Oblivion talk:Endurance

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Health Gains Table[edit]

In the Health Gains table, Case 1 and Case 3 look way wrong, or all the other cases do. Can anyone explain this or is it just wrong? --Dev akm 13:14, 14 February 2007 (EST)

What do you think looks so wrong about cases 1 and 3? I could go back and double check my notes for typos, but quickly looking over the table I don't see anything that stands out as wrong. The numbers here are taken from in game, not just from some abstract number-crunching. I used the console to artificially boost a level 1 character's skills, one level at a time, and went through the standard sleep-and-level-up dialogue box at each level (so the endurance bonuses are done naturally, it's only the skills that were tweaked artificially).
The basic point of the table is that if you immediately use +5 bonuses to increase your endurance at every level you definitely end up with more health than if you wait until later to increase endurance. So in cases 1 and 3 the health ends up being much higher just because the endurance was increased starting at level 1 (instead of waiting until level 7 or level 12). --Nephele 18:23, 14 February 2007 (EST)
Actually, on further inspection it looks like the table isn't wrong, but the formula is oversimplified. The discrepancy in the formula happens when your Endurance is increasing. Given the formula of "Health increase on leveling = Endurance ÷ 10", then all the entries where your Endurance is constant make sense. But, when your Endurance increases, then the formula becomes "Health increase on leveling = Endurance ÷ 10 + (Endurance Gain * 2)". This is how, for example, Case 1 goes from 60 Health at Lvl-1 to 73 Health at Lvl-2. I guess you may have assumed this fact was covered by the other formula, "Starting health = Endurance × 2", but really the fact that starting health gets recalculated every level is not clear at all. Make sense? --Dev akm 10:32, 15 February 2007 (EST)
Good point. I've done a bit of rewording and added a sentence to hopefully make it more obvious. Does it work any better now? --Nephele 11:22, 15 February 2007 (EST)
Great! That helps a lot. I added one more sentence just to make sure it's clear. Thanks! --Dev akm 13:20, 15 February 2007 (EST)

688 health at level 50[edit]

if you stated as say an orc then used a +10 endurance birthsign and had endurance as a favorite attribute and got +5's on each level up, you would have 100 endurance at level 7 and at level 50 you would have 688 health

it could work, i started off as a nord and maxed out my endurance at 11, but at level 48, i have 654 health71.222.239.67 19:27, 21 August 2007 (EDT)

Bigger Endurance bonus[edit]

if you fortify your endurance to 200, do you get a +20 bonus to your health, or does the game calculate it off of base endurance? 19:27, 21 August 2007 (EDT)

Yes, you get a +20 health bonus (relative to your health at endurance=100). As stated in the article's Notes:
Any Fortify Endurance effect will also provide a health increase (equal to two times the endurance boost).
Fortifying endurance to values greater than 100 continues to increase the player's health and fatigue.
--NepheleTalk 00:30, 22 August 2007 (EDT)

Fortify Endurance before leveling[edit]

Does anyone know what happens when you fortify your endurance before sleeping to level up? Will the game calculate the extra points when adding additional HP? I doubt it but just wanted to check. --piercethetruth

My understanding would be that it only alters your extra health if it comes from an ability or other type of fortification that affects your base endurance. In other words, a standard spell or enchanted item would have no effect. But some of the rare Attribute Bonuses, such as Mara's Blessing from Knights of the Nine, would make a difference. I haven't tested this myself, though. --NepheleTalk 02:05, 14 November 2007 (EST)


So endurance doesn't affect how much damage you take from blows? Only how much health you have? Which is a more efficient spell, Fortify Endurance or Fortify Health?

No, it doesn't. Your Armor rating determines how much damage you take from melee attacks and arrows. As for which spell is better, take a look at this (a comparison between the two spells is made on the page).--Willyhead/t 19:41, 11 April 2009 (EDT)

Maximum Health[edit]

I have been trying to get a definite maximum health for a character to get by level 30 including the KOTK Mara Blessing, which raises endurance by 5 points and the Shivering Isles Felldew Glitch. I am using the xbox so I will be a little slow but using abstract calculations I have gotten 394 health for an Altmer at level 30. If anyone can get it higher let me know, I will put up a chart and guide once I have gameplay tested it. 22:02, 4 September 2009 Nordickie 22:04, 4 September 2009 (UTC)

Here's the maxes at level 30 for various starting endurances, ending up at 115 endurance:
  • E:30, H:491
  • E:35, H:498
  • E:40, H:505
  • E:45, H:511
  • E:50, H:517
  • E:55, H:522
  • E:60, H:527
  • E:65, H:531
Note that if your endurance is rounded down when calculating health, and is calculated after the level up (45 and 40 give 4 extra health). This means that you can take off the mara blessing when you have 100 or 110 base endurance and it will not limit your level up capabilities. Each 5 endurance at character creation adds 4-7 HP max with diminishing returns. Using Mara's blessing only works for about half the levels until you max Endurance, which means 7 for a 30 endurance, and 3 for 65 endurance.( 15:44, 11 June 2010 (UTC)

