Oblivion talk:Staff of Worms

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Early Acquirement[edit]

Can you get the Staff of Worms without going through all the other Mage's Guild quets?

I suspect not unless you cheat (e.g. player.addItem 4A24E 1). Generally, they're pretty careful about not making such rewards accessible until they're supposed to be. --TheRealLurlock Talk 16:45, 23 February 2008 (EST)
I agree, just look at the Leveled lists. For example, in Morrowind, you could wander off (like I did) and steal Daedric Greaves at lvl 1, also, you could attack (and get killed) by every enemy at lvl 1. The only 'strong' item you can get without being 'supposed to' is Umbra, as far as I can think off right now. But the Mages Guild questline isn't that hard is it? Only the recommendation quests are a bore eventually. - Korunox 17:27, 23 February 2008 (EST)

Ungrateful Guards[edit]

When I reanimate guards, they attack me as if they had never died. Is this just something wrong with me or have others experienced it as well? Should it go on the page? 00:08, 4 April 2008 (EDT)

I wasn't aware it worked on guards.--Darth NANAME 22:14, 3 June 2008 (EDT)

They attack you because they remain loyal to whatever Factions they were in before death, as does every other NPC. Since your guard was in the Guards' Faction, he will attack you the same as any other guard if you're caught doing something illegal by him. So to answer your question, no, nothing is wrong with you or your game. Hope this helps.--Lord Sheogorath 06:47, 29 November 2009 (UTC)

Staff Doesnt Work on Daedra?[edit]

I took the staff into an Oblivion World and it seems I cannot use it to reanimate xivilai or any dremora...Anyone else notice this?

It will only work on the following: Imperials, Bretons, Redguards, Nords, High Elves, Wood Elves, Dark Elves, Orcs, Khajiit, Argonians, Dremora, Golden Saints, and Dark Seducers. Why Dremora don't get revived when you use it, I have no idea. --Darth NANAME 22:14, 3 June 2008 (EDT)
Uh Xilivi are creatures...
if the staff cant be used to reanimate dremora, then why does it say that you can reanimate them and kill them to obatin unlimited ammounts of items like dremora hearts or vampire dust? Lindenbrock 21:01, 14 October 2010 (UTC)
The original post was incorrect. I just confirmed in-game that it will work on Dremora, as detailed in the Reanimate article. Robin Hoodtalk 01:30, 15 October 2010 (UTC)

SoW Gets Necromancers Amulet[edit]

I wanted to go resurrect Caranya and when she died she had the necromancers amulet, but it able to dropped! This obviously must be done before she dissapears. And if you revive her over and over she'll keep coming back with amulets!Does NOT work with Irlov Jarol and the the Helmet associated with him.

Easy Grand Souls[edit]

Go get a black soul gem, duplicate it using scrolls (or arow if you have an unpatched game). Then go find a human, I prefer a dead human, like Agamir because his body never vanishes. After, use the staff of worms to bring him back from the dead. After soultrap, kill, and enjoy! — Unsigned comment by (talk) at 02:31 on 23 June 2008

OR you could fill one, and duplicate it. That would probably be easier. But yeah, you could do that. Not sure if reanimate would work on an already dead NPC, though. A better idea would be to use glarthir, or maybe the adoring fan. Remember to sign, or get a profile on the wiki. The WurmTalk 02:04, 26 May 2010 (UTC)
The Duplication glitch doesnt work for me for filled BSG's funny shtuff happens you can dupe unfilled BSGs's thoughDatacaust 07:48, 17 December 2010 (UTC)

Tips moved from main article[edit]

I moved this from the main article. It is poorly worded, written in mostly first-person perspective, and difficult to understand. --GuildKnightTalk2me 22:05, 16 September 2008 (EDT)
  • NPCs are extreamly useful they can hold an infinant amount of weight if u give them the right sword or what ever they can steal souls i personaly have 7 slaves to do my biding yes it is a pain to give them life every 30 sec but there just fun to have.
  • If ur a pack rat like i a slave NPC is a huge help i duped evrey thing i had and put it on him he held 10,000 didnt fase him.
  • Necromancers hear my no more having to jump camp to camp just trying to fill your black soul gems use the staff of worms to give that life less body a soul then at ur wim take it away they will not draw there swords.

