Oblivion talk:Must-Have Mods/Archive 1

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This is an archive of past Oblivion talk:Must-Have Mods discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Paragraphs

Regarding paragraphs. Since Wiki pages normally get quite big, lets only have one line spacing instead of two between Sub-Headlines. Changes made in that regard. Preacher 16:37, 9 February 2007 (EST)

Game Balance

The Francescos mod was put in a new "Game Effects and Changes" category, however, since the Franccescos mod and the OOO mod basically do very similar things on certain levels, I found it was best to add the Francescos mod into the "Game Balance" category and improve upon the name of the category a bit to avoid further deviation from that category when relevant material is at hand. Preacher 05:15, 9 February 2007 (EST)

Also, I changed the format of the OOO text a bit to match the preferred format of the page (name of the mod comes first and is linked). Preacher 05:15, 9 February 2007 (EST)

Changed the name to "Game Balance & Changes" from "Game Balance, Effects & Changes" since the word "Effects" is a bit too general in my oppinion. Preacher 05:15, 9 February 2007 (EST)

Suggestion: As a new player, I recently made use of this section to decide what mods I wanted. I didn't notice FCOM elsewhere, so I installed OOO and MMM. Admittedly, FCOM is also listed elsewhere, but it really belongs here too. Listing OOO and Francesco's without listing the combo is only useful to people already "in the know". -- MikeM MikeM 17:52, 24 February 2009 (EST)

Links

Had to use links to the ES forum for some mods as they don't seem to have a 'home page' atm. Should change this if they do get a home page at some point or point to the mod in a mod list on another site (ex: tessource.net). DaveH 19:02, 3 April 2006 (EDT)

If you point to the entry in the Oblivion Mod Wiki all the latest threads and download links and whatnot will all be there, regardless of whether they have a site or not. And yes, I'm rather biased. ;) Garrett 06:36, 4 April 2006 (EDT)
I second the idea of pointing to the Oblivion Mod Wiki. -- Kraki 12:31, 3 July 2006 (EDT)
They don't seem to be pointing there, so is this just one more thing people agree on but no-one gets around to actually do? I can do it, if you like. Should I? --FMan 14:02, 27 October 2006 (EDT)

Is it possible to host some smaller MOD files here? (e.g. under 100 kB). It would be easier to d/l for the visitors. --Juharfalvi 08:50, 26 April 2006 (EDT)

Yes, even some of the bigger 'must have' mods would be fine. I haven't even thought about a file organization strategy however. I'll probably just manually upload the files and change the links when I do. If you want a file uploading just e-mail or message me the request. -- DaveH 08:58, 26 April 2006 (EDT)
Actually I feel it would be better to take advantage of existing mod specific sites. Find a good one and partner up with them for mod distribution. No point in re-inventing the wheel. -- EndarethTalk 01:23, 27 April 2006 (EDT)

Could someone post a better explanation of how to accomplish this: Attention: All the above mods will stop working after installing the 1.4 beta patch. To fix them, you have to change the creation date on all mod files to a later (e.g. today's) date. I installed the release patch, and can't figure out how to change the creation dates.

Use Touch command. --FMan 14:02, 27 October 2006 (EDT)

Does the "Play as a dwarf" mod really belong on the must have mod page?

I agree, it is not really appropriate for a must have, and they do not even follow TES lore for dwarves. I am removing. If you disagree, please let me know --Bazeel 14:04, 13 September 2006 (EDT)

I propose changing the color map recommendation to recommend the Elven redux map instead. Reasons: 1. the color map replacement doesn't even work! 2. the Elven map is much better anyway. --FMan 14:02, 27 October 2006 (EDT)

Archive Invalidation

Is this page even the correct place to mention Archive Invalidation? I updated the wording of it to read better, but I think it might be better to have an Archive Invalidation entry in Tes4Mod:Mod_Management or possibly another location. Thoughts? --Z-95 01:32, 7 January 2007 (EST)

