-game fixtures and objects.
  • Fixed an issue that was resulting in player characters being dismounted while moving underneath certain fixtures such as bridges and archways.

Visual Effects

  • Mubcrabs pets now appropriately leave behind clawprints
  • It is no longer possible to interrupt the Minotaur Shaman's Pillars of Nirn visual effect

Figure

  • The Trinimac female light chestpiece will now mesh better with gloves from other item sets.
  • Adjusted the Trinimac female belt buckle and shoulders so they no longer appear to be floating over the character model.
  • Adjusted the specular highlighting on some wolf models to make their fur look more realistic.
  • Fixed some texture seam issues on wolf mounts.
  • Fixed an issue where the interior of the Treasure Hunter costume hood had a black texture.

Audio[edit]

General

  • Fixed an issue where the weapon charge depletion sound was playing upon exiting a conversation.

Combat & Gameplay[edit]

General

  • The Minor Uncertainty debuff can now reduce your Critical Strike Chance below the base 10%. Due to this change, lower-level player characters will have a slightly higher Critical Strike Chance than the base 10%. This will taper off to 10% as the character levels.
  • Fixed an issue where numerous Stamina abilities could not be cast while you were silenced, or would only apply some of their effects while you were silenced.
  • Fixed an issue where charge abilities (Shield Charge, Critical Charge, etc.) were causing the in-game camera to clip through terrain when charging on certain slopes and hills.
  • Fixed an issue where numerous abilities did not automatically unsheathe your weapons when cast, forcing you to press the button twice to fire the ability when casting them from an unsheathed state.
  • Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below.
  • Fixed numerous issues with abilities displacing incorrect or placeholder icons in the Active Effects window or with bufftrackers that are a part of various player-made addons.

Nightblade

  • Shadow
    • Shadow Cloak: Fixed an issue where the invisibility granted by this ability and its morphs was being broken by certain cast time and charge abilities, such as Uppercut and Critical Charge.
  • Siphoning
    • Siphoning Attacks (Siphoning Strikes Morph): Fixed an issue where the cost of Rank IV of this ability was slightly cheaper than intended and was not greying out on your action bar when you lacked the resources to cast it.

Sorcerer

  • Daedric Summoning
    • Bound Armor: This ability and its morphs now display new, permanent visual effects when they are toggled on. The new visuals are significantly less obtrusive than before and no longer hide all the other gear your character is wearing.
    • Summon Unstable Familiar: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your left side.
    • Summon Winged Twilight: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your right side.

Templar

  • Aedric Spear
    • Burning Light: Updated this passive ability's tooltip to be clearer, and to indicate the proc's internal cooldown.
  • Dawn's Wrath

Weapon

  • One Hand and Shield
    • Defensive Posture: Fixed an issue where this ability and its morphs were not properly displaying their visual effects when recast multiple times.
    • Fortress: Fixed an issue where this passive ability was erroneously reducing the cost of all weapon abilities, instead of only One Hand and Shield abilities.
  • Bow
    • Volley: Fixed an issue where this ability and its morphs were erroneously triggering the Nightblade Shadow Barrier passive ability.

Armor

  • Medium Armor
    • Elude (Evasion Morph): Fixed an issue where the visual effects from this morph were not correctly displaying whenr its duration was extended with each piece of equipped Medium Armor.

Guild

  • Undaunted
    • Trapping Webs: Fixed an issue with this ability and its morphs where both the Synergy activation and the spiders summoned by the Synergy could not Critically Strike.

Racial

  • Argonian Skills
    • Amphibious: This passive ability has been renamed to "Resourceful." Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
    • Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
    • Restoration Expertise: This passive ability has been renamed to "Amphibian." Also, in addition to the current benefit it now increases your swimming speed by 50%.
  • Breton Skills
    • Light Armor Affinity: This passive ability has been renamed to "Opportunist." Also, in addition to the current benefit it now increases your Alliance Points gained by 1%.
  • Dark Elf Skills
    • Ambidexterity: This passive ability has been renamed to "Ashlander." Also, in addition to the current benefit it now reduces your damage taken from lava by 50%.
    • Flame Talent: This passive ability has been renamed to "Destructive Ancestry." Also, in addition to the current benefit it now increases your Frost and Shock Damage by 0/1/2%.
  • High Elf Skills
    • Destruction Talent: This passive ability has been renamed to "Highborn." Also, in addition to the current benefit it now increases your experience gained by 1%.
  • Imperial Skills
    • Shield Affinity: This passive ability has been renamed to "Diplomat." Also, in addition to the current benefit it now increases your gold gained by 1%.
  • Khajiit Skills
    • Medium Armor Expertise: This passive ability has been renamed to "Cutpurse." Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
    • Robust Constitution: This passive ability has been renamed to "Nimble." Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
  • Nord Skills
    • Two Handed Weapon Expertise: This passive ability has been renamed to "Reveler." Also, in addition to the current benefit it now increases the duration of any consumed drink by 15 minutes.
    • Robust: This passive ability has been renamed to "Stalwart." It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your Max Stamina by 2/4/6%.
  • Orc Skills
    • Heavy Armor Expertise: This passive ability has been renamed to "Craftsman." Also, in addition to the current benefit it now increases your inspiration gains by 10%.
    • Robust: This passive ability has been renamed to "Unflinching." It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your healing received by 1/3/5%.
  • Redguard Skills
    • Shield Affinity: This passive ability has been renamed to "Wayfarer." Also, in addition to the current benefit it now increases the duration of any consumed food by 15 minutes.
  • Wood Elf Skills
    • Archery Expertise: This passive ability has been renamed to "Acrobat." Also, in addition to the current benefit it now reduces your fall damage by 10%.

