Semi Protection

Oblivion talk:Leveling/Archive 1

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This is an archive of past Oblivion talk:Leveling discussions. Do not edit the contents of this page, except for maintenance such as updating links.

attribute modifiers

I didn't yet want to make the edit, because I'm not 100% positive, but I believe attribute modifiers actually work like this:

1-4 = x2

5-6 = x3

7-8 = x4

9-10 = x5

I've been tracking points and, while it's possible I've been miscounting, this is my consistent observation.

--This is incorrect. It works as stated in the article. (i.e. 8-9 = x4, 10 = x5)

I'm not quite clear on when you are no longer able to level. If i max out all my attributes but one (say Luck), will I be able to stil level, or is it nessesary to be able to select 3 attributes to put points in? - Lorenz

If it's anything like Morrowind, you can keep levelling until you max all 8 stats. If there are only 1 or 2 non-maxed attributes, you will only get 1 or 2 tokens to apply. (Haven't done this myself, but I'd assume it works similar to Morrowind in this respect. I'm sure somebody can confirm.) -- TheRealLurlock 00:04, 23 June 2006 (EDT)
Yes, that is true. =) 11:12, 15 September 2007 (EDT)
  • This is a very good page. However, where does the term "experience level" come from? Firstly, it is confusing because experience in that sentence seems like a verb making it difficult to decipher and also I think the term is not correct since the levels are not based on experience but skill advance. --FMan 08:05, 4 October 2006 (EDT)
  • I like this page. Main take-away... Take your time... Learn your job.... Explor and get your equipment and skills up. Don't power level. There is no point. This isn't Final Fantasy! This game is insanely easy, even without a targeted +5 leveling strategy, even on the hardest difficulty. I rushed through things the first time, and paid the price.

Combat Skills

Don’t really know there to place this but part of the problem with enemies getting stronger then you are if you level up without being better at fighting.

This happens if you have many non combat related skills as major skills like security, mercantile, speechcraft, many other has less impact on combat strength and depend on how you play like alchemy don’t help you if you don’t use boost potions or poisons in combat but only for getting money.

I know this from personal experience, used security and alchemy a lot stealing and making potions for sale and made many level up on this, the game become much harder. If someone select the default thief class they would be in for a hard time — Unsigned comment by (talk)

That's an issue that I think is more specific to Character Creation (although there's obviously overlap). I did mention there that it's important for every character to identify what skill they'll primarily use for combat. But the question of whether a combat skill should be a major skill or a minor skill then gets complicated, depending upon what style of gameplay you choose; because of those complications, I think it's not possible to make a short, straightforward recommendation on the Leveling page. --Nephele 12:20, 5 January 2007 (EST)

This- "Attribute bonuses not used at one level (or surplus skill points past 10) do not roll over to the next level." and this- "... Training skills after that, but before you sleep/level-up, starts the process of accruing skills towards attribute bonuses for the next level up." seem to contradict each other. Which is correct? — Unsigned comment by Monumental (talkcontribs)

Both are correct. The interval of time that it takes you to increase your major skills by ten points is the interval during which skill bonuses (from both major and minor skills) are accumulated to determine the attribute bonuses for that level. Those attribute bonuses do not roll over to the next level (so if you trained strength-governed skills by 20 points, you would still only get a +5 strength bonus. None of those extra skill points are available at the next level). The moment your tenth major skill increases, you start accumulating skill bonuses for the next level up. --Nephele 14:53, 17 January 2007 (EST)

Unleveled items?

Ever since i hit level 50 it seems like leveled stuff is getting worse. Ive been getting worse treasure and leveld items on people arent the same. For example , I was doin the sins of the father quest when i notised guilberts war hammer. I did the first 2 parts at level 34 and his hammer was deadric. At level 50 it was ebony. Is this some kind of glitch?

