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Oblivion talk:Quest Timing/Archive 1

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This is an archive of past Oblivion talk:Quest Timing discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Give or Have

Quests to Start but not Finish
Clavicus Vile
The last sentence is...
"The bug has been fixed in the latest patch, and you can deny Clavicus the sword (just go up to the shrine and say you don't give Umbra.,"

I don't think this is correct, but I'm not sure what it should be.
I'm thinking it should say, you don't have Umbra and the last character should be a ) instead of a ,.

I could be wrong so I'm looking for a better authority on the subject.
Diamond Knight 17:55, 26 November 2006 (EST)

When is the best level to beat the main quest?

I'm currently at level 8 now and I'm just wondering if I can try to beat the main quest. Can I do anything after I beaten the game?--ShakenMike 00:51, 24 February 2007 (EST)

You can do anything except running Oblivion Gates, since they'll all be closed. --66.23.133.52 11:48, 20 March 2007 (EDT)

Ok thanks and I'll do that then. Sign by ShakenMike at 1:23pm

Avoiding Sleep

In many of the quests where you are required to sleep, it does not have any effect on leveling. See for example Oblivion:Where Spirits Have Lease#Notes, Oblivion:Vampires#Becoming a Vampire, Oblivion:Through A Nightmare, Darkly#Notes. I think that needs to taken into account in this section if the justification is that the quest could affect your leveling. Perhaps even some of the other quests need to be explicitly checked to see whether the quests really do affect your leveling. --NepheleTalk 13:36, 26 July 2007 (EDT)

Okay, I added the section in response to the post on Oblivion talk:Anvil Recommendation, regarding sleeping at Brina Cross Inn. I can't test anything like this right now, so if somebody else wants to look at them, go ahead and make the corrections. I was just pulling from memory all the quests that I knew required sleep. --TheRealLurlock Talk 14:23, 26 July 2007 (EDT)
I can confirm that sleeping for the Anvil Recommendation quest does make you level up but I'm not sure about the Dark Brotherhood quest
Sleeping for the Dark Brotherhood quest DOES make you level up. --Sundaroct131088 10:57, 16 August 2007 (EDT)

Lifting the Vale

Doing this quest at level 25+ nets the best "Ring of the Vipereye" so it can be included in the "Quests to save for later" category. By the way is it possible to retrieve the Draconian Madstone earlier but give it to the countess later and receive a more powerful ring? --Sundaroct131088 10:57, 16 August 2007 (EDT)

Aid for Bruma conflicting with ulterior motives?

currently i am doing the aid for bruma quest and i got stuck in skingrad. the count wont talk to me, saying something like "i dont have anything more to tell you". i could not find this problem anywhere, but i figure .. that this might be, because i am trying to reach lvl30 before completing the ulterior motives quest (leveled reward). this leaves the quest "open" .. and the count still acting as if we had just talked.

i hope i remember to confirm this, after i reach lvl30.

Thanks for the tip, and doing the detective work to figure out what was going on :) It looks like you're completely right: being at the final stage of the Ulterior Motives quest will prevent Janus from talking to you and bug any other quests involving him. It's actually a problem that's been reported a few times on the Vampire Cure quest, but none of those reports were as informative as yours, so I never had a clue where to start looking. I'll start to work through adding the information to various pages. --NepheleTalk 00:30, 23 August 2007 (EDT)

i am happy i could help solve the puzzle :) .. i can now confirm, that after finishing ulterior motives, the count does talk to me again.

Daedric Quests

Why are the Daedric Shrine quests listed in the do early section on this page? On the Daedric Quests page, it lists a minimum level required which is pretty high for most of them, hence they would be impossible to do early. There are only 2 which can be done at level 2, the rest are 5-20 or so. 76.106.192.170 23:13, 24 November 2007 (EST)

I guess it means that do the daedric quests as soon as you reach the required level, because there is no sense in putting it off, as the rewards are the same regardless of your level. Most of Oblivion is based on your level. Non-Leveled things such as Redwave or other useful things such as the quest-item-therefore-zero-weight Rockshatter are of course listed near the top. Vesna 00:14, 25 November 2007 (EST)

