Online:Concentration

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ON-icon-skill-Light Armor-Concentration.png Concentration
Line Light Armor
Skill Rank Line Rank
Rank I 1 42
Rank II 2 50
Concentration I: Increases your Physical and Spell Penetration by 469 for each piece of Light Armor worn.
Concentration II: Increases your Physical and Spell Penetration by 939 for each piece of Light Armor worn.

Concentration increases your Physical and Spell Penetration for each piece of Light Armor you are wearing, up to the maximum of 7 (total of 3283 or 6573 penetration).

Patch Notes[edit]

  • Fixed an error in this ability's tooltip that incorrectly showed it as giving slightly more Spell Penetration than it was actually giving. The actual effect is unchanged.
  • This passive will now provide 2%/4% spell penetration instead of 3%/6%.
  • This passive now grants a flat amount of spell penetration that increases with your level.
  • Fixed an issue where this passive wasn't granting any Spell Penetration.
  • The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
    • Agility: Now grants equal Weapon and Spell Damage.
    • Balanced Warrior:
      • Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
      • Now grants equal Weapon and Spell Damage values.
    • Brutal Carange’s bonus: Now grants equal Weapon and Spell Damage values.
    • Concentration: Now grants equal Offensive Penetration.
    • Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
    • Flawless Dawnbreaker’s bonus: Now grants equal Weapon and Spell Damage values.
    • Prodigy: Now grants equal Critical Chance.
    • Savage Strength: Now grants equal Weapon and Spell Damage values.
    • Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
    • Slayer: Now grants equal Weapon and Spell Damage values.