Oblivion talk:Necromancer's Amulet

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"It must be given up after the quest and cannot subsequently be retrieved."

This is wrong. The Bloodworm helm and the Necromancers amulet are in a locked chest in the Arch-mages chambers which you can open with the Arch-mages key. Wait until you have become Arch-mage yourself to take them legally (without them registering as stolen items).


80.203.95.55 14:46, 28 April 2008 (EDT) Lars BM

See response to identical question at Oblivion talk:Bloodworm Helm --NepheleTalk 16:05, 28 April 2008 (EDT)

Amulet is Retrievable[edit]

There is a Better way!!!! Read the whole thing but don't read any of that below me, it's just a waste of time that doesn't work. this does work however to keep the amulet. First, you need to be in the Mages guild and you have to do all the quests up till the necro/bloodhelm quest. Second you will have to make sure you haven't done or accepted the Sugine Shine quest yet! (deadric)This is very important! You will be wasting your time if you've done it already.

Now this is exactly how I did it. I haven't tested this with any other characters so there may be some other variables that effect the outcome. First off my Character is a High Elf and I choose the Atronach Star (I know what you thinking, but if you have good alcemhy and you use the churches well an atronach game is not a problem, and you have crazy amounts of magic.) My Character also had all the magic abilities except mysticism, he had blunt instead. and no armor skill. (robes and spells work fine) Oh one more thing, I also completed the Knights of the Nine by now and became the Divine Crusader.

Now go get the helm first. It's actually the harder of the two missions but you shouldn't break a sweat getting it. Next head for the amulet. (I used the helm in helping me get the amulet. I don't know if this effects the results but better safe then sorry.) Ok so Kill what's her face and take the amulet. Put it on, try it out. IT's really nice. Only problem is that annoying strength and endurance defect. (which can be fixed with a spell.) Now take the helm to Traven but keep the amulet. I was wearing both when I gave it to him. After he has the helm leave the university and journey to Sugine's Shine. Make sure you bring an offering of Cyrodillic Brandy. And make sure you till have the amulet!!!! Equip the Amulet and talk to the Shine. He will give a mission and a special spell. The mission is to Crash a party one of the castles. I wont go into detail because I don't feel like typing it all. But here's what's improtant, when you get to the castle make sure you are wearing the amulet, then get into the party and cast your new spell on the countess. This spell makes everyone within 300ft (including you but not the guards) to instantly lose everything you have equipped. Everyone will freak out and you will be arrested. Well work out your problems with Guards however you see fit, I just charm them and make them pay my fines for me. (100 points charm on target for 5 secs, takes about 30 magic.)

Now for the moment of truth. Return to the Shine and talk to Sugine. He'll tell you to look in the near by chess for you're items. Go now and pick up all your items the amulet will be in there too. But you'll notice that you can not equip it. A message will show saying you cannot not equip this item right now. Now check your status, that list of magic effects effecting you. It will say you still have the amulet equipped even thought you do not. Now you have return it to traven and you still get the effects.

I like to call this the Curse of the necromancers Amulet, because you get the constant effect of plus 130 magic, plus 12 or 13 intel and willpower, but you also get the negatives minus 25 to your strength and endurance constant effect.

The downside is you can't remove it and you can't cure the negative effects. But an easy fix is the blessing of Talos power from the knights of the nine, or just simply make a long lasting fortify Strength and Endurance spell. (you can make a good one for a low amount of magic if your restoration is high.)

Overall I'd say it's worth it to try. If you're like me you know that insane amounts of magic will fix any problem. and if you're also like me, you'll have so many potions that you'll never run out or die.

I'm not sure if this is an Easter egg or just a bug. but I think it's easier and safer then trying to clown the amulet. and as I said before I only tested it with my one character so hopefully it still works for you.

75.45.229.60 00:03, 25 March 2010 (UTC)Aaron. \/ that stuff down there is abouting clowning the amulet, doesn't also work so well. do my way instead!