Clearly show source and Cost of downloadables

It would be helpful, to have clear markup on DC (any Downloadable Content), showing two values:

  • IsOfficial (from game creators): [True OR False]
  • Cost: [Free OR $$$] (possible subdetails: [item-based OR subscription] or per/item]; [cost range: "$" if <$5, "$$" if <$15, "$$$" if >=$15]

Rationale: It would be helpful to know what "must have" mods require more payment (are they really "must have"?) and have clear distinctions on official content for things being "optional cost" add-ons vs. "recommended, free updates and/or addons". Am I alone in feeling left out because I'd like to know up front, before spending time reading about, "must have" add-ons, whether or not it is subtle advertising for commercial content; or what is "Shared, share alike", "for-free", community content, developed solely for fun and support of game and community. Perhaps this proposal belongs on another page, but I ran into it, first, here. — Unsigned comment by Astara (talkcontribs)

Thanks for the suggestions! I'm really not too knowledgeable about this page (since I primarily play on Xbox 360), but I can provide a bit of feedback.
  • None of the mods listed on this page are official mods; all of the official mods are listed at Official Mods. A table on that page providing the cost of each mod would definitely be a useful addition. And there should be a link to that page from here.
  • As far as I know, most (if not all of) the mods listed on the Must Have Mods page are free. If someone who knows more about these mods could confirm, having a clear statement to that effect at the start of the page would be good.
  • This site is completely unofficial. The editors who put this page together are just people who like to play Oblivion, and are not being paid by Bethesda to advertise their content. So it should represent what the community considers to be fun and/or useful.
The downside of everyone here being in it just for fun is that there's no way to guarantee that any specific suggestions will get implemented. Things get done when they catch someone's interest. In general, if you think there are changes that need to be made, the best way to get them done is to make the changes yourself ;) If you'd like to make some edits but have questions about how to do it, feel free to ask! --Nephele 02:41, 25 March 2007 (EDT)

Membership Fees

Adding a warning to the download links that require either an account or fee for membership should be added.

OBSE?

What is the "OBSE?" IWon'tFightUndead 20:40, 15 October 2007 (EDT)

Oblivion Script Extender. It gives other mods access to lots of improved commands. --RpehTCE 02:34, 17 October 2007 (EDT)

More mods

In my opinion, this list is a little small compared to some other mod lists, and I think we should add some more, like Snowdragon Temple, and Nascosto Isles 3?-Mr. V 20:11, 2 December 2007 (EST)

Well, I think this list should be small, since it aims to list only the good ones. How about adding Crafty Bits ? -- shokkueibu
Personally I will not play without Martigen's Monster Mod. That one should be on this list. It adds so much more variety to the game it's not even funny.— Unsigned comment by 12.172.41.13 (talk)
And personally, I wouldn't play without Midas Magic. It and Martigen's I find go together surprisingly well. — Unsigned comment by 122.49.180.151 (talk)
Furthermore, I would not play Oblivion without OOO, Francescos, War Cry, MMM, and Midas Magic as well. Better known as FCOM (link?). Please note this overhaul modification may take many hours, multiple installations, and one or two headaches to install. But it's truly EPIC. (More MUST TRY than Must HAVE) — Unsigned comment by 71.94.219.249 (talk) on October 23, 2009

Unnecessary violence (which enhances Deadly Reflex, but requires the most recent OBSE) and "A takes all" (like in Fallout 3 [another Bethesda open world-RPG] but for oblivion) are missing. — Unsigned comment by 71.94.219.249 (talk) on October 23, 2009

Is there good, stable mod out there that enables cast-on-use enchantments, like in Morrowind? 74.71.82.138 07:40, 5 December 2008 (EST)
I wouldn't think this would not be the place to be asking recommendations, but I know by experiencing extended-scripts, you should investigate (e.g. Google) OBSE. A modification that you are asking for is not possible with vanilla scripting. (never can be to sure). — Unsigned comment by 71.94.219.249 (talk) on October 23, 2009