Do you guys think that Blood of the Daedra quest should be listed in the "save for later" section? At higher levels, more daedric artifacts are avaliable and you will most likely be able to choose an artifact that is nearly worthless to you. Is this worth mentioning or is it obvious? Blue deep 03:44, 2 January 2009 (EST)

Perhaps it's not obvious, but what counts is that you should wonder if it is a problem if you do this quest early on. At lower levels there is still a choice what to turn in, and would you really regret a decision later on as with the other quests mentioned at "Save for Later"? --Timenn < talk > 07:10, 2 January 2009 (EST)

Erthor, Skingrad Guild's coward

Erthor isn't nearly as useful as the article would lead you to believe. He's got a good array of spells and summons, but runs away frequently in the middle of battle. Think it's worth adding?

I imagine that casting a rally spell on Erthor will solve your problem. --Ikarigullwing 00:42, 19 May 2008 (EDT)

Arena

If you kill Agronak and loot his corpse, his heavy rainment is weightless. If you're not in it for the money and fame you can just walk out of the arena without talking to the blade master and have some handy heavy armor at hand at all times. Although it doesn't offer you the best protection and I think you get more heavy armor experience points when you wear more seperate pieces of armor, it's better then hauling a complete set of iron armor around when nothing better is available yet. When you find you're never using it you can always return to the arena and exchange it for your very own rainment, receive your rewards for becoming grand champion en start killing some minotaurs.

Perfect quest timing per level

I believe this article would be better organized if we had a table of quest timing per level. Like this:

Ex:

Level 1 - Quest A, Quest B

Level 2 - Quest C, Quest D

and so on. — Unsigned comment by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]])

  • Go for it. That sounds like it would take forever, but go for it. Start writing in your sandbox and just remember that there are only 200+ quests.--68.4.193.152 17:27, 8 July 2008 (EDT)

Quest order

Is there a good list for when to do ALL of the quests in the game? In the best order I mean. — Unsigned comment by 83.255.18.161 (talk)

No. This is all we have. After this you should really be able to work it out for yourself. Anything more would be too subjective. –RpehTCE 12:32, 6 July 2008 (EDT)
Not to mention ridiculously complicated. With over 200 hundred quests in the game, there's literally billions of ways in which you could order such a list. Trying to figure out one "best" way would be an excercise in futility. Especially when in the majority of cases, it really just doesn't matter. Pick any two quests not belonging to the same faction, and odds are there's usually no good reason why you should do one before the other. The purpose of this page is to indicate cases where there are specific advantages to be gained by doing quests in a particular order, or where there are conflicts that arise if you do them in another order. It's probably safe to say that if it isn't mentioned on this page, it probably doesn't matter what order you do them in. --TheRealLurlock Talk 14:34, 6 July 2008 (EDT)

Knights of the Nine

Perhaps it should be noted that Knights of the Nine quests will conflict with any Thieves Guild or Dark Brotherhood quests you might want to complete.. Usually completion of TG or DB quests result in receiving one or more infamy points. As soon as you get one infamy point, you cannot progress further in KOTN questline or use KOTN quest items until you visit all KOTN shrines again, resetting that infamy to zero.75.196.104.223 10:33, 16 August 2008 (EDT)

I can understand that TG or DB would interfere with the Pilgrimage and wearing the Crusader articles, but how would KOTN interfere with the Pilgrimage if you have to to do the Pilgrimage to get the vision to start the KOTN quests (i.e. before them)? And how could you gain infamy during the Pilgrimage but after the KOTN quests for the same reason? Can the KOTN quests gain you infamy? Stevepoppers 03:34, 7 February 2010 (UTC)

Fighters Guild Quest Order Listing

I am not certian if this has been mentioned before but the order of the quests for the Fighter's Guild are not listed in the order in which you would receive them. Mystery at Harlun's Watch occurs after Azani Blackheart and before Information Gathering, while it is listed first. My apologies if this seems like a nit or if 'Mystery' was listed first intentionally due to a valuation of its reward item. However, I do think having them listed in order would better help users determine at what level they wish to tackle these quests. ~Sylph~ 12:08, 23 September 2008 (EDT)

I changed the order based upon the above. Someone let me know if I should not have. ~Sylph~ 12:24, 23 September 2008 (EDT)
It makes sense to me. There is some confusion with the FG quests because of the mis-ordering of leveled items, but in this case it seems pretty clear that your new ordering is better than the old one. Thanks! –RpehTCE 13:36, 23 September 2008 (EDT)

Moved from main article

I've moved this form the main article because I can't make any sense of it. --GuildKnightTalk2me 23:42, 25 September 2008 (EDT)
Oblivion:Den of Thieves
  • someone who knows what they're doing with wikistuff, please clean this up, thx - i'm clueless :) *
Maglir is also a Quest Unit during this. He's puny, but at low levels he's still pretty functional, so...