Give equipment to dead followers?[edit]

Is it possible that I can give weapons and armor to my dead followers? — Unsigned comment by Erlend (talkcontribs)

Yes, simply put your desired equipment in the corpse and remove any you don't want it to wear, reanimate the corpse then attack it until it becomes hostile. It should equip the items you gave it, after it does just kill the reanimated corpse and it should use that equipment from now on. I only reccomend this with non-disappearing corpses unless you don't mind only having your undead follower for about three days then losing all of the equipment you put in it.--Lord Sheogorath 06:48, 29 November 2009 (UTC)

Attacking reanimated characters doesn't cause them to become hostile.Datacaust 07:52, 17 December 2010 (UTC)

Repairing beyond 100 durability[edit]

I have encountered a bug with the staff of corruption: By repairing it to 125% durability it disappears when "dropped" (no sound of dropping, no visible item falling nor on the ground). This has occurred more than once (consoled the item back). Anyone else encountered this? 05:33, 3 August 2009 (UTC)

Staffs occasionly fall thorugh the floor for no apparant reason like when sigil stones teleport for no reason when you attempt to grab them.--VergilSparda 21:00, 15 September 2009 (UTC)

Undead Army in Benirus Manor Basement?[edit]

I have been wondering this for a long time but never had the time to try it, but could anyone tell me if I used the Staff of Worms to reanimate a non-disappearing corpse and had it follow me to my Benirus Manor Necromancy Area, would it re-spawn wherever it was origionally killed or remain in my basement?--Lord Sheogorath 06:49, 29 November 2009 (UTC)

it would stay there, but of course it would die after 30 seconds as usual. Legoless 21:24, 28 November 2009 (UTC)

What about when the cell resets? Will the corpse still be there? I'm afraid that since the only permenant corpses are identified as Quest Items that they will respawn in the place of their death(for an example, I can return to Fort Strand after When the Vow Breaks and get another Rockshatter, although I'm not sure if this is a bug or the item really respawning).--Lord Sheogorath 06:49, 29 November 2009 (UTC)

Best staff?[edit]

Although at first it did not seem useful in combat, at higher levels it is probably the best staff in the game. Especially in high concentrated mobs of bandits. It is not only unique and powerful, but 200 uses lets me use it without feeling that annoying guilt of shooting off a staff. --Star Mage 20:05, 18 January 2010 (UTC)

Yeah you can pretty make enemies your allies if they aren't guards or anything, really fun to do that. --Dremora Lord 13:57, 5 June 2010 (UTC)

You Smell of Death ¬_¬[edit]

hmmm... If I dropped the staff of worms in a public place, would an NPC with no weapon who has "got angry" with me pick up the staff of worms and use it on dead people?--VergilSparda 19:16, 15 April 2010 (UTC)

They might try to use it on you... -DevotedInsanity 19:45, 15 April 2010 (UTC)
Npcs are idiots, clearly I am alive--VergilSparda 19:58, 15 April 2010 (UTC)
They will, hopelessly, try to use it to hurt you and only if they misfire will they resurrect a corpse.--Arch-Mage MattTalk 15:21, 21 April 2010 (UTC)
This idea might be crazy but if you die and then quickly an NPC SOMEHOW gets you with the staff of worms would you be resurrected??? :O! --VergilSparda 15:26, 21 April 2010 (UTC)
By the time the ressurection animation was over on yourself, the menu of saved games would force itself up on you. But I guess the game would still realize your dead and your body would turn into a NPC. --Arch-Mage MattTalk 15:29, 21 April 2010 (UTC)
A test is needed! Someone on Pc please do this, because it will take FOREVER on the xbox--VergilSparda 15:30, 21 April 2010 (UTC)
From my testing of using the resurrect command on myself in Morrowind as long as it hits before the menu of saved games comes up it should work but since this was in a different game and using a console command this could happen differently here.--TheAlbinoOrc 18:27, 21 April 2010 (UTC)
But ressurect is different from reanimate.--Arch-Mage MattTalk 18:29, 21 April 2010 (UTC)
I didn't mean resurrect yourself, I meant to be reanimated by another npc with the staff of worms --VergilSparda 18:32, 21 April 2010 (UTC)
Yeah, I know I had just done those though and they're somewhat related so I figured I'd provide the information. And this is the only test I can do in this case because I have Morrowind for the PC but Oblivion for the PS3.--TheAlbinoOrc 18:38, 21 April 2010 (UTC)
Thanks for doing the test but I would like to know what happens in Oblivion also :)--VergilSparda 18:40, 21 April 2010 (UTC)
I'll try talking to Rpeh or somebody. And I'd done the test already.--TheAlbinoOrc 18:50, 21 April 2010 (UTC)

