Oblivion talk:Oblivion for Morrowind players

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Items in a Merchant's Store[edit]

"Items in a merchant's store are not for sale. Merchants have separate inventories for trade items." I have found that some items sold by vendors will indeed be taken from the items placed around the room. I can agree that not all the items in the room will be sold by any vendor in the room, but there are some exceptions to the quoted statement. Deadlykris 13:38, 11 October 2008 (EDT)

Also, this really isn't exactly a "difference" from Morrowind. There are often many items in stores in Morrowind which you can't purchase, because the merchant does not deal in that type of item. (E.g. books in a blacksmith's shop, food in a clothing store, etc.) Unlike Oblivion, your Mercantile skill has no effect on whether they will sell them. If they don't deal in that type of item, they don't deal in it, period. And in both games, I think it varies from one vendor to the next how much of the stuff in their stores is tagged as "owned" by the merchant. Items found in guild halls, for example, are often owned by the guild itself rather than by any individual member of it. (Meaning in some cases if you join the guild, you're free to just take it.) --TheRealLurlock Talk 12:56, 12 October 2008 (EDT)

combat section[edit]

I feel that the combat section needs a lot more pointers, because I just started Oblivion and am getting pummeled in every fight. In Morrowind you could pretty much just stand there and click repeatedly until either you needed a health potion or the enemy died. In Oblivion, enemies are doing special attacks (at least I think they do), you need to actively block, and when your attack gets blocked you appear to be stunned or something and the enemy will seriously hit you. Please anyone add some beginners pointers to this section or add a link to a newb guide to combat, because I need one. Pinguin333 08:00, 12 February 2010 (UTC)

I at first at the same experience, except the other way around. I started playing Oblivion and when I turned my attention to Morrowind I found the Morrowind-battles extremely difficult. I couldn't even beat a rat! I've been playing Morrowind for a considerable time now, and I gradually started to get the hang of the combat system. I guess the same counts for Oblivion. My suggestion is therefore you keep on fighting and eventually you will better the system. As for things to add, all the obvious things are pretty much covered. But if you can think of helpful comments, please feel free to add them. Talk Wolok gro-Barok Contributions 22:08, 13 February 2010 (UTC)

Acrobatics[edit]

The site says acrobatics doesn't affect falling damage at all, but it does, just not as much as it should. — Unsigned comment by 64.30.68.240 (talk) on July 4 2010

Agreed. I fixed it. Next time, if you see something like this, feel free to fix it on the main article page. :) Vesna 19:47, 8 July 2010 (UTC)

Creature NPC's?[edit]

Has anyone come across any unique NPC's in Oblivion, like 'Talking Mudcrab' or Scamp trader in Morrowind???

new edition[edit]

To avoid an edit war... An anon recently added an edition to the article that I reverted but than restored, let us compare the two.

The original
Magicka doesn't regenerate constantly. It is replenished by sleeping, potions, shrines, or absorption, making pure magic a less viable alternative to physical combat.

The new one
Magicka doesn't regenerate constantly. It is replenished by sleeping, potions, shrines, or absorption, making pure magic a less viable alternative to physical combat.( Not completly true..using The Atronach birthsine and spells like mark recall and the intervesion's you can use magic even more powerfull then physical combat...there is a shrine in almost every temple and castle that will restore your magic just by preaing to it...and if you are high in Temple and Cult its completly FREE of CHARGE. Palying A High Elf in morrowind is the BOMB.....lol.)

Does anyone at all think that this needs to be mentioned? The original one in fact mentions the fact that you can recharge at shrines, so this is an entirely pointless, poorly written, edition as far as I can see. However to avoid edit warring since the anon restored its version I brought it here for other editors thoughts. --AKB Talk Contribs Email 17:26, 11 March 2011 (UTC)

This article is about Oblivion. The anonymous editor is talking about Morrowind. Thus, it is wrong. --Brf 17:29, 11 March 2011 (UTC)
ok if i am wrong...the PLEASE remove the part where it says pure magic is a LESS viable option to alternative to physical combat because in OBLIVION magic those regarche ALWAYS.......So this is this is ABOUT MORROWIND AND NOT ABOUT OBLIVION. thank u — Unsigned comment by 82.173.43.233 (talk) at 17:37 on 11 March 2011 (UTC)
This article is about how Oblivion is different from Morrowind. In Oblivion, your magicka does not recharge automatically, like it does in Morrowind. That is what this article is trying to say. --Brf 17:37, 11 March 2011 (UTC)
The info has no place on the article, even if it was worded properly. Quoting the edit page, "If you don't want your writing to be edited mercilessly, then don't submit it here." Legoless 17:40, 11 March 2011 (UTC)
dont what u play ...but in my version of oblivion ..magic recharge automatically....in morrowind it doesnot...please get your fact's correct. — Unsigned comment by 82.173.43.233 (talk) at 17:46 on 11 March 2011 (UTC)
So your version of Oblivion is different than everyone else's in the world. Please do not post here about it. This site is about the version that everyone else is playing. --Brf 17:46, 11 March 2011 (UTC)