One of our resident construction set experts will be able to give you better information, but there's an element of randomness with leveled lists. After all, if everybody walked around with glass or Daedric armor, the game would start to look a little dull. If the random number generator gets stuck in a rut you can end up getting a sequence of sub-optimal gear. --RpehTalk 04:47, 10 July 2007 (EDT)

Those Messages on the Level-Up Screen

Is there anywhere that lists all the messages you get when you level-up? The "Yesterday's mysteries are today's masteries" and "You've found that all you have to do is work a little harder" messages. 19:13, 14 September 2007 (EDT)

We don't keep those here (even though we should think about it) but if you want to see them, OblivioWiki [1] has them on each respective skill page. --Saruuk 19:18, 14 September 2007 (EDT)
That post was me, before registration, so thank you; I had actually forgotten about those messages. I was talking about the messages on the actual level-up screen, the one you see when you select which attributes to increase. OblivioWiki doesn't seem to have those. =) IWon'tFightUndead 01:44, 24 September 2007 (EDT)
Hmm. Well the data I can find in the game file is as follows:
formid edid Message
0006c169 sLevelDefault The results of hard work and dedication always look like luck. But you know you've earned every ounce of your success.
0006c16b sLevelUp11 Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work.
0001e69f sLevelUp12 You can't believe how easy it is. You just have to go... a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
0001e69a sLevelUp15 Now you just stay at your peak as long as you can. There's no one stronger in Tamriel, but there's always someone younger... a new challenger.
0001e6a0 sLevelUp17 Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner... but your body and soul just aren't going to get any younger.
0001e69b sLevelUp18 With the life you've been living, the punishment your body has taken... there are limits, and maybe you've reached them. Is this what it's like to grow old?
0001e69c sLevelUp19 You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
0001e6a1 sLevelUp20 By superhuman effort, you can avoid slipping backwards for a while. But one day, you'll lose a step, or drop a beat, or miss a detail... and you'll be gone forever.
0001e69e sLevelUp4 You've done things the hard way. But without taking risks, taking responsibility for failure... how could you have understood?
0001e69d sLevelUp6 You've learned a lot about Cyrodiil... and about yourself. It's hard to believe how ignorant you were, but now you have so much more to learn.
...but I'm not sure what all that means. I thought there were more messages than that? --RpehTalk 05:49, 24 September 2007 (EDT)
Ah, that's what I was looking for. Thanks. =) I agree that there seemed to be more messages than that; it appeared to me that there was a message for each level-up. Then again, I've never played to 20+, so perhaps that's where the cut-off is. IWon'tFightUndead 07:18, 24 September 2007 (EDT)
I'm fairly sure you always get the same message after level 20 but then I thought you got a different message every time up until then, so what do I know :)? At some point, these need to go onto the main page. And Saruuk's right about the skill level texts too - they should go on our skills pages at some point. --RpehTalk 08:16, 24 September 2007 (EDT)
I dug up the full set of messages and added them to the page. I didn't include the FormIDs because for the ones that are hardwired into the code it's not obvious what the FormIDs are. Also I'm not sure that anyone would find the FormIDs useful in this case. --NepheleTalk 01:51, 25 September 2007 (EDT)
Thanks a lot. =) IWon'tFightUndead 02:11, 25 September 2007 (EDT)

Raising Attributes

It is stated in the article that a 10 (And above) points increase in a skill will result in a +5 modifier for the governing attribute at level up. I have started training Alteration recently (casting Protect as I walk around) and have raised it by 10 points. Some time later I reached the next level up, went to sleep and only got a +3 modifier to Willpower. Playing through the next level I continuously cast Protect which raised my Alteration by 21 points I also used Restoration spells when needed (Considering I had Vampirism 50, taking sun damage and walking in the sun that's a lot of Heal Minor Wounds cast) and again, at level up I only had the option of choosing +3 on Willpower (The rest were +2's). I didn't have a level up "buffer" when this happened (Meaning to say I wasn't training after a level up was reached, preventing sleep, and thus the skill point would count for another level up) Can anyone help me clear this out? I really am dumbfounded by this.