I have found this mod to be a must have while modding: http://www.tesnexus.com/downloads/file.php?id=22410 Fast Exit 2 which requires OBSE 16. Stops Oblivion from crashing while modding. Or at least exits fast. http://www.tesnexus.com/downloads/file.php?id=22282 Or Exit Oblivion with no Crash..

but NOT if you use Fast Exit and Crash Prevention

Wrong adress

All-in-one-Basement mod

You have a false link - http://www.tesnexus.com/downloads/file.php?id=4325 True link is - http://www.tesnexus.com/downloads/file.php?id=2556

Change the error, please.— Unsigned comment by 92.112.92.128 (talk)

Done. You could have done it yourself though. –RpehTCE 08:02, 22 January 2008 (EST)

Sorry, I`m newbie.— Unsigned comment by 92.112.107.169 (talk)

New Mod Proposal

I was wondering if we could add a new mod to the list- my mod; under the just for fun section. You can find it here. Tell me what you think.-Mr. V 15:57, 19 March 2008 (EDT)

I'd say "No" to that one. It's just another sword - not anything out of the unusual. That's just my opinion though. –RpehTCE 18:45, 19 March 2008 (EDT)
Hey, I spent a good 45 minutes making this sword, and it's not just any sword. It's flaming!... but whatever. The only reason I haven't posted my other mod is because I can't remember which meshes I used that I made, and maybe I'm just lazy. But it's just your opinion.-Mr. V 22:05, 19 March 2008 (EDT)
It may "work" for some, but it isn't MUST HAVE--- this mod list is the ones that really streamline the game. I like your modification btw! — Unsigned comment by 71.94.219.249 (talk) on October 23, 2009

Should there be wiki pages on Oscuro's Oblivion Overhaul?

I've been wondering whether there should be pages on Oscuro's Oblivion Overhaul. Things such as: getting started in OOO, where to go at low levels, when to do quests, spoilers that are frequently asked in various threads. Seems like a lot of the information is spread across the net and not really gathered into any particular spot. Snabbik 21:56, 31 March 2008 (EDT)

The OOO website and other documentation already contains much of this information. Seems unnecessary to add to UESP. In addition, documentation for mods - except perhaps the official downloadable content - is really something for the mod authors to worry about. -193.141.12.233 15:05, 16 August 2008 (EDT)

Using the search function in the Bethesda ES Oblivion forum will yield current threads discussing both beginners tips and spoilers. Shikishima 01:55, 1 September 2010 (UTC)

Graphics

I think http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813 should be added under Qarl's entry. It's his texture pack, optimized for people with less video memory, but still offering nearly the same quality. -ChromeBallz

OBSE..Where is it?

Where is OBSE...it is very important to run a lot of oblivion mods.... 203.89.172.143 03:17, 4 October 2008 (EDT)

Google is your friend. --Robin Hood (TalkE-mailContribs) 11:50, 4 October 2008 (EDT)
I know where to download it, I am wondering why isn't OBSE on the Must have mods page? — Unsigned comment by 203.89.172.143 (talk) on 24 October 2008
It's not a mod; it's a meta-mod. In other words you wouldn't download it for its own sake. Only one of the mods on the page uses it, and that already links directly to OBSE. –RpehTCE 00:46, 24 October 2008 (EDT)

Completely agree with you guys, but there SHOULD BE A LINK even as it's a meta-mod. (Meta-mod sounds cool in general, and OBSE IS A MUST HAVE imho :) --- Eventually down the line one modder may not update his/her modification readme.txt file, and that would lead to issues... having a clearly posted link isn't such a bad idea. As OBSE is updated without notice and warning (although the link has been steady for the past few years). It may help any new gamer to the world of modding if they got OBSE right out of the way -- IE getting OBSE out of the way BEFORE they decide to start modifying their gaming experience? Regardless, and correct me if I am off here-- the UESP should be the source for the BEST and accurate information regarding TES:4 OBLIVION modifications, and I would have to say my gut tells me OBSE should be linked. — Unsigned comment by 71.94.219.249 (talk) at 06:51 on 19 November 2009 (UTC)

Operation Optimization won't work

I did exactly as he said: I executed the file, set it to extract in Oblivion DATA folder, but it doesn't appear in the launcher menu, so I can't enable it. The exact same thing happened for me for OOO. Please help...