() I wasn't even sure if I should of bothered bringing it here, but AGF won, and the anon would of probably had continued restoring it until we did. However there just isn't a reason this should be on this page, even if we fixed the grammar so it was readable. --AKB Talk Contribs Email 17:48, 11 March 2011 (UTC)

then lose the comment on magic beeing less viable than physical combat. because 1 : it's in the morrowind magic section.. 2 : its just not true for Morrowind. 3 : if it would be in the Oblivion section it would be true. ps BRF . start Obivion and see for your self.— Unsigned comment by 82.173.43.233 (talk) on 11 March 2011

(edit conflict) Actually this article is eventually going to be about both games because having two separate articles is silly. The BoN is right, though - magic in Oblivion recharges automatically (unless you have the Atronach birthsign). In Morrowind you have to rest or sleep to restore magicka (again, unless you were born under the Atronach). Both games have spell absorption, which is what I think BoN is talking about. rpeh •TCE 17:56, 11 March 2011 (UTC)
I had that part wrong, but in any case, this article is not about Morrowind -- it is about the difference between Morrowind and Oblivion. In Oblivion, your Magicka regenerates automatically, so there is no need to do anything special to get it back. Therefore, in Oblivion it is easier to keep your magicka full, than in Morrowind. --Brf 18:02, 11 March 2011 (UTC)

Skyrim[edit]

This seems like the only place to put it, so, when Skyrim comes out, should we add Skyrim to this list, or create a new one between Oblivion and Skyrim? - Bluekirby25 17:10, 7 June 2011 (UTC)

Who knows? Oblivion and Morrowind were very similar. Maybe Skyrim will function completely differently, making this sort of page rather useless. Not to mention the fact that these articles don't seem to be the most popular for some editors, so even their continued existence might be in jeopardy some time in the future. If we do include new sections for Skyrim, I imagine it would be on a separate page from this. But I may be wrong. Legoless 17:39, 7 June 2011 (UTC)
I'd just like to take this opportunity to remind those editors who would like to see pages like this removed that they, too, were once new to these games, and pages like this are massively helpful to new players. I started out playing Battlespire, and when I bought Oblivion, I was completely lost for a while. Eventually I figured it out. When I switched to a used copy of Morrowind (yes, sometimes I do things out of order) that didn't have a game manual, I was extremely grateful that UESP has a page for "Morrowind for Oblivion Players", since I otherwise would probably have thrown the disc in the trash due to complete frustration. It's easy to think a part of UESP is pointless when you already know all of the information it contains.
I do think it's a good idea to merge 'Oblivion for Morrowind players' and 'Morrowind for Oblivion players', however, and could easily see that the new table format would allow Skyrim to easily be added. Whether it would pose a format/display issue is another question. --Llareian 15:07, 24 July 2011 (UTC)
Currently we have a lot of differences to Oblivion strewn over the Skyrim pages. Moving that information to a page 'Skyrim:Skyrim for Oblivion players' might be better. --Alfwyn 13:21, 9 November 2011 (UTC)
I've started work on adding skyrim to the table (it's in one of my sandboxes, not here), but since I don't have it (or rather, don't have a computer that can run it :p), maybe someone could answer some questions for me?
  • I know you can block with a shield or a two-handed weapon, are there any other ways (like unarmed or with a one-handed weapon?)
  • Is this an accurate statement for Skyrim? "There is only one type of attack initially, but other "power attacks" are learned as a player's skill with a type of weapon increases."
  • Will enemies pursue through doors, Oblivion-style, or stay where they were, Morrowind-style?
I'll prob have more soon, but I'm focusing on one table at a time at the moment. DextroWombat 01:51, 17 March 2012 (UTC)

() You can block with a single one-handed weapon, a two-handed weapon, or a shield. Those are the only ways.

I don't think there's various types of power attacks--you just hold the button and wait for it to swing. With perks, special power attacks can happen (such as decapitation with a one-handed perk), but I don't think your skill affects that at all except for perk availability.

I can't answer your question about doors, I don't know.

