Oblivion talk:Adventurer

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Orc called Orsinium[edit]

Isn't there an orc called orsinium in game? — Unsigned comment by Caius Clujix (talkcontribs) on 16 June 2006‎

I couldn't find any NPCs named Orsinium, but there are other references to the city of Orsinium and its king Gortwog. I filled in some notes for any one curious about what these adventurers are up to. --Nephele 12:57, 16 June 2006 (EDT)

Respawn[edit]

Do Adventurers respawn? — Unsigned comment by 72.139.22.58 (talk) on 16 December 2007‎

I believe that you just have a chance of running into them in various ruins. I don't think they are a constant NCP and thus respawn, although their location will be different once they respawn. I'm not 100% on this though. Our fine mentors such as Nephele or Rpeh may know more. --Mole126Talk

Percentage[edit]

How exactly is the percentage of finding them found? Did someone make 10 characters, went to the cave, and saw him on 2 or something? :\ Lucky the Cat Guy. 23:56, 30 December 2008 (EST)

Nothing so inexact. Take, for instance, Dzonot cave. If you look at the CS data for the cave you will see a Leveled Creature called "OrcAdventurerRandom25". Look up that entity and you find that the leveled list contains all the different types of adventurer with a "Chance None" of 75%; i.e. there's a 25% chance one will appear. There is also a "OrcAdventurerRandom10" for a 10% chance. There's even "OrcAdventurerRandom50" and "OrcAdventurerRandom100", but neither of those are used. –RpehTCE 03:07, 1 January 2009 (EST)
Oh, so the CS has a set percentile...Alrighty. Lucky the Cat Guy. 15:37, 1 January 2009 (EST)

Adventurer in SI[edit]

(moved from the article)
  • It also is possible to come across one in Shivering Isles, in The Missing Pauldron. This meeting could trigger the 'I Have No Greeting' glitch.
I've moved this because it sounds more like a one-off than a regular occurrence. In any case, it doesn't "trigger" the greeting glitch as that's a problem that exists with or without this problem. –RpehTCE 03:37, 31 January 2009 (EST)

BaseID[edit]

What's the BaseID for Orc Adventurers? 86.44.221.166 14:42, 28 May 2009 (EDT)

Good question! I noticed they weren't on the page and since it took me only 2 minutes, I added them to the article under the 'ID' header. --SerCenKing Talk 12:26, 29 May 2009 (EDT)

Too bad...[edit]

...they didn't include an option to agree to work together and share the loot. The amount of gold/jewels could have been bumped up for these encounters.

I met my first one today in Rielle.

Made me wonder if the extra wraiths in this ruin, (there seemed to be a lot), were there as a consequence of the Adventurer being there. Only problem was he didn't appear till after I had done the work. I almost attacked him out of hand on my way out of the lower chamber.

Picking stuff up[edit]

I encountered one of these guys in Fort Urasek. He killed the goblin chef and then started kneeling down a bunch of times. I had no idea what he was doing, but after I killed him he had a bunch of junk in his inventory, most of it was clutter, like bowls and spoons. It says in the article these guys don't pick up any loot, so is clutter/junk all they ever take?

I believe the original author is incorrect on this account. On coming across such an Orc adventurer in a Ayleid Ruin (can't remember which exactly), I accidently killed him and found two Welkyd stones on the corpse. Obviously these NPCs do pick up items, but the nature of the scripting doesn't allow for intelligent selection of goods.--Braggadar 12:19, 5 January 2010 (UTC)
I wanted to experiment with this, so using the console I spawned an Orc Adventurer near a chest in Fort Urasek with a ring, 2 lockpicks and 2 gold in it. The adventurer immediately went over to the chest and did the "kneeling animation" twice. I examined the chest, the gold and lockpicks were gone, but the ring was still there. I killed the adventurer, and the missing items were in his inventory. I did this 3 times, and each time he did the same thing, taking all or just some of the items in the chest. So yeah, they do pick up treasure and not just junk, and I will be altering the main page to reflect this unless there are any objections. Alwaysburning 09:15, 5 April 2012 (UTC)
They have various AI routines that will get them to 'Find' certain objects, or kinds of objects. Generally, they will only go after items that are worth a certain amount. However, these routines are a bit buggy and they will sometimes take the 'wrong' items, or take the fabled '<Missing Item>' item from corpses. But yes, they do (or are supposed to) pick things up and loot chests. --Gaebrial 13:39, 5 April 2012 (UTC)
Alright, I changed the page to reflect this. Let me know what you think. Alwaysburning 22:25, 5 April 2012 (UTC)

odd[edit]

with the console at a friends game, i spawned a orc adventurer in a city. he went up to a dead body (Just a random citizen) and started looting it, but then everyone shouted "Stop! Theif!" and the gaurds killed him. Why?--Arch-Mage Matt 23:10, 12 October 2009 (UTC)