It's all nifs, no ess, so there's nothing to check. If you ran the exe, then you're done. --Wrye 03:45, 10 March 2009 (EDT)
Wait, what you're saying applies to the Optimization AND the Overhaul? Or just the Optimization? For OOO, is there any obvious in-game way for me to know it's working? — Unsigned comment by 67.165.162.35 (talk) on 10 March 2009
No, just for Operation Optimzation (I didn't notice that you had OOO there too). For OOO, make sure that you follow the install instructions. PS these sorts of questions are usually better asked on the official forums. --Wrye 21:34, 10 March 2009 (EDT)

Morrowind-ish mods

What about adding a list of mods kinda "Making Morrowind from Oblivion" (transportation system for example) or at least link to such list? 193.37.156.146 10:50, 6 May 2009 (EDT)

Midas magic

This should REALLY be added in my opinion over some of the stuff that has made it's way onto the page — Unsigned comment by 86.42.210.25 (talk) on 21 July 2009

Agreed. I will add it now. --Elliot(T-C) 03:35, 23 July 2009 (UTC)

Guide

Hi, sorry if this is an incorrect place but once you've downloaded the file, how do you activate the mod? — Unsigned comment by Daedric Crayons (talkcontribs) on 20 December

In general, the procedure is:
  • Unzip the file/folder containing the mod
  • Extract the files within to Computer/Program Files/Bethesda/Oblivion/Data
    • If the mod is simple you only need to copy the .esp file
    • If it adds meshes, textures etc. create a 'Meshes' folder in Data and put them in there (and so forth)
  • That done, start up Oblivion launcher, click on Data Files and check the box next to the mod
At this point it should function. --SerCenKing Talk 20:31, 20 December 2009 (UTC)

Okay, I can't do it now but tomorrow morning I will try it with Kvatch Rebuilt. Thank you very much, for your help.

Okay, I just downloaded Kvatch Rebuilt, I only got one file, that wasn't in WinZip, so I took it to the data folder (I could see all the other DLC like Mehrunes Razor) I then went to the launcher -> data files, and I couldn't see it. Am I doing something wrong?

Hmm, I managed to install The Lost Spires, and I played it and such. But I wonder why KR isn't working? — Unsigned comment by Daedric Crayons (talkcontribs) on 23 December

Ok, I've got KR as well. So, unzip the file and open the folder. Copy Kvatch Rebuilt (bsa file), Kvatch Rebult.esm and Kvatch Rebuilt.esp (plus the other ones if you use OOO or FCOM) in your Oblivion/Data folder. Start up Ob launcher and check Kvatch Rebuilt.esm and Kvatch Rebuilt.esp and you're good to go. --SerCenKing Talk 12:01, 25 December 2009 (UTC)

Thank you for replying to this, but when I download it, it doesn't come in a compressed file. Just a blank white sheet of paper. So there isn't anything to extract. When I downloaded Lost Spires it came in a compressed file, I extracted it, put it in the Data file and then I was good to go.

Mention of Bain/OBMM/OBSE?

It threw me for a little bit when I first encountered the term/extension "omod", then bain after I went willy-nilly changing everything to omods. OBSE also is required for some of these mods. While they all show up in google with a little legwork, perhaps some mention of them should be made or at least a link to the appropriate topics? It's not necessary, but would save us newbies a little time. --24.179.155.100 20:17, 30 December 2009 (UTC)

What about improved bodies?