(I'm the OP) I wasn't very clear, huh?  :( Most of the "quests to start but not finish" section is a list of ways to get unkillable companions. This quest is another one of them (as is "The Master's Son", where the companion is quite a bit better than Maglir, and better equipped as well) so I figure both of them belong in that list, no?

Okay, I've added it. Thanks. –RpehTCE 10:29, 28 September 2008 (EDT)

Find the Heir

This quest is listed in the ones to save for later, saying regarding gate spawing that "These can be a real hassle for a young character, and it may be in your best interest to hold off on this until later." Can someone go in to a little more detail? What exatly is the extent of the hassle? Do the daedra that spawn from the gates have a chance of killing NPCs that will later screw up quests? Do the daedra respawn outside all the gates like they do for the original Kvatch gate? I don't really see it as much of a hassle unless there is a high chance of NPCs getting killed near the gates. Also, do the random ones only open once you go near their spawn location, or do they all spawn at once after completing this quest? If they only appear when you go near their spawn, I could immediately close them to avoid any NPC casualties, right? 76.106.185.255 19:49, 7 October 2008 (EDT)

I think this was placed due to the nature of the combat in this quest. As you gain levels you will gain relatively more health, but will also spend more time killing your opponents. As your companions in this quest rush towards the enemies, so you have little time to be careful for your own life, you may have greater difficulty with this on lower levels than on higher. On the other hand, keeping your companions alive may be harder on higher levels, but this can be compensated as you are more likely to have better heal other spells to compensate for that. All in all, I don't fully agree with the reason given for this quest's priority, but I wouldn't know what to put there myself. --Timenn < talk > 07:45, 11 October 2008 (EDT)

Whom Gods Annoy

Strongly suggesting as a Quest To Do Early.

Although it's a leveled item, the reward is useless to a high level player since its only enchantments are +skill, in skills that cap at 100 (i.e. neither Athletics nor Acrobatics) and that the player will either not/barely be using at all or will be raising fairly quickly anyway. Having to wade through Daedroth and Xivilai for a useless item = bad.

At very low levels on the other hand, even just +5 Blade may mean a 20% increase in damage. Swatting Stunted Scamps for a useful item = good.

--Aliana 21:15, 28 October 2008 (EDT)

I don't think the item is particulary useful at all. At least not useful enough to mention on this page, I'd like to keep this list as short as possible. --Timenn < talk > 09:59, 29 October 2008 (EDT)
I agree about the ring. If it's ever useful though, it's early. Like the unpatched Redwave, the quest has a Leveled Item as a reward but is not a Quest To Save For Later. It's an exception to the "general rule", and should be called out as such. — Unsigned comment by Aliana (talkcontribs) on 29 October 2008
The only place I see the quest at, is "Quests to Start but not Finish". And it's there for a different reason than the reward; the respawning scamps. Also, there are too many rewards that are slightly better at lower levels than higher, no need to mention them all here. --Timenn < talk > 01:58, 30 October 2008 (EDT)

Quests To Leave Unfinished

(moved from the article)
Unfriendly Competition
Agarmir, who is killed during the Unfriendly Competition quest, carries the Debaser, a sword that will respawn after a few days on his person if it is pickpocketed from him. Completing the Unfriendly Competition at level 25 gains the Weatherward Circlet, the Debaser and 600 gold; stealing the Debaser from Agarmir twice when your character is level 25 gets a Debaser that is worth more than the rewards from Unfriendly Competition combined. Given that the Debaser can be stolen indefinitely, there's no point in completing the quest.