Adrenaline Rush[edit]

does adrenaline rush upgrade more health as you sleep to level uo ? — Unsigned comment by (talk) on 5 July 2010

Sadly not. It's implemented as a fortify effect, which is not taken into account when you level up. Aeon 09:37, 23 July 2010 (UTC)

Mara's blessing effect?[edit]

Does Mara's blessing act as if the base endurance is raised by 5? In other words will it effect the hp at level up? Is it possible to get Mara's blessing on lv 1? — Unsigned comment by (talk) at 20:31 on 29 July 2010

Yes to both. Mara's blessing increases endurance as an ability (similar to gray prince's training), not a fortify effect. If you don't gain enough experience to level and you complete the KOTN quests, you can get it before you reach level 2. Most characters start with 30, 40, or 50 endurance at level 1, so at level 2, you'd need to level endurance (+5) and use mara's blessing to get 1 extra life. In other words, 45 endurance is treated the same as 40 endurance, and the health bonus is calculated after you level your stats. 14:05, 9 August 2010 (UTC)

Your table are wrong or the formular showjn to work out total HP is.....[edit]

the section says HP is base HP which is 2 x player lvl and then add edurance /10 if this is so how does the player in colum one end up with 87 HP at lvl 3 endureance 40??? sure it would be 84? player lvl x2 = 0 + [40/10=4] = 84 where oes this extra three come from? — Unsigned comment by (talk) on 14 November 2010

The page says that your health is your Endurance X 2 plus the health you gained from level-ups, which is your Endurance at the time that you leveled-up : 10. --Rigas Papadopoulos • TalkDeeds 20:26, 14 November 2010 (UTC)
Exactly and that's wrong which I've just mathamatically shown you lol. The Tables are accurate the way Health gain is described is not. To make this clearler for people to udner stand the actuall HP gain is the base endurace at time of levelling up x2 plus the first number of your endurance AND the difference between the endurance x2 for the last level you gained and total Health value. Example from level five to level six at level five our char has a Endurace of 50 and his total HP was 116 This level his Endurace is %% so his health will be 55 x 2 = 100 plus 5 = 115, now o add the difference from teh last level last level Endurance x 2 is 100 his HP last level was 116 a difference of 16. ok so now add this difference to the numbers we've already crunched. 115 + 16 is 131 That is your HP value this time. you do not as it states get both the endureance /10 of last level and this level that is wrong. I'm not trying to be an arse but there is nothing worse than inaccurate or misleading information Your Health is the sum of endirance x2 adding it /10 to one decimal place and the difference between endurace x2 and total HP value from teh last level :) I sincearly hope this helps everyone. Best regards etc. — Unsigned comment by (talk) on 14 November 2010
I'm pretty sure you are wrong, here. I've just tested in my own game (360 version, all patches & DLC). I leveled up and did not increase my Endurance. Before leveling, Endurance is 81 and health is 247. After leveling, Endurance is 81 and 255. 247 + 8 = 255. My base health in the situation is 162; the amount which would have been gained from the Endurance/10 that is added each level is therefore 93.
Further testing in support of the method noted on the main page: Endurance level 81, health of 247. I level up and this time increase Endurance by 2 points, to 83. Now my health is 259. My base health is 166. The amount gained from leveling up is 93 here as well. If I'm reading what you're saying correctly (and I may not be, your post is quite difficult to understand from the way you've written it), this should not be possible following your method, but makes perfect sense with the established understanding. --Darkle ~ Talk 06:56, 15 November 2010 (UTC)

lols well I use the term Endurance x2 instead of base health as base health changes but E 81 x 2 = 162 the way I'm explaining it is that the difference is cumulitive so you have to add the difference from all previous levels too it does work and if you use console commands to change base health you will also note the value your health goes to it the value that my formular would suggest. My formular alsop works with all the example on that table it's just a very precise definition as the one on the page in witting is rather vague. BW I'm running all patches all expansions on Pc version.

Example lets say we start with an anduarance of 75 and by what ever means we get the x5 bonus every level and focus on it right from the start what you get is this L1 E75 HP150 Difference[after mentioned as just D]0, L2 E80 HP168 D8, L3 E85 HP186 D18, L4 E90 HP205 D25 L5 E95 HP224 D34, L6 E100 HP268 D68, L7 E100 HP278 D78, L8 E100 HP288 D88, L9 E100 HP298 D98, L10 E100 HP308 D108 so if we use that table and take a few samples: Level 1 to Level 2 75 x 2 =150 the base HP as there is no Level up there is no difference. Then to Level 2 the base HP ha gopne to 160 and we need the 10% of endurance IE 8. Add 8 to base health [or E x 2] 168 as there was no difference on the last level we can't add that amount, so it's 160 + 0 + 8 168HP total. Level 2 to Level 3 ok well 85 x 2 = 170 add the last levels difference of 8[which was endurance of 80/10%=8] and this levels 10% of endurance rounded down [which is 85 endurance rounded down to 80 80/10%=8] for a total difference of 16[8+8=16] add this to the base Health which we already established by doubling our Endrace to 170 this give the total of 186. Level 3 to Level 4 Ex2=180 last levels difference was 16 this levels 10% of Endurace is 90/10%=9. 16+9=25 the total difference this level is 25 add this to 180[Ex2]. 180+25=205 HP this L is 205so on and so fourth. It works go try it :D I hope this more detailed Explanation helps you akll in some small way.