Why aren't there any mods that improve bodies in the list? I think that would be a must-have... --95.88.66.255 16:42, 1 January 2010 (UTC)

Because there is not one specific body mod you must have. Instead you are presented with a wide range of choices. The mods are covered here. --Timenn-<talk> 15:07, 8 January 2010 (UTC)

Page Getting Out of Hand

Rpeh, I agree with your comment that this page is getting too long, and it is being watered down with mods that are not truly "Must Have". I find myself not wanting to read through the whole page which misses the point of a "must have" list.

I think one way to address this would be if we came up with a better definition of what is meant by "Must Have", and then threw out anything that didn't fit that. For example, I would argue that a "Must Have" mod is anything that fixes bugs or oversights by Bethesda, or enhances the core Vanilla/SI playing experience (storyline, mechanics, etc.) without changing the gameplay experience. To that end, I would say that things like the Patches are in, as well as graphic/texture/sound/etc. enhancers, and things like the Keychain mod that improve inventory management. But mods like OOO or Ruined Tail's Tale, while being great mods, should go on a different page. BFG 00:37, 9 June 2010 (UTC)

Disagree with BFG, though I do think must-have should be limited to files that have a certain number of endorsements (i.e. 150+ sounds fair.) Mods that are less don't really belong, because obviously people disagree with the editor about it being "Must-Have". But we could also just change the name of the page. --Darkheart 23:26, 28 June 2010 (UTC)

Clean-up

TheEnigmaticMan declares that He will now commence the clean-up of this page. He apologises in advance for any changes He makes that the creator of this page does not agree with. TheEnigmaticMan 20:49, 13 July 2010 (UTC)

First wave

  • Removed
    • Removed Axiom Team Spell Tomes. Midas Magic is far better.
    • Darnified UI by DarN. It is included in another recommended mod.
    • Key Chain Mod. Keys section is collapsible. Whether this is by default or because of the DarkUI'd DarN mod, I do not know. Either way, Kumiko Manor includes a key-chain.
    • Cyrodiil Terrain Color Map. Thye map is not as visually attractive as the elven map.
  • Changed
    • Quest Award Leveler. Changed syntax; better grammar.
  • Added
    • Elven Map redux. Very nice Map.
    • The Oblivion Werewolf Mod. Very professional mod which addresses a very severe oversight by Bethesda: "Werewolfism".

TheEnigmaticMan 21:21, 13 July 2010 (UTC)

Second wave

  • Removed
    • Reference to several small mods for jewellery and other objects. No real impact, not "must have".
  • Changed
    • Added a subtitle for Qarl's T.P variants.
    • Added Subtitles for LOD mods.
  • Added
    • Nothing.

Connection problems were encountered, Second wave aborted prematurely. TheEnigmaticMan 17:20, 15 July 2010 (UTC)

Third Wave

  • Removed
    • Menu Escape Mod - Not that important.
    • Instructions for removing borders - not a mod. Is detailed in read-me of many mods.
    • Re-organised potions - Frivolous.
    • Undercover overhaul - Rarely of use.
    • Backwards running - Unnecessary.
  • Changed
    • Added several Hardware Intensive! warnings.
  • Added
    • Nothing.

TheEnigmaticMan 14:49, 17 July 2010 (UTC)

Fourth Wave

EnigmaticMan is considering substantially reducing the size of the audio section. He asks whether anyone has suggestions? TheEnigmaticMan 14:49, 17 July 2010 (UTC)

About That Map...

While a pretty map isn't necessary I've often wished that the map was in color so that I don't have to try and see terrain details on a map with slight changes in the shade of brown used being the only way to tell where things are.--TheAlbinoOrcany_questions? 09:47, 22 July 2010 (UTC)

A pretty map definitely is not necessary and is not worth mentioning. I have played OB for two years now and have never thought about the map being "annoying" or "hard-to-follow" - and I'm pretty sure the thousands (millions?) of console users feel the same way. It is mods like this that should be removed from the page. --Krusty 10:45, 23 July 2010 (UTC)
Wait hold on. Actually this won't affect the local map will it? Nevermind.--TheAlbinoOrcany_questions? 18:19, 23 July 2010 (UTC)

