Morrowind talk:Dreamer (NPC)

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Need expert help[edit]

I just created this page, but there are some things which need to be done that I do not know how to do. Specifically, this page should be set as the redirect for "Morrowind:Dreamer" (this page contains a "maybe you were looking for 'Dreamer (class)' disclaimer" but not vice versa), and the "Dreamer (class)" links on this page should be set to link to the pertinent section of the NPC classes page. Any help will be much appreciated. Thanks! Bookwyrm1357 (talk) 00:07, 10 November 2014 (GMT)

Non-Hostile Dreamers?[edit]

I'm playing as a male Dunmer, and I encounter Dreamers all over the place, whether on the roads or in towns. Yet they never try to attack me, apart from the ones found inside House Dagoth-controlled caves/dungeons. Even when they have 0% Disposition, the ones that are outdoors won't attack me unless provoked. Only one or twice did one of the brainwashed named Dunmer actually attack me, but the generic ones just stand around minding their own business. Is there a reason for this, or did I stumble on a glitch? Bauglir100 (talk) 10:04, 5 March 2015 (GMT)

That's normal. —Legoless (talk) 10:09, 5 March 2015 (GMT)
As in, "That's normal they won't attack if you're playing as a Dunmer.", or "That's normal that they won't attack. period."? Bauglir100 (talk) 14:17, 5 March 2015 (GMT)
The Dreamers on the road do not attack unless provoked, period. They even have a different console ID (dreamer_talker) and (if I recall correctly) an aggression of 30 (must be provoked to attack), while their murderous cave-dwelling comrades have an aggression of 90 (attack on sight). Bookwyrm1357 (talk) 10:13, 9 March 2015 (GMT)

the three Dreamer Workers[edit]

There are three identical male Dreamer Worker corpses that are located on the spiraling path down in the Akulakhan Chamber where the Heart of Lorkhan is.

Although they are dead when entering this area the first time, re-entering this cell after escaping while the collapse has not been initiated (such as by using Barilzar's Mazed Band) unexpectedly renders them no longer deceased.
They are noteworthy for the fact that they cast spells, which almost no other Dreamer is known to do.
tfh reveals they have a specific script associated with them, dreamerWorkerScript which sv indicates one variable of doOnce.
Presumably while DoOnce is 0 the player has not yet entered the cell, then when a cell change occurs from the player arriving this increases to 1. The Dreamer Workers thus are alive by default, but this script kills them. The mechanics behind how they are somehow reverted back to being alive after becoming a corpse is unclear, but possibly has to do with the transformations of this particular cell. Chill fridge (talk) 20:07, 15 January 2024 (UTC)