Daggerfall talk:Quest hacking guide
My session timed-out. The "where is my Minor Edit checkbox?" post was mine. --Uniblab 18:35, 19 May 2008 (EDT)
Objection to proposed deletion
Not sure why this modding page has been singled out for deletion as there is a whole category for Daggerfall hacking. Also, most of the information in this category isn't available elsewhere on the 'net. -- DelphiSnake→T+C 02:26, 13 August 2012 (UTC)
im having trouble understanding this section and how id make the code.
since the documentation on this page http://en.uesp.net/wiki/Daggerfall:DFQEdit_manual#Location is basically useless
the hex values for individual strings arent broken down as well as id like.
im not understanding if the hex value for the province goes in the finelocation. or if i can forgo that and just put the dungeon site ID in that area.
im basically trying to use province 61, Cybiades. and have a quest give the location to that provinces only dungeon. which is ruins of cosh hall, which is at site 0x5fc4.
or am i completely confused on what data is used here to make the quest inside this location?
im also confused about the record index, the first byte variable. is that where i put the data down for the region?
EDIT: I think i discovered something. when you find the values of an object using Atlas. you do not put down the exact value of the location into the secondary location area. that location is the outside area where you fast travel to. sofar my research of the games quests and the atlas data proves this to be true. as with the quest for the tutorial it gives a value of 0xC382 but atlas gives privateer's Hold a value of 0xC381 and for the city, atleast the outside, for daggerfall would be 0xc36a. when you put in this value for the place (ie atlas Dag 0xc36a) you get a break down of the entire city, same as if you put down atlas dag dag. but when you put down the values of privateers hold for 0xc381 you get the same results for 0xc382. im guessing by name, the atlas gives the outside location. ie the one you fast travel to. so to get the dungeon right there, you have to increase the end number by one following hexidecimal rules.
maybe we could expand on the guide. as the guide for Daggerfall:DFQEdit_manual as its basically blank. however id like to add, i know very little about programming and nothing other than how values go up and down in hexidecimal (its a counting system done by multiples of 16) so i might be wrong about this. but sofar my educated opinion and experiments have led me to this conclusion.