Good luck with making the tables. --Velyanthe 01:59, 17 March 2012 (UTC)


Thanks Valyanthe, that definitely helps!
Decided that I have way too many questions to be posting here, so if anyone is interested in helping, go here. It's a sandbox with the tables (only Combat and Magic right now, still working), some of which are filled out, and some marked with questions, as well as a section with a list of questions. Really, if I can get just one or two people that know Skyrim to leave their thoughts there, I should have the whole page ready to post in a few days! Thanks! DextroWombat 02:47, 17 March 2012 (UTC)

Morrowind Darts[edit]

I've never played Morrowind enough to find these, but I found these under the weapon page. It doesn't list them in Morrowind's available weapons so I wanted to be sure. Thanks! Pickle 16:48, 16 June 2011 (UTC)

Fixed. Thanks for pointing that out. Dlarsh(T,C) 16:59, 16 June 2011 (UTC)

Joining the "Imperial Cult"[edit]

In the Guilds section, it is mentioned that you cannot join the Imperial Cult in Oblivion. I was thinking that maybe that isn't completely accurate, since you can join the Nine Divines and achieve the rank of "Pilgrim" if you have the Knights of the Nine plug-in. Now I know it's minor compared to becoming the ArchMage, but I thought it might be worth discussing. Thoughts, anyone? - Eleima 07:59, 21 June 2011 (UTC)

Nope, the two are completely different factions. The Imperial Cult in Morrowind is properly a guild, whereas the Nine Divines is just a "holding" faction for the plug-in; nowhere near as in depth as the Cult. --SerCenKing Talk 09:04, 21 June 2011 (UTC)

Enchanted item charge regenerating[edit]

Edit: I didn't see that section of the page, sorry. Ignore this.

This may not be true for everyone or anyone else, but if I wait for one hour (just standing still or by resting) in Morrowind, all my enchanted items will have recovered some or all of their charge. In Oblivion, charge on enchanted items does not regenerate. The items I noticed this effect on were the Staff of the Battlemage I "borrowed" from Chancellor Ocato in Oblivion, and the Engraved Ring of Healing I retrieved from Fargoth during an early quest in Morrowind.

I just thought I should mention this since the actual page doesn't seem to say anything about it.

I am using the GotY versions of Morrowind and Oblivion (and the Unofficial Oblivion/Shivering Isles/Knights of the Nine Patch, but I'm almost certain that has nothing to do with it). --92.19.59.192 17:49, 26 October 2011 (UTC)

Cleanup[edit]

Personally I don't think it is a good idea to put the information of the page into tables. I find them harder to read than the bullet lists. Tables might be better from a comparison standpoint, but the point of the page should be to help player transition from one game to the other. --Alfwyn 13:28, 9 November 2011 (UTC)

It's not that simple. The inverse page exists at the moment but the idea is to get to the point where it doesn't. We discussed this and decided that rather than have two pages that say the same things the opposite way around it was better to have one page covering both. rpeh •TCE 13:44, 9 November 2011 (UTC)
Thanks, I wasn't aware of the discussion there, and I realize that at this point of time the Morrowind->Oblivion transition argument is probably mostly moot anyway. And while probably not the ideal place to discuss it, I think a 'Skyrim for Oblivion players' (and after some time even a 'Oblivion for Skyrim players') page would be useful (this very page was useful to me). I have a harder time to imagine the audience for a more "scientific" 'differences between Skyrim and Oblivion' page in table layout. A more reader friendly differences page might work though, if we don't want to duplicate the information--Alfwyn 14:31, 9 November 2011 (UTC)

Map Notes[edit]

The Tribunal expansion for Morrowind added the ability to make map notes. Very useful for reminding oneself about finished or unfinished aspects of dungeons and quests and sadly missing from Oblivion. — Unsigned comment by 86.162.194.22 (talk) at 10:57 on 21 December 2011

Summons[edit]

I am actually surprised that this had been omitted from the "Magic" section of this page. In Morrowind you can have as many followers as you have the magicka for. I myself had created a spell called "Day of Parades" with every summon possible in Morrowind. Whereas in Oblivion you can only have 1 summon at a time, also certain summons were omitted from Oblivion such as the Winged Twilight, Bonelord, Lesser/greater Bonewalkers. I assume the various degrees of skeletal summons replaced the latter 3.

I would add the information myself, however I feel my grasp on the page coding is questionable at best. Chronic 08:28, 22 January 2012 (UTC)

I've added it. However, the Morrowind:Summon page states that they have to be different creatures and not part of the same spell. Your crafted spell seems to contradict that statement. Wolok gro-Barok 14:52, 22 January 2012 (UTC)
Unfortunately it appears so, I can try and get a picture of the spell but because I'm on console I'm not 100% about how the quality will hold up. Every other rule appears to be the same IE you cannot create a Bonewolf/Bear/Wolf summon spell. And you cannot summon multiple creatures of the same species. However with that being said, every summon can and will be summoned if its apart of the same spell. They summon on top of each other and after some coaxing will all begin to follow you in a line, seemingly smallest to largest and without hindrance of each other. Thank you for adding the informationChronic 00:48, 24 January 2012 (UTC)

Updated Links[edit]

The Oblivion and Morrowind main pages no longer link to this or its sister page (morrowind for oblivion players) - rather, those two and the new link on the Skyrim page all point Skyrim for Oblivion Players. DextroWombat 06:41, 10 April 2012 (UTC)

Now it's been moved: General:Differences Between Morrowind, Oblivion, and Skyrim
--ABCface 21:41, 24 April 2012 (UTC)