This is already mentioned here. As such, it need not be posted on the Necromancer's Amulet page. Darkdoom227 00:20, 25 March 2010 (UTC)

You probably think that you can't get a copy of the Necromancer's Amulet. You are wrong. Behold:

  1. Attain the Skull of Corruption prior to the quest.
  2. Clone Caranya during the fight.
  3. Kill her clone, immediately save and reload.
  4. Immediately access the clone's inventory upon reloading.
  5. Take the Amulet.
  6. Do not take the original amulet.
  7. Return the copy to Traven.
  8. Go back to get your very own Necromancer's Amulet!
  • Do not under any circumstances take both Amulets. This will glitch the quest when you hand it over to Traven.
  • The Amulet will no longer be a quest item.
  • There is an easier way to get the Amulet if you have SI. Simply get the Risen Flesh power and use it on Caranya after she dies. Another Amulet will appear on her corpse for every time she is ressurected. Again, make sure that you don't take both when you go to Traven. --66.183.229.164 14:52, 4 July 2008 (EDT)
To follow up on this edit: see above comments. And see the following comment. And see the comments at Oblivion_talk:The_Necromancer's_Amulet#copying. And see the history of Oblivion:The Necromancer's Amulet quest page, where many editors have added, expanded, and repeated the tips that were provided there, and were then moved here. I'd say the fact that this can occur is pretty well verified, and therefore should not be removed based upon a single editor's experience. --NepheleTalk 10:58, 5 April 2009 (EDT)
And I'm undoing it again. Using the Skull of Corruption is a standard glitch that works with almost anything and is already described on the Glitches page. The tip described on the article said nothing about cloning before killing. It simply said that you could kill Caranya, reanimate her, kill her again and get a second copy. That does not work. –RpehTCE 11:18, 5 April 2009 (EDT)
What I added to this article is the exact same tip that was provided on the quest page, and is exactly the same as what multiple editors have stated on the quest talk page. Those editors did not talk about cloning Caranya -- just resurrecting her and killing her. There are still far too many reports of this being done to justify simply removing it from the article. --NepheleTalk 11:29, 5 April 2009 (EDT)
I'm not sure why you're having such a hard time reproducing it. I just tested in game and every time it worked -- whether I killed her or just let the reanimate effect expire, even after the quest was complete. To be completely unambiguous: I cast Risen Flesh on her corpse (which was where I had left it in Fort Ontus after completing the quest), let the effect expire, then checked her inventory and found the amulet. Absolutely no cloning. If I waited 24 hours (to be able to cast the greater power again), I could repeat and obtain a third copy of the amulet.
It's also exactly what the Reanimate page says will happen: any death items reappear when a reanimated NPC dies, and the Necromancer's Amulet is a death item. (Since it is in no way obvious to players that the amulet is a death item, an explicit note on the amulet page is appropriate; a note is also necessary to explain the possible quest bugs). It's entirely consistent with the rest of the game's mechanics. --NepheleTalk 12:41, 5 April 2009 (EDT)
Ah. Whoops. I'd been doing the testing on Irlav Jarol rather than Caranya. I did say on my talk page that I wasn't feeling well! Tested again and yes - any kind of reanimation causes the amulet to reappear. Having tested the same technique more times than intended on the Bloodworm Helm, however, I can say with confidence that it doesn't work. I'm very sorry to have wasted your time :/ –RpehTCE 13:27, 5 April 2009 (EDT)
As long as we could make sense of everything and get the same results in the end :) Plus, I think it's good we could sort this all out now while it's fresh in our minds, instead of having to reconstruct ancient memories when a future editor tries to add the information back into the article.
I've also reached the conclusion that the Bloodworm Helm story was little more than wishful thinking by an editor who jumped to the wrong conclusion after falsely assuming that the two items work the same way -- whereas, the mechanics of how the two items appear are actually very different. While I was in-game, I tried to test the helm, but lost patience then gave up when alt-tabbing crashed the game. Before crashing, I'd failed a few times in tests done after the quest was complete -- but based on the scripts, there should be no way for the helm to appear after the quest. The next earliest save I had was two quests earlier; working my way back up to the quest is where I lost most of my patience. As a result, with the quest active I only managed to do one test, and in that test I cheated and used the console kill command to kill Irlav -- but still no helm.
Nevertheless, the tests made it pretty clear to me that the original editor hadn't really tried to do it. I found that resurrecting a zero-health NPC is pretty glitchy: I couldn't actually kill Irlav. I could wait for the effect to expire, or I could use the console. However, blasting him with fire damage spells was useless. He would get knocked down as if he was dead, but then he'd get back up as if he'd only been knocked unconscious. I can easily imagine that the game's algorithms getting confused if he's at 100% health, yet has zero health -- just like the ruined Ayleid Crown of Lindai. The fact that the OP made no mention of this anomaly -- despite repeated comments about the consequences of killing him before the effect expired -- ruins the information's credibility (what little credibility was left after all of the other false facts included in those posts).
Furthermore, there's no explanation for why the helm would reappear. The helm is not a death item (presumably because Irlav is already dead); the helm is not part of Irlav's default inventory. The script that adds the helm is set to only run once. Finally, I should have noticed earlier that another editor had already concluded that it was impossible to get multiple helms. Perhaps with cloning plus resurrection it's possible, but as you said, in that case it's a standard glitch that works with every item in the game and therefore should not be repeated on every item page on the site. --NepheleTalk 15:54, 5 April 2009 (EDT)

