Oblivion talk:Tutorial/Archive 1

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This is an archive of past Oblivion talk:Tutorial discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Deleted Text

"Before you choose a class, your skills are lower (5 unless increased by racial bonuses) so they are much quicker to train."

Based on my tests, this actually is not true. I've added a new section on Skill Increases to explain how skill increases work during the tutorial. So your skills may go up quickly, but when you change your class, those skill increases can go away. --Nephele 02:51, 8 August 2006 (EDT)

Just tested this, you keep the experience points gained by leveling that skill. Mikeyboy52 12:28, 6 January 2010 (UTC)
just realized the wordings not to good on the above statement, level your sneak to 99 and have just a little bit more to go, than choose stealth as special and major, you get 100 sneak. same thing with restoration and destruction (both took forever and a little brother that likes to help) Mikeyboy52 14:09, 10 January 2010 (UTC)

Skill Increases

I didn't want to delete this, as it looked like it would fit perfectly at another spot. It just doesn't fit here. --Aristeo 05:47, 13 August 2006 (EDT)
I moved it all to Oblivion:Character Creation#Character Changes during the Tutorial. Since it fundamentally discusses character creation, that's probably the most appropriate page. As for where on that page it belongs, I'm not too sure, in part because I don't like how that page is currently organized. But that's a problem for another day. --Nephele 11:25, 2 September 2006 (EDT)

Baurus's Katana

You can also get Baurus's akaviri katana as well. Just make him attack you until it goes down to zero health and he will drop it. You can then yield and pick it up and repair it. It weighs 18 and has a value of zero. The good thing is that Baurus doesn't take it after like Glenroy's and Captain Renault's katana.

Your strategy either does not work or is incorrectly described. It is not possible to have enough potions or mana to survive Baurus attacking you until the katana breaks, and then yielding.

You could allow him to attack you several time, yield, and repeat the process.

However, his katana either has health in excess of 400, or it continuously regenerates. He is quite capable of breaking 4 weapons without his own weapon succumbing. — Unsigned comment by 66.90.158.77 (talk)

If you take his katana, won't he fight for the rest of the main quest bare-handed? Could anyone confirm this?--lordDagon

Is it possible to kill Baurus? I'm guessing not since isn't he a detrimental character to the storyline? Either way, I put down my difficulty slider all the way down and got him to break his Akaviri Katana. He just dropped it. What's weird is that he doesn't seem to actually fight bare-handed. He just follows me and shouts his normal battle cries. He just doesn't punch. -osiron23

Nope. He's marked as Essential NPCs at this stage of the game and so can't die. —RpehTCE 03:30, 19 December 2007 (EST)

On my newest file (Hand-to-hand heavy armor khajit) I took it from him with ease. What to do is sneak and hold L1 and R1. Then press X a lot. Your hands can't degrade so no worries. You sneak you you won't accidentally talk to him. Also, you could press R1 repeatedly instead of holding it, more work but quicker. I haven't got his armor yet. You could pickpocket a bound sword onto him for the main quest if you're that concerned; the bound sword could be enchanted and hundreds times better than his katana. -Antikythera

On another note: If you aquire Baurus' Katana if he dies in the Imperial Sewers during the Path of Dawn quest, when you return to Cloud Ruler Temple a topic apears when talking to Jauffre, I thought it was 'Baurus'. If you talk to Jauffre about this topic he will take away the sword after all, saying something about 'Honoring his death' by giving him Baurus' sword. — Unsigned comment by Korunox (talkcontribs)

Emperor's Last Request

A question regarding the Emperor's last words, since I've so far experienced (seemingly random) different 'types' of speech with him before he's killed. One is the no-reply, quickie, and the other is a larger, more in-depth speech with possible options (i.e. I won't forget you).

Is there a specific way to go about things to get this speech, or is it triggered by a mod or something like that?