Any chance that some of the skill increases came from Free Skill Boosts, such as from vampirism's skill modifiers? Not that Alteration is affected by vampirism, but are you by any chance lumping in skill increases from Destruction to calculate your expected willpower bonus? Or are you running any mods, such as perhaps OOO?
I can't think of too many other explanations off hand. I know one of my characters got +5 willpower bonuses nearly every level from training alteration (from casting feather spells rather than shield spells, but that shouldn't be relevant). In general, I'm pretty obsessive about getting +5 attribute modifiers at every level up, and as long as I remember to account for free skill boosts I've been 100% successful in getting the modifiers (and in predicting what the modifiers are even for all the other attributes). So the info in the article is definitely accurate. --NepheleTalk 03:09, 16 October 2007 (EDT)
I do have Vampirism but I keep it at the lowest level (Unless I need to haul a significant amount of loot, well above my carrying capabilities that I'd need the strength bonus) And it should not have interfere with my counting. I don't have OOO, however I do use the Unofficial Patch, some mods from the "Make it pretty" mod pack and have reverse vampirism installed, though it's turned off in the data files part of the launcher. I used it once and hated it.
When I said I raised my Alteration by some I mean that I only cast spells to raise it (What's the chance of getting over 11 free skill point in the same level while counting without noticing?) Possibly irrelevant yet interesting, during the tutorial I thought it'd be amusing if my character (which I planned on making a rouge) will have 70 in sneak at a low level. So I auto walked while sneaking into a wall behind the goblin in the tutorial dungeon while doing other things. I continued playing when my sneak was at the 70's, finished the tutorial and created a custom class with sneak as a major skill. When I got to a bed and slept the game allowed me to reach about level 7 with +5s at Agility at every level, I thought it was stupid to be level 7 before doing a single quest. So I loaded a save right after I choose a class. I then reached the end of the dungeon and changed to another custom class with sneak as a minor skill. I leveled up normally but got +5s at Agilities and nothing (+1's) at everything else no matter how much did I raise any skill. At level 8 I suddenly got a lot of +5's and +4's and I didn't follow the bonuses since. Though I don't recall ever getting more than +4. I noticed recently (level 15) that my Alteration and Mysticism are low (Untrained from the beginning of the game) so I thought that it will be a good time to raise my Willpower and Intelligence and so I noticed this rather odd behaviour in the game when leveling up.
Is it possible that I've messed the game up too much by changing a class? I'm not really into efficient leveling, while making sense in the game universe I find that philosophy (Training a skill explicitly for a long period of time to become better) to take the fun out of the game for me. What I'm trying to say is that I'm not looking into how to actually get these +5's rather just wonder how come I don't get them when I'm suppose to. Thank you for your time. ^-^
Training skills during the tutorial can have some interesting results, but I've never had what you're describing happen to me, even though my characters have a pretty similar history.
I have one save from right before leaving the tutorial dungeon that I've used as the starting point for a couple different characters, and I happened to hyper-train sneak during the tutorial, too. So even with sneak as a minor skill, I have a couple characters who started out with 87 sneak skill. In all cases I radically changed the character classes before leaving the tutorial. As long as the character had sneak as a minor skill, I started out with a +5 agility bonus the first level-up, but from then on the high initial sneak skill had no effect. The character whose stats I've got in front of me chose to train strength, agility, and endurance, and was able to get +5 for all three attributes right from the first level-up. And agility definitely wasn't frozen at +5 for multiple levels, because I messed up with the Night Mother's Blessing on one level-up and only got a +4 in Agility :)
So from my experience, changing your class during the tutorial does not by itself permanently mess up your leveling. The only caveat I can think of is that I never leveled up during the tutorial. I don't know what would happen if you started in the tutorial with a sneak-major character, slept once, changed your class to a sneak-minor character, then left the tutorial dungeon. (Is it even possible to sleep in the tutorial? Too close to my own bedtime right now to check that tonight!) --NepheleTalk 02:37, 17 October 2007 (EDT)
I think the problem is that I had Sneak as a major skill, so immediately after I finished creating a class I was informed that I can level up, and maybe then the bonuses for every level up (Of the next following 7 levels) was set to +5 Agility.
I didn't make this clear in the last post, I went to sleep in the Imperial City after finishing the tutorial (You probably can't sleep in the tutorial dungeon because if you level up and then change your major skill you might lose that level) When I saw that I can get to level 7 I decided I didn't like it, loaded the tutorial save and made Sneak a minor skill. In theory, I should have gotten the same result as you did. Meaning, getting a +5 on Agility for the first level and after that having the game work properly. I'm less concerned with why did the oddity happen in the first few levels and more concerned with why is it still misbehaving. I'll try getting a +2 on Willpower next level up to see if I can control it, maybe it's stuck on +3. That's pretty much all I can think of doing for the purpose of debugging this. Do you, maybe, have an idea I could test in the game that would shed some more light on the mystery?
In all events, next character I'll play, whenever that may happen to be, will be a fighter-knight type and I will not try to artificially increase my skills so early on in the game, probably.

