Oblivion talk:Welkynd Stone

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Reaching 'light fixture' stones[edit]

Maybe I just have a high Acrobatics, but it seems to me that it's certainly easy just to stand near to the 'light fixtures', look up and grab the stone itself. Can anyone confirm this? --Justthisguy 06:35, 4 January 2007 (EST)

Most welkynd stone light fixtures are easily accessible, but there are some elevated fixtures that can not just be grabbed while standing on the ground. The extra hints are only needed for these elevated fixtures. --Nephele 23:08, 4 January 2007 (EST)


I'm aware of the bug because of long hours logged here, but is it really worth mentioning it as a method of getting light fixture stones? And if so, maybe a link to the bug is in order. Somercy 09:44, 1 October 2007 (EDT)


Do Welkynd Stones respond after the respond period, or are the ones that are in the game world the only ones to be had? 02:31, 15 July 2007 (EDT)

Welkynd stones never respawn. So the ones listed on this page are the only ones that will be found. --NepheleTalk 02:43, 15 July 2007 (EDT)
Thank you. 23:04, 15 July 2007 (EDT)
I had the same question and came here to ask someone, so perhaps that should be noted in the wiki article as it is for Nirnroots and Varla Stones. — Unsigned comment by Alaston (talkcontribs)
Done, although you can add comments like that yourself. –RpehTCE 05:59, 15 February 2008 (EST)

Knock them down.[edit]

Just found a few "elevated" stones and figured since I'm going thru marksman, "shoot 'em" and sure enough they drop within reach. (arrows bounce right back at ya.)

I find it interesting after all these years for it to lack mention of my favorite method of getting them down. While the main page suggests using a ranged Destruction spell against the wall behind the stone, in fact if you directly hit the stone with a ranged Destruction spell, it will indeed react just as if it was hit with an arrow. (If you don't believe me, test it on any stone perched on a pedestal not near a wall; there are plenty.) And since everybody has Flare...there you go. Flare can make any unreachable stone reachable and is available to every player from the start of the game. 03:42, 16 February 2014 (GMT)

light effects[edit]

Does the welkynd stone produce any light at all to the surrondings? --Umbacano 8:20 , 1 April 2008 (EST)

I actually have a gripe about this very issue, I was about to make a post but saw yours. In the ruins, the stones are often used as light fixtures (it is written that the Ayleids thought fire was a primitive form of light so they used magic enchanted stones. Much of the magic has faded over time, hence the darkness of the ruins).

Anyhow, these stones appear to provide light for a small area around them, as a greenish glow can be seen on the walls and floors around where they are mounted. However, even after removing them, the light remains, which unfortunately kills a bit of the realism, seeing as how the light is there with no "light source" remaining. I prefer to leave the stones intact for the most part. I rarely need them now that the huge battles are done. — Unsigned comment by (talk)

How to use them?[edit]

Some explanation should be given here as to how you can use a Welkynd stone. Despite the claims both in-game and in this article that they can recharge your Magicka, I've yet to figure out how you would do that. When I highlight them in my inventory, there is no Activate (X button on the PS3) option. I must be lugging around a couple dozen of these (having just cleaned out Miscarcand), and can't find a thing to do with them. 14:50, 15 April 2008 (EDT)

You should be able to equip them just like a weapon. --HMSVictoryTalk 14:54, 15 April 2008 (EDT)


Shouldn't this page say that people can get Welkynd Stones from them? 17:39, 18 June 2008 (EDT)

Yeah, good idea. Now added. –RpehTCE 06:02, 19 June 2008 (EDT)

Needed for Quests?[edit]

The article states "...and are required for a number of quests." Off the top of my head, I can't think of a single quest that requires a Welkynd Stone. I've been through most of the quests in the game, but if someone can direct me to a quest that you absolutely need a Stone for..? --Darkle 19:56, 7 October 2008 (EDT)

Illusion Master Training Helper Unknown 20:25, 7 October 2008 (EDT)
Thanks. Tha happens to be one I haven't needed to do. I can usually get it up to 100 without the Master Trainer. Anyways, if that's the only one (which it may not be, I don't know), shouldn't the sentence be changed to reflect that? --Darkle 20:29, 7 October 2008 (EDT)
One is also required for Fingers of the Mountain... and it's possible that given more than an hour to respond, other editors may identify more quests, too. --NepheleTalk 21:50, 7 October 2008 (EDT)
There's also the special versions for use with the Ghosts of Vitharn quest in SI. Not a quest, but Jollring has some unique dialogue related to Welkynd Stones, too. –RpehTCE 02:35, 8 October 2008 (EDT)

Green - not Blue![edit]

The article says they're blue... but they look very green to me, not blue at all. Rather than trust my own eyesight, I took the image from the article and put it in Paintshop, using the eyedropper tool to measure the exact amounts of red-green-blue on the actual stone. Surprisingly the stone is mostly around 250 green and 230 blue (with 255 being the highest possible), so there is certainly a lot of blue, but green still wins :) I guess I don't see the blue much since the stones are surrounded by a green light... Anyway if everyone agrees, maybe it should say they're green or at least green-blue, rather than just blue. — Unsigned comment by (talk) at 13:55 on 15 November 2008