It is possible to get the Bloodworm Helm without the "Unofficial Oblivion Patch". First you retrieve the helm. Next, you follow the steps on the "Permanently clone yourself" glitch, but rather then running out of the cave, you corner your clone and kill him. Right when he dies (the INSTANT you hit his life to zero) save the game and reload. As you reload you only have a couple seconds to go to your clone's corpse and search it. Take the helm (and any other loot you'd like) and head back to Traven. Put on the helm **the original one will always equip itself, regardless if you try equiping the other one**, and talk to Traven. He'll take the duplicate and you'll keep the original.(don't really know if you need to put on the original, that's just what I did. :D) I did this on my Ps3 WITHOUT the UOP and it worked fine. Traven tells you to talk to Raminus and the questline continues as usual, no harmful freezing or crashing occurs.Apollyon the Abaddon 17:53, 15 August 2009 (UTC)Apollyon the Abaddon

Not Properly Leveled?[edit]

I got the Risen Flesh Greater Power from the Shivering Isles to see if you could get a usable copy of the Necromancer's Amulet without using the Skull of Corruption. It turns out you can. No surprises there.

What is surprising is that, while the character I tested this out on is at Level 18, the version of the Amulet that I got is the Level 25+ version. If the Amulet is tuned to your level, this shouldn't have happened. The only explanation that I can think of for this is that the Amulet isn't tuned to your level, but to Caranya's level (she is Level 30, after all). However, I don't have any idea about how to figure out if that's the case, and even if I did, I'm using the 360 version, so I doubt that I could anyway.

Does anyone know what's going on here? Swk3000 13:44, 21 March 2009 (EDT)

You got a really lucky glitch, I say. Don't dwell on it, just enjoy it. Felindre 01:12, 27 June 2009 (UTC)

Same thing happened to me, except I was level 4 or 5 when I got it. I just assumed that thats the one you always get, but your theory does make sense and has happened with at least one other item that I know of. --80.5.41.100 16:00, 12 October 2009 (UTC)

This certainly isn't a glitch. This has happen to me 2 times now.--65.184.187.242 04:51, 14 March 2010 (UTC)
I've marked this as a Good Question for now, but I can't understand how it could happen. Research is needed, because if it turns out you really can get a massively out-of-level amulet, it's a glitch and needs to be mentioned. rpeh •TCE 04:59, 14 March 2010 (UTC)