Champion

  • The Ritual
    • Last Stand: Fixed an issue where this passive ability would stop functioning after it was triggered.

Monsters

  • Abilities that cause a monster to enter stealth now cause the monster to immediately disappear. Monster stealth abilities will still interface with player-detection abilities.
  • Kagouti under level 26 can now use the ability Toss.
  • Kwama Workers now move around more in combat.
  • Monster block has been made more similar to player character block, and now makes monsters immune to crowd control for its duration.
  • Monsters that move around frequently in combat no longer pick the same moment to begin moving.

Monster Abilities

  • Alit
    • All attacks can now be cast while silenced.
    • Lacerate's bleed effect no longer deals increased damage while the Alit is behind a player character.
    • Lacerate's bleed effect no longer ticks with the initial damage from the attack.
  • Clannfear
    • All attacks can now be cast while silenced.
    • Charge is now canceled if the target moves behind or more than 9 meters away from the Clannfear before it begins to charge.
    • Claw is now called "Headbutt" to better reflect its appearance, and can now be cast while moving.
    • Tail Spike no longer fails to cast if its initial target moves out of range.
  • Dwarven Centurion
    • All attacks can now be cast while silenced.
    • Blocking Hammer has been made more intuitive.
    • Steam Breath now deals fire damage, and correctly interfaces with the tutorial system.
    • Sweeping Spin now correctly interfaces with the tutorial system.
  • Dwarven Sentry
    • All attacks can now be cast while silenced.
    • Static Shield now properly displays a telegraph before it explodes.
  • Dwarven Sphere
    • All attacks can now be cast while silenced.
    • Dart now finishes casting if the player character closes to within 5 meters before cast completes.
    • Quake now threatens player characters up to 4 meters away (up from 3 meters).
    • Ricochet Wave now displays a 2.5-meter telegraph corresponding to its effective radius. It also now waits half a second before it becomes threatening to player characters.
    • Spheres that have charged a player character now try to remain as close as possible.
    • Spheres that have retreated no longer attempt to get close to player characters.
    • Spheres that retreat now prevent nearby spheres retreating for 7.5 seconds.
    • Steamwall now hits twice. Both hits can be block-staggered.
  • Dwarven Spider
    • Animunculi no longer charge overcharging spiders outside of the current combat, but can now charge overcharging spiders while silenced.
    • Double Strike's second hit now correctly displays a block telegraph.
    • It is now possible to block-stagger the first hit from Double Strike.
    • It is now possible to mitigate damage from Static Field. Also, Static Field can now be cast while silenced.
  • Guar
    • All attacks can now be cast while silenced.
    • Dive can now be cast from any direction, not just behind player characters.
  • Harvester
    • Blackest Winter no longer draws telegraphs on player characters.
  • Ice Wraith
    • Shard Burst no longer damages player characters standing outside the telegraphed radius.
  • Justice Guard
    • Flare previously did not behave like other guard abilities, dealing damage commensurate with the guard's attributes. Flare now deals damage based on the target's health.
  • Kagouti
    • All attacks can now be cast while silenced.
    • Charge is now canceled if the target moves behind or more than 9 meters away from the Kagouti before it begins to charge.
    • Toss no longer cancels cast if its initial target leaves range.
  • Kwama Scrib
    • Attacks now wait for previous attacks to resolve before casting.
    • Burrow no longer activates if the Scrib is already behind its target. Also, Burrow no longer prevents the Scrib being targeted before and after it finishes burrowing. It is no longer possible to damage a Scrib while it is burrowing.
    • Contagion is now named "Bite" to avoid confusion with the snare from Spit. This ability can no longer be interrupted, and will animate properly.
    • Spit now has a 15 meter range.
  • Kwama Warrior
    • Adds killed by the Warrior put their summon ability on cooldown.
    • Adds summoned by the Warrior no longer burrow, and will now die in 3 hits or with one fully-charged heavy attack.
    • Attacks now wait for previous attacks to resolve before casting
    • Each Kwama Warrior can no longer summon more than two adds at a time. Warriors will only summon adds when few allies are present.
    • Excavation can now be cast while silenced. Also, avoiding Excavation has been made more intuitive.
  • Kwama Worker
    • Attacks now wait for previous attacks to resolve before casting.
    • Charge is now canceled if the target moves behind or more than 9 meters away from the Worker before it begins to charge.
    • Silence no longer prevents Charge from casting.
  • Nix-Hound
    • All attacks can now be cast while silenced.
    • Blocking Strike has been made more intuitive.
    • Dampworm now displays a visual effect while its snare is applied. Also, Dampworm no longer cancels cast if its initial target leaves range.
  • Ogrim
    • Regeneration is no longer limited to one cast per combat.
  • Werewolf
    • Devour is no longer limited to one cast per combat.
    • Devour no longer targets critters, player characters, or pre-placed corpses.
    • Devour now prioritizes the nearest corpse within 15 meters.