← Don't include me as "somebody" — I can't think of an easy way to test this. I had a look in the CS and it looks like the Reanimate effect is limited to Touch and Target, so you would have to have someone else do it to you; I don't think there's even a console command you could use, though I'm no expert at console commands. The only way I can think to set this up would be to create a follower with an unlimited-use item and script the follower to either cast the spell at regular intervals or maybe, if it's even possible, to cast it when the player dies. Rpeh's thought of things I hadn't several times before, though, so he's probably your best bet here. Robin HoodTalk 22:37, 21 April 2010 (UTC)

I can't think of any easy way to test this either, and I'm certainly not spending my time getting killed over and over again in the hope that an NPC uses the staff on me at just the right moment. My instinct is that it wouldn't work anyway. rpeh •TCE 04:43, 22 April 2010 (UTC)
Okay sure, I don't mind if nobody tests it. I was just curious as to what would happen if you are reanimated.--VergilSparda 15:02, 22 April 2010 (UTC)
If someone made a mod of there being a longer "death screen" for when you die (preferably one that doesn't go away until you hit Esc. (PC) or Start (Xbox 360/PS3) when you want to load a save) then it could be possible, but I'm not sure if you could actually control yourself or not, maybe you would become an NPC and watch what your guy does? Well kinda bizarre but hey it may be possible, I'm an Xbox 360 user so I can't get mods for it, I would attempt it if I had a PC version though. --Dremora Lord 20:12, 27 April 2010 (UTC)
I know there is a mod that prevents the loading screen after death, so if you were to, say, disable the script(?) that prevents you from casting spells during paralysis/death/unconciousness, then cast the spell on self, would that ressurect your character? what about 'enabling' yourself after death? Or using the mod and also creating a potion with the reanimate effect, and drinking it??? Sorry for butting in, I'm just full of ideas lately. The WurmTalk 05:22, 25 May 2010 (UTC)
For the last time, We know this would be possible on the PC but A test is needed for the Xbxox, these are all great ideas but none of them apply..--VergilSparda 15:19, 27 May 2010 (UTC)
Why dont you test it yourself??? --Arny 15:28, 27 May 2010 (UTC)
Too much work; it's random if it hits you at just the right time. (Hmm. Maybe wait until the spell has almost hit you then console yourself to 0 health ?)--TheAlbinoOrc 20:31, 2 June 2010 (UTC)
Yeah sorry how I put it in that comment but I have a great idea how you could do it, get a distance back, let the enemy fire (use, activate, etc.) the Staff of Worms, right before the bolt the Staff or Worms fires hits you go to your Inventory (Xbox 360 is B, PC is Z I think, not positive), and repeatedly equip and unequip an item that does damage to you (the Blackwood Ring of Silence is best) until your health reaches 0 then leave the menus, let the bolt hit you and see what happens, I could try this but not sure what would happen, don't wanna scar my game or anything, anyone tell me if there are any flaws with that or not? --Dremora Lord 14:03, 4 June 2010 (UTC)
Not that I know of. Good luck ! Save first all that good stuff.--TheAlbinoOrc 15:02, 4 June 2010 (UTC)
Alright, thanks TheAlbinoOrc, I'll try to get to it ASAP, I'll get back to you and anyone else who has interest in what will happen, just make sure you get back to this discussion sometime soon so you can see what happens (if you have interest). --Dremora Lord 15:28, 4 June 2010 (UTC)

() Yeah I'll check back later, got to go now though.--TheAlbinoOrc 15:50, 4 June 2010 (UTC)

Alright, see ya later AlbinoOrc, take care. --Dremora Lord 16:41, 4 June 2010 (UTC)

So it didnt work?Datacaust 08:01, 17 December 2010 (UTC)

NPCs that stay reanimated?[edit]

Arnora is the only one that I know of that stays re-animated by reloading a previous save (as mentioned in the quest related to her). This may take awhile for the right response, but does anyone know of more NPCs that stay reanimated by loading a save or autosave after resurrecting them? Two that can be scratched off the list are "Else god-hater" and "Tyrellius Logellus". 01:23, 2 June 2010 (UTC)