What your missing in the paragraph under Health Gains is in the beginning of the article. Perhaps "If the player's Endurance is increased while leveling, the player's health will increase both because the base health has increased and because of the health increase on leveling. In other words, base health is recalculated at each level-up after applying any Endurance gains." needs to be copied or moved?
-- MartinS 09:17, 20 November 2010 (UTC)

Yeah what I'm saying have been saying all along is that is NOT an accurate description.... because yes base hp is recalculated but also you gain teh differe.. blah blah like I've already proven. the existing description simply isn't accurate. — Unsigned comment by (talk) on 0:54 (UTC)

You may be right, you may be wrong. I'm afraid I can't understand anything you've written. rpeh •TCE 09:53, 17 December 2010 (UTC)
It has nothing to do with differences, the total health for example at lvl 5 = (health increase[HI] on lvl 2) + (HI on lvl 3) + (HI on lvl 4) + (HI on lvl 5) + base health
health increase on lvl X = (base endurance at lvl X) / 10
base health = current endurance * 2 --Wizy (Talk/Contribs) 12:07, 17 December 2010 (UTC)
I think what he is saying is that "base health" should be mentioned somewhere in that description for the table. --Brf 12:53, 17 December 2010 (UTC)
Uuuh... Is the quotation i quoted wrong or what are you saying? I believe what the quotation says is correct. If you think otherwise, please

explain where the problem is. -- MartinS 19:44, 18 December 2010 (UTC)

The formula isn't precise enough for writing "Endurance x 2 + Σ from x=2 to x=n int(Endurance at level n)" would just confuse people even more. Everyone is correct, except for the people calling others incorrect. 15:58, 13 January 2011 (UTC)

What about Damage Endurance?[edit]

Has anyone tested whether damage endurance reduces the amount of hp at level up? Or would this work like fortify endurance, and not affect the hp at level up? Thanks. — Unsigned comment by (talk) at 11:37 on 21 June 2011 (UTC)

If the stat change is caused by an ability (ie Mara's Blessing, Birthsigns) then the game thinks that is your real value. If the stat change is caused by any other source (Enchantment, spell, disease) then the game compensates and uses your real value. If there is a temporary ability that lowers any of your stats, then you can raise your stats past 100 (Greenmote quest), or if it raises your stats, you'll never be able to reach 100 "naturally". The key is to look for is any sort of item/spell which gives you an ability rather than an enchantment/spell. Also, the page explicitly says this:

"However, using a Damage Endurance or Drain Endurance effect upon NPCs does not decrease their health." 14:17, 27 June 2011 (UTC)

Problem with Mara's Blessing[edit]

I am playing the game on the PS3 and I beat the Knights of the Nine, and I was happy to read about the leveling up with Mara's Blessing. The only problem I found was when I chose Mara's Blessing I had an immediate +5 on Endurance but my Strength went down 5 points. Is that supposed to happen? If not how do I fix it? — Unsigned comment by (talk) at 04:34 on 5 February 2012

Had you previously activated Akatosh's Blessing? If so, then the 5 points of Strength you lost was the bonus from that. Only one blessing can be active at a time (see here). Robin Hoodtalk 08:37, 10 February 2012 (UTC)

Health Gain Table Max (Without Exploits)[edit]

Hey, I've calculated the progression assuming the player starts with 50 endurance + 10 endurance w/ sign +5 endurance w/ class. That's a start of 65 endurance. w/ Knights of the Nine blessing of +5 endurance that leads to 70 endurance at level 1. To double check my calculations I actually went through in Oblivion and forced the leveling via console commands. So, these values are double-checked and not just me pressing a few buttons on a calculator. 1 70 140 2 75 157 3 80 175 4 85 193 5 90 212 6 95 231 7 100 251 8 105 271 9 100 281 10 105 291 At level 7 the player must take off the +5 endurance boost from Knights of the Nine. Then, level up. Then, re-add the boost. It turns out that in the end, this little requirement doesn't decrease your final HP. If you level to 53, you will have 721 hp. I consider the Felldew trick to be a glitch.

Yes, I know the table is messed up. Too lazy to fix it. Edit the page to see what I put into the editor. 06:08, 2 July 2014 (GMT)Dark_wizzie

Mara's Blessing on 100 endurance[edit]

If i already have 100 endurance and I get Mara's blessing which would boost it to 105, would that increase the amount of health i receive when I level up? or just the base health?

Mara's Blessing is still a Fortify Attribute enchantment so it would not affect the HP increase, just current HP/Fatigue. NFITC1 (talk) 17:50, 8 September 2014 (GMT)