I have kind of the same problem. I was trying to get a +5 on agil for my first level up so I was working on security (minor skill) and raised it by 7 after raising marksman (major skill) by 3 points and rested hopeing for that +5 but only got a +3. So I loaded a previously saved game and worked on my security again for another 3 points hopeing that would help, Rested getting another +3. So I loaded yet again, working on security some more, rested, +3. My question Is, Are my stats stuck for some reason? If so what can I do to fix it without remaking? 03:55, 7 October 2009 (UTC)Me

It sounds like you leveled up before getting the +5 agility bonus. All of the level up multipliers lock in after you receive the level up message, not after you sleep. At the time you obtained your tenth major skill level, you had only received enough agility related skill ups for a +3 bonus. Your subsequent security level ups should be applied on your next level. Dlarsh(Talk,Contribs,E-mail) 04:04, 7 October 2009 (UTC)

Leveling Problem

Most players that have been through multiple characters would already know this happens, but I was able to make a pretty bad mistake trying to get around the leveling problem.

Block is set as a major skill, and I did not want to level up off of block because my endurance has already been maxed. So I waited for the level up notification on my screen, and then pissed off a few guards, and blocked their attacks. After about half an hour of holding off their attacks, I payed the fine, and went to sleep; only to find out that I had leveled up three times.

I've found that the best choice to get around the problem with major skills and maxed attributes, is to work on getting +5 through minor skills, and then use the major skill (block, in my case), to level up.

Mike 16:58, 16 December 2007 (EST)Mike Anthony

Higest level

What is the highest level achievable without console use(on x360)??? as a female breton my atributes is:

  • str 30
  • int 50 +5
  • wil 50 +5
  • agi 30
  • spe 40
  • end 30
  • per 40
  • luc 50

after 45 levels it will look like this

  • str 30
  • int 100
  • wil 100
  • agi 30
  • spe 40
  • end 30
  • per 40
  • luc 95

after 70 levels

  • str 100
  • int 100
  • wil 100
  • agi 30
  • spe 60
  • end 60
  • per 60
  • luc 95

next 35

  • str 100
  • int 100
  • wil 100
  • agi 30
  • spe 95
  • end 95
  • per 95
  • luc 95

next 6? levels

  • str 100
  • int 100
  • wil 100
  • agi 30
  • spe 98
  • end 100
  • per 100
  • luc 100

next 70 levels

  • str 100
  • int 100
  • wil 100
  • agi 100
  • spe 100
  • end 100
  • per 100
  • luc 100

If Im not to sleepy it ads up to 226? And if you use the glitch with shivering isles and that book that ads point to atributes and skills is should be possibleto get to level 255?

And is it possible to remove shivering, then load and save the game then redo the quest when you loose atribut points???

This should be possible if i chose major skills that will level down i jail; like armorer, block...

I will try this out I think but it will take some time...


