Oblivion talk:Resist Paralysis

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How the spell works?[edit]

Can anyone provide more confirmation of exactly how this spell works? The page previously stated that:

With Resist Paralysis you have an M% chance to avoid being paralysed.

That was changed to read:

With Resist Paralysis, the duration of any paralysis effects is lowered by M%.

I'm pretty sure it's the former, but can't test it at the moment. When I've had resist paralysis active and been attacked by spiderlings, it's been all or nothing. Sometimes a message pops up "Paralysis effect resisted" and I'm unaffected by the spiderling's poison spit. Other times, I fall over paralyzed.

If the effect worked by reducing the duration, then every time a spiderling attacked would be exactly the same, and I'd be paralyzed every time. Which incidentally would make the effect nearly useless unless you had 100% resist paralysis effect, since falling down and getting up again is the most annoying part of paralysis. --NepheleTalk 11:39, 11 April 2007 (EDT)

I'm pretty sure you're correct on this one. I don't know of any effect in either Morrowind or Oblivion which lowers the duration of another effect, only the magnitude or the chance to succeed. I don't think the games are even coded for such an effect to exist. --TheRealLurlock Talk 11:54, 11 April 2007 (EDT)
OK, I'm going to go ahead and change it back to the original text then, at least until someone can provide clear evidence that it doesn't work that way. --NepheleTalk 12:18, 11 April 2007 (EDT)
Changed it back to "M% reduction of paralysis. I wish resist paralysis worked by chance, but it doesn't. The messages saying "Paralysis effect resisted" are also given when your character reflects a magical attack back to the attacker. If you were to get 99% resistance in paralysis you still fall down every single time, but only for a very short duration. Anyone one a PC can easily check this by using player.setav resistparalysis 99 in the console. --Pwijnands 08:55, 17 May 2008 (EDT)
And I've undone your edit. You seem to be alone in your beliefs and the testing I've done doesn't support your view. Please don't change article content when the consensus has clearly been reached that the facts are otherwise. –RpehTCE 09:16, 17 May 2008 (EDT)
I've done some testing with a 5 second paralyse spell against an NPC that had 99% resistance to paralysis. When the spell hit him he froze for a short duration before dropping to the floor and getting back up again. I did this 20 times in a row. This basically means I'm right, if "resist paralysis" really acted the way you say it does the chance of the NPC getting paralysed 20 times in a row with 99% resistance would be 0.01^20 = 0.0000000000000000000000000000000000000001. Is this proof enough for you? What kind of testing have you done?--84.81.220.53 19:49, 17 May 2008 (EDT)
That's for NPCs. The 5s starts from the moment the spell hits and includes the time spent falling over so what you've probably proved is that resist paralysis doesn't work at all for NPCs. We're talking about what happens with the player, and it doesn't reduce duration - only the chance of becoming paralyzed. The testing I did involved spiderlings and different resist paralysis levels through the use of rings and potions. I'm not going to claim it was perfectly scientific but the duration is always the same - you just fall down more when the resist level is lower. –RpehTCE 02:27, 18 May 2008 (EDT)
I was wrong. Did some testing against a Spider Daedra with 50% paralysis resistance and I resisted 2 or 3 out of 7 spells. I always thought the player was considered a regular NPC for the game engine--84.81.220.53 03:46, 18 May 2008 (EDT).
Excellent! I'm glad we got that sorted! –RpehTCE 05:00, 18 May 2008 (EDT)

Possible bug?[edit]

I think there may be a bug with this effect... I usually only notice this against Minotaurs, but when I have 100% resist paralysis, I sometimes still get paralyzed. Has anyone else noticed this/know of a solution? - 66.60.205.174 09:17, 16 June 2008 (EDT)

Minotaurs don't cast paralysis spells. Are you sure you weren't simply being knocked down? --Gaebrial 05:03, 19 June 2008 (EDT)
I think it's a bug with the master power attack. The same thing happened to me with goblin warlords once. I was able to reproduce it and take screenshots, but only with marksman:

Oblivion3.png Oblivion4.png — Unsigned comment by 69.123.197.235 (talk)

I think that the master-level power attack bypasses all resistances. However, this page says different. You don't happen to be running OOO, do you? If the master-level power attacks are subject to paralysis resistance in vanilla Oblivion, that's something I could see being changed in OOO. If you're not running OOO, or anything else that could change them to bypass paralysis resistance, then this needs to be tested further. --Gaebrial 06:18, 26 January 2009 (EST)
I'm only running quest award leveler and vampire race disabler. — Unsigned comment by 130.245.226.192 (talk)
In that case, it needs investigation. I'll check when I get home, and see if I can find anything. --Gaebrial 02:56, 27 January 2009 (EST)
I can confirm that physical master attacks bypass all resistances. My character is a full vampire, meaning Resistance to Paralysis is at 100% and I get constantly paralysed when being attacked by J'Ghasta (Dark Brotherhood quest), who is a master HtH fighter. What's even worse is that draining his HtH skill by 100 pts to 0 does NOT remove the paralysing palm perk, he is still able to paralyse me. Do not let such enemies attack you unless you have 100% reflect damage and 100% reflect spell in place, in which case it doesn't matter, as the enemies will kill themselves whether you are paralysed or not. WRFan 10:21, 5 October 2009 (UTC)
i used the psb console command (gives all spells) and found out that the Master Marksman Paralysis effect is actually a target self spell (ID:00000137). afaik, target self spells bypass resistances. i've edited the info in the article.

(outdent)Are you sure it's target self? I don't have access to an OB CS, but that doesn't seem right to me. Dlarsh(Talk,Contribs,E-mail) 21:06, 7 October 2009 (UTC)

try it, you don't need cs. just type player.addspell 137 into the console.
I meant that I have it on 360 so I can't check. I'm just surprised that something the player can do would technically cause your target to paralyze itself. Dlarsh(Talk,Contribs,E-mail) 21:14, 7 October 2009 (UTC)
i think everything in this game is a spell. sigillum sanguis fire column damage, blessings from praying at an altar, using a welkynd stone, even damage from standing in a fire. that's why you don't take damage from a fire if you have 100% resist magic. i put a list in the discussion section of Spells
did some more testing. on self spells always bypass resistances. for on target/touch spells, if the effect is beneficial, it bypasses. if it is harmful, it is resisted. so you won't take damage from a fire but you can still receive blessings (both are on target spells).
For those interested, the spell used is DefaultMarksmanParalyzeSpell which actually exists outside of the Oblivion.esm file, which means it is hard-coded. A couple of other things are like that well, usually when there is a game feature related to it that is not covered by the Construction Set (e.g. Welkynd Stones or Repair Hammers). --Timenn-<talk> 16:03, 10 October 2009 (UTC)