Crafting & Economy[edit]

General

  • The top tier of durable Crafting Writs (Blacksmithing, Woodworking, and Clothier) now require only the top tier of material.
  • Being in a group while doing Crafting Writs will no longer sometimes share credit with your groupmates. Crafting Writs will now only ever advance based on your own actions.
  • We've made a new, unique icon for Tempering Alloy. No longer will you mistake it for Citrine, or vice-versa.
  • Fixed an issue that in extremely rare cases resulted in harvesting yielding an additional Runestone.

Collectibles

  • Updated the display names for Collectible Skins – they no longer have the word "Skin" in their names.

Dungeons & Group Content[edit]

General

  • We have rewritten the entire group management back-end to make it much more resilient to scale.

Dungeons

  • Blessed Crucible
    • The correct exit will now be highlighted when attempting to turn in the Pledge for Blessed Crucible
  • Selene's Web
    • The Foulhide encounter will now have the correct number of Stranglers present
  • Tempest Island
    • Fixed a graphical issue with one of the Waterfalls within Tempest Island

Veteran Dungeons

  • Veteran Darkshade Caverns
    • Players on the quest "What Was Lost" in Veteran Darkshade Caverns will be advanced to the step "Destroy the Engine Guardian" as long as they are inside the instance when any player enters the Engine Room.
  • Veteran Elden Hollow
    • Nova Tendrils now correctly play a death animation.

Exploration & Itemization[edit]

General

  • The loot notification that appears in the bottom-right corner of your screen now correctly displays items obtained from quests or from another item in your inventory.
  • The Roguish Stealth Draughts potion now appropriately applies invisibility as intended.
  • The book "Mysterious Akavir" has previously—quite mysteriously—disappeared from bookshelves across the world. With the help of four young musicians and a talking horker, we solved the mystery, and restored the book to its rightful place in libraries across Tamriel.

Achievements

  • Updated and clarified the text for a number of Achievements.
  • With the addition of Normal and Veteran modes for Hel Ra Citadel, the "Hel Ra Citadel: The War Horn" Achievement has been adjusted to indicate that it is Veteran-mode specific.

Item Sets

  • Blessing of the Potentates: Fixed an issue where this item set's Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.
  • Coat of the Red Mountain: Significantly increased this item set's Flame Damage proc, but it can now only occur once every 2 seconds.
  • Darkstride: This item set now reduces the cost of Sprint and Crouch by 50%, up from 35%.
  • Footman's Fortune: Reduced the amount of block mitigation provided by this item set to 8%, down from 12%.
  • Healer's Habit: This item set's bonus has been changed to grant Minor Mending.
  • Hide of the Werewolf: Updated this item set's 2-, 3-, and 4-piece bonuses to provide Max Health, Max Stamina, and Weapon Damage, respectively, rather than providing Physical Resist, Max Health, and Max Stamina.
  • Ice Furnace: This item set's Flame Damage proc damage has been increased, and it now hits all targets within an 8 meter radius.
  • Leeching Plate: Fixed an issue where the heal from this item set's proc was double-dipping in the Critical Strike Chance modifier.
  • Necropotence: This item set's Max Magicka bonus has been changed to a flat value instead of a percentage.
  • Robes of Destruction Mastery: This item set's Max Magicka bonus has been changed to a flat value instead of a percentage.
  • Robes of the Necromancer: This item set no longer drops at end-game levels (Champion 160.) The set will be adjusted and reintroduced in a later update.
  • Savior's Hide: This item set now also increases your Weapon Damage while in Werewolf form in addition to reducing the Werewolf Transformation cost.
  • Silks of the Sun: This item set now increases your Flame Damage by a flat amount instead of a percentage.
  • Storm Knight's Plate: Increased the proc chance on this item set to 10%, up from 5%, and significantly increased the proc's Shock Damage. Also, updated this item set's 3- and 4-piece bonuses to provide Spell Resistance and Max Health, respectively, rather than providing Spell Damage for both.
  • Syrabane's Grip: Clarified the tooltip for this item set's proc to say that it only functions when blocking an ability that deals Flame, Frost, Shock, or Magic Damage. The proc can now only occur once every second.
  • Varen's Wall: Fixed an issue where this item set's bonus damage to your next area-of-effect attack was only applying to one target hit, instead of all targets hit.