I'm moving this because it's too much of a personal opinion. The quests on the article are there for tangible reasons, such as getting better rewards if done at certain times. This is purely a "You can get lots of gold" suggestion. In my opinion, I like to get this quest early because the ring is useful even at early levels, and Calliben's Grim Retort is a superb weapon for a low level character. If we allow this kind of suggestion, everybody's personal favorite quest order will start to be added, and chaos will ensue. –RpehTCE 09:50, 21 February 2009 (EST)

Proposal to split up "Quests to do Early" section further

"The Quests to do Early" section is huge, and a little bit daunting for a new player seeing it. What's more it is kind of silly, because just (for instance) doing all the Mages Guild Recommendation quests will probably net you about 5 levels, which means you can't do any of the other ones "early". That makes it hard to prioritize. I think the section should be split up a little bit more to make it more descriptive and useful. What I propose is something like this:

  • Quests to do early because they provide you with something to make your life a lot easier:
    • Finding the Thieves Guild and May the Best Thief Win
    • All the Mages Guild Recommendation quests.
    • Zero Visibility
  • Quests to do early because they are easier with allies that live longer than 5 seconds:
    • The Battle for Castle Kvatch
    • The Desolate Mine / The Killing Field
  • Quests to do early because they don't offer leveled rewards:
    • All The Arena Matches
    • A Knife in the Dark
    • The Collector and A Venerable Vintage
    • All the Daedric shrine quests
    • Deliver the Amulet
    • The Ghost Ship of Anvil
    • Go Fish
    • Two Sides of the Coin
  • Um... all of the above :)
    • Mazoga the Orc and Knights of the White Stallion

It seems that the first two categories are a bit more important than the last one(s). If you want some specific unleveled item early, then go for it, but it isn't as crucial as making sure you have the Mage's guild services or trying to keep Kvatch's defenders alive. Ninti 00:27, 5 September 2009 (UTC)

That seems like a good idea. Though I'm wondering if we could just drop all the quests that offer a non-leveled reward. Sure it may be nice to receive rewards at low levels, but I don't believe mentioning them all was the original purpose for this paragraph. --Timenn-<talk> 14:41, 6 September 2009 (UTC)
I threw up a temporary page in my sandbox. If anyone has any comments I would like to hear them. Personally, I liked having the unleveled rewards listed --Ninti 19:27, 8 September 2009 (UTC)
What you did with the page looks great. And while I understand Timenn's point that they're not really all that important, I also find it convenient to have the unleveled rewards all listed in one place should I wish to get them early. —Robin Hood (TalkE-mailContribs) 03:05, 11 September 2009 (UTC)

Some more quests that should be done early

Just my opinion, but both Paranoia (Glarthir's quest in SKingrad) and Bear Season (Thorley's quest at Shardrock) should probably be under the 'early quests' tag. Paranoia provides 1350 gold and one fame (if you finger all three people, turn him in and loot his basket), or as much as 2350 (if you also kill all three people), which is a decent amount of unleveled money. Bear Season has a fixed reward, being a random combat skill book, but the bears you must hunt DO level with you, and adult bears are a lot more likely to savagely maul you than the cubs you meet if you do this at level 1. Adult bears also are more likely to eat Thorley's face off if he gets attacked by accident. GenocideHeart 13:08, 22 September 2009 (UTC)

I agree with the Paranoia quest, but I'm not as sure about Bear Season. The reason I don't think that one's as important is that skill books are, in a sense, more valuable later in the game, since it's harder to increase higher-level skills. Of course, to a spell-casting character, the combat skill books may be relatively unimportant, in which case this quest is definitely better done earlier than later; but to a combat character, the later skill book may be more important. —Robin Hood (TalkE-mailContribs) 20:33, 22 September 2009 (UTC)
I would normally agree, except that the book is automatically put in your inventory, meaning you can just store it and read it later. If it was a book that needs picking up (like the H2H book near Vilverin), then yeah, waiting is best, but since you can just stash it away and read it later... GenocideHeart 16:40, 23 September 2009 (UTC)
A lot of people aren't that patient with their books. :) But if you want to go ahead and add both, feel free. I'm certainly not about to say that Bear Season doesn't belong. —Robin Hood (TalkE-mailContribs) 22:51, 23 September 2009 (UTC)
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