No Conjurers will stay re-animated and neither will Bandits or Marauders but that's still a lot of work to do--TheAlbinoOrc 20:27, 2 June 2010 (UTC)
Well, I've tried it with the few times I actually find the dead. During the "Trolls of Forsaken Mine" quest from Oreyn of the Fighter's Guild, all dead guild-mates can be revived through the glitch besides Viranus Donton; but it is alot of work, since I had to kill all creatures of the mine and then leave and come back in to update the autosave (before I resurrected them one at a time and loaded the autosave, leaving and re-entering). However, the dead residents of Water's Edge from Oreyn's "Infiltration" quest will not stay alive with resurrection and an autosave. I would venture to say that it doesn't work outdoors, given the fact that Tyrellius Logellus and the Water's Edge residents don't work. Then again, it didn't work on Else god-hater either, and she was inside. =/ 08:23, 4 June 2010 (UTC)

What If the Staff of Worms was used on the Player?[edit]

I just got done testing out what would happen if the Staff of Worms was used on you right after you had died, and here is the complete details on what happened:

I went to the Imperial City and went up to a few guards, killed one guard, looted his weapons, resurrected him using the Staff of Worms, dropped the Staff right next to him, he just ran off, but fortunately less than a minute later an Argonian ran up and picked up the Staff, shot me a few times and about the 4th time I went to my Inventory, kept equipping and unequipping the Blackwood Ring of Silence to lower and eventually kill my guy, the script where the music plays and my guy grunts in pain as it usually would plays as I still have the Inventory open, no screen pops up where it says I have to load a save so I then closed my Inventory and was hit by the bolt just as I died, but nothing happened unfortunately, the loading your saved files screen came up as usual, I do have an idea though, if my body completely hit the ground then the Staff of Worms would probably come into effect since the game doesn't think that you will hit someone with it right as they die, it would me much appreciated if a PC user could disable the script for a loading screen popping up and also make it so an enemy shoots at your body after your death, preferably like 5 or more seconds after your death, so it is pretty much impossible at this point for the Xbox 360, but possible for the PC with the right hacking tools or mods, etc., thanks for reading this far in my post and thanks AlbinoOrc for the encouragement and all that good stuff :-) --Dremora Lord 20:12, 5 June 2010 (UTC)

After disabling the script, could you cast it on-self (custom spell from the SI spell)? The WurmTalk 21:02, 5 June 2010 (UTC)
Not sure, if you are talking about a Shivering Isles spell then I really have no clue, what's the spell's name and how can I obtain it? Thanks! --Dremora Lord 21:34, 5 June 2010 (UTC)
Hmm. Maybe on PC you could make an enchanted item with this effect and wear it before killing yourself ?--TheAlbinoOrc 22:40, 5 June 2010 (UTC)
Nope. Unless you mod, there is no way to make custom spells or enchantments with reanimate. The WurmTalk 22:55, 5 June 2010 (UTC)
Which is why a PC user would have to do this. But it sounds easier than the method described to so...--TheAlbinoOrc 23:20, 5 June 2010 (UTC)
It would be interesting to see what would happen if your guy was resurrected with the Staff of Worms even with messing with the game's coding even though that completely ruins the point of it being a glitch, maybe Bethesda put certain Tags on the Player where he cannot be resurrected with the Staff of Worms and that's why it didn't work? Well I'll look into Resurrecting the Player some more tomorrow, I'll probably focus on getting hit right before the "loading your saved files" screen pops up, see ya later guys, I appreciate the help : ) --Dremora Lord 01:29, 6 June 2010 (UTC)
I got an idea to see if the Player has Tags on him so he can't be resurrected, if a PC user could open their console (by pressing the ~ on your keyboard, it's just to the left of the 1 key), type in (without the quotes) "createfullactorcopy", kill the copy of your character that pops up and try out the Staff of Worms on him, if you don't get it then here's a basic summary on what this does: The copy that shows up when you type in createfullactorcopy is an exact duplicate of your character, I'm guessing it has the same tags as the Player since it is a copy, anyway this is just to test to see if the Player does or does not have Tags that disable the Staff of Worm's script, thanks! --Dremora Lord 21:55, 6 June 2010 (UTC)

Rare Glitch[edit]

(moved from the article)

A rare glitch may occur in which a reanimated NPC cannot be interacted with and moves backwards without walking. Instead of conforming to hills, the NPC will sink until the feet go too deep, at which point the NPC will reappear instantly above the same space. This backwards movement will continue until the NPC has completely left the map. The NPC will also not be subject to the 30 second time-span of the enchantment. However, the NPC can still be killed. The same NPC will continue this behavior regardless of how many times it is reanimated.