--S990WE 04:02, 1 April 2008 (EDT)

The hard honest level limit is L53. 7 majors and up to 75 skill points each to gain. 75 * 7 / 10 = 52.5 or 52 level gains. What skills you take as major at the start will affect what level you can get to. Picking major skills with bonuses from race, etc will lower the number of skill points you can gain, lowering the max level of your character. Torinir 17:38, 5 July 2009 (UTC)
Good point, Torinir. I think I should've picked an Orc or Nord rather than a Wood Elf for my archer. That way, I could level up more. --Oblivion nerd 03:40, 8 August 2009 (UTC)

Leveling Bug

Somehow my character can't stop leveling up. Whenever I go to sleep he advances a new level. Is there a patch existing for this problem? — Unsigned comment by (talk)

One possible reason for this is that you have advanced enough Major Skills for multiple levelups (More than 19). As the game only lets you level up once after a single rest, you need to sleep multiple times to enact every levelup. To see if this true, just rest enough times (keep an older savegame), and see if it comes to an end.
There is no easy way to see if you apply for multiple levelups. --Timenn < talk > 09:36, 16 April 2008 (EDT)
I seem to have the opposite bug to this, I hit level 39 and my progress bar isn't moving anymore its stuck at 0 even though I am leveling up my minor skills still.
Major skills are needed oh I'm done on all except alchemy122.109.252.43 09:47, 3 June 2008 (EDT)
It's not a bug. You won't level up unless you gain major skills, and if they are already at the max then you can't gain any more levels. –RpehTCE 12:50, 3 June 2008 (EDT)

drain/damage skill to level up?

I have 100 in all major skills, but im 1 from getting a new level. Are there any way to get that point from damaging a skill, or getting a skill over 100?

If you commit a crime, get arrested and go to jail, there is a chance that one of your major skills will be decreased, therefore allowing you to raise your level further. --Lady Azura 02:40, 14 December 2008 (EST)

"Overcoming the levelling problem"

To me, the examples used here are either wrong, or I've exhibited a never-before-seen ability for missing the point. For a start, the game only lets you pick seven skills, but the examples seem to have nine. Furthermore, there is no discernible difference between the first and second examples - in fact, the second example looks to be just what you're meant to be doing, rather than what you're not.

It's very, very possible I've missed something here, but I figured I'd say something rather than letting it go unmentioned.

- Gabriel

Yup, you've missed the point. There are nine skills because it's talking about minor skills too. The only major skills used in those examples are H2H, Armorer and Mysticism - the ones in bold. The first example is what you're supposed to be doing (gets a 5/5/5 mod) and the other two explain what you need to do to get around the problem (level more minor skills) –RpehTCE 01:07, 30 May 2008 (EDT)

Levelling Text

When you level up, there's a small bit of text at the top of the menu that say something or other in regards to you having just raised a level. Would it be possible for someone to find out what they all were (through use of the console maybe?), and if so, would it be worthwhile to post those bits of texts on this page? Darkle 02:27, 24 June 2008 (EDT)

Do you mean the messages listed under Messages? If not, then I'm not exactly sure which messages you're asking about. Could you give an example of one of the messages to help clarify? Thanks. --NepheleTalk 02:42, 24 June 2008 (EDT)
Oops. I completely missed that table... Yes, that is what I was referring to. Thanks! Darkle 03:50, 24 June 2008 (EDT)

Overcoming the level problem

Although I think it's great that there's described a way to overcome the level problem I think it solves only one half of the problem. Obviously most people will encounter the problem when they've reached a considerable level and it might not be in their best effort to start a fully new character that uses the skillmethod suggested here. Also I think most (casual) gamers won't see the fun in forced point-spending and a strict leveling build. Therefor I'm suggesting we add a different approach to the problem which describes how you can match with the monsters without a forced restart or adjusting the difficulty to a boring level. Maybe an explanation how to edit your skills through use of the console and then a table which would show what acceptable stats would be at a certain level. This way people can edit their skills every time they level up and experience the game in a realistic way which gives an fair match versus the enemies but doesn't require a rather strict levelling sequence. Personally I didn't like it at all when I at first discovered that I wouldn't make it with my current character and didn't like to adjust the difficulty to a 1-hit-win game. Attempting to restart while using the described system kept me indeed inline with the monsters but greatly reduced my sandbox-experience in the game. I think my proposal tackles both drawbacks and provides a good midway for the best Oblivion experience. 16:31, 8 July 2008 (EDT)

Where is "you have reached your training limit for your current level" explained?

