Online:Into the Mouth of Madness

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ON-qico-Zone Story.png Lower the wards to enter Vox's lair.
Zone: Deshaan
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Eidolon's Hollow — Put an end to the threat of Magistrix Vox.
Quest Giver: Ordinator Muron
Location(s): Eidolon's Hollow, The Hollow Cave
Prerequisite Quest: A Saint Asunder
Previous Quest: Healing Hearts
Next Quest: Motive for Heresy
Reward: Average Leveled Gold
XP Gain: Standard
 
Blessed by Veloth, I've come to Eidolon's Hollow to confront Magistrix Vox. It's time to end her threat once and for all.


Quick Walkthrough[edit]

  1. Listen to Almalexia.
  2. Destroy the three wards.
  3. Enter the Hollow Cave north of the warded door and talk to Aspera the Forgotten.

Detailed Walkthrough[edit]

Vox is summoning Daedra to replace the mortal Maulborn troops. However, before you find Vox, Almalexia wants to talk to you. You need to sit by the Ordinators' campfire and hear what the goddess has to say.

Almalexia: "You received Veloth's blessing and have come to the Hollow, just as I have foreseen."
Almalexia: "The blasphemer Vox has sealed herself behind powerful wards. While these wards are in place, she is hidden from me."
Almalexia: "Three wards protect her—one bound to the living, one to the dead, and one to the Daedric planes."
Almalexia: "Destroy these wards. Then you will be able to enter the blasphemer's lair."

Talk to Ordinator Muron for more information after Almalexia has said her piece.

"The cave ahead is probably the best approach, as the path to the north goes through the center of the Hollow and right into the thick of Vox's forces.
Destroy the three wards, blessed one!"

Vox is protected by three wards: the Daedric Ward, the Spirit Ward and the Maulborn Ward. The wards look like dark crystals encircled by a glowing red runes. There is a cave near the camp whose entrance looks almost like an ordinary wall. Going through that cave will plant you closest to the Maulborn Ward, the northeastern ward which is guarded by General Brilnosu. The Maulborn general is accompanied by a Maulborn Woundmender. The spirit ward is the northernmost ward, and is logically the next ward that you break if you took Ordinator Muron's advice and went through the cave passage, then broke the Maulborn ward first. The Spirit Ward is closest to the Maulborn Ward, and is guarded by a Wraith, the Soul of Irthari. The Daedric ward is in the northwestern section of the ruins, and is guarded by a green Ogrim named Ahzuom.

After all three wards have been destroyed, go to Vox's lair north of the Maulborn ward. The protective barrier over the door leading to the cave is gone now that you've destroyed Vox's protective wards. According to Almalexia and her cohorts, Vox is located somewhere inside the Hollow Cave. Upon entering the cave, the first thing you'll find is Aspera the Forgotten, a strange spirit with a purple glow. Speak with her to complete the quest.


Quest Stages[edit]

Into the Mouth of Madness
Finishes Quest Journal Entry
The Ordinators have notified Almalexia of my arrival. If I sit by the fire, I should be able to speak with her.
Objective: Sit by the Fire
Almalexia has words of wisdom to guide me. I should listen to them.
Objective: Observe the Vision of Almalexia
Magistrix Vox is protected by three wards that hide her from Almalexia's sight. I need to enter the ruins and destroy the wards. I should speak to Ordinator Muron for advice.
Objective: Talk to Ordinator Muron
I need to find three wards and destroy them. That should open the path to Vox's lair and allow Almalexia's power to flood into the Hollow.
Objective: Destroy the Wards: 0/3
Hidden Objective: Destroy the Maulborn Ward
Hidden Objective: Destroy the Spirit Ward
Hidden Objective: Destroy the Daedric Ward
I destroyed the three wards. Now I need to find the cave that leads to Vox's lair.
Objective: Find the Entrance to Vox's Lair
The barrier to Vox's cave has been broken. I should enter and see what awaits.
Objective: Enter the Hollow Cave
☑Finishes quest The path opened and a projection of some kind greeted me. I should speak to the projection before proceeding deeper into the cave.
Objective: Talk to Aspera the Forgotten
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