Thanks. — Unsigned comment by 68.150.69.36 (talk)

There are definitely two possible speeches (without any mods). The brief speech is:
I can go no further. You alone must stand against the Prince of Destruction and his mortal servants. He must not have the Amulet of Kings!
Take the Amulet. Give it to Jauffre. He alone knows where to find my last son.
Find him, and close shut the jaws of Oblivion.
The speech that starts the longer sequence is:
My guards are strong and true, but even the might of the Blades cannot stand against the Power that rises to destroy us. The Prince of Destruction awakes, born anew in blood and fire. These cutthroats are but his mortal pawns.
Take my Amulet. Give it to Jauffre. I have a secret son, and Jauffre alone knows where to find him.
Find the last of my blood, and close shut the marble jaws of Oblivion.
Following that speech there are then several dialogue options (up to six additional dialogues).
I can't figure out what triggers the long version of the speech, however. I can't see anything in the scripting that chooses one over the other. And in a dozen or more tests I just did, I always got the short version. If there's something that triggers the long speech, my guess is that it happens pretty early in the tutorial (all my tests started right before the birthsign-choice dialogue). The official game guide suggests that if you wait with the Emperor in the last room (as suggested by Baurus) that then you have time to chat with him. And the long version does seem to be intended for a situation where there's time to talk; the short version, on the other hand, definitely only gets triggered right when the final assassin appears, so there isn't supposed to be any time for idle conversation. However, just standing and waiting with the Emperor is not by itself enough to get the long speech.
I'm pretty sure that I've been given the long version at some point; since you also say you've heard the long version, I don't think it's just an orphaned, inaccessible bit of dialogue. But I'm unable to find an answer to the question of what you need to do trigger it. --NepheleTalk 03:12, 2 August 2007 (EDT)
There's a solution. I get the long version just by quicksaving right before the Emperor begins his speech. When he stops the standard short version of dialog, I quickload - and then the Emperor starts his long version of the dialog. -- {RedSerge 21:21, 9 February 2009}
I think the longer version is for more nerdy people, while the short one is reserved for impatient people. there could be any number of ways to determine if you're impatient66.102.198.141 03:12, 9 October 2007 (EDT)
nah, i realized that probably isn't the case. But i wonder, what do you mean by 'dialogue options'???66.102.198.141 03:16, 9 October 2007 (EDT)
Dialogue options are the responses you get to pick when talking to someone, including things like "Rumors" and, say, "Anvil". Many of them are specific to certain places or quest stages. --RpehTalk 03:20, 9 October 2007 (EDT)

when baurus suggests a class..

I know this is irrelevant, but is he ever going to suggest anything besides mage, warrior, marksman(w/e) or thief? ie witchhunter? i dont think so.. — Unsigned comment by 66.102.198.141 (talk)

I got "pilgrim" once. — Unsigned comment by 80.177.48.3 (talk)

And I've Knight, Monk and Bard. I believe it's down to how your skills have gone up during the game up to that point. --RpehTalk 03:47, 9 October 2007 (EDT)
no. wait. u got bard!? who specializes in speechcraft?? wow..66.102.198.76 21:50, 9 October 2007 (EDT)
I just talked to the guards and played the personality game. You don't have to pick the class he suggests after all. --RpehTCE 00:41, 10 October 2007 (EDT)
Baurus has dialogues to suggest each of the 21 possible standard classes, plus one backup dialogue that does not suggest a class (in case one of the standard classes didn't work for some reason). The selection is done based upon a default class (GetIsClassDefault), the code for which is hardwired into the game so it's not possible to see how exactly the selection is done. Two options seem likely: either the single highest character skill is taken, and each skill maps to a single class. Or else all 21 character skill levels are taken into account, and compared with major skills and specializations of each class to find the best overall match. Even if it's not one of those two possibilities, I'd say the developers wouldn't go to the trouble of coming up with 21 different dialogues and recording all of them unless all of them were possible. And given that polling just 4 people so far we've seen at least 9 different classes pop up (without even checking my save games, I know my first character was given Agent as a suggestion), there's no evidence that there's a bias towards just one or two of the classes. --NepheleTalk 18:22, 14 October 2007 (EDT)
The very first time I played Oblivion, Baurus guessed I was a Rogue. =) IWon'tFightUndead 04:38, 15 October 2007 (EDT)
Also for some of the classes he just says, "There are rats and Goblins down there but I'm guessing you're experienced enough to handle them. Am I right?" Spellsword I think is one of them. --Sundar 21:42, 23 October 2007 (EDT)
Good point. I thought I'd counted 22 total dialogues, but in fact there are only 21 total (20 for individual classes plus 1 backup dialogue), and Spellsword is the one missing class. Therefore when your default class comes out as Spellsword, you end up with the backup dialogue (i.e., the one that does not mention any specific class). But unless I've miscounted again, that should be the only class without a custom dialogue. --NepheleTalk 23:47, 23 October 2007 (EDT)