Where is "you have reached your training limit for your current level" explained? I don't understand how this works on Oblivion. Travb 20:10, 8 September 2008 (EDT)

Found it Oblivion:Trainers#Notes Travb 20:14, 8 September 2008 (EDT)

I guess my questions follow under this topic...I have read and re-read a thousand times on the leveling and sleeping and the ratio's of 551 and 555, I just am not getting it...Can someone please help me to better understand...Here's my situation...I have started a new character, I have most my skills up too 100 the rest are almost up to 75 I have not slept yet... but for chits and giggles I saved my game and did some sleeping to level 5 I am at level 2 already, so when I did that I gave a point to luck 3 seperate times and I did 5 in strength 5 in willpower 5 in intelligence and 5 in personality, when I went to seek out master trainers at this point after leveling up 3 times I found that I could ONLY get trained bye 1 master trainer on 1 skill (giving me 5 extra) what I am not understanding is why couldn't I also train other skills with master trainer's??? Why was I only allowed to choose 1?? seems like a waste running round finding all those master trainers only to find out I can't train on that level cause I have been already trained which I had not unless you're only allotted 1 training session per level??? I hope someone can shed some light for me because this is the only part I am not getting...I can understand that 3 skills are governed bye 1 attribute so leveling 1 attribute may give me a choice of training in 1 of the 3 that how it works and if so, hows come say I level 3 levels going from level 2 to level 5, why can't I train 1 skill from each attribute I +5 to after I slept?? I am just trying to comprehend as I simply find it bothersome all this running around finding the Master trainer's for nothing..

Jenn!! aka Pinkee 12:28, 29 September 2008 (EDT)

Hopefully I'm understanding the question correctly. The above link explains the system pretty well. You can only train 5 times at all per level. You could train Restoration 5 times, or Restoration 2 times and Blade 3 times, or Restoration, Blade, Block, Alchemy, and Acrobatics 1 time each. Once you've received 5 training sessions total for that level, you have to level up again to train some more.

In your case, you trained one skill 5 times at level 5. When you go up to level 6, you can train 5 more times, whether it be 5 in one skill or once in 5 skills. At level 7, you can train 5 more times, and so on.

If you max all attributes at level 41, you could get a total of 205 training sessions if you train as much as possible at every level. If you max your major skills without maxing your stats, you can reach level 53, giving you a maximum of 265 training sessions. It's a massive pain, to be sure. In order to maximize your training, you have to accurately predict the level at which you will max your stats or max all your major skills, and carefully choose which stats to train manually and which to train with the Pros. As far as Master trainers go, I think the game designers intended the player to use only the ones they actually needed. I used them all on Marksman and Mercantile, since those skills take so darn long to level. 17:31, 15 December 2008 (EST)

over 100 attribute

is the shivering isle felldew the only glitch to over your attributes over 100? everyone knows levels are bad cause guards level with u (i only play this game now to with guards bounty is 10,998,703 10k murders on the gray cowl) so i just want max attributes then stop leveling

You can also use the Oghma Infinium. For more info, check the Creating an Awesome Character guide. If guards are such a problem, stop murdering everyone you see. Vesna 22:37, 24 December 2008 (EST)

