Morrowind talk:Slavery

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You are reffering to slaves as poor soul which is not really correct. You would be sustained by westerns and Twin Lamps but the Dumner (which opinion are more important since they live in Morrowind) do not pity them and think everything is fine with slaves. So please lets remain democratic and share the opinion of the most! — Unsigned comment by (talk) on 8 September 2008

I'm afraid in this case - for the first time - I'm going to say "screw article balance". If you want to write something defending slavery, go for it. But I'm quite happy with our articles describing escaped slaves as "poor souls". You might be right that it's a majority opinion in Vvardenfell that slavery is fine, but even by the time of Oblivion that has changed. I'm afraid whether or not we like it, some prejudice is going to come through. If anybody were to write an article attacking Redguards on the basis of skin color, I'd have the same reaction to your comments about slavery. –RpehTCE 15:56, 8 September 2008 (EDT)
I may seem pretentious to attempt to mediate this, as old as it is, but I'd prefer to see both parties satisfied. The majority of slaves in Morrowind are mistreated, overworked and given to poor living conditions, although some (primarily Telvanni and Hlaalu, as Indoril, Dres and Redoran simply cannot AFFORD to treat their slaves well, and Hlaalu is largely opposed to the practice anyways) are treated well enough to become loyal to their masters. Thus, the general view on the practice of slavery - even whether or not the slaves deserve their plight - is irrelevant. The fact is, they're poor souls (by and large). 10:13, 28 November 2010 (UTC)
Actually, it's not that most Dunmers don't care about slaves. It's just that they think it's their ancient rights to have slaves. If you talk to some of the NPCs about slaves, some of them who support slavery don't own slaves or even know anyone who does.
OngoingwhyTalk 06:33, 19 September 2011 (UTC)


Just to know; can the player (the Nerevarine) buy slaves? Perhaps use them to carry loot over great distances?--LordDagonT|C 11:43, 3 November 2008 (EST)

You can indeed buy slaves and they will follow you around, but the only thing you can really do is free them. –RpehTCE 12:21, 3 November 2008 (EST)
Can't you pickpocket them to give them weapons and stash loot on them? Lukish_ Tlk Cnt 02:00, 4 November 2008 (EST)
If they follow you around everywhere, I don't think it'd be too safe to have a walking pile of loot with you in a combat area. Pink Bob88 14:43, 26 December 2008 (EST)
You can't pickpocket anything onto them so they're only useful for the Twin Lamps quests. –RpehTCE 04:26, 31 December 2008 (EST)


  • What do they mean by using command humanoid on a slave to bring it to a place with a key? How is that possible? If a slave's key doesn't exist, how is changing their location going to help? Jedibob5 01:04, 27 August 2009 (UTC)
This is just speculation on my part, but I'd guess that the keys are scripted to work for any slave bracers within their cave.--Ratwar 06:24, 27 August 2009 (UTC)
They are. The dialogue option "go free" checks that, for instance, you're in "Kudanat" and have "key_kudanatslaves_01" and that's all. It doesn't check that a slave was originally from Kudanat before freeing them. I usually use this trick to free the slaves from Arvel Plantation by commanding them into Dren Plantation. –rpehTCE 07:25, 27 August 2009 (UTC)

A lore-esque question[edit]

When freeing slaves, player is asked to unlock their bracers for them, and it seems like they cannot unlock them themselves: for example, in a quest for Terana to stop slave rebellion in Abebaal mines the leader asks player to unlock his bracers and then give him the key. Does it mean that a person wearing slave bracers cannot unlock them himself because of some weird enchantment, for I cannot find any physical reason (keyholes facing the other side is the only realistic explanation) for not being able to unlock own cuffs? 12:59, 23 December 2009 (UTC)

Keyholes on the other side wouldn't stop them, either. You can easily twist your wrist to access all sides of it with the other hand. It's probably an overlooked aspect of game mechanics - they must be activated to remove them, and have you tried activating yourself? It's quite a task. Much like trying to clap with one hand. Or licking your own tongue. On the other hand, you can put the bracers on yourself and remove them fine - whatever script applies to the slaves does not apply to you. Once again, probably just a limitation of the scripts that it was easier to work around than fix. 10:22, 28 November 2010 (UTC)
My guess is that a spell is cast every so often(or a potion) on the slaves, so that they cannot remove it themselves. Another possibility is that there is an enchantment on the bracers that prevents the wearer from removing it themselves. The fact that you can remove bracers you equip yourself seems to point to the former explanation. Or this could be an engine limitation as stated above.
OngoingwhyTalk 03:15, 18 September 2011 (UTC)

Merge with MW:Slaves[edit]

I'd like to propose this article be merged with Slaves. This article is heavily written from a Lore perspective, which is inappropriate for a gamespace, and considering that Lore:Slavery underwent userfication and was subsequently deleted, I fail to see merit to having the article exist almost verbatim in the actual gamespace. I think we ought to redirect this to the aforementioned link while cutting lore information that's irrelevant to the game and merging related quests and other relevant game information to that page, which is more game-related and more suitable to keep of the two redundant pages. Opinions? -snowmane  xoxo 18:50, 19 September 2013 (GMT)

Can I assume that the past week of not being noticed counts as indifference and a green light to start changing things around, or does anyone have anything to say, once this shows up in the Recent Changes? -snowmane  xoxo 03:57, 26 September 2013 (GMT)
I think Slavery and Slaves shouldn't be merged, mine thoughts are caused by that, the Slavery is concept and description of it's meaning, and Slaves are persons, who 'take' part in Slavery. This shows the two articles have quite unsimilar applications, and shouldn't be merged. Next argument is the ampleness of both articles, which merged, might cause surfeit of article. Azuralian (talk) 14:35, 2 January 2014 (GMT)
If they shouldn't be merged, then this page ought to be deleted. As much as I like and voted for the concept of "conceprt articles" like Slavery existing on the wiki, the community voted that this article wasn't worthy of inclusion in the lore section, and this page is a verbatim copy of the lore article. That's why I feel like we should determine what's worth including in "Slaves", and merge them. -damon  xoxo 15:42, 2 January 2014 (GMT)
This is a concept (currently a WIP) of what I feel that this hybrid article should include: The very briefest of overviews of slavery in Morrowind at the time of the game, the list of slave NPCs, as well as the quests available related to them. -damon  xoxo 16:00, 2 January 2014 (GMT)
I agree with its removal. We don't need a page on what the concept is, only if it were a unique Elder Scrolls concept. A short description of what typical Morrowind slaves are at the top of the slaves page is all that is needed. This page is just as much use as a page about what merchants are while having a page on who are the merchants. One page on this topic is enough to cover all aspects. Silence is GoldenBreak the Silence 01:59, 5 January 2014 (GMT)
I am going to revive this in hopes of getting the green light to push Damon's page onto Morrowind:Slaves and start the deletion of this page. (If the consensus is to delete it, of course) ~ Ad intellige (talk) 01:23, 16 July 2014 (GMT)