Escape Glitches

Is there any way using the console or something you can escape the prison withouth going through the gates at the end of the sewers, like unlocking that door in your cell? If so, are their any glitches caused by the game still being in tutorial mode? Do the tuorial again, then save just before you exit, and never overwrite that save. Instead of starting a new game just load your save, and you will not have to go through the tutorial. (Because it gives you an option to change your race-class and birthsign at the end) — Unsigned comment by AnIrIsHbOy (talkcontribs)

I've seen it done with a mod, and I'm guessing you can probably do it with a walk through walls command. I would reccommend you check out our Console page for details. Maybe tlc?

SkoomaManiac 22:08, 12 December 2009 (UTC)

Baurus' Katana Part 2

(moved from the article)
  • It is possible to claim Baurus' katana. Engage him in battle and eventually he'll break his weapon and release it to the ground. Yielding to him will end the fight allowing the player to retrieve the sword from the ground. And unlike his comrades' weapons, it's not removed from the player's inventory when talking to Baurus after the Emperor is assassinated. (Note: Might be humorous the leave his comrades' katanas lying around for him to break on you as well, though it's doubtful they'll be retained after the Emperor dies.) It seems that Baurus is scripted to draw his sword when he engages an assassin even when it's in the player's possession, meaning one could engage him again and stock up on Baurus' Akaviri Katanas! — Unsigned comment by 68.56.206.57 (talk)

The reason I've moved this is twofold. Firstly, the previous discussion on this subject indicates that it's virtually impossible for this to happen in any kind of realistic manner. Secondly, the point about the katana respawning needs verification rather than direct insertion onto the article. Even if it does turn out to be theoretically possible I'd still be against the inclusion of this information as one would need to spend hours fighting, yielding, healing, etc given that the weapon's health is as high as it is. I think we should only list the realistic rather than the improbable. –RpehTCE 06:53, 31 January 2008 (EST)

(moved from the article AGAIN)
  • It is possible to claim Baurus' katana during the tutorial if you attack him and let him break his weapon on you. It's best to set the difficulty slider to the lowest possible setting and get Baurus alone. A great place to engage Baurus is after the emperor is murdered. Once Baurus drops his katana, yield to him and retrieve the dropped sword. (Or you could obtain his weapon in a later quest if you allow Baurus to die.) Getting Baurus to spar with you will net you a bounty. — Unsigned comment by 68.56.206.57 (talk)

I refer the reader to the answer I gave above. –RpehTCE 13:48, 6 February 2008 (EST)

Emperor's Shortsword

(Also moved from the article)
  • It is also possible to claim the Emperor's silver shortsword, along with his shoes and robe, by NOT turning in the Amulet of Kings to Jauffre, as doing so locks the sewers and access to the Emperor's body. You then need to obtain either the Staff of Worms (reward for completing the Mage's Guild quest line) or the Greater Power: Risen Flesh in the Shivering Isles expansion (from finding the skulls of the ghosts on the Hills of Suicides) both of which allow you to reanimate a corpse. Also obtain the Vaermina Daedric Quest reward: Staff of Corruption which allows you to clone most NPCs in the game. Reanimate the Emperor and lead him out of the tutorial sewers and into a nearby cave or ruins, possibly Sideways Cave or Vivern. It may take a few reanimations to get him there. Once inside, reanimate him again with your Staff of Worms or Risen Flesh, then clone him with your Staff of Corruptions. Drop the Staff of Corruption and use Illusion magic to Command or Dominate the Corrupted Clone back to the surface world before the spell timers run out. Once outside, because you left the Staff of Corruption in the cave/ruins the Clone will not disappear. Now kill the Emperor's clone. Once dead, save your game and reload. Now loot the clone's body for the robe, shoes, and sword. (Note, however, that the robe is now generic and does not have the uber-enchantments the real robe has, yet now you have an Emperor's Robe and shoes to enchant yourself. They can also be duped using the scroll glitch as well as sold, dropped, dragged, and displayed in your house or whereever. Also, note, female characters wearing the robe look the same as male characters wearing the robe, meaning a lack of upper-body curves.) Now return to the cave/ruins and retrieve your discarded staff. — Unsigned comment by 68.56.206.57 (talk)
This is ridiculous. Finish half the rest of the game just to get a sword and a couple of bits of clothing? Come on people - keep it real. –RpehTCE 13:52, 6