Unable to get 5x multiplier

Can someone clarify whether or not do the counting of how many points may an attribute may be increased at the end of the level end exactly at the time when the icon appeares telling you to level up and the message says you should rest and meditate? I mean, once you see the message, the skill increased past this moment actually stops effectively working and you may raise as many skills as you want, you will not be able to add additional points to a multiplier. For the second time I am not able to get a 5x multiplier, specifically in Endurance and in Strength. Both are my favourited attributes, so I want to raise them by five points each level, especially early in the game. I keep notes on my skill increases and just before I was supposed to level up, I had both STR and END at 9 increases, then one of my major skills increased and I got the message to level up. In despair of having "only" 9 increases in STR and END, I quickly trained Armorer and Blade, to add up to both attributes, but once I rested, I still only got 4x multiplier in each... So, does that mean that one must count the skills increased before the tenth major skill is increased and once it is increased, you may do whatever you want but will not be able to add some more? — Unsigned comment by (talk) on 19 July 2009

You need 10 skill increases for a specific governing attribute for the 5x multiplier. Once the tenth major skill is increased (i.e. you receive the sleep-to-level-up notification) every skill increase stops counting towards multipliers for your current levelup (the one you received the notification about). Instead, every skill increase is counted towards the multiplier for the levelup next in line. --Timenn-<talk> 10:55, 19 July 2009 (UTC)
To elaborate on what Timenn said with an example: If a player gets an extra, 11th major skill before resting, the game applies that extra major skill to the next required 10 to levelup. So if the player then continues to get 10 majors, when only 9 are required, the player always levels up before expected, and if the 10th major was part of the requirement for getting a 5x attribute multiplier, then they will only get a 4x. If the player misses the level up messages, then it could conceivably happen at every level. That is the extreme example. What would probably happen is that the player would just settle for the 4x, and carry on as normal. But it is something to watch out for. Keep saves from a few skill points before you thought you were going to level, and keep careful record of your skill levels as soon as you level up. The level up screen is always right; if it says you only got 4x, revert to the previous saves and add some gains in minor skills with the governing attribute desired. Anarchangel 19:01, 5 January 2010 (UTC)

cansome one give me info about how to level please

hey people i have a question for yall guys how do u level on oblivion i cant figure it out so can some one tell me how pleases — Unsigned comment by Bryan12 (talkcontribs) on 5 August 2009

I think the first paragraph of the article sums it up brilliantly. You should try reading it. –rpehTCE 07:37, 5 August 2009 (UTC)

Just to clarify

Yo guys. Got a question for you. I think I've got it, but just correct me if I'm wrong:

If your major skills are ALL at 100, you cannot level up anymore.

If your attributes are ALL at 100, you can't increase your skills.

Is that right? Or have I just made something up? Major Tom 13:51, 5 November 2009 (UTC)

You can continue to level after your Major Skills all reach 100, see Jail, provided that not all your Attributes are at 100. You can also continue to raise your skills even if all your Attributes are at 100.-- 13:58, 5 November 2009 (UTC)
Thank you kind sir! Major Tom 14:10, 9 November 2009 (UTC)

Details: Attribute max?

"If all your attributes are maxed, you are unable to level; but then again, most players will probably never max out all of their attributes."
Surely this is mistaken. It is only maxing out major skills that prevents levelling, correct, or no? Anarchangel 19:01, 5 January 2010 (UTC)