TheEnigmaticMan wishes to comment upon Krusty's assertions to the contrary of His own. By Krusty's logic, there is no such thing as a "must have" mod, rendering this entire page moot. The feelings of console users are irrelevant on a page concerning modifications which are only accessible to PC users. As they can use none of the mods herein, none of them are must have to them. In saying that an aesthetic addition to the game is frivolous, you are essentially calling for the removal of Qarl's texture packs, DarkUI'd DarN and any other graphically-focused mods. Furthermore, as no mod is literally essential to game, the definition of "must-have" cannot be asserted so readily and categorically. Is Lost Spires essential? No, but it is the highest-rated quest mod on TESNexus. This implies that there is no correlation between public opinion and the status of "must have" or "essential", further reducing the relevance of Krusty's allusion to console players' opinions. TheEnigmaticMan feels compelled to ask: "Sir, are you being wilfully obtuse?". TheEnigmaticMan 22:30, 24 July 2010 (UTC)

The map isn't even that pretty. I downloaded and installed it to see what the fuss was about and it's ugly and clashing to be honest, and makes it more difficult to see the icons. Please don't add it again. rpeh •TCE 13:18, 25 July 2010 (UTC)
As an extra point, not only is it fairly ugly with the map of Cyrodiil... it really messes with the Shivering Isles map! You're left with the original map background but get the new icons. I've now uninstalled this "must-have" mod. rpeh •TCE 22:47, 25 July 2010 (UTC)
But TheEngimaticMan did have a good point, there is no such thing as a must have mod. Why does this page exist? I mean, UESP does not support 3rd party mods and they are usually the cause of bugs and glitches. I dont see why this page is really necessary, TESNexus has everything here with ratings and such. Why not redirsct this to the top rated page on TESN?--Corevette789 22:54, 25 July 2010 (UTC)
I could happily see this page cut back to just the unofficial Patchs. Although as a piece of historical trivia, it is interesting that the second mod to be added to this page was a in-game colour map. Jadrax 23:50, 25 July 2010 (UTC)
TheEnigmaticMan has read the response of rpeh and wishes to state that the map is also available for "SI". TheEnigmaticMan finds it ironic that rpeh dismisses the map as TheEnigmaticMan's personal taste, whilst using his own distaste for the map as grounds for its removal. The original map is boring. This is the best alternative and makes it easier to judge the terrain one is heading towards. TheEnigmaticMan does not know what configuration rpeh is running, but on TheEnigmaticMan's supremely powerful computer, this map looks just dandy. TheEnigmaticMan has put (and intends to put) a lot of work into this page and feels that He has the right to make an addition of His own.
TheEnigmaticMan 00:25, 26 July 2010 (UTC)
Nobody gets the right to do anything apart from bow to consensus. Its somewhat harsh, but nevertheless it's how wiki's work. Jadrax 00:30, 26 July 2010 (UTC)
TheEnigmaticMan wishes to point out that consensus is impossible when "must-have" remains undefined. He also wishes to add that this page should be more focused on pointing people to the best mods for the game, not on containing content that passes the pedantic scrutiny of the likes of rpeh and krusty.
TheEnigmaticMan 00:43, 26 July 2010 (UTC)

() I have no particular opinion on whether the map should stay or go, though it's certainly highly downloaded. I have, however, reverted the addition, since I believe three or four people have now removed it on various grounds. In the event of an edit war like this, with only one user insisting that a change be made, the page should remain without the change until that user can convince others of the need to make the edit. Robin Hoodtalk 04:39, 26 July 2010 (UTC)

Proposal

There's a debate related to this that ended up being spread across a dozen different pages. Here's one, and there's some other clusterfrak elsewhere about the same subject.

I suggest that we ignore everything that's gone before. Any registered user that wants to create a mod list should be allowed to do so - in their own userspace. User:rpeh/Mods - for instance (and I'll create my list soon). That editor can then make a link from this page so we end up with:

  • Aaron's list
  • Bob's list
  • Carlee's list

etc.