February 2008 (EST)

I think this is good. Along with the spelldrinker amulet glitch (After level 15, excluding level 20-24 it is identical in appearance to the amulet of kings, or you could use the real amulet from two sides of a coin quest) It would be a good roleplaying opportunity. It may be alot of work, but I think it is worth it. — Unsigned comment by AnIrIsHbOy (talkcontribs)

Could someone please help with this? I have lured him to the exit of the sanctum, but he wont follow me into the sewers. Any idea why? — Unsigned comment by AnIrIsHbOy (talkcontribs)

Hey nevermind I just got the robes! :) My characters appearance is exactly like the emperor. This is great for roleplaying. I am on PS3, and I will make a gamesave for PS3 owners. — Unsigned comment by AnIrIsHbOy (talkcontribs)

I gave it a try and the sewers were locked as soon as i left them. — Unsigned comment by 82.168.40.186 (talk)

Why isn´s there any mention of the possibility of acquiring the Emperor´s robes in this article? I just found out after doing the 100% game. I think it´s also important to add a line for the 4 unique rusty iron armors and the 3 rough leather, although they´re in the "other specialty gear" page (not often visited by new players). — Unsigned comment by 200.206.229.216 (talk) on 6 January 2009
Because you can't obtain them without cheating. Enough information is given if you search for Emperor's Robe. –RpehTCE 15:43, 6 January 2009 (EST)
That´s not the point because we know how to get it. I think it´s important for those who read this article to know all the possibilities of the tutorial quest. A simple link to the Emperor´s robe page in the notes would be enough. — Unsigned comment by 201.1.171.37 (talk) on 6 January 2009
It's exactly the point. This is the tutorial. People who come here for help shouldn't need cheats. If they want to cheat they can look through other sections of the site. This quest is the introduction to the game. We shouldn't get people into the habit of cheating to get what they need. You've already proved that point by pointing out that you know where to look. –RpehTCE 16:14, 6 January 2009 (EST)
I can understand it if you don't like it when people cheat or you don't like to cheat yourself, but that's no reason to keep the possibility from everyone else. Not just new players look at the tutorial, some people look at it to see if there's any cool glitches or tricks to do that they missed the first few times. Besides, there is a complicated explanation of how to get Renault and Glenroy's Akaviri Katanas in the trivia section, and no one cares about that, despite how useless it is. But I can see how getting the robes is out of place here, so maybe just a little section would do like "There is a way to get the Emperor's clothes. See Emperor's Robes for details." --65.87.242.28 10:58, 12 March 2009 (EDT)

Sorry to disapoint you but it also means you're not aloud to join the dark brotherhood, The quest for Valen Dreth will relock the sewers when you leave. I think.--Repeater 11:12, 22 April 2009 (EDT)

Goody 2 shoes

Not that this is an important note, but I want to share this with you guys anyway

I recently went to jail after 60+ hours of gameplay, and only then did I get quest stage 140 (All of your possessions have been confiscated by the guards. You will get them back when you have served your sentence. Activate the bed to begin serving your sentence.) I never really payed attention to this matter, since I usually get in trouble after quicksaving, then murdering half the Imperial City, then loading my save game again. Getting in trouble isn't out of the ordinary, but I appeared never to have chosen to go to jail before. I guess Armand Christophe must be pretty rich given my nose for trouble.. — Unsigned comment by Korunox (talkcontribs)

Prison Console Code

I coced to testinghall but now there seems to be no way to get back to where I entered the testinghall from?, I coced there from my startingcell in the prision before I ever did the quest so I have no race or class nor can I do the MQ can someone tell me if there is a console code for the starting cell location so I can go continue the game where I left off during the mq in the prisoncell? — Unsigned comment by 71.232.205.79 (talk)