I'm not sure, it might refer to a possible glitch where you can't progress past the Attribute increase screen. It would expect you to pick at least one Attribute, where Luck usually remains an attribute you can pick. --Timenn-<talk> 16:06, 10 January 2010 (UTC)
Not really a glitch. After all your attributes are maxed, when you increase your major skills enough to level up you get the "you should rest and meditate on what you have learned" message, but upon resting you recieve a message ""perfection cannot be improved upon. Your attributes are as high as they can go" in place of the level up screen. If this occurs then this message will appear every time you rest in a bed from that point on.--RhomphaiaTC 16:33, 10 January 2010 (UTC)
I take it your level and health will not increase then? That would mean that the quoted note is correct. --Timenn-<talk> 10:24, 14 January 2010 (UTC)
I agree, I have completely given up on it being mistaken. I just never had come across this before. Is it the same for Morrowind?
It has some implications. Even with the 'worst case scenario' (worst in terms of lowest maximum level) of all racial bonuses being on major skills +45 total, plus all preferred school bonuses, eg Stealth, being on major skills, +35 total, for 45+35 + the base 35; 115 taken up at character creation out of a possible 700 skill points in major skills, there still remains 585 major skill points (+59 levels). So one would be wanting the attributes to not max out before level 60. The 5/5/1 strategy, combined with the Thief birthsign and Luck as a preferred attribute, maxes out Luck at level 36, and, according to the Efficient Levelling article, is reputed to max out all attributes at level 40. With the 5/5/5 strategy, on the other hand, Luck will be still under 100 many levels after other attributes are maxed, and hopefully until major skills are maxed. The fix for this problem of maxing attributes before major skills would seem to be inefficient levelling. Anarchangel 05:07, 15 January 2010 (UTC)
You forget the +20 bonus you receive for picking a skill as major skill. This means another 140. Added with the worst case of 115 this results in 255 points taken up. Max level should be 44 in that case, though this is still above the given level of 40. --Timenn-<talk> 11:49, 15 January 2010 (UTC)
Well spotted. Seemed a little high. So, 44.5, which would take 45 levels to do, + the one you start with, level 46 worst case. Anarchangel 14:08, 15 January 2010 (UTC)

So . . . isn't there ANY way via spell/potion/scroll/etc. to lower an attribute to allow a player to level up after all attributes are naturally 100? Is felldew the only way? My character is maxed at level 44 and unable to attain level 45, even though there are still 60 points of major skills unused (70 if you count the points that caused the "rest and meditate" message at this level; although the leveling bar is fully red, sleeping at this point generates the "perfection can't be improved upon" message).(PS3 user) 01:17, 7 March 2010 (UTC)Marcus

What are all your attributes? --modderelgrandeTalk contribs 15:48, 7 March 2010 (UTC)
All of my character's attributes are 100 (Str., End., Speed, Int., Will., Agility, Pers., and yes, even Luck) 03:35, 8 March 2010 (UTC)Marcus

In morrowind, after all your attributes are at 100, you can still level, but only if your luck isnt 100 yet. This always happens when I aim for lvl 70+ chars. Is this true of oblivion also? Can I level if all is maxed but luck? -- 03:42, 25 April 2010 (UTC)

You will level until all of your seven major skills max out. Maxing luck will take a long time, however, since it is always +1. Vesna 18:04, 25 April 2010 (UTC)

At what level the last level-dependent item maxes out?

Is there a source to know what is the level at which the highest level-dependent item maxes out? What I mean, is, for example Blade of Woe gets enchanted with the best enchantment at level 30 and that's the highest that I personally know of. Is there some special item that has an extremely large level requirement to get the best version of it? Perhaps level 50 or as colossal as that? 10:48, 30 January 2010 (UTC) BowieStation

Level 30 is the highest level for items. More details here. rpeh •TCE 11:17, 30 January 2010 (UTC)

What is highest Level Quests and Loot changes.

What is the Highest Level that Loot Increases and the Highest Level a Quest Demands.

Players have Maximum attributes of 100 Endurance +10 Hit Points per level at 100. Most players trying will have 100 Endurance and 100 in their favorite attack skill by Level 20ish. From Level 20-50, Does the player get stronger every level or the monsters all things being equal.

When should we stop leveling? — Unsigned comment by (talk) on 13 March 2010

Most loot in general should stop leveling around level 25; artifacts also stop at 25 (two exceptions are Spelldrinker Amulet and Boots of Bloody Bounding) and there aren't any quests requiring you to be higher than level 20. --SerCenKing Talk 19:23, 17 March 2010 (UTC)

Jail time leveling

If this is already somewhere in the talk page, just point it out.

If you were to get some obscenely high bounty, then go to jail, drop all your skills by however many points, and continue leveling from there? — Unsigned comment by The Wurm (talkcontribs) on 21 May 2010

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