Sounds like a one-off, so isn't worth including on the main article. rpeh •TCE 09:56, 27 June 2010 (UTC)

Permanent Revival[edit]

Umm....yes, are there any revival spell's that bring them back to life, but don't make them your Ally? I'm talking about permanent not temporarily. Cirith Mara 22:04, 29 August 2010 (UTC)

No there are not. However, if you are on the PC, you can bring up the console, click on the dead NPC, and enter "Resurrect 1". That should have the effect you are looking for.--The Void 15:47, 30 August 2010 (UTC)

Duplicated Staff of worms[edit]

Does that mean I can clone myself in loads of different caves If I also duplicate my Skull of corruption staff?-- 22:01, 11 November 2010 (UTC)

  • If you want to have extra Staff of Worms, after killing Mannimarco, take his staff after dead, then using console click him and type "resurrect" (no need to add "1"). Do NOT resurrect him while he is under the effect of the staff as it'll glitch and lock-out the ability to talk or pickpocket him. Pickpocket the staff and it'll show you have (2) of them rather than 2 instances of the staff. I did this with the staff unequipped. Interestingly, it will NOT show as "stolen" either. Killing his resurrected form unprovoked will not count as murder. Kill him, then resurrect again. He'll have another staff. If you have the CS, set the weight to ZERO so they don't bog you down. Can also increase the charge to have over 2200 uses so extra staffs won't be needed. You can also bribe his resurrected form, though he'll be at "0" disposition. Oddly, bribing him the first 5 or so times his disposition stays "0" then it'll increase. I'm maxed mercantile so that may be needed. Once 100 he'll greet you as if a friend. He also has a rumor option.

"Aquiring reanimate"[edit]

The article mentions this is one of the only two ways to aquire the reanimate effect, (I assume for spellmaking) but well, A) you can't aquire effects from enchanted items, and B) I was pretty sure that even aquiring the risen flesh power that has the reanimate effect you still cannot create custom spells with it. So yeah, I advocate we remove this from the article unless I am missing something.-- 18:57, 26 December 2010 (UTC)

It doesn't say acquire the effect to use for Spellmaking, just to acquire, or be able to use the effect. --DKong27 Talk Cont 19:29, 26 December 2010 (UTC)
Ah, I get it, its just the ability to use it period, not just to make a spell with it. I'm so used to the word "Aquire" being used in the sense of custom spells that I forgot what it really means. Thanks for clearing that up.-- 21:46, 26 December 2010 (UTC)


Moved this from article:

  • If you come across an NPC that is dead by sript and is never seen alive (etc. the NPCs in Trolls of Forsaken Mine), you can reanimate them and load a save for them to be permanently reanimated. Sadly, they will not follow you or fight, so no, you cannot raise a zombie army.

I have just tested, and I don't see how this works. I will try saving after the effect has been used, but it has not worked yet. --Manic 18:19, 2 July 2011 (UTC) Ok, I have attempted it ten times and it worked four out of the ten. Could do with some more tests, however I will place it back on the article for the time being. Also needs to be tested with the Reanimate spell acquired from the SHivering Isles. --Manic 18:24, 2 July 2011 (UTC)

Permanant Corpses?[edit]

Can anyone tell me, if any, of a corpse that never disappears or moves on it's own accord that I can stick in my basement? I enjoy roleplaying, and was curious if such a corpse existed, as until this point, I never really paid any mind to the habits of dead bodies, needless to say. Thanks. Roleplayer242621 21:57, 19 December 2011 (UTC)

Here's a full list of permanent corpses in Oblivion- take your pick! Kitkat TalkContribE-mail 22:09, 19 December 2011 (UTC)

Thanks a million, I couldn't for the life of me find that page. Roleplayer242621 22:47, 19 December 2011 (UTC)