ImperialDungeon01. Or you could just as easily start a new game, given that you haven't done anything yet in the game. --NepheleTalk 20:40, 26 April 2008 (EDT)

Experimentation

I went through the door that the Blades and Uriel Septim go through before the two rats come through the wall via console to try and go through the dungeon's cave sequence but after they go through the door the Blades and Uriel Stptim move for a bit then stop. How do I make them advance to the part where the assasins come through the door? --99.237.166.44 21:43, 17 May 2008 (EDT)

You have to go over to the area where you would have exited the cave. To get up on the ledge you need to use TCL or change your acrobatics really high to jump up there. --4.90.12.190 13:09, 18 May 2008 (EDT)
Thanks! --99.237.166.44 07:56, 19 May 2008 (EDT)
Also, would someone add this to the page in case someother person tries what I did? --99.237.166.44 07:57, 19 May 2008 (EDT)
This can be fixed by manually updating the journal with the console. As already detailed on the article. — Unsigned comment by Volanaro (talkcontribs)
As a general rule, main articles do not cover situations that can only be achieved through the use of the console. --Robin Hood (TalkE-mailContribs) 13:58, 22 May 2008 (EDT)

The Date

On what date does the game begin? (Gromir the Wasted)24.2.171.37 20:07, 28 May 2008 (EDT)

29th of Last Seed. I think. — Unsigned comment by 66.29.169.1 (talk)
It's actually 1am on Morndas, Last Seed 27, 3E433. –RpehTCE 04:38, 29 May 2008 (EDT)

Stuck - Cant get into the sewers

Just after the emperor is killed and Im expected to carry on I figured that I cant find a way into these supposed sewers. Am I supposed to go through the doorway where the assasin jumped in? If so, then Im really stuck because I can't seem to get through there. Is this a glitch? If so how can I fix it??? — Unsigned comment by 196.35.158.179 (talk)

To anyone else experiencing this problem, you do indeed have to go through the passageway that opened up and allowed the assassin to come in and kill the emperor. You'll have to jump to get into it. --Dalimyr 19:05, 25 February 2009 (EST)

Training

(the next three points have been moved from the article)
  • There is another way to train combat skills in the tutorial. When you are coming to the end of the tutorial, Glenroy will call for a halt, saying that he would like to take a look. Look to the left of the area at the end of the walkway that he is standing, and you will see a crumbled pillar with a smaller crumbled piece behind it. Make a note of this; next, continue on with the Blades, until you reach the side chamber. As soon as the Blades declare that the enemy is behind them, rush to the crumbled pillar. Jump on the crumbled stone, then onto the pillar, and then make a small jump up and very slightly forward to get to the top of the pillar. From there, you can jump forward and slightly to the right, and will arrive at the door that the Mythic Dawn Cultists closest to the side chamber entrance are coming from. This door is on a viewpoint above the chamber. Next to the door, there is a higher viewpoint, which you can hop on to. Now, you should be elevated slightly above the door, and Mythic Dawn Cultists will arrive, see you, and attempt to attack you. Because you are elevated above them, and because they are armed only with a single touch spell and maces, they cannot reach you unless you come close enough to them. This is useful for training combat skills, as the Mythic Dawn will not stop spawning until the Emperor is dead. You can take them one at a time as they come through the door and see you. This can be done for a short time to train Marksman, but there are not enough arrows in the tutorial to kill more than a dozen or so of them. This will still likely result in a several point increase. This can also be done with Blade and Blunt, but you will want to carry multiple weapons of your desired type, to lengthen the period you can train for. Finally, this can be done indefinately to train Hand to Hand and Destruction, as Magicka regenerates -- due to the slow rate that Destruction levels at, this could be a good time to increase your Destruction. Also, you can train Light and Heavy Armor skills by doing this. Your armor will break, however, you will still wear it after it is broken, and thus still gain experience for the strikes you are hit with. The two main advantages of this are that, since you are only fighting the Mythic Dawn assassins who come out of a single entrance, you are not going to be swarmed and killed. Also, due to the elevated area above the door within a single bunny hop distance, you are able to jump to safety, and, if too injured, cast restoration spells. To cease the battle and progress with the game, jump down from the elevated area and go to the Emperor. When the Assassin arrives and kills the Emperor, all other Mythic Dawn Agents in the area die immediately.
  • Another benefit of doing this is that if you continue long enough, Baarus will break his Katana, and you will be able to pick it up. It may take thirty minutes of sustained fighting for this to happen, though.
  • Even if you do not jump up to this area, you may use this part of the tutorial to train your skills, because regardless of where you are in the chamber, the Mythic Dawn do not stop coming until the Emperor talks with you, and the Emperor will not come out of the side chamber to come and find you. Doing this is far more dangerous, however, because you are in the thick of it with the Blades and may die. Choosing the Lord as your Birtsign can help stop this -- the Lord is a Birthsign that may well heal you faster than you can be killed by the Mythic Dawn. You can change it after the tutorial to something more desirable. This is particularly useful for fighter types, but can be applied to anything.