Quests & Zones[edit]

General

  • Fixed an issue that was causing many lootable to appear invisible or full when they were actually empty. These items have been set to their proper ransacked, owned, or unowned state.
  • Bards may no longer be killed.

Auridon

  • One of the Undaunted: Fixed an issue where this Vulkhel Guard quest did not display a quest pin location on the map.
  • Plague of Phaer: The guards can no longer shove you into a post, preventing you from being trapped forever as they continually shove you into it.

Coldharbour

  • Library of Dusk: You can now leave the floating island via portal or by jumping.
  • Tower of Lies: The barrier in Tower of Lies now properly affects mounted targets.

Eastmarch

  • A Dying Wish: Fixed a rare issue that would make Lothgar non-interactable at the end of the quest. This change will reset the quest back to the beginning if currently in-progress on your character.
  • Songs of Sovngarde: The Judgment of Saint Veloth now matches its appearance during the Eidolon's Hollow storyline. Also, if you abandon this quest during the Great Moot, all involved parties will now properly depart.

Greenshade

  • Striking at the Heart: Indaenir will no longer pop between animations during Hectahame's finale.
  • The Spinner's Tale: It is no longer possible to pick up this quest while on, or after completing, "The Witch of Silatar" quest. This change will automatically abandon the quest if it is currently in your quest log.

Khenarthi's Roost

  • Moon-Sugar Medicament: Zulana will no longer bury herself inside solid stone when attempting to approach the player.

Main Quest

  • Soul Shriven in Coldharbour: Your quest pins will no longer try to direct you to Auridon, Glenumbra, or Stonefalls if you ignore the Prophet upon returning to Tamriel and just run around without turning in the quest.
  • God of Schemes: Molag Bal will once again pick you up in his hand without incident.

Reaper's March

  • Dune: The NPCs in front of Two Moons Path will no longer disappear and reappear as you approach and back away from the temple stairs.
  • Fires of Dune: You will no longer see a Dark Anchor suddenly pop into view while running close to the walls in Dune.

Rivenspire

  • Guar Gone: Grubdosh now keeps his compass and overhead pin when you approach him.

Shadowfen

UI[edit]

General

  • Updated and clarified a number of help and tutorial entries.
  • Fixed an issue where if you were killed by a single attack it would not show the killing blow icon in the Death Recap Window.
  • In the UI error dialog, anonymous functions for script handlers are now named using the control name and the handler name instead of a hash number.
  • Fixed an issue where the stealth reticle would not correctly update after going through certain doors.
  • Added Specialized Item Type descriptors to further classify items in tooltips.
  • Shortened the "Destroy" German translation for the destroy item dialog so it no longer extends outside its bounding box.
  • Fixed an issue with the Shrine to Stendarr asking for large, negative amounts to reset skills.
  • Fixed an issue where prices for items being sold by Eyes-the-Path in Northern Morrowind Gate would sometimes overlap with the armor value.
  • Fixed an issue where hyperlinks on the legal documents were un-clickable.

Alliance War

  • The Cyrodiil map tutorial now shows all icons in its text.
  • Fixed an issue where the Campaign browser would not properly update when coming from the Campaign Overview tab.

Character Creation

  • Fixed an issue where player character names were not colored white when prompted to skip the tutorial at character create.

Crafting

  • Fixed an issue where the armor or weapon icon in the Type Selector while crafting sometimes did not show the correct version based on what materials had been selected.

Crown Store

  • Fixed an issue with extra characters appearing in the descriptions of Crown Store products when showing the featured products pop-up.

Mounts for sale from the stable will now show their nickname in the tooltip in the UI.