The only restriction I suggest is that one item lists be banned - ie, people creating accounts to propose their own mods shouldn't be allowed: at least let them propose ONE other mod. rpeh •TCE 00:02, 26 July 2010 (UTC)

Support: It seems to me that we will never get a real consensus upon must have so individual lists is the only realistic option. Jadrax 00:44, 26 July 2010 (UTC)

TheEnigmaticMan sees the wisdom in this, but believes that it would devalue the current page. Perhaps a hub could be created. "Our users' favourite mods" or something to that effect. TheEnigmaticMan 00:38, 26 July 2010 (UTC)

Comment: In actual fact, a hub page of sorts already seems to exist at Oblivion:Recommended_Mods. Jadrax 00:44, 26 July 2010 (UTC)

i disagree with this, to much spam i think--GUM!!! 00:45, 26 July 2010 (UTC)
TheEnigmaticMan will agree to a cessation of hostilities if the map is allowed to remain. He will then create His personal page and abandon this one. TheEnigmaticMan 00:49, 26 July 2010 (UTC)
The Recommended Mods list is more for external lists, but I take the point. We could make this page for our own lists, but it might be better to do away with it altogether. And TheEnigmaticMan needs to realise that threatening the site because he isn't getting his own way is a sure fire way to get blocked. rpeh •TCE 09:15, 26 July 2010 (UTC)
TheEnigmaticMan is now stunned by your perversity. His actions in placing the map are on par with those of the opposition who are removing it. This is as much your edit war as His. Nevertheless, He will now abandon this page. Do not expect Him to surrender again. TheEnigmaticMan 11:12, 26 July 2010 (UTC)

Result

Well I don't know what other people think, but I would regard the current setup as a significant improvement. Thoughts? Jadrax 19:44, 8 August 2010 (UTC)

Sorry - I should have linked this discussion here when it moved. I think this solution should work, but we'll keep an eye on it for a while to make sure. rpeh •TCE 20:09, 8 August 2010 (UTC)
I definitely think this is an improvement and is the way to go for the other subjective stuff. It shows the Must-Haves that almost everyone uses while leaving the door open for others to say what they liked without causing arguments. Robin Hoodtalk 20:43, 8 August 2010 (UTC)
Well of the mods recommended so far, it's the Clocks of Cyrodiil that is a 3/5 winner. Who would have thought it? I love that mod, but it's scarcely "must-have".
One thought for the future is that we could get a bot to count up the number of people recommending each mod and get a real "UESP Editors' Favorites" list. I know that idea was briefly discussed here (with a template rather than a bot) and pretty much slapped down, but if we get many editors offering recommendations, it might be worth revisiting. rpeh •TCE 01:29, 9 August 2010 (UTC)
Hmm, interesting idea on the UESP Editors' Favorites rpeh. I like it. One additional thought - I believe that there are a few other mods or utilities that could still be considered Must Have, that are not on this page. I am thinking of utilities such as OAF (Oblivion A-Bomb Fixer), the Crash Prevention System, utilities that assists with smartly editing Oblivion.ini, and tools or utilities such as OBSE, BOSS, and Wrye Bash that are found on nearly every serious modders' computer and are essentially required to manage large mod lists effectively. BFG 05:16, 29 August 2010 (UTC)

Looking for Mage Tower Mod

I see this list has changed since i last visited it. There was a mod about a mage tower and the discription said that some people would prefer it above the frostcraq spire mod. Now i want to download this mod but it is not in the list anymore. Can someone give me the name of this mod. Thanks. pascaliedema 10:10, 6 August 2010 (GMT)

You can still find it in the page history. I assume you mean this one. rpeh •TCE 10:49, 6 August 2010 (UTC)
Thanks for the information. pascaliedema 12:34, 6 August 2010 (GMT)

Merge

I agree with RH's merge suggestion, although not the way in which he proposed it. I think this page should be redirected to Oblivion:Recommended Mods.