I suppose somehow the "looting" script interfered with the ownership of items on the dead body, thus the game determined the NPC was stealing from the corpse. I would hazard a guess that this is some function of this NPCs looting (akin to pickpocketing perhaps?). Do note that fooling around with the console in ways like this often results in strange behaviour in gameplay. Proceed with caution --Braggadar 12:32, 5 January 2010 (UTC)

Murdering Adventurers[edit]

Can anyone confirm the original author's statements about killing an Adventurer not counting towards your murder count if hidden? I happened to kill one by accident while full cloaked (105% Chameleon) and it definately counted as Murder in my stats. Give it a go and post your results --Braggadar 12:39, 5 January 2010 (UTC) Adventurers function much like bandits; killing them before they see you may count as a murder (and possibly a bounty). I think this is because they are human, and despite the fact that they are hostile, are human much like the other friendly NPCs. But may is the key word here, (because it very rarely counts as murder for me) so save first and give it a whirl. You can always just frenzy them or lower their disposition or bring a creature to them if you don't want murder in your stats. 24.181.62.15 19:32, 16 November 2010 (UTC)

Moved[edit]

Moved from the main page

  • Using a Command Humanoid spell on the Adventurer is not suggested because after the spell expires, the Adventurer's Disposition towards you will drop to zero and he will no longer help you fight creatures and hostile NPC's you find in dungeons.

This is plausible, but needs testing.--TheAlbinoOrcany_questions? 17:45, 10 September 2010 (UTC)

Of course it does, it's an offensive spell effect. Taken from Oblivion:Command Humanoid: "Using command humanoid spells on otherwise non-hostile NPCs can result in a significant drop in their disposition towards you." --SerCenKing Talk 17:56, 10 September 2010 (UTC)
Oops. I hadn't realized it was an offensive spell effect. Still doesn't need to be on the page though as if that's the case it's equivalent to "Using a Fire Damage spell on the Adventurer is not suggested because after the spell expires, the Adventurer's Disposition towards you will drop to zero and he will no longer help you fight creatures and hostile NPC's you find in dungeons."--TheAlbinoOrcany_questions? 17:59, 10 September 2010 (UTC)
...Which is exactly why I haven't reverted your edit :) --SerCenKing Talk 18:01, 10 September 2010 (UTC)
Arghh! I didn't mean to imply you didn't get that! I was simply explaining for the benefit of the person that put it up in the first place!--TheAlbinoOrcany_questions? 18:17, 10 September 2010 (UTC)

Orc Class[edit]

Is the Warrior the stronger of the 3?HisK

They'll have slightly more health, but not a huge amount. rpeh •TCE 09:51, 9 July 2011 (UTC)

Fort Blueblood and Autosaving[edit]

I encountered an Adventurer in Fort Blueblood. It may be unrelated, but it was right after I engaged the Marauders, ran out, died, and reloaded the autosave. When I re-entered the dungeon, the marauders had forgotten about me, and there was an Adventurer there.

Something wrong?[edit]

I've played Oblivion for ages and have NEVER met any Orc Adventurer. I've played without patches- that's the problem? — Unsigned comment by 78.8.243.46 (talk) at 18:30 on 1 September 2011

No worries, I played OB for almost three years before I met an adventurer - pick one of the places with a 25% chance and you should be able to spawn one sooner or later. --Krusty 19:20, 1 September 2011 (UTC))

Adventurers finding and wondering for body re-spawning yes no?[edit]

check the roads forts urasek and that countered aleid ruin with the twin brother mission middle map over imperial city i seem to find them a lot, dont understand the only 10%. was sure it was more ,,i do restart from start a lot so might do something with first time encounter, think i also saw methredel or someone looking like her in fort urasek it wasnt an adventurer or any hostile creature, tried protecting her as best as i could (with max difficulty always harder to keep allies alive)

and still wondering about adventurers respawining infinite? or is there a maximum of them, dont want to limit their number and/or having their body lying there, restarted lots for many of those reasons.