Agreed. I used the word "cyan", which covers it quite nicely. --Robin Hood (TalkE-mailContribs) 21:00, 26 November 2008 (EST)

Lore Inconsistency[edit]

I have noticed something of an inconsistence between Lithnilian's Research Notes and Magic from the Sky, Lithnilian claims that Welkynd Stones grow, whereas Irlav Jarol's book states that they are shaped from meteors. I dont really know if this should be mentioned here or on the books' pages or not at all. The-manta 19:43, 5 July 2009 (UTC)

It's not necessarily inconsistent but it does look that way at first. First, Lithnilian might claim to have found Welkynd stones growing, but he hasn't proved it - the crystals you find in Bramblepoint aren't obviously Welkynd stones. Second, it may be that their magical nature means they can grow after falling to earth. All guesswork, but not out of the question. –rpehTCE 05:39, 6 July 2009 (UTC)
Good point The-manta 17:00, 8 July 2009 (UTC)

Best place to sell these stones?[edit]

Along with Varla Stones, where is the best place to sell Welkynd Stones? Kadajvince 10:18, 22 July 2009 (UTC)

I guess that depends on your disposition with the merchants. You might also want to take into account the merchant's wealth and mercantile skill (shown here), so you can sell it for the highest price possible. Wolok gro-Barok 10:26, 22 July 2009 (UTC)

Welkynd Stones randomly out of pedestals?[edit]

While progressing through the Umbacano story lines; I've noticed that Welkynd Stones aren't always in their pedestals as noted and sometimes they are in their pedestals when the notes say they aren't. Is there something in the scripts that randomly knocks stones out of their pedestals and/or do the creatures (probably most likely wraiths and other flying creatures) knock them out sometimes? I've corrected a couple of entries in various ruins that I may need to go back and double-check/"un-fix" now, but before I do, I want to make sure that I understand the behavior to get it right. Whatever the mechanics, it should probably be noted on this page that they may be in or out of the pedestals.--ACGrecor 17:29, 23 August 2009 (UTC)

I've seen the occasional Welkynd Stone on the floor when I expected it to be on its pedestal. Given that the stones have physics - you are even told in Vilverin to shoot them, and magic works just as well as arrows - I would guess that they have just been knocked off their pedestals by the creatures wandering around, or during the course of any battles you have had with said creatures. --Gaebrial 07:52, 24 August 2009 (UTC)
That was my thought, though at least one of the last ruins I entered made me doubt that cause. The last couple of ruins I've entered, I've done so sneaking with 100% Chameleon (and I have 100 sneak & agility) to test that and in Lindai Inner Tombs, I found one of the four Welkynd stones out of its pedestal on the floor and hadn't interacted with the boss lich or any of the skeletons in the entry room. Given that none of them were flying undead, only the lich was behind the final door, and that the write-up noted all 4 were in their pedestals, it would suggest there may be some cause other than normal game physics -- because the undead didn't know I was there.--ACGrecor 12:22, 24 August 2009 (UTC)
In-game physics has nothing to do with most Welkynd Stones on the floor. Bethesda simply chose to place them there, maybe to make you look a bit harder, who knows? In any case, a quick check on the CS will reveal that the starting place for all those stones is on floor, not on their pedestrals. --SerCenKing Talk 13:12, 26 August 2009 (UTC)
Sorry, I don't have the Construction Set -- I'm a 360 player -- but if the starting place for all those stones is on the floor, how did they get in the pedestals? The stones aren't behaving according to any discernable pattern that I can see. Assuming the people who put the descriptions in the first time around did a reasonable job trying not to upset original locations, and KNOWING that I did EVERYTHING I could to do the same, I'm not understanding the discrepancies. The only thing I can think of that MIGHT account for it is some sort of randomized earthquake script or something that jumbles them up sometimes. This makes sense to me especially given that mostly it's not just one stone in or out of its pedestal, it's 2 or more in different positions than noted by the original author.--ACGrecor 05:55, 27 August 2009 (UTC)
There's no script that does that. Please could you supply a couple of examples of stones that are incorrectly described? –rpehTCE 07:59, 27 August 2009 (UTC)


In the Construction Sets I found some welkynd Planters in the static section.

it was found while i was powering down the ruins within the game, and it includes planter in the editor name of the object. Either they are grown, or fall from the sky and then grow. The cave bramblepoint has them growing there, how did they get there? were they transplanted there or was the cave a field at one point?— Unsigned comment by (talk) at 10:30 on 27 October 2009

The crystals at Bramplepoint may not be Welkynd Stones, just Lithnilian thought they were 9This is already mentioned further up the talk page, at Lore Inconsistency). The planters may have been a previous idea of the devs that wasn't used. Volthawk 10:40, 27 October 2009 (UTC)

Difficulty Duping Welkynd Stones[edit]

I'm trying the scroll duplication glitch on the Xbox360 for Welkynd Stones. There are tons of sites that discuss problems with duping the Varla Stones, but I'm having a problem with the Welkynds. The glitch is not working for me.

Can anyone confirm that it works on their Xbox360?     Jesse, 05:51, 21 September 2011 (UTC)

i can defiantly dupe welkynd and varla stones on my xbox 360 but i have vanilla maybe its dlc if you have any? (Eddie The Head 07:33, 21 September 2011 (UTC))