When we first started talking about sorting out the subjective content on the site, I thought it was worth keeping these two pages separate, but after a few days, I don't think it's necessary. There's no reason why some blogger's list should be more respected than a UESP editor's list - especially since some of the lists on the RM page haven't been updated in months.

Some editors| have previously stood four-square behind some of these lists so I'm not going to suggest we remove them (A's List of Recommended Mods is in userspace now in any case, so there's no reason why it can't be treated like any other user mod list).

The rest of those lists... should go. Buddah's List-O-Links was last updated on 27 May 2007. BG's List of Base Mods was last updated on 27 December 2007. I don't see why we should give such antediluvian lists such prominence.

The TESNexus Top 25 list, however, is still worth featuring - even if it's often self-perpetuating. The link to our own Body Mods page should also be kept.

In other words, I don't support a straight merge. I think there's more work to do than that. rpeh •TCE 04:23, 14 August 2010 (UTC)

You're probably right; I didn't look thoroughly at the content of the RM page, just at the fact that conceptually, there was little difference between the two pages after the changes. Robin Hoodtalk 05:13, 14 August 2010 (UTC)
For the record, I oppose the idea of a merge. This page should remain a hub for the patches and for the favourites of users. The recommended mods page is quite bloated and this page links to some interesting reads.
TheEnigmaticMan You would speak with me?My handiwork 15:03, 14 August 2010 (UTC)
Just to be clear: although I think a straight merge won't work, I'm not opposed to the basic idea. I think some of the lists on the Recommended Mods page should be removed since they're so hideously out of date. We can then move the contents of this page onto that one. I agree with TEM's comment but I don't see why we can't keep the user lists above the old lists on the merged page. rpeh •TCE 18:04, 19 August 2010 (UTC)
I agree, the merge would require a little re-working of the Recommended Mods page, but I see little point in maintaining two lists that serve the same basic purpose. I certainly wouldn't categorize my mods list as "must have" for the general population; they're simply the mods that I happen to have liked and kept. In that sense, it perhaps belongs on the RM page, as would everyone else's recommendations, but that would leave this page a little bare. And when you get right down to it, even the UOP isn't truly "Must Have", as the console players continually demonstrate. (Though I'm sure at least some of them think it is a must-have and wish they could install it.) Robin Hoodtalk 19:17, 19 August 2010 (UTC)
Good job on the merge, rpeh. Thanks for doing it, as I'd forgotten all about it. I think some people had envisioned keeping some of the descriptive text from the original page, but honestly, looking at the "unadorned" list you copied over, I think that's the way to go. No need to clutter. Robin Hoodtalk 17:48, 27 August 2010 (UTC)
Thanks. I was going to include the descriptive text, but after looking at it several times, I decided it wasn't worth it. If anybody thinks it was useful, I won't object if they add it back. rpeh •TCE 19:20, 27 August 2010 (UTC)

Mod Page for UESP Members?

The UESP has a few different pages, and one forum section, dedicated to mods. A quick question: Would there be any interest in creating a page that lists the mods created by UESP contributors? Please note my shameless self-interest in asking this, since I have created two mods already, and am working on a third with fellow UESP members Spiney, Kriscrash, and Ionis. BFG 05:06, 29 August 2010 (UTC)

It's an interesting idea, but I don't think I would select a mod just based on the fact that someone here created it. Though having made a couple of mods myself, I certainly wouldn't hesitate to add mine if we did. Robin Hoodtalk 05:24, 29 August 2010 (UTC)
Your best bet, for now at least, is to create your own mod list and add it to this page. I can't speak for anyone else, but I've already tried several new mods based on what my fellow editors have added to their lists. rpeh •TCE 07:35, 29 August 2010 (UTC)
I wouldn't suggest that, either, as it would attract modders to advertise. After a while it would be filled with several useless mods. --Arch-Mage Matt Did I Do That? 00:27, 1 September 2010 (UTC)
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