None of this is relevant to the tutorial but since some people might find it interesting, I've moved it here rather than deleting it. –RpehTCE 01:16, 1 August 2008 (EDT)

Do people look at this discussion subsection frequently? I've found it to be an extremely helpful set of techniques to know about the early tutorial, but I only looked in the discussion section to see if there was any comments on what I submitted. Is there a way it can be moved or reposted in a tactics or strategy section, where it will be seen more frequently but also have a more reasonable place? I'll admit, I didn't know that the tutorial page would be a good place for it -- who looks at the tutorial page anyways?

Needs a fix

Hey, Posting this here (From the article)

Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Shift-click to drop items you don't need.(If you are playing on a console) or

Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Press X to drop items you don't need. (If you are playing on the PC)

The PC and Console are mixed up. -Jetty78.145.104.12 15:27, 18 October 2008 (EDT)

Fixed. Thanks for pointing it out! --GuildKnightTalk2me 15:42, 18 October 2008 (EDT)

Skipping the escape from prison

If I, probably like a lot of you, want to just skip parts of or the entirety of the opening sequence because I feel like I've played it a million times, can I do so through console commands and still get to complete the main quest and choose star signs, etc.?

If you create a save game just before you go through the gate to the outside world, you can reload from this point in future, and change race/sign etc when you attempt to go through the gate. 86.24.251.49 16:19, 6 January 2009 (EST)

The Disappearing Staff

Once or twice while playing through the tutorial on the X-Box 360 version I've noticed that the rather handy Goblin Shaman Staff is nowhere to be found after killing the witch. Although I have yet to experiment properly with this, I suspect it may happen because the witch has unequipped it for some reason, and her inventory is then reset when you kill her. If that truly is the case then I suppose a reload is the only solution. Luckily there is an autosave at the entrance to the Natural Caverns, so you don't have to replay much of the tutorial. 92.4.121.29 14:05, 2 October 2009 (UTC)

Nothing abnormal happens to the staff, other than that the Goblin Witch has it equipped, so the staff will fall to the ground (and roll away) when the goblin is killed. --Timenn-<talk> 15:06, 10 October 2009 (UTC)
I also encountered something like that (normal PC version, official patches, no mods oder add-ons). The staff seems to tend to disappear through the ground sometimes. I tried it 6 times after that to look how often this happens, with the result that it disappears twice. It goes through the floor and is gone. I tried to use TCL to get after it, but it is gone the very moment it falls through. 80.239.242.46 20:25, 12 April 2010 (UTC)

The Assassin

The Altmer assassin that actually kills the emporer looks suspiciously like Mankar Camoran. Any comments?--Arch-Mage Matt 21:27, 10 October 2009 (UTC)

They are certainly similar, but looking at them side-by-side in the Construction Set, you can tell the difference. Interestingly enough, they do have the same haircut and skin tone, but the eye color, cheekbones, and age are all different. --Darkheart 00:04, 11 October 2009 (UTC)

Moved to talk page

"All of the doors that the assassins come out of are locked and require a key which is not available in game. Even if you use console commands to "unlock" the door, activating it will not take you anywhere."

Actually, some of the doors take you to lonely rooms not attached to the main walls. I've taken FRAPS screenshots of them, as part of my mapping routine. They do exist, but not for all of them. It is always the same doors too, so they aren't randomly assigned. I'll be happy to share those screenshots with editors here as proof. — Unsigned comment by Leo Star Dragon 1 (talkcontribs)
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