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- Steal the coded rutter.
- Meet Glanir.
- Kill Captain Siro and the Worm Cultist.
- Talk to Glanir outside Crimson Cove.
Inside Crimson Cove, you spot a Bosmer kneeling behind a rock. He tells you he is tracking the Crimson Raiders, a group of pirates, and this is their hideout. He wants their rutter, so the Dominion can intercept them. You offer to help him find the rutter and clear out the bandits.
You need to steal the rutter, which is in the southern tunnel. The coded rutter is in the center of the cove on top of the bar.
Now that you have the rutter, you can return to Glanir. Head north, and up a steep path. Glanir is kneeling behind the well.
He compliments you on your fighting technique, and you show him the rutter. Upon reading it, Glanir discovers that this isn't a simple band of Imperial rogues—they are the Imperial army. The rutter also reveals that an envoy from the Worm Cult and one of the Imperial captains are inside the cove right now. He refuses to let them get away, and you two agree that whomever finds them first gets to take them out.
He thanks you for your hard work and hopes this will convince his superiors about the threat the Imperials pose to the Dominion.
|Finishes Quest||Journal Entry|
Objective: Steal Coded Rutter
Objective: Meet Glanir
Objective: Kill Captain Siro and the Worm Cultist