Amulet in Valus Mountains??[edit]

(moved from article)

When the mages guild has been completed the Amulet will appear in the valus mountains on top a chest in a small none marked grove of dead trees. It can be found near the M in The Valus Mountains. It is not confirmed if it is tagged as a quest item. — Unsigned comment by 86.26.171.4 (talk)

I just tested this, and there is no amulet on top of the chest - at least not in my game. Please provide some more information, if possible. Have anybody else found anything on top of this chest? Krusty 11:01, 5 September 2009 (UTC)
It's likely a hoax. Leveled items cannot be placed physically in the world (outside of containers), and the various individual items are only used by scripts and the likes. --Timenn-<talk> 12:50, 5 September 2009 (UTC)

page[edit]

Is this true (I know rpeh undid this edit but just asking) ""Without the unofficial patch, it is possible to obtain multiple copies of the Necromancer's Amulet if you reanimate Caranya's corpse then kill her again. This also gives you a fully leveled amulet regardless of your level. "" Arny 08:20, 7 June 2010 (UTC)

If you can tell me what "This also gives you a fully leveled amulet regardless of your level" means, I'll try to investigate. rpeh •TCE 08:42, 7 June 2010 (UTC)
I think it means that regardless of your level you will recieve the highest version (level 25+ version) of the amulet (I dont think this is true but still) Arny 08:48, 7 June 2010 (UTC)
I know you can get multiple copies of the amulet by reanimating, but I can't tell you if its always highest level, because I always level to 35 before doing quests that I can avoid. Mikeyboy52 10:13, 7 June 2010 (UTC)
I could test this but I have no reanimate spells, where can you buy them? Arny 10:18, 7 June 2010 (UTC)
you get a staff later in the mages guild questline, after every quest visit the body untill you get the staff. it can reanimate Mikeyboy52 10:32, 7 June 2010 (UTC)
I just did some testing of this and have a question: has anybody ever got anything but the highest-leveled version of the amulet? I had to hack things a bit using the console but killed her once as a level 20 character and then again as a level 1, and in both cases I got the lvl 25+ version.
I then tried adding the leveled list to my character using the console (player.additem 7be2c 1) and this time got the level 1 version. The problem seems to be that the leveled list is applied to Caranya and not the player. Since she is always level 30, you always get the lvl 25+ version.
This means that the note about the clone version always lvl 25+ is true, but then it's true for the original too.
I'm not going to add this to the article because I can't believe this has gone unnoticed for so long. Please can we have some testing from other people on this? rpeh •TCE 11:07, 7 June 2010 (UTC)

(outdent)I've confirmed with PS3 GOTY version. I would add a note, but I can't think of proper wording. Mikeyboy52 14:19, 7 June 2010 (UTC)

Thanks Mikeyboy. I've added a note to both this page and the quest page. rpeh •TCE 15:51, 7 June 2010 (UTC)
Thanks, learning a lot :D Mikeyboy52 16:47, 7 June 2010 (UTC)

Duping the amulet[edit]

First off, I'd like to offer confirmation that reviving Caranya with the Staff of Worms after the Mages Guild questline is completed does indeed create a second amulet, which you can take and is not flagged as a quest item. Second, I'd like to ask, "How/why exactly does this work?", "Can this trick be used to duplicate other quest items that would usually be handed in?" and finally, "Can I use this on Umbra?!"

To answer all of your questions with one answer; The Amulet is a death item, meaning it appears on her corpse when she dies. This means that if you resurrect her, then she dies again, she will get more of them. Other death items include Vampire Dust and Dremora Hearts. But it can't be used with umbra. --Arch-Mage MattTalk 02:55, 2 August 2010 (UTC)
Will the Risen Flesh spell from the Shivering Isles have this same effect as the Staff of Worms? (Gadianzero 03:24, 2 August 2010 (UTC))
Yes. (It should) --Arch-Mage MattTalk 03:26